Zoids Saga In-Depth Zoid Analysis v.0.6b Released on March 25, 2002 by Soren Kanzaki (soren_kanzaki@yahoo.com) ------------------- Table of Contents: ------------------- Section 1: Overview Section 2: Version History Section 3: Zoids In-Depth Analysis Section 4: Zoids Comparisons Section 5: Credits Section 6: Copyright / Authorization Section 7: Miscellaneous -------------------- Section 1: Overview -------------------- Zoids. It's half of the title of the game, so you know they're important. The collecting nature of the game (ala Pokemon) revolves around acquiring, improving, and battling with the 143 different Zoid types in the game. But which Zoid is best? (A loaded question.) Well, at the very least, which Zoid is the fastest? And what does the dangerous looking gun mounted underneath my Zoid do, exactly? If you're wondering, then this guide is for you. --------------------------- Section 2: Version History --------------------------- 0.6b (3/25/02): Preliminary version. Several translation issues, but this is workable enough, I think, for a release. Hopefully the number of requrests for data codes will drop sharply. Section 4 is also completely unfinished. ----------------------------------- Section 3: Zoids In-Depth Analysis ----------------------------------- These are the 143 normal Zoids that can be constructed throughout the game. Each entry is detailed as follows: Zoid Name (Memory Address): Size Class, Land/Sea/Air Zoid Build Requirements (Cores, Zoids, Parts) Build Cost HP EP SP(eed) D(e)F(ense) Weapons Racks (Offensive/Defensive, Defensive, Fixed) Armament in Detail Notes The values given reflect all components in the standard version of the Zoid (e.g., the speed of the Liger Zero JA already incorporates the increase from the Ion Booster). To apply the memory address as a cheat, simply set the value at that memory address to 1. Use the 8-bit, unsigned setting. Iron Kong (2003f40): M Class, Land Zoid Build Requirements: Zoid Core ZN Build Cost: 43,200 G HP: 150 EP: 40 SP: 150 DF: 20% 1 x Offensive/Defensive Weapons Rack 2 x Defensive Weapons Rack Fixed Armament 1: Hammer Knuckle Attack: 43 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: 6 Barrel Missile Attack: 38 Accuracy: 90% EP Cost: 2 Range: 2-3 Pierce Notes: A standard Imperial Iron Kong. Generally strong, but lacking in speed when compared to many Republic Zoids. Also, the Iron Kong only mounts a single Offensive Weapons Rack. Iron Kong Mark II S (2003f41): M Class, Land Zoid Build Requirements: Iron Kong Build Cost: 74,400 G HP: 240 EP: 50 SP: 150 DF: 30% 1 x Offensive/Defensive Weapons Rack 2 x Defensive Weapons Rack Fixed Armament 1: Hammer Knuckle Attack: 70 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Beam Launcher Attack: 54 Accuracy: 98% EP Cost: 0 Range: 1-3 Single Notes: An improved Iron Kong, with extra armor. The armor can be stripped to form the Mark II regular variant. The 6 Barrel Missile unit has been replaced with a beam launcher, and the attack strength of the arms has been nearly doubled. Iron Kong Mark II (2003f42): M Class, Land Zoid Build Requirements: Iron Kong Mark II S Build Cost: 68,800 G HP: 230 EP: 45 SP: 150 DF: 25% 1 x Offensive/Defensive Weapons Rack 2 x Defensive Weapons Rack Fixed Armament 1: Hammer Knuckle Attack: 67 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: 6 Barrel Missile Attack: 57 Accuracy: 90% EP Cost: 2 Range: 1-3 Pierce Notes: An improved Iron Kong variant. Generated by stripping the extra armor from a Mark II S and returning the 6 Barrel Missile launcher in the shoulder. Still much more potent than the Iron Kong, and the start point for several other modifications. Iron Kong PK (2003f43): M Class, Land Zoid Build Requirements: Iron Kong Mark II Build Cost: 93,600 G HP: 290 EP: 55 SP: 170 DF: 35% 1 x Offensive/Defensive Weapons Rack 2 x Defensive Weapons Rack Fixed Armament 1: Hammer Knuckle Attack: 67 Accuracy: 100% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Beam Launcher Attack: 81 Accuracy: 98% EP Cost: 0 Range: 1-3 Single Notes: A modified Iron Kong Mark II. In many respects, superior to the Iron Kong Mark II S, except the arm strength is less. Like the Mark II S, the shoulder mounted missile launcher has been replaced with a Beam Launcher. However, the PK variant's Beam Launcher is 50% more powerful. This version is also moderately more durable and is faster. Iron Kong SS (2003f44): M Class, Land Zoid Build Requirements: Iron Kong Mark II, BG Unit Build Cost: 93,600 G HP: 290 EP: 55 SP: 170 DF: 35% 1 x Offensive/Defensive Weapons Rack 2 x Defensive Weapons Rack Fixed Armament 1: Hammer Knuckle Attack: 67 Accuracy: 100% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Beam Gatling Attack: 68 Accuracy: 98% EP Cost: 3 Range: 1-3 Spread Notes: A specialized Iron Kong Mark II variant built for Major Karl Schubaltz. Since Schubaltz prefers the Beam Gatling unit, the 6 Barrel Missile unit was stripped from the shoulder and replaced with the BG unit. It has statistics like the PK variant, but the BG Unit makes this variant more effective against groups. Iron Kong MA (2003f45): M Class, Land Zoid Build Requirements: Iron Kong Mark II, MS Unit Build Cost: 76,800 G HP: 250 EP: 45 SP: 1670 DF: 28% 1 x Offensive/Defensive Weapons Rack 2 x Defensive Weapons Rack Fixed Armament 1: Hammer Knuckle Attack: 67 Accuracy: 100% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: 6 Barrel Missile Attack: 57 Accuracy: 90% EP Cost: 2 Range: 1-3 Pierce Fixed Armament 3: Extreme Maneuver Unit Speed + 1500 Range: Self EP Cost: 0 Turns: Always Notes: A specialized Iron Kong Mark II that has been fitted with the CP-11 Maneuver Thruster Pack. This gives the normal slow Iron Kong unprecedented speed. Otherwise, it has similar armament to the standard Mark II model. Red Horn (2003f46): M Class, Land Zoid Build Requirements: Zoid Core ZN Build Cost: 46,400 G HP: 150 EP: 40 SP: 130 DF: 30% 3 x Offensive/Defensive Weapons Rack Weapons Rack 2: Linear Cannon Attack: 54 Accuracy: 95% EP Cost: 0 Range: 2-3 Single Fixed Armament 1: Horn Crash Attack: 43 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Notes: An Imperial Zoid of medium effectiveness. The combination of the Horn Crash and Linear Cannon gives this Zoid a means of dealing with near and far targets. Red Horn BG (2003f47): M Class, Land Zoid Build Requirements: BG Unit Build Cost: 62,400 G HP: 200 EP: 40 SP: 130 DF: 30% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Horn Crash Attack: 43 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Beam Gatling Attack: 45 Accuracy: 98% EP Cost: 2 Range: 1-2 Spread Notes: A modification of the Red Horn. The Beam Gatling gives this version a distinct edge in combat against groups of enemies. This version also has additional endurance, making it very suitable for front-line duty. In order to accommodate the BG Unit, however, one of the Offensive Weapons Racks had to be converted to a Defensive Rack. Dark Horn (2003f48): M Class, Land Zoid Build Requirements: Red Horn Build Cost: 76,000 G HP: 245 EP: 45 SP: 130 DF: 30% 3 x Offensive/Defensive Weapons Rack Weapons Rack 2: Hiblit Vulcan Attack: 48 Accuracy: 95% EP Cost: 0 Range: 1-3 Spread Fixed Armament 1: Horn Crash Attack: 66 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Notes: An evolution of the Red Horn, the Imperial Dark Horn is a better performer in all categories. While the Hiblit Vulcan lacks heavy punch, single targets might better be engaged with the improved Horn Crash. Elephander (2003f49): L Class, Land Zoid Build Requirements: Zoid Core ED Build Cost: 241,600 G HP: 360 EP: 80 SP: 130 DF: 40% 1 x Offensive/Defensive Weapons Rack 2 x Defensive Weapons Rack Weapons Rack 2: 105mm Beam Attack: 66 Accuracy: 95% EP Cost: 4 Range: 1-3 Square Fixed Armament 1: Twin (possibly Swing) Tusk Attack: 97 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Notes: An Imperial heavy assault model. The Elephander is as fast as a Red Horn, but has over twice the HP, EP, and 50% more defense. Also, the Twin Tusks are much more effective melee weapons. However, no additional Offensive Weapons can be mounted on this model without removing the 105mm Beam weapon. Elephander SC (2003f4a): L Class, Land Zoid Build Requirements: Elephander Build Cost: 241,600 G HP: 360 EP: 80 SP: 130 DF: 40% 3 x Defensive Weapons Rack Fixed Armament 1: Twin (possibly Swing) Tusk Attack: 90 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Notes: A scouting variant of the Elephander, this version has been stripped of most of its offensive weapons. Also, the Twin Tusk attack is slightly weaker. Generally, there are no advantages to using this model. Elephander CM (2003f4b): L Class, Land Zoid Build Requirements: Elephander Build Cost: 232,800 G HP: 360 EP: 80 SP: 130 DF: 35% 1 x Offensive/Defensive Weapons Rack 2 x Defensive Weapons Rack Weapons Rack 2: 105mm Beam Attack: 66 Accuracy: 95% EP Cost: 4 Range: 1-3 Square Fixed Armament 1: Twin (possibly Swing) Tusk Attack: 90 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Notes: The command variant of the Elephander. The Twin Tusk attack has been slightly weakened. Apart from that, there are no major changes between this version and the standard Elephander. Elephander AG (2003f4c): L Class, Land Zoid Build Requirements: Elephander Build Cost: 232,800 G HP: 360 EP: 80 SP: 130 DF: 35% 3 x Defensive Weapons Rack Fixed Armament 1: AG Unit Attack: 97 Accuracy: 110% EP Cost: 0 Range: 1-3 Spread Notes: A specialized Elephander variant built around the CP-15 Assault Gatling (AG) Unit. This is a very strong weapon that can be used against single targets or groups of enemies, and does not require additional EP to fire. However, no other weapons can be mounted on this platform, and even the Twin Tusk attack has been removed. Saber Tiger (2003f4d): M Class, Land Zoid Build Requirements: Zoid Core ZN Build Cost: 28,000 G HP: 110 EP: 20 SP: 200 DF: 8% 3 x Offensive/Defensive Weapons Rack Weapons Rack 2: 2 Barrel Beam Attack: 27 Accuracy: 95% EP Cost: 0 Range: 1-3 