NITETIME MUD // EXPLORATION AND MAP ================================== LOOK FIRST look Room output describes your surroundings and shows visible people, objects and exits. Inspect something with: look Some selected rooms also offer a short `Try:` prompt. These are useful suggestions, not a replacement for normal command-line exploration. MOVE BY EXIT NAME Type an exit exactly as it appears in `look`. It may be a direction such as `west` or a descriptive exit such as `outside`, `garage` or `take trail`. Short directions work only where defined. Some routes respond to progress and can be open, closed or locked. Follow the exact wording displayed nearby. Progress-sensitive routes give specific feedback, and return routes remain where needed to keep players from becoming trapped. YOUR MAP map The compact map records locations visited by this character. Unvisited locations appear as `?`. Exploration persists across reconnects. The current map covers the immediate Nitetime station area, not the entire world. It is a discovered-area aid, not a complete atlas and not a list of secret locations. USEFUL WHEN EXPLORING listen contextual ambience in opening locations scan contextual observation at the Night Shore inventory check carried equipment status check location and field equipment tasks recall the next required action