Single Fixed Armament 1: Killer Saber Attack: 36 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Laser Machine Gun [Laser Kijuu] Attack: 27 Accuracy: 94% EP Cost: 3 Range: 1-2 Spread Notes: A standard Imperial model, with parallels to the Helic Republic's Shield Liger family of Zoids. The Saber Tiger has strong attack values at a variety of ranges. With the standard 2 Barrel Beam weapon, the Saber Tiger can cover the field with Spread or Single fire from any position on the battleground. Zaber Tiger (2003f4e): M Class, Land Zoid Build Requirements: Saber Tiger Build Cost: 35,200 G HP: 135 EP: 25 SP: 240 DF: 10% 3 x Offensive/Defensive Weapons Rack Weapons Rack 2: 2 Barrel Beam Attack: 34 Accuracy: 95% EP Cost: 0 Range: 1-3 Single Fixed Armament 1: Killer Saber Attack: 43 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Laser Machine Gun [Laser Kijuu] Attack: 34 Accuracy: 94% EP Cost: 3 Range: 1-2 Spread Notes: An improved Saber Tiger in all respects. There is nothing the Saber Tiger can do that the Zaber Tiger cannot do better. Zaber Tiger RS (2003f4f): M Class, Land Zoid Build Requirements: Zaber Tiger, Shadow OS Build Cost: 89,600 G HP: 300 EP: 30 SP: 800 DF: 25% 3 x Offensive/Defensive Weapons Rack Weapons Rack 2: 2 Barrel Beam Attack: 54 Accuracy: 95% EP Cost: 4 Range: 1-3 Square Fixed Armament 1: Killer Saber Attack: 45 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Laser Machine Gun [Laser Kijuu] Attack: 34 Accuracy: 94% EP Cost: 3 Range: 1-2 Spread Notes: The personal Zoid of Raven, the Zaber Tiger RS is enhanced by the Organoid Shadow. This makes it over twice as durable as a standard Zaber Tiger. Further, it is nearly four times as fast and twice as heavily armored. Its weapon systems also enjoy a considerable bonus, most evidenced in the upgraded 2 Barrel Beam carried in the central Weapons Rack. Zaber Tiger SS (2003f50): M Class, Land Zoid Build Requirements: Zaber Tiger, BG Unit Build Cost: 36,800 G HP: 135 EP: 30 SP: 240 DF: 15% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Killer Saber Attack: 45 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Beam Gatling Attack: 32 Accuracy: 98% EP Cost: 2 Range: 1-2 Spread Notes: A special variant Zaber Tiger built for Major Schubaltz. The Laser Gun is replaced with Schubaltz's favorite Beam Gatling, which has less power usage and slightly more accuracy. It is also slightly more armored and has more energy storage than a standard Zaber Tiger. Zaber Tiger AT (2003f51): M Class, Land Zoid Build Requirements: Zaber Tiger or Saber Tiger, Assault Unit Build Cost: 36,800 G HP: 135 EP: 30 SP: 240 DF: 15% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Killer Saber Attack: 34 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Assault Beam Cannon [Assault Beam Hou] Attack: 38 Accuracy: 95% EP Cost: 0 Range: 1-2 Single Fixed Armament 3: 8-Barrel Missile Attack: 37 Accuracy: 90% EP Cost: 2 Range: 1-3 Pierce Notes: A Zaber Tiger modified with the CP-02 Flight Pack. This converts one of the central Weapons Rack into a Defensive Only-type. However, the Flight Pack provides two additional weapons systems: the Assault Beam Cannon, which is more effective than the 2 Barrel Beam mounted on most Zaber Tigers, and an 8-Barrel Missile launcher that provides a strong group attack (Pierce). Zaber Tiger FT (2003f52): M Class, Land Zoid Build Requirements: Zaber Tiger or Saber Tiger Build Cost: 36,800 G HP: 135 EP: 30 SP: 240 DF: 15% 3 x Offensive/Defensive Weapons Rack Fixed Armament 1: Killer Saber Attack: 45 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Notes: A Zaber Tiger variant, the FT has been stripped of its laser gun in favor of additional armor and more energy storage. Helcat (2003f53): S Class, Land Zoid Build Requirements: Zoid Core ZN Build Cost: 16,800 G HP: 100 EP: 25 SP: 990 DF: 8% 3 x Offensive/Defensive Weapons Rack Weapons Rack 2: 2 Barrel Accelerator Beam Attack: 33 Accuracy: 85% EP Cost: 0 Range 1-3 Single Fixed Armament 1: Laser Machine Gun [Laser Kijuu] Attack: 27 Accuracy: 94% EP Cost: 3 Range: 1-2 Spread Fixed Armament 2: Optical Camouflage Speed + 800 Range: Self EP Cost: 0 Turns: Always Notes: A special Zoid with very high speed and stealth abilities. The additional of Optical Camouflage to all Helcats greatly increases the speed of this unit. However, it is weaker than the Saber Tiger family of Zoids, having less armor and weaker weaponry. Lightning Saix (2003f54): S Class, Land Zoid Build Requirements: Saber Tiger or Zaber Tiger, Limiter OS Build Cost: 31,200 G HP: 180 EP: 35 SP: 325 DF: 10% 3 x Offensive/Defensive Weapons Rack Weapons Rack 2: Pulse Laser Cannon Attack: 45 Accuracy: 95% EP Cost: 3 Range: 1-3 Spread Fixed Armament 1: Killer Fang Attack: 54 Accuracy: 150% EP Cost: 0 Range: 1-3 Single Notes: A high speed Imperial attack Zoid. While the Lightning Saix has few built-in weapons, its high speed allows it to make melee attacks throughout the entire battlefield. The standard Pulse Laser Cannon mounted in the central Weapons Rack gives the Saix the ability to deal with groups of enemies. Lightning Saix A (2003f55): S Class, Land Zoid Build Requirements: Lightning Saix, Implant Data Build Cost: 40,000 G HP: 220 EP: 40 SP: 325 DF: 15% 3 x Offensive/Defensive Weapons Rack Weapons Rack 2: Pulse Laser Cannon Attack: 45 Accuracy: 95% EP Cost: 3 Range: 1-3 Spread Fixed Armament 1: Killer Fang Attack: 66 Accuracy: 150% EP Cost: 0 Range: 1-3 Single Notes: A customized Lightning Saix built for Irvine. This variant has improved endurance, energy capacity, defense, and striking ability, making it an altogether more potent Zoid. Lightning Saix B (2003f56): S Class, Land Zoid Build Requirements: Lightning Saix, BS Unit Build Cost: 40,000 G HP: 220 EP: 40 SP: 325 DF: 15% 3 x Offensive/Defensive Weapons Rack Weapons Rack 2: Beam Cannon Attack: 80 Accuracy: 95% EP Cost: 4 Range: 1-3 Spread Fixed Armament 1: Killer Fang Attack: 54 Accuracy: 150% EP Cost: 0 Range: 1-3 Single Notes: An enhanced Lightning Saix. The BS Unit replaces the Pulse Laser Cannon with a weapon of nearly twice the potency. While its basic statistics are similar to the Saix A, the Saix B does not have the increased striking power in its claws. Since the Beam Cannon can be replaced, the Lightning Saix A is generally a better Zoid. Dark Spiner (2003f57): M Class, Land Zoid Build Requirements: Zoid Core SP Build Cost: 116,000 G HP: 360 EP: 90 SP: 700 DF: 35% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Ankle Claw Attack: 86 Accuracy: 120% EP Cost: 0 Range: 1-3 Single Notes: A highly secretive Imperial Zoid, the Dark Spiner is a high performance multi-mission Zoid. While it lacks built-in ranged weaponry, the very high natural speed of the Dark Spiner allows it to make slashing attacks with its Claws throughout the battlefield. Two ranged weapons can be added in the pair of Offensive Weapons Racks. Gator (2003f58): S Class, Land Zoid Build Requirements: Zoid Core ZN Build Cost: 2,400 G HP: 18 EP: 10 SP: 200 DF: 5% 3 x Defensive Weapons Rack Fixed Armament 1: Small Caliber Beam Cannon Attack: 12 Accuracy: 80% EP Cost: 0 Range: 1-2 Single Fixed Armament 2: GPS Magnetic Detector [GPS Jiki Tanchiki] Accuracy + 20% Range: Self EP Cost: 2 Turns: 3 Notes: A small scouting platform, the Gator is an extremely poor Zoid that is suited only for support roles. It lacks the ability to mount any additional weapons, and its single Small Caliber Beam Cannon does virtually no damage. The GPS Magnetic Detector in the dorsal fin is generally wasted, since the Gator has such poor attack abilities. Gator Radome S (2003f59): S Class, Land Zoid Build Requirements: Gator, Radome Unit Build Cost: 8,800 G HP: 50 EP: 25 SP: 200 DF: 15% 3 x Defensive Weapons Rack Fixed Armament 1: 3D Radome Accuracy + 35% Range: Ally EP Cost: 2 Turns: 3 Notes: A slightly more capable Gator variant, the Gator Radome S has no weapons and cannot mount any. However, the 3D Radome mounted on this Zoid allows it to support friendly Zoids by relaying information on the enemy to other firing computers. Also, this variant has much more survivability than a standard Gator. Death Saurer (2003f5a): L Class, Land Zoid Build Requirements: Zoid Core DZ Build Cost: 308,800 G HP: 650 EP: 250 SP: 90 DF: 40% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Bite Fang Attack: 110 Accuracy: 120% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Large Caliber Charged Particle Cannon Attack: 200 Accuracy: 90% EP Cost: 16 Range: 1-3 Square Fixed Armament 3: Smash Tail Attack: 110 Accuracy: 90% EP Cost: 0 Range: 1-1 Spread Notes: The massive Imperial assault platform feared by many in the Republic. Death Saurers are heavily armed and armored, and can use their fangs and tails to wreak havoc on nearby enemy Zoids. Further, it has a Large Caliber Charged Particle Cannon capable of cutting swaths of destruction through any enemy formation. Its major weakness, however, is its extremely low speed. Buratsudeidoomon (2003f5b): L Class, Land Zoid Build Requirements: Zoid Core GS Build Cost: 336,000 G HP: 500 EP: 250 SP: 90 DF: 40% 3 x Defensive Weapons Rack Fixed Armament 1: Bite Fang Attack: 95 Accuracy: 120% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Large Caliber Charged Particle Cannon Attack: 180 Accuracy: 90% EP Cost: 16 Range: 1-3 Square Fixed Armament 3: Large Caliber Gatling Attack: 82 Accuracy: 95% EP Cost: 0 Range: 1-3 Spread Notes: Though similar to the Death Saurer, this Zoid is generally weaker in all categories. However, instead of the Smash Tail, this Zoid has a Large Caliber Gatling weapon, which gives it the ability to attack the enemy's rear column. Genosaurer (2003f5c): M Class, Land Zoid Build Requirements: Zoid Core GS, Normal OS Build Cost: 106,400 G HP: 330 EP: 50 SP: 150 DF: 35% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Killer Fang Attack: 86 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Charged Particle Cannon [Kadenryuushi Hou] Attack: 154 Accuracy: 90% EP Cost: 12 Range: 1-3 Square Fixed Armament 3: Long Range Laser [Choukyori Laser] Attack: 75 Accuracy: 95% EP Cost: 2 Range: 1-3 Pierce Notes: A frighteningly powerful assault platform, the Genosaurer family of Imperial Zoids is built around a Charged Particle Cannon in the mouth capable of considerable destruction. Unlike the Deathsaurer, the Genosaurer has enough mobility to deploy its Particle Cannon before enemy attacks destroy it. Later evolutions of the Genosaurer are among the most effective Imperial Zoids in production. Genobreaker (2003f5d): M Class, Land Zoid Build Requirements: Genosaurer Build Cost: 134,400 G HP: 400 EP: 200 SP: 345 DF: 40% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: X Breaker Attack: 95 Accuracy: 90% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Charged Particle Cannon [Kadenryuushi Hou] Attack: 180 Accuracy: 90% EP Cost: 12 Range: 1-3 Square Fixed Armament 3: E Shield DF + 20% / Anti-Laser + 20% Range: Self EP Cost: 2 Turns: 3 Notes: By replacing the Long Range Laser back-mounted array with Buster Claw E Shield generators, adding boosters and tremendous energy capacitance to the standard Genosaurer, the Empire created the Genobreaker. Faster than a Lightning Saix and having almost as much energy as a Death Saurer, the Genobreaker is a highly lethal Zoid. Further, the Charged Particle Cannon has been upgraded in lethality. Later, however, the Berserk Furher family of Zoids would replace the Genobreaker. Genobreaker RS (2003f5e): M Class, Land Zoid Build Requirements: Genosaurer, Shadow OS Build Cost: 134,400 G HP: 400 EP: 200 SP: 345 DF: 40% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: X Breaker Attack: 95 Accuracy: 90% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Charged Particle Cannon [Kadenryuushi Hou] Attack: 180 Accuracy: 90% EP Cost: 12 Range: 1-3 Square Fixed Armament 3: Shadow Invocation [Shadow Hatsudou] All Abilities + 50% / HP + EP Completely Restored Range: Self EP Cost: 0 Turns: Battle Duration Special: Can only be used once per battle Notes: Even though Raven's customized Genobreaker lacks the distinctive Buster Claw E Shield generators, the organoid system Shadow allows Raven not only to restore any damage received in battle but to also boost her Zoid's capabilities beyond normal levels. Protobreaker (2003f5f): M Class, Land Zoid Build Requirements: Genosaurer Build Cost: 106,400 G HP: 330 EP: 50 SP: 345 DF: 35% 3 x Defensive Weapons Rack Fixed Armament 1: X Breaker Attack: 77 Accuracy: 90% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Charged Particle Cannon [Kadenryuushi Hou] Attack: 154 Accuracy: 90% EP Cost: 12 Range: 1-3 Square Fixed Armament 3: Long Range Laser [Choukyori Laser] Attack: 75 Accuracy: 95% EP Cost: 2 Range: 1-3 Pierce Notes: The early Genobreaker prototype, this model lacks the armor and energy capacitance of a standard Genobreaker. However, it still has the increased thrust output of later models. The new X Breaker was not up to full capacity in this model. However, the Long Range Laser system was still included in this prototype. Geno Scissors (2003f60): M Class, Land Zoid Build Requirements: Genobreaker, Scissors Parts Build Cost: 151,200 G HP: 450 EP: 200 SP: 345 DF: 40% 3 x Defensive Weapons Rack Fixed Armament 1: X Breaker Attack: 95 Accuracy: 90% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Charged Particle Cannon [Kadenryuushi Hou] Attack: 180 Accuracy: 90% EP Cost: 12 Range: 1-3 Square Fixed Armament 3: Assault Beam Cannon [Assault Beam Hou] Attack: 93 Accuracy: 95% EP Cost: 2 Range: 1-3 Pierce Notes: The Geno Scissors lacks the Buster Claw E Shield of the Genobreaker line, but in many other respects, is similar. Additional endurance was added, and the Long Range Laser of the Genosaurer family was upgraded to an Assault Beam Cannon. In many senses, this Zoid is more dangerous than an Genobreaker, since it is both more durable and has more firepower at its disposal. The lack of the E Shield can even be remedied by adding on to its generous Defensive Weapons Rack capacity. Geno Trooper (2003f61): M Class, Aerial Zoid Build Requirements: Genobreaker, Flight Parts Build Cost: 151,200 G HP: 450 EP: 200 SP: 345 DF: 40% 3 x Defensive Weapons Rack Fixed Armament 1: Killer Fang Attack: 77 Accuracy: 90% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Charged Particle Cannon [Kadenryuushi Hou] Attack: 180 Accuracy: 90% EP Cost: 12 Range: 1-3 Square Fixed Armament 3: 4-Barrel Laser [4-Ren Laser] Attack: 93 Accuracy: 95% EP Cost: 2 Range: 1-3 Pierce Notes: For all intents and purposes, the Geno Trooper is a flying Geno Scissors. However, the X Breaker was removed to accommodate the installation of the Flight Parts, and therefore the Trooper has to rely on its own fangs for melee attacks. Rev Raptor (2003f62): S Class, Land Zoid Build Requirements: Zoid Core RR, Limiter OS Build Cost: 43,200 G HP: 210 EP: 30 SP: 210 DF: 30% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Hyper Claw Attack: 67 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Counter Scythe Attack: 64 Accuracy: 100% EP Cost: 0 Range: 1-1 Pierce Notes: Though small, the Rev Raptor is fast and well protected. In its native configuration, the Raptor lacks any ranged weaponry and should therefore be deployed on the front lines of battle. Though it might not seem to be the case, if the Raptor is on the front lines, its Counter Scythe will penetrate to the enemy's rear column, so long as its original target is on the front rank of the enemy's line. Rev Raptor PB (2003f63): S Class, Land Zoid Build Requirements: PB Unit Build Cost: 71,200 G HP: 320 EP: 40 SP: 210 DF: 40% 1 x Offensive/Defensive Weapons Rack 2 x Defensive Weapons Rack Fixed Armament 1: Hyper Claw Attack: 97 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Counter Scythe Attack: 64 Accuracy: 100% EP Cost: 0 Range: 1-1 Pierce Fixed Armament 3: Pile Banker Attack: 115 Accuracy: 95% EP Cost: 2 Range: 1-1 Single Notes: By combining the Rev Raptor with the CP-08 Pile Banker Unit, a potent melee attack platform was formed. The Rev Raptor PB has more armor, endurance, and energy capacity. However, the Pile Banker Unit removed one of the Offensive Weapons Racks. Still, a single rack remains if ranged weaponry is desired. Merda (2003f64): S Class, Land Zoid Build Requirements: Zoid Core ZN Build Cost: 3,200 G HP: 22 EP: 20 SP: 500 DF: 10% 3 x Defensive Weapons Rack Fixed Armament 1: Self Guided Missile [Jiko Yuudou Misairu] Attack: 15 Accuracy: 93% EP Cost: 2 Range: 2-3 Single Fixed Armament 2: Hobbling (??) (?) Zoid receives a bonus in desert terrain Range: Self EP Cost: 0 Turns: Always Notes: While fast, the Merda is otherwise a poor Zoid. I have yet to decipher what Hobbling [hobaringu] exactly does. Iguan (2003f65): S Class, Land Zoid Build Requirements: Godos Build Cost: 4,000 G HP: 25 EP: 20 SP: 650 DF: 5% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Iguan Kick Attack: 18 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Impact Gun Attack: 21 Accuracy: 90% EP Cost: 1 Range: 1-2 Single Fixed Armament 3: Thruster Speed + 500 Range: Self EP Cost: 0 Turns: Always Notes: A variant of the Republic's light Godos Zoid, the Iguan is better than nothing, and can be improved with good Armaments. However, it is probably better to constructed Heavy Armor Godos Zoids instead, unless Speed is your primary concern. Redler (2003f66): M Class, Aerial Zoid Build Requirements: Zoid Core FL Build Cost: 12,000 G HP: 50 EP: 20 SP: 1800 DF: 8% 3 x Defensive Weapons Rack Fixed Armament 1: Severing Wing [Setsudan Tsubasa] Attack: 34 Accuracy: 150% EP Cost: 0 Range: 1-1 Pierce Notes: The larger of the Empire's two aerial assault Zoids, the standard Redler is a decently capable attack platform on par with some of its basic Republic counterparts. However, the real strength of this Zoid lies in its multiple variants. Also, this Zoid must be deployed in the front rank, as it must rely on high-speed cutting wing attacks. Redler BC (2003f67): M Class, Aerial Zoid Build Requirements: Redler, BC Set Build Cost: 24,000 G HP: 100 EP: 25 SP: 2300 DF: 12% 3 x Defensive Weapons Rack Fixed Armament 1: Severing Wing [Setsudan Tsubasa] Attack: 66 Accuracy: 150% EP Cost: 0 Range: 1-1 Pierce Fixed Armament 2: Beam Cannon Attack: 72 Accuracy: 95% EP Cost: 1 Range: 1-3 Single Fixed Armament 3: Booster Speed + 500 Range: Self EP Cost: 0 Turns: Always Notes: A ranged Redler variant created by marrying a Redler to the CP-09 Booster Cannon system. Not only does this give the Redler a ranged attack, but the cannons also incorporate an integrated booster system that increases the Redler's airspeed and its wing attacks. Black Redler (2003f68): M Class, Aerial Zoid Build Requirements: Redler, Black Paint Build Cost: 31,200 G HP: 130 EP: 28 SP: 1800 DF: 15% 3 x Defensive Weapons Rack Fixed Armament 1: Severing Wing [Setsudan Tsubasa] Attack: 81 Accuracy: 150% EP Cost: 0 Range: 1-1 Pierce Fixed Armament 2: Beam Machine Gun [Beam Kijuu] Attack: 62 Accuracy: 95% EP Cost: 1 Range: 1-3 Single Notes: Although it might seem as merely a Redler with black paint applied, the Empire has upgrades many systems of this particular aerial variant. The wing section has been specially reinforced, making it more than twice as effective in attacking targets. Also, a Beam Machine Gun was installed in the mouth, remedying the Redler's lack of ranged combat options. Combined with the higher endurance, heavier armor, and higher energy capacitance, this model is much stronger than an average Redler, and only lags in speed behind the Redler BC. Redler IC (2003f69): M Class, Aerial Zoid Build Requirements: Redler, IC Unit Build Cost: 24,000 G HP: 100 EP: 28 SP: 1800 DF: 15% 3 x Defensive Weapons Rack Fixed Armament 1: Anti-Air Cannon [Taikuu Cannon Hou] Attack: 66 Accuracy: 120% EP Cost: 1 Range: 1-3 Single Notes: Unlike all other Redler variants, the Redler Interceptor (IC) model was designed with ranged combat in mind. The wings were highly modified, which removed its ability to conduct cutting wing attacks. However, a highly accurate Anti-Air Cannon was installed, giving this model the ability to shoot down other aerial Zoids with a high level of precision. Zabat (2003f6a): S Class, Aerial Zoid Build Requirements: Zoid Core FL Build Cost: 14,400 G HP: 90 EP: 20 SP: 1000 DF: 12% 3 x Defensive Weapons Rack Fixed Armament 1: Laser Gun Attack: 48 Accuracy: 120% EP Cost: 2 Range: 1-3 Single Notes: The wingtip mounted lasers provide this small Imperial aerial Zoid its only armament. However, they are very accurate, making them capable of engaging other aerial Zoids in dogfights. With the proper modifications, the Zabat can be an effective anti-air or ground-attack platform. Brachios (2003f6b): M Class, Land Zoid Build Requirements: Zoid Core ZN Build Cost: 24,800 G HP: 100 EP: 40 SP: 140 DF: 5% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Bite Fang Attack: 25 Accuracy: 90% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Linear Laser Attack: 27 Accuracy: 130% EP Cost: 2 Range: 1-3 Pierce Fixed Armament 3: Sooraa Unit EP Maximum is Increased by 20 Range: Ally EP Cost: 0 Turns: Always Notes: Even though the Sooraa Unit's range is listed as Ally, the bonus is applied to the Brachios. This early Imperial Zoid was an improvement over smaller Zoids like the Iguan and Merda, but is considerably under-powered when compared to later generation Zoids like the Rev Raptor, Saber Tiger, and Genosaurer. Brachios NEW (2003f6c): M Class, Land Zoid Build Requirements: Brachios Build Cost: 33,600 G HP: 130 EP: 55 SP: 160 DF: 10% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Bite Fang Attack: 32 Accuracy: 90% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Linear Laser Attack: 34 Accuracy: 130% EP Cost: 2 Range: 1-3 Pierce Fixed Armament 3: Sooraa Unit EP Maximum is Increased by 20 Range: Ally EP Cost: 0 Turns: Always Notes: An upgrade to the older Brachios, it is equipped identically but has better performance in all categories. Heldigunner (2003f6d): S Class, Land Zoid Build Requirements: Zoid Core GR Build Cost: 12,800 G HP: 75 EP: 20 SP: 130 DF: 7% 1 x Offensive/Defensive Weapons Rack 2 x Defensive Weapons Rack Weapons Rack 2: Long Range Beam Cannon [Choukyori Beam Hou] Attack: 21 Accuracy: 110% EP Cost: 0 Range: 1-3 Single Fixed Armament 1: Smash Tail Attack: 21 Accuracy: 100% EP Cost: 0 Range: 1-1 Single Notes: The Heldigunner is a fairly capable low-level support platform. The Long Range Beam Cannon that comes standard with this model is more accurate and equally damaging as its close-range attack, but later on can be replaced with more powerful support weapons. As a side note, the Long Range Beam Cannon was mounted by Bit on the Liger Zero in Zoids New Century Zero during the Blitz Team's first battle with the Fluegel Team. Heldigunner DT (2003f6e): S Class, Land Zoid Build Requirements: Heldigunner Build Cost: 16,800 G HP: 97 EP: 30 SP: 130 DF: 10% 1 x Offensive/Defensive Weapons Rack 2 x Defensive Weapons Rack Weapons Rack 2: Long Range Beam Cannon [Choukyori Beam Hou] Attack: 21 Accuracy: 110% EP Cost: 0 Range: 1-3 Single Fixed Armament 1: Smash Tail Attack: 27 Accuracy: 100% EP Cost: 0 Range: 1-1 Single Notes: An upgraded version of the Heldigunner, this Zoid is better than its predecessor in all categories. Molga (2003f6f): S Class, Land Zoid Build Requirements: Zoid Core ZN Build Cost: 3,200 G HP: 20 EP: 20 SP: 200 DF: 8% 1 x Offensive/Defensive Weapons Rack 2 x Defensive Weapons Rack Fixed Armament 1: Body Slam [Taiatari] Attack: 7 Accuracy: 95% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Gatling Cannon [Gatling Hou] Attack: 10 Accuracy: 80% EP Cost: 1 Range: 1-2 Spread Fixed Armament 3: Armored Defense [Soukou Bougyou] DF + 40% / Anti-Laser +40% Range: Self EP Cost: 2 Turns: 2 Notes: A small insect type Zoid, the Molga is unremarkable in many respects - excepting its ability to heavily increase its armor fortification levels. Cannory Molga (2003f70): S Class, Land Zoid Build Requirements: Molga, Cannory Unit Build Cost: 15,200 G HP: 81 EP: 30 SP: 200 DF: 20% 3 x Defensive Weapons Rack Fixed Armament 1: Body Slam [Taiatari] Attack: 23 Accuracy: 95% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Cannon Unit Attack: 34 Accuracy: 85% EP Cost: 2 Range: 2-3 Single Fixed Armament 3: Armored Defense [Soukou Bougyou] DF + 50% / Anti-Laser +50% Range: Self EP Cost: 2 Turns: 2 Notes: By adding the CP-07 Cannory Unit to a standard Molga, a more capable heavily defended light support Zoid was created. This Imperial Zoid's Cannon Unit is best suited for defensive fire from the rear column of a formation. With its ability to increase its defense by 50%, the Cannory Molga can take a surprising amount of punishment for such a small Zoid. Malder (2003f71): S Class, Land Zoid Build Requirements: Zoid Core ZN Build Cost: 5,600 G HP: 25 EP: 20 SP: 120 DF: 5% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Body Slam [Taiatari] Attack: 14 Accuracy: 95% EP Cost: 0 Range: 1-1 Single Notes: This small Snail type Imperial Zoid's only redeeming feature is its two Offensive Weapons Racks. Virtually any other Zoid is a better choice. Saicurtis (2003f72): S Class, Aerial Zoid Build Requirements: Zore Core IS Build Cost: 8,800 G HP: 54 EP: 30 SP: 390 DF: 10% 3 x Defensive Weapons Rack Fixed Armament 1: Body Slam [Taiatari] Attack: 25 Accuracy: 100% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: 2 Barrel Beam Cannon [2 Rensou Beam Hou] Attack: 28 Accuracy: 95% EP Cost: 2 Range: 1-2 Single Notes: The tiny Saicurtis is a primitive insect/flying Zoid that still gains all of the evasion advantages of aerial Zoids like the Redler and Zabat. However, it is considerably slower than either of those Zoids and is best used as a stepping stone into the Double Sworder. Death Stinger (2003f73): L Class, Land Zoid Build Requirements: Zoid Core DS Build Cost: 345,600 G HP: 450 EP: 250 SP: 185 DF: 60% 3 x Defensive Weapons Rack Fixed Armament 1: Laser Fang Attack: 105 Accuracy: 120% EP Cost: 3 Range: 1-1 Single Fixed Armament 2: Charged Particle Cannon [Kadenryuushi Hou] Attack: 203 Accuracy: 90% EP Cost: 16 Range: 1-3 Square Fixed Armament 3: Shock Gun Attack: 115 Accuracy: 95% EP Cost: 2 Range: 1-3 Single Notes: Perhaps the ultimate expression of Imperial Charged Particle Cannon toting Zoids, the Death Stinger fixes many of the problems of the Death Saurer. It is fairly fast, has the most powerful Charged Particle Cannon in the Empire's inventory, and can conduct devastating attacks up close or with its Shock Gun. Its armor is also quite impressive. The Charged Particle Cannon has been known to destroy entire cities or orbital installations with a single shot. Wardick (2003f74): M Class, Underwater Zoid Build Requirements: Zoid Core WT Build Cost: 60,000 G HP: 180 EP: 40 SP: 120 DF: 40% 3 x Defensive Weapons Rack Fixed Armament 1: Sonic Wave Cannon [Onpa Hou] Attack: 0 Accuracy: 120% EP Cost: 5 Range: 1-1 Single Special: Chara Notes: Though the Wardick lacks any offensive armaments, the Sonic Wave Cannon can be used to inflict the Chara status ailment with high levels of success. Coupled with its good defensive values, with the right defensive equipment the Wardick can be a capable support Zoid. Sinker (2003f75): M Class, Underwater Zoid Build Requirements: Zoid Core WT Build Cost: 26,400 G HP: 100 EP: 30 SP: 120 DF: 10% 1 x Offensive/Defensive Weapons Rack 2 x Defensive Weapons Rack Fixed Armament 1: Accelerator Beam Cannon [Kasoku Beam Hou] Attack: 39 Accuracy: 85% EP Cost: 1 Range: 1-2 Single Notes: The other major Imperial underwater Zoid, the Sinker is primarily useful when attempting to avoid underwater terrain penalties. Unlike the Wardick, Sinkers may be modified with an additional Offensive Armament, and have a modest fixed internal armament. Sadly, this version lacks the ability to attack with under-wing torpedoes. Dibison (2003f76): M Class, Land Zoid Build Requirements: Zoid Core H2 Build Cost: 55,200 G HP: 200 EP: 30 SP: 130 DF: 15% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Horn Crash Attack: 60 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: 17 Gun Assault Cannon [17-mon Totsugeki Hou] Attack: 66 Accuracy: 95% EP Cost: 2 Range: 1-3 Square Fixed Armament 3: 8 Barrel Missile [8-Ren Misairu] Attack: 59 Accuracy: 95% EP Cost: 2 Range: 1-3 Pierce Notes: A Helic Republic heavy assault/support Zoid. This Zoid packs more punch than either the Shield Liger or Command Wolf families of Zoids, having built in Square and Pierce attacks. Further, 2 Offensive Weapons Racks wait additional tools of destruction. However, this Zoid is relatively slow for a Republic model. Shield Liger (2003f77): M Class, Land Zoid Build Requirements: Zoid Core H2 Build Cost: 26,400 G HP: 100 EP: 20 SP: 250 DF: 10% 3 x Offensive/Defensive Weapons Rack Weapons Rack 2: 2 Barrel Laser [2 Rensou Laser] Attack: 25 Accuracy: 110% EP Cost: 0 Range: 1-3 Pierce Fixed Armament 1: Laser Saber Attack: 45 Accuracy: 180% EP Cost: 2 Range: 1-1 Single Fixed Armament 2: E Shield DF + 20% / Anti-Laser + 20% Range: Self EP Cost: 2 Turns: 3 Notes: Perhaps one of the most recognizable, robust Helic Republic Zoids. The Shield Liger is the base for a wide family of Zoids, and there are many specialized variants. It is more defensive in nature, possessing excellent protection in its E Shield system. The standard 2 Barrel Laser also gives this Zoid good ranged attack against groups. Shield Liger DCS (2003f78): M Class, Land Zoid Build Requirements: Shield Liger, DCS Unit Build Cost: 27,200 G HP: 100 EP: 20 SP: 150 DF: 15% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Laser Saber Attack: 46 Accuracy: 180% EP Cost: 3 Range: 1-1 Single Fixed Armament 2: Double Cannon Attack: 43 Accuracy: 90% EP Cost: 2 Range: 1-3 Single Fixed Armament 3: E Shield DF + 20% / Anti-Laser + 20% Range: Self EP Cost: 2 Turns: 3 Notes: By mounting the CP-01 Twin Beam Cannons on the standard Shield Liger in place of the 2 Barrel Laser, a more potent ranged attack / support Zoid was formed. The DCS variant, however, suffers a severe speed penalty compared it the normal Shield Liger. Shield Liger DCS-J (2003f79): M Class, Land Zoid Build Requirements: Shield Liger DCS Build Cost: 44,000 G HP: 160 EP: 40 SP: 285 DF: 15% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Laser Saber Attack: 66 Accuracy: 180% EP Cost: 3 Range: 1-1 Single Fixed Armament 2: Double Cannon Attack: 64 Accuracy: 90% EP Cost: 2 Range: 1-3 Single Fixed Armament 3: E Shield DF + 20% / Anti-Laser + 20% Range: Self EP Cost: 2 Turns: 3 Notes: Further refinement and modification of the DCS variant resulted in the new DCS-J model. Not only have all the statistics of the earlier DCS version been improved, but the speed of the DCS-J is now greater than a standard Shield Liger. Also, the attack value for each of its weapons systems have also been boosted by nearly 50% Shield Liger Mark II (2003f7a): M Class, Land Zoid Build Requirements: Shield Liger Build Cost: 35,200 G HP: 130 EP: 35 SP: 260 DF: 15% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Laser Saber Attack: 54 Accuracy: 180% EP Cost: 3 Range: 1-1 Single Fixed Armament 2: 2 Barrel Accelerator Beam Cannon Attack: 48 Accuracy: 90% EP Cost: 0 Range: 1-3 Pierce Fixed Armament 3: E Shield DF + 20% / Anti-Laser + 20% Range: Self EP Cost: 2 Turns: 3 Notes: While the Shield Liger has excellent defensive capabilities, its offensive armaments, especially at range, have always been somewhat lacking. In order to remedy this deficit, a 2 Barrel Accelerator Beam Cannon was installed, which unfortunately turned the central Weapons Rack into a Defensive one. This gives the Mark II excellent ranged attack value. Apart from that, the general statistics of this Zoid have also been improved. Shield Liger BS (2003f7b): M Class, Land Zoid Build Requirements: Shield Liger, Jeeku OS Build Cost: 27,200 G HP: 100 EP: 35 SP: 250 DF: 15% (+DF/+EP) 3 x Offensive/Defensive Weapons Rack Weapons Rack 2: 2 Barrel Anti-Air Laser [2-Ren Taikuu Laser] Attack: 30 Accuracy: 110% EP Cost: 0 Range: 1-3 Pierce Fixed Armament 1: Laser Saber Attack: 43 Accuracy: 180% EP Cost: 3 Range: 1-1 Single Fixed Armament 2: E Shield DF + 25% / Anti-Laser + 25% Range: Self EP Cost: 3 Turns: 3 Fixed Armament 3: Jeeku Invocation [Jeeku Hatsudou] All Abilities + 50% / HP + EP Completely Restored Range: Self EP Cost: 10 Turns: Battle Duration Special: Can only be used once per battle Notes: The personal Zoid of Ban, this particular model benefits from the presence of the organoid system Jeeku (aka Zeeg). In its base form, both defense and energy capacitance is increased, but when Jeeku is fully activated, Ban can push this Zoid beyond its normal limits. Blade Liger (2003f7c): M Class, Land Zoid Build Requirements: Shield Liger, Normal OS Build Cost: 49,600 G HP: 180 EP: 35 SP: 305 DF: 15% 1 x Offensive/Defensive Weapons Rack 2 x Defensive Weapons Rack Fixed Armament 1: Laser Blade Attack: 66 Accuracy: 180% EP Cost: 3 Range: 1-1 Single Fixed Armament 2: E Shield DF + 30% / Anti-Laser + 30% Range: Self EP Cost: 3 Turns: 3 Notes: While designs that compensated for the weak ranged attack of the Shield Liger series of Zoids were elaborated by the Helic Republic, more development went into the Blade Liger, which emphasized the strong melee combat virtues of this Zoid. A pair of Laser Blades on each side of the Zoid creates a fearsome attacker that should be deployed on the front lines. Blade Liger BS (2003f7d): M Class, Land Zoid Build Requirements: Blade Liger, Jeeku OS Build Cost: 49,600 G HP: 180 EP: 40 SP: 305 DF: 15% 1 x Offensive/Defensive Weapons Rack 2 x Defensive Weapons Rack Weapons Rack 2: 2 Barrel Anti-Air Laser [2-Ren Taikuu Laser] Attack: 30 Accuracy: 110% EP Cost: 0 Range: 1-3 Pierce Fixed Armament 1: Laser Blade Attack: 66 Accuracy: 180% EP Cost: 3 Range: 1-1 Single Fixed Armament 2: E Shield DF + 30% / Anti-Laser + 30% Range: Self EP Cost: 3 Turns: 3 Fixed Armament 3: Jeeku Invocation [Jeeku Hatsudou] All Abilities + 50% / HP + EP Completely Restored Range: Self EP Cost: 10 Turns: Battle Duration Special: Can only be used once per battle Notes: Eventually, Ban replaced his Shield Liger with a Blade Liger, and the variant he piloted was designated the Blade Liger BS (Ban Service Type). The Blade Liger BS comes with a small, self-powered laser for ranged attack, but its most important feature is its organoid system, Jeeku. As with his Shield Liger, Ban uses Jeeku to push the limits of his Zoid beyond common warriors. Blade Liger AB (2003f7e): M Class, Land Zoid Build Requirements: Blade Liger, AB Unit Build Cost: 90,400 G HP: 270 EP: 80 SP: 500 DF: 40% 3 x Defensive Weapons Rack Fixed Armament 1: Laser Blade Attack: 97 Accuracy: 180% EP Cost: 3 Range: 1-1 Single Fixed Armament 2: E Shield DF + 30% / Anti-Laser + 30% Range: Self EP Cost: 3 Turns: 3 Fixed Armament 3: AB Unit Attack: 97 Accuracy: 95% EP Cost: 1 Range: 1-3 Single Notes: The use of a CP-12 Attack Booster Unit in conjunction with the standard Blade Liger design seemed like an obvious choice. Adding speed, armor, endurance, and doubling the energy capacity of its predecessor Zoid, the Blade Liger AB can attack throughout the depth of the field with its Booster. However, installation of the AB Unit in the central rack removed any Offensive Weapons Racks from this Zoid. Spark Liger (2003f7f): M Class, Land Zoid Build Requirements: Shield Liger DCS, Electro-?? Unit Build Cost: 90,400 G HP: 270 EP: 80 SP: 500 DF: 40% 3 x Offensive/Defensive Weapons Rack Fixed Armament 1: Laser Saber Attack: 97 Accuracy: 180% EP Cost: 3 Range: 1-1 Single Fixed Armament 2: Laser Claw Attack: 81 Accuracy: 120% EP Cost: 3 Range: 1-1 Single Fixed Armament 3: Voltage Generator Equipment [Den'isa Hassei Souchi] Attack: 54 Accuracy: 75% EP Cost: 4 Range: 1-2 Single Special: Paralyze Notes: A highly specialized Shield Liger variant, the Spark Liger is highly prized for its Voltage Generator Equipment. This system creates a source of electric potential difference that can easily paralyze enemy Zoids. Liger Zero (2003f80): M Class, Land Zoid Build Requirements: Zoid Core UX Build Cost: 38,400 G HP: 140 EP: 40 SP: 307 DF: 15% 3 x Offensive/Defensive Weapons Rack Fixed Armament 1: Laser Claw Attack: 81 Accuracy: 120% EP Cost: 4 Range: 1-1 Single Fixed Armament 2: Shock Cannon Attack: 66 Accuracy: 95% EP Cost: 1 Range: 1-3 Single Notes: Although technically part of the Liger Type of Republic Zoids, the Liger Zero is in a different class altogether. The main strength of this Zoid does not lie in its basic configuration (which is along the lines of an upgraded Blade Liger), but in the three free CAS conversions that can be performed on it. It is also one of the few families of Zoids that uses the rare Ultimate X Zoid Core. Unlike the CAS armor variants, the base Liger Zero can mount a dizzying array of Offensive Armaments. Liger Zero SC (2003f81): M Class, Land Zoid Build Requirements: Liger Zero or Liger Zero JA or Liger Zero PA Build Cost: 0 G HP: 280 EP: 100 SP: 500 DF: 40% 1 x Fixed Weapons Rack 2 x Defensive Weapons Rack Fixed Weapons Rack 1: Five Blade Attack: 150 Accuracy: 95% EP Cost: 5 Range: 1-1 Single Fixed Armament 1: E Shield DF + 30% / Anti-Laser + 30% Range: Self EP Cost: 4 Turns: 3 Notes: The SC, or Schneider (German for tailor) Armor (aka CP-17 Liger Zero Schneider Unit) is a strong direct attack/defense variant of the Liger Zero. Like all Liger Zero CAS versions, the Schneider boasts doubled HP, EP, and defense over the regular Liger Zero, as well as significant speed bonuses. This version should only be deployed on the front line, as it has no ranged weaponry. Its defense can be bolstered by deploying an E Shield similar to the Shield Liger family. Liger Zero JA (2003f82): M Class, Land Zoid Build Requirements: Liger Zero or Liger Zero SC or Liger Zero PA Build Cost: 0 G HP: 300 EP: 100 SP: 1000 DF: 40% 3 x Defensive Weapons Rack Fixed Armament 1: Laser Claw Attack: 97 Accuracy: 180% EP Cost: 4 Range: 1-1 Single Fixed Armament 2: Vulcan Pod Attack: 81 Accuracy: 90% EP Cost: 3 Range: 1-3 Spread Fixed Armament 3: Ion Booster Speed + 500 Range: Self EP Cost: 0 Turns: Always Notes: The JA, or Jager (German for hunter or rifleman) Armor (aka CP-20 Liger Zero Jager Unit) is a multi-mission CAS variant of the Liger Zero. Easily the most versatile, the Liger Zero Jager has twice the speed of any other Liger Zero variant thanks to its Ion Boosters. The enhanced Laser Claw can be deployed in close-range combat, while the Vulcan Pod gives this version more ranged combat capabilities than the Schneider version. Liger Zero PA (2003f83): M Class, Land Zoid Build Requirements: Liger Zero or Liger Zero SC or Liger Zero JA Build Cost: 0 G HP: 300 EP: 100 SP: 500 DF: 40% 3 x Defensive Weapons Rack Fixed Armament 1: 6 Barrel Missile [6-Ren Misairu] Attack: 84 Accuracy: 110% EP Cost: 3 Range: 1-3 Pierce Fixed Armament 2: Hybrid Cannon [Hybrid Hou] Attack: 54 Accuracy: 95% EP Cost: 2 Range: 1-3 Single Fixed Armament 3: B Big Ban Attack: 108 Accuracy: 100% EP Cost: 7 Range: 1-3 Spread Notes: The PA, or Panzer (German for armor) Armor (aka CP-21 Liger Zero Panzer Unit) provides heavy assault capabilities to the Liger Zero. Liger Zero Panzer sports three different ranged attacks, but loses the close-range combat ability of its predecessors. The Hybrid Cannon can be used in power- conservation attacks, while the 6 Barrel Missile launcher is perfect for deep strikes against multiple targets. Against stronger opponents or massed groups, the Burning Big Bang attack is a perfect option, although it does use a considerable amount of energy. Command Wolf (2003f84): M Class, Land Zoid Build Requirements: Zoid Core H1 Build Cost: 20,800 G HP: 85 EP: 20 SP: 210 DF: 5% 3 x Offensive/Defensive Weapons Rack Weapons Rack 2: 2 Barrel Beam Cannon [2 Rensou Beam Hou] Attack: 20 Accuracy: 95% EP Cost: 0 Range: 1-3 Single Fixed Armament 1: Bite Fang Attack: 28 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Smokescreen Generator Equipment [Enmaku Hassei Souchi] Evasion + 20% Range: Self EP Cost: 2 Turns: 3 Notes: Along with the Shield Liger family of Zoids, the Command Wolf forms the nucleus of Helic Republic Zoid forces. Command Wolves are well equipped for reconnaissance and light assault, but often rely on their Quadra Smokescreen Generators to escape larger threats. Still, it has a decent close-range and long-range attack, on par with the more durable Imperial Saber Tigers. Command Wolf NEW (2003f85): M Class, Land Zoid Build Requirements: Command Wolf Build Cost: 28,800 G HP: 110 EP: 30 SP: 210 DF: 10% 3 x Offensive/Defensive Weapons Rack Weapons Rack 2: 2 Barrel Beam Cannon [2 Rensou Beam Hou] Attack: 27 Accuracy: 95% EP Cost: 0 Range: 1-3 Single Fixed Armament 1: Bite Fang Attack: 35 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Smokescreen Generator Equipment [Enmaku Hassei Souchi] Evasion + 25% Range: Self EP Cost: 2 Turns: 3 Notes: An upgrade to the standard Command Wolf, the Command Wolf NEW (aka Command Wolf Mark II) has increased abilities in all areas. The most notable visual difference is the gold-colored twin barreled beam cannon, upgraded from the normal twin barreled beam cannons of the standard Command Wolf. Command Wolf AS (2003f86): M Class, Land Zoid Build Requirements: Command Wolf, Sniper Rifle Build Cost: 35,200 G HP: 135 EP: 20 SP: 200 DF: 10% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Bite Fang Attack: 45 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Long Range Rifle [Chou Shatei Rifle] Attack: 39 Accuracy: 120% EP Cost: 0 Range: 1-3 Single Fixed Armament 3: Smokescreen Generator Equipment [Enmaku Hassei Souchi] Evasion + 25% Range: Self EP Cost: 2 Turns: 3 Notes: A custom long-range precision strike Zoid piloted by Irvine, the Command Wolf AS (Irvine Service Type) replaces the 2 Barrel Beam Cannon with a more accurate Long Range Rifle. However, this permanent addition to the centerline of the Zoid prevents the mounting of Offensive Armaments in Weapons Rack 2. Command Wolf Urban Combat Variant (2003f87): M Class, Land Zoid Build Requirements: Command Wolf Build Cost: 28,800 G HP: 110 EP: 30 SP: 200 DF: 10% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Bite Fang Attack: 34 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Rocket Cannon [Rokuhto Hou] Attack: 30 Accuracy: 90% EP Cost: 2 Range: 1-3 Square Fixed Armament 3: Smokescreen Generator Equipment [Enmaku Hassei Souchi] Evasion + 25% Range: Self EP Cost: 2 Turns: 3 Notes: One of several Command Wolf variants which replaced the central twin barreled beam cannon with another weapon, the Urban Combat Variant was designed for use against clusters of enemies. The 4 barrel Rocket Cannon, reminiscent of old 20th Century artillery designs, provides effective barrage fire. Command Wolf AU (2003f88): M Class, Land Zoid Build Requirements: Command Wolf, Attack Unit Build Cost: 35,200 G HP: 135 EP: 35 SP: 200 DF: 10% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Bite Fang Attack: 34 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Long Range Cannon [Choukyori Cannon] Attack: 48 Accuracy: 90% EP Cost: 1 Range: 1-3 Single Fixed Armament 3: Smokescreen Generator Equipment [Enmaku Hassei Souchi] Evasion + 25% Range: Self EP Cost: 2 Turns: 3 Notes: A very popular conversion of the standard Command Wolf type, the Long Range Cannons of the CP-04 Attack Unit replace the standard twin-barreled beam cannons. Thus, pilots who are used to using those cannons as ranged weaponry find this conversion familiar. Brad Hunter pilots a blue colored Command Wolf AU variant (known as the Command Wolf AC) in Zoids New Century Zero. Kurobekotsu (2003f89): M Class, Land Zoid Build Requirements: Command Wolf Build Cost: 60,000 G HP: 220 EP: 45 SP: 200 DF: 15% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Double Fang Attack: 54 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Beam Vulcan Attack: 54 Accuracy: 95% EP Cost: 2 Range: 1-3 Square Fixed Armament 3: 2 Barrel Beam Cannon [2-Ren Beam Hou] Attack: 57 Accuracy: 95% EP Cost: 0 Range: 1-3 Single Notes: A very different looking Command Wolf variant, the Kurobekotsu sports twin heads and a Beam Vulcan in the front of the Zoid. These two heads really are better than one, as they increase the melee strength of the Zoid considerably. However, in order to accommodate the additional equipment, the Smokescreen Generator Equipment was omitted from this Zoid. Climer Wolf (2003f8a): M Class, Land Zoid Build Requirements: Command Wolf Build Cost: 27,200 G HP: 100 EP: 35 SP: 200 DF: 15% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Bite Fang Attack: 35 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: 2 Barrel Laser [2-Ren Laser] Attack: 30 Accuracy: 130% EP Cost: 1 Range: 1-3 Pierce Fixed Armament 3: Smokescreen Generator Equipment [Enmaku Hassei Souchi] Evasion + 30% Range: Self EP Cost: 2 Turns: 3 Notes: Similar in many ways to the Command Wolf AU, the Climer Wolf sports a twin-barrel laser in the centerline position. These lasers are designed to provide piercing damage, rather than precision sniping. Also, the Climer Wolf's Smokescreen Generators were upgraded from the standard model. Gojulas (2003f8b): L Class, Land Zoid Build Requirements: Zoid Core ZG Build Cost: 161,600 G HP: 260 EP: 45 SP: 100 DF: 30% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Hyper Fang Attack: 43 Accuracy: 95% EP Cost: 0 Range: 1-1 Spread Notes: One of the few Class 5 Republic Zoids, the Gojulas is a heavy assault platform of considerable strength. However, in its base configuration, there are no heavy ranged weapons. Still, twin shoulder mounted Weapons Racks can be utilized to remedy this problem. Gojulas Mark II S (2003f8c): L Class, Land Zoid Build Requirements: Gojulas, GC Set Build Cost: 312,000 G HP: 500 EP: 70 SP: 90 DF: 30% 3 x Defensive Weapons Rack Fixed Armament 1: Hyper Fang Attack: 68 Accuracy: 95% EP Cost: 0 Range: 1-1 Spread Fixed Armament 2: Long Range Rifle Cannon [Chou Shatei Cannon Hou] Attack: 66 Accuracy: 95% EP Cost: 2 Range: 2-3 Single Fixed Armament 3: 4 Barrel Assault Cannon [4 Rensou Totsugeki Hou] Attack: 90 Accuracy: 80% EP Cost: 3 Range: 1-2 Single Notes: The classic Gojulas modification, the Mark II S combines the custom CP-10 Gojulas Cannon with the Republic's premier heavy assault Zoid. A 4 Barrel Assault Cannon also increases the damage potential of this much improved Zoid. Gojulas Mark II (2003f8d): L Class, Land Zoid Build Requirements: Gojulas Mark II S Build Cost: 286,400 G HP: 460 EP: 60 SP: 90 DF: 30% 3 x Defensive Weapons Rack Fixed Armament 1: Hyper Fang Attack: 68 Accuracy: 95% EP Cost: 0 Range: 1-1 Spread Fixed Armament 2: Long Range Rifle Cannon [Chou Shatei Cannon Hou] Attack: 66 Accuracy: 95% EP Cost: 2 Range: 2-3 Single Fixed Armament 3: 4 Barrel Assault Cannon [4 Rensou Totsugeki Hou] Attack: 90 Accuracy: 80% EP Cost: 3 Range: 1-2 Single Notes: The Mark II is similar in many respects, but weaker, than the Gojulas Mark II S. Its lower endurance and energy capacity, however, allow for additional modifications to be installed on this model. Gojulas G Ooka (2003f8e): L Class, Land Zoid Build Requirements: Gojulas Mark II, Normal OS Build Cost: 401,600 G HP: 620 EP: 250 SP: 130 DF: 35% 3 x Defensive Weapons Rack Fixed Armament 1: Hyper Fang Attack: 115 Accuracy: 95% EP Cost: 0 Range: 1-1 Spread Fixed Armament 2: Buster Cannon Attack: 126 Accuracy: 95% EP Cost: 2 Range: 1-3 Single Fixed Armament 3: 4 Barrel Assault Cannon [4 Rensou Totsugeki Hou] Attack: 150 Accuracy: 80% EP Cost: 3 Range: 1-3 Single Notes: The mighty Gojulas G Ooka is the last major elaboration of the Gojulas Mark II family. The twin Gojulas Cannons were upgraded to the Buster Cannon, which is capable of heavier damage than its earlier counterpart. Further, the weapons are correctly calibrated in this model to allow short-range fire, making the G Ooka a perfect front-line assault Zoid. The designers also increased the speed and armor, but more tellingly, quadrupled the energy capacitance. Gojulas Gana (2003f8f): L Class, Land Zoid Build Requirements: Gojulas, GC Set Build Cost: 368,800 G HP: 570 EP: 50 SP: 130 DF: 35% 3 x Defensive Weapons Rack Fixed Armament 1: Hyper Fang Attack: 81 Accuracy: 95% EP Cost: 0 Range: 1-1 Spread Fixed Armament 2: Long Range Rifle Cannon [Chou Shatei Cannon Hou] Attack: 90 Accuracy: 95% EP Cost: 2 Range: 1-3 Single Fixed Armament 3: 4 Barrel Assault Cannon [4 Rensou Totsugeki Hou] Attack: 111 Accuracy: 80% EP Cost: 3 Range: 1-3 Single Notes: A 'prototype' Gojulas G Ooka, this model does not require the Normal OS as the later Zoid does. However, it still has the increased speed, endurance, and armor of the G Ooka. The lack of the Buster Cannon, and much reduced energy capacitance, however, makes this an unattractive alternative to the G Ooka. Ultrasaurus (2003f90): L Class, Land Zoid Build Requirements: Zoid Core US Build Cost: 1,488,000 G HP: 2000 EP: 400 SP: 100 DF: 55% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Hyper Fang Attack: 250 Accuracy: 95% EP Cost: 0 Range: 1-1 Spread Fixed Armament 2: Linear Cannon Attack: 550 Accuracy: 80% EP Cost: 12 Range: 2-3 Single Fixed Armament 3: 8 Barrel Missile [8 Rensou Misairu] Attack: 400 Accuracy: 90% EP Cost: 15 Range: 1-3 Square Notes: An ultra-heavy assault carrier, the Ultrasaurus is perhaps the final word on the battlefield. Used as the land headquarters for the Zoids Battle Commission, the Ultrasaurus' Linear Cannon and missiles can easily dispatch almost any opponent in a single salvo. It has unrivaled endurance and energy capacitance. However, the paucity of Ultrasaurus Zoid Cores and the high price tag make it impractical for most Zoid teams. Gordos (2003f93): L Class, Land Zoid Build Requirements: Zoid Core H2 Build Cost: 165,600 G HP: 300 EP: 20 SP: 80 DF: 15% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Hyper Fang Attack: 38 Accuracy: 95% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: 20mm Laser Attack: 36 Accuracy: 120% EP Cost: 2 Range: 1-3 Pierce Fixed Armament 3: GPS Magnetic Detector [GPS Jiki Tanchiki] Accuracy + 45% Range: Self EP Cost: 2 Turns: 3 Notes: One of the Republic's first forays into large attack platforms, the Gordos is more modestly constructed than the Gojulas. However, they both share some characteristics, including the ability to mount the GC Set. The centerline projections from its back are actually highly sensitive detection gear. Gordos Long Range Attack Type (2003f94): L Class, Land Zoid Build Requirements: Gordos, GC Set Build Cost: 221,600 G HP: 370 EP: 35 SP: 80 DF: 25% 3 x Defensive Weapons Rack Fixed Armament 1: Hyper Fang Attack: 38 Accuracy: 95% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Long Range Cannon [Choukyori Cannon] Attack: 66 Accuracy: 95% EP Cost: 1 Range: 2-3 Single Fixed Armament 3: GPS Magnetic Detector [GPS Jiki Tanchiki] Accuracy + 45% Range: Self EP Cost: 2 Turns: 3 Notes: By replacing the 20mm laser with a pair of high-powered cannons, the Gordos is transformed into a long-range support fire platform of incredible accuracy. However, the ability to mount any additional offensive armaments was also lost in the conversion. Pteras (2003f96): S Class, Aerial Zoid Build Requirements: Zoid Core FL Build Cost: 7,200 G HP: 45 EP: 8 SP: 1200 DF: 5% 3 x Defensive Weapons Rack Fixed Armament 1: 2 Barrel Missile [2 Rensou Misairu] Attack: 25 Accuracy: 95% EP Cost: 0 Range: 1-3 Single Fixed Armament 2: 16mm Vulcan Attack: 21 Accuracy: 95% EP Cost: 2 Range: 1-1 Spread Notes: Although this light aerial Zoid seems to be too fragile to be an effective Zoid, the Pteras has a number of built-in attacks that gives it both front-line and support capability. While still outclassed in a dogfight with a Zabat, the Pteras (and more importantly, its variants) are valuable when proper care is exercised by their commander. Pteras Bomber (2003f97): S Class, Aerial Zoid Build Requirements: Pteras, Bomber Unit Build Cost: 12,000 G HP: 70 EP: 24 SP: 1200 DF: 10% 3 x Defensive Weapons Rack Fixed Armament 1: 16mm Vulcan Attack: 34 Accuracy: 95% EP Cost: 2 Range: 1-1 Spread Fixed Armament 2: 2 Barrel Missile [2 Rensou Misairu] Attack: 43 Accuracy: 95% EP Cost: 1 Range: 2-3 Single Fixed Armament 3: Anti-Ground Missile [Taichi Misairu] Attack: 36 Accuracy: 95% EP Cost: 1 Range: 1-3 Square Notes: While combining the Pteras with the CP-06 Bomber Units seems like a logical choice, there are a few small drawbacks to this arrangement. Certainly, the twin missile launchers and 16mm Vulcan are more powerful than in the standard variant, and the AGM Bomber Units attack is an excellent suppression tool. However, this version lacks any attack that does not require EP, and its EP capacity of 24 is often quickly used up. Pteras Radome (2003f98): S Class, Aerial Zoid Build Requirements: Pteras, Radome Unit Build Cost: 12,000 G HP: 70 EP: 24 SP: 1200 DF: 10% 3 x Defensive Weapons Rack Fixed Armament 1: 16mm Vulcan Attack: 34 Accuracy: 95% EP Cost: 2 Range: 1-1 Spread Fixed Armament 2: 2 Barrel Missile [2 Rensou Misairu] Attack: 45 Accuracy: 95% EP Cost: 0 Range: 1-3 Single Fixed Armament 3: 3D Radome Accuracy +65% Range: Ally EP Cost: 2 Turns: 5 Notes: This support variant of the Pteras borrows the radome from the Wild Weasel unit to add long-range support capacity to this versatile aerial platform. The 3D Radome can send advanced targeting information to any other Zoid on the battlefield, increasing accuracy by a tremendous amount. Used properly, this can ensure critical hits against enemy forces. Storm Sworder (2003f99): M Class, Aerial Zoid Build Requirements: Redler, Limiter OS Build Cost: 68,800 G HP: 250 EP: 100 SP: 1800 DF: 15% 3 x Defensive Weapons Rack Fixed Armament 1: Sword Attack Attack: 91 Accuracy: 130% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Pulse Laser Attack: 83 Accuracy: 120% EP Cost: 4 Range: 1-3 Spread Notes: The undisputed king of medium sized aerial Zoids, the Storm Sworder is effective and deadly. It possesses the endurance and defense to fly on the front lines, where its strong Sword Attack can cut most lesser Zoids to ribbons. The pulse laser gives this Zoid excellent group attack capacity at any range. It is also faster than most aerial Zoids, with a few exceptions (Salamander F2, Raynos). Raynos (2003f9a): M Class, Aerial Zoid Build Requirements: Zoid Core FL Build Cost: 26,400 G HP: 100 EP: 20 SP: 1900 DF: 10% 3 x Defensive Weapons Rack Fixed Armament 1: 3 Barrel Beam Cannon [3 Rensou Beam Hou] Attack: 36 Accuracy: 95% EP Cost: 0 Range: 1-2 Pierce Fixed Armament 2: 3D Radar Accuracy +40% Range: Self EP Cost: 2 Turns: 5 Notes: Until the advent of the Class 5 Salamander aerial Zoid, this Zoid was the fastest on the planet Zi. Possessing respectable defense and endurance, the aerial 3D Radar can boost the accuracy of the triple beam cannons mounted on the forward undercarriage to the point where few Zoids can escape. These cannons further have excellent penetrating abilities, making the Raynos a difficult Zoid to defeat. Godos (2003f9b): S Class, Land Zoid Build Requirements: Zoid Core H1 Build Cost: 4,000 G HP: 24 EP: 10 SP: 150 DF: 5% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Godos Kick Attack: 17 Accuracy: 85% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Small Caliber Beam Cannon Attack: 20 Accuracy: 90% EP Cost: 0 Range: 1-2 Single Notes: Sadly, in equipping their army, the Helic Republic did not have an infinite amount of resources. A cheap, easily mass produced light Zoid for patrol, scouting, and non-combat duties was necessary. While the Godos is more capable than some Imperial land insect types, it is generally not suited for combat of any kind. Heavy Armor Godos (2003f9c): S Class, Land Zoid Build Requirements: Godos Build Cost: 15,200 G HP: 80 EP: 30 SP: 150 DF: 20% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Godos Kick Attack: 28 Accuracy: 85% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Medium Caliber Beam Cannon Attack: 30 Accuracy: 95% EP Cost: 0 Range: 1-3 Single Notes: By retroactively applying considerable armor and other enhancements to the standard Godos, a passable support/small combat Zoid was created. The Heavy Armor Godos still lacks strong built-in armaments, but twin Offensive Armaments can be mounted on the side shoulders to supplement its attack. Gun Sniper (2003f9d): S Class, Land Zoid Build Requirements: Zoid Core H3, Limiter OS Build Cost: 22,400 G HP: 110 EP: 40 SP: 200 DF: 10% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Ankle Claw Attack: 54 Accuracy: 95% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Beam Machine Gun Attack: 55 Accuracy: 95% EP Cost: 0 Range: 1-2 Spread Notes: The Republic's premier small class assault Zoid, the Gun Sniper is a very capable platform than can defeat enemies many times it size. Able to dispatch a Saber Tiger without any real difficulty, the standard Gun Sniper configuration has ample Armament customization room as well as being supplied with reinforced claws and a high-powered Beam Machine Gun. Gun Sniper W2 (2003f9e): S Class, Land Zoid Build Requirements: Gun Sniper, WW Unit Build Cost: 34,400 G HP: 120 EP: 55 SP: 200 DF: 35% 3 x Defensive Weapons Rack Fixed Armament 1: Ankle Claw Attack: 66 Accuracy: 95% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Heavy Beam Gun Attack: 68 Accuracy: 95% EP Cost: 0 Range: 1-3 Single Fixed Armament 3: Missile Pod Attack: 65 Accuracy: 95% EP Cost: 2 Range: 1-2 Spread Notes: A moderately controversial conversion of a standard Gun Sniper, the Gun Sniper Wild Weasel utilizes the extreme striking power of the CP-13 Wild Weasel Unit to boost the ranged and close-combat features of this Zoid. However, the reinforced Heavy Beam Gun lacks the spread-fire capability of the Beam Machine Gun. The Missile Pods attacked to the sides of this unit are used instead against groups of enemies. One major drawback to this conversion is the lack of any Offensive Weapons Racks. Barigator (2003f9f): M Class, Underwater Zoid Build Requirements: Zoid Core H2 Build Cost: 13,600 G HP: 54 EP: 30 SP: 150 DF: 10% 3 x Defensive Weapons Rack Fixed Armament 1: Bite Fang Attack: 34 Accuracy: 95% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Beam Cannon [Beam Hou] Attack: 34 Accuracy: 90% EP Cost: 0 Range: 1-3 Single Notes: While this moderately powerful Republic underwater Zoid is better than most of its Imperial counterparts (the Wardick and Sinker), it lacks the heavy hitting power of some of the more advanced Republic underwater Zoids. The Barigator also cannot mount additional Offensive Armaments. Stealth Viper (2003fa0): M Class, Land Zoid Build Requirements: Zoid Core H2 Build Cost: 15,200 G HP: 60 EP: 30 SP: 180 DF: 10% 3 x Defensive Weapons Rack Fixed Armament 1: 16mm Vulcan Attack: 27 Accuracy: 95% EP Cost: 2 Range: 1-1 Spread Fixed Armament 2: Head Machinegun Attack: 30 Accuracy: 90% EP Cost: 2 Range: 1-1 Spread Notes: Designed as a heavier scouting platform than the Godos, the Stealth Viper is armed with some light spread-fire weaponry in case its reconnaissance efforts are interrupted by unwelcome visitors. Hammerhead (2003fa1): M Class, Underwater Zoid Build Requirements: Zoid Core WT Build Cost: 80,800 G HP: 250 EP: 100 SP: 130 DF: 35% 3 x Defensive Weapons Rack Fixed Armament 1: Missile Pod Attack: 81 Accuracy: 95% EP Cost: 2 Range: 1-3 Square Fixed Armament 2: Hyper Beam Cannon [Hyper Beam Hou] Attack: 97 Accuracy: 95% EP Cost: 0 Range: 1-3 Single Notes: Unquestionably the strongest of the underwater Zoids, the powerful Hammerhead mounts Missile Pods for group attacks and a strong Hyper Beam Cannon to deal with individual threats. The major drawback to this Zoid is its high price-tag. Hammerhead VL (2003fa2): M Class, Underwater Zoid Build Requirements: Hammerhead, VL Unit Build Cost: 80,800 G HP: 250 EP: 100 SP: 500 DF: 35% 3 x Defensive Weapons Rack Fixed Armament 1: Lance Attack Attack: 77 Accuracy: 100% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: 3D Radome Accuracy +75% Range: Ally EP Cost: 3 Turns: 5 Notes: While the Pteras Radome is usually selected when long-range radar detection support is required, the Hammerhead Viking Lance conversion is a much more survivable and accurate platform. The CP-14 Viking Lance Unit replaces the normal armament of the Hammerhead with a strong close-combat attack and a highly accurate 3D radome. Double Sworder (2003fa3): S Class, Aerial Zoid Build Requirements: Saicurtis Build Cost: 13,600 G HP: 75 EP: 20 SP: 180 DF: 15% 3 x Defensive Weapons Rack Fixed Armament 1: Break Sword Attack: 32 Accuracy: 90% EP Cost: 0 Range: 1-1 Single Fixed Armament 1: 2 Barrel Beam Cannon [2 Rensou Beam Hou] Attack: 34 Accuracy: 95% EP Cost: 0 Range: 1-3 Single Notes: While the Double Sworder is not as strong as most Republic Medium class aerial Zoids, it does have more attack power than a standard Pteras. Unfortunately, it is quite slow when compared to most aerial Zoids, being a development of the Saicurtis. Cannon Tortoise (2003fa4): S Class, Land Zoid Build Requirements: Zoid Core H1 Build Cost: 7,200 G HP: 45 EP: 20 SP: 100 DF: 7% 3 x Defensive Weapons Rack Fixed Armament 1: Liquid Hydrogen Charged Particle Cannon [see misc.] Attack: 50 Accuracy: 70% EP Cost: 3 Range: 1-3 Pierce Notes: Though slow, the tiny Cannon Tortoise mounts a hefty Charged Particle Cannon that makes this Zoid an excellent fire support platform. Combined with proper pre-battle planning, such as Obstacle Deployment, the Cannon Tortoise can level stronger Zoids with a devastating barrage of fire. Cannon Tortoise Assault Type (2003fa5): S Class, Land Zoid Build Requirements: Cannon Tortoise Build Cost: 13,600 G HP: 75 EP: 20 SP: 150 DF: 15% 3 x Defensive Weapons Rack Fixed Armament 1: Assault Cannon [Totsugeki Hou] Attack: 43 Accuracy: 100% EP Cost: 1 Range: 1-2 Single Notes: Certain compromises in firepower had to be made in order to increase the normally slothful Cannon Tortoise's speed by 50%. Replacing the Charged Particle Cannon with a lighter Assault Cannon removes some strength from this Zoid, but the increased speed can make quite a difference. Cannon Tortoise BC (2003fa6): S Class, Land Zoid Build Requirements: Cannon Tortoise, Large Caliber BC Set Build Cost: 13,600 G HP: 75 EP: 20 SP: 150 DF: 15% 3 x Defensive Weapons Rack Fixed Armament 1: Large Caliber Beam Cannon Attack: 35 Accuracy: 95% EP Cost: 1 Range: 1-3 Single Notes: The CP-05 Heavy Beam Cannon does not, despite its name, actually increase the power of the Cannon Tortoise. Rather, this is an alternative variant to the Cannon Tortoise Assault Type that can safely be placed in the back row and still range fire across the depth of the battlefield. Other than that, there is no advantage to this configuration versus the Assault Type. Guysack (2003fa8): M Class, Land Zoid Build Requirements: Zoid Core IS Build Cost: 18,400 G HP: 70 EP: 15 SP: 120 DF: 10% 3 x Defensive Weapons Rack Fixed Armament 1: Laser Claw Attack: 21 Accuracy: 90% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Beam Cannon [Beam Hou] Attack: 25 Accuracy: 95% EP Cost: 0 Range: 1-3 Single Fixed Armament 3: Smokescreen Generator Equipment [Enmaku Hassei Souchi] Evasion +25% Range: Self EP Cost: 2 Turns: 3 Notes: The Guysack is a medium strength insect type that has a wide variety of offensive and defensive armaments. In many ways, it is similar (but slower) than a Command Wolf; however, the Guysack lacks any Offensive Weapons Racks. Heavy Armor Guysack (2003fa9): M Class, Land Zoid Build Requirements: Guysack Build Cost: 23,200 G HP: 85 EP: 30 SP: 120 DF: 15% 3 x Defensive Weapons Rack Fixed Armament 1: Laser Claw Attack: 23 Accuracy: 90% EP Cost: 2 Range: 1-1 Single Fixed Armament 2: Beam Rifle Attack: 30 Accuracy: 110% EP Cost: 0 Range: 1-3 Single Fixed Armament 3: Smokescreen Generator Equipment [Enmaku Hassei Souchi] Evasion +20% Range: Self EP Cost: 2 Turns: 3 Notes: A more effective version of the Guysack, this insect Zoid is still under-powered when compared to most Zoids of its size class. Further, the heavier armor reduces the effectiveness of the Smokescreen Generator in this variant. Guysack Stinger (2003faa): M Class, Land Zoid Build Requirements: Guysack Build Cost: 60,000 G HP: 200 EP: 40 SP: 120 DF: 25% 3 x Defensive Weapons Rack Fixed Armament 1: Laser Claw Attack: 54 Accuracy: 90% EP Cost: 4 Range: 1-1 Single Fixed Armament 2: Beam Cannon [Beam Hou] Attack: 61 Accuracy: 95% EP Cost: 0 Range: 1-3 Single Fixed Armament 3: Paralyzing Mist Bomb [Mahi Misuto Dan] Attack: 34 Accuracy: 70% EP Cost: 10 Range: 1-2 Single Special: Paralyze Spinosapper (2003fab): S Class, Land Zoid Build Requirements: Zoid Core H3 Build Cost: 26,400 G HP: 150 EP: 50 SP: 150 DF: 10% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Chainsaw Attack: 57 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Machinegun Attack: 43 Accuracy: 95% EP Cost: 2 Range: 1-1 Spread Salamander (2003fac): L Class, Land Zoid Build Requirements: Zoid Core SL Build Cost: 172,800 G HP: 300 EP: 150 SP: 1200 DF: 20% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Flamethrower [Kaenhoushouki] Attack: 99 Accuracy: 120% EP Cost: 2 Range: 1-2 Single Special: DF Ignore Fixed Armament 2: Heavy Mounted Vulcan Attack: 90 Accuracy: 100% EP Cost: 4 Range: 1-2 Spread Fixed Armament 3: 2 Barrel Anti-Air Laser [2-Ren Taikuu Laser] Attack: 97 Accuracy: 110% EP Cost: 2 Range: 1-2 Pierce Salamander F2 (2003fad): L Class, Land Zoid Build Requirements: Salamander Build Cost: 172,800 G HP: 300 EP: 150 SP: 2100 DF: 20% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Flamethrower [Kaenhoushouki] Attack: 99 Accuracy: 120% EP Cost: 2 Range: 1-2 Single Special: DF Ignore Fixed Armament 2: Heavy Mounted Vulcan Attack: 90 Accuracy: 100% EP Cost: 4 Range: 1-2 Spread Fixed Armament 3: 2 Barrel Anti-Air Laser [2-Ren Taikuu Laser] Attack: 97 Accuracy: 110% EP Cost: 2 Range: 1-2 Pierce Mad Thunder (2003fae): M Class, Land Zoid Build Requirements: Zoid Core MT Build Cost: 149,600 G HP: 430 EP: 40 SP: 100 DF: 45% 2 x Offensive/Defensive Weapons Rack 1 x Fixed Weapons Rack Fixed Weapons Rack: Wrong Horn Attack: 97 Accuracy: 95% EP Cost: 0 Range: 1-1 Single Fixed Armament 1: Maguneezaa (direct katakana) Attack: 99 Accuracy: 120% EP Cost: 2 Range: 1-2 Pierce Fixed Armament 2: Cannon Beam Cannon [Cannon Beam Hou] Attack: 116 Accuracy: 95% EP Cost: 0 Range: 1-3 Single Black Rhimos (2003faf): M Class, Land Zoid Build Requirements: Zoid Core GR Build Cost: 32,800 G HP: 120 EP: 30 SP: 180 DF: 15% 3 x Defensive Weapons Rack Fixed Armament 1: ?? ?? ?? Drill Attack: 45 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Jumbo Electro-?? Cannon [Oogata Den?? Hou] Attack: 10 Accuracy: 70% EP Cost: 3 Range: 1-2 Single Special: Paralyze Zaber Tiger AT G (2003fb0): M Class, Land Zoid Build Requirements: Zaber Tiger AT Build Cost: 27,200 G HP: 100 EP: 20 SP: 240 DF: 15% 3 x Defensive Weapons Rack Fixed Armament 1: Killer Saber Attack: 43 Accuracy: 180% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Assault Beam Cannon [Assault Beam Hou] Attack: 35 Accuracy: 95% EP Cost: 0 Range: 1-2 Single Fixed Armament 3: 8 Barrel Missile [8 Rensou Misairu] Attack: 39 Accuracy: 90% EP Cost: 1 Range: 1-3 Pierce Zaber Tiger AT S (2003fb1): M Class, Land Zoid Build Requirements: Zaber Tiger AT Build Cost: 27,200 G HP: 100 EP: 20 SP: 240 DF: 15% 3 x Defensive Weapons Rack Fixed Armament 1: Killer Saber Attack: 43 Accuracy: 180% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Assault Beam Cannon [Assault Beam Hou] Attack: 35 Accuracy: 95% EP Cost: 0 Range: 1-2 Single Fixed Armament 3: 8 Barrel Missile [8 Rensou Misairu] Attack: 39 Accuracy: 90% EP Cost: 1 Range: 1-3 Pierce Shadow Fox (2003fb2): M Class, Land Zoid Build Requirement: Zoid Core SF Build Cost: 84,000 HP: 270 EP: 55 SP: 290 DF: 30% 1 x Offensive/Defensive Weapons Rack 2 x Defensive Weapons Rack Weapons Rack 2: Armor Piercing Vulcan [Tetsukan Barukan] Attack: 72 Accuracy: 94% EP Cost: 4 Range: 1-3 Spread Fixed Armament 1: Laser Claw Attack: 65 Accuracy: 130% EP Cost: 4 Range: 1-1 Single Storm Furher (2003fb4): M Class, Land Zoid Build Requirements: Berserk Furher or Berserk Furher Y or Berserk Furher Z Build Cost: 0 HP: 390 EP: 200 SP: 700 DF: 35% 3 x Defensive Weapons Rack Fixed Armament 1: Laser Claw Attack: 97 Accuracy: 150% EP Cost: 4 Range: 1-1 Single Fixed Armament 2: Concentrated Charged Particle Cannon Attack: 248 Accuracy: 90% EP Cost: 32 Range: 1-3 Single Fixed Armament 3: E Shield DF + 35% / Anti-Laser + 35% Range: Self EP Cost: 4 Turns: 3 Berserk Furher Y (2003fb5): M Class, Land Zoid Build Requirements: Berserk Furher or Storm Furher or Berserk Furher Z Build Cost: 0 HP: 390 EP: 200 SP: 700 DF: 35% 1 x Fixed Weapons Rack 2 x Defensive Weapons Rack Fixed Weapons Rack: Long Range Cannon [Choukyori Cannon] Attack: 113 Accuracy: 90% EP Cost: 2 Range: 2-3 Single Fixed Armament 1: Laser Claw Attack: 97 Accuracy: 150% EP Cost: 4 Range: 1-1 Single Fixed Armament 2: Concentrated Charged Particle Cannon Attack: 248 Accuracy: 90% EP Cost: 32 Range: 1-3 Single Berserk Furher Z (2003fb6): M Class, Land Zoid Build Requirements: Berserk Furher or Berserk Furher Y or Storm Furher Build Cost: 0 HP: 530 EP: 400 SP: 700 DF: 35% 3 x Defensive Weapons Rack Fixed Armament 1: Laser Claw Attack: 133 Accuracy: 150% EP Cost: 4 Range: 1-1 Single Fixed Armament 2: Concentrated Charged Particle Cannon Attack: 280 Accuracy: 90% EP Cost: 32 Range: 1-3 Single Fixed Armament 3: 12 Barrel Missile (12 Rensou Misairu) Attack: 118 Accuracy: 95% EP Cost: 8 Range: 1-3 Square Berserk Furher (2003fb7): M Class, Land Zoid Build Requirements: Zoid Core UX Build Cost: 121,600 G HP: 390 EP: 200 SP: 700 DF: 30% 1 x Fixed Weapons Rack 2 x Defensive Weapons Rack Fixed Weapons Rack: Buster Claw Attack: 87 Accuracy: 95% EP Cost: 0 Range: 1-1 Single Fixed Armament 1: Laser Claw Attack: 97 Accuracy: 150% EP Cost: 4 Range: 1-1 Single Fixed Armament 2: Concentrated Charged Particle Cannon Attack: 248 Accuracy: 90% EP Cost: 32 Range: 1-3 Single Fixed Armament 3: E Shield DF + 35% / Anti-Laser + 35% Range: Self EP Cost: 4 Turns: 3 Demantis (2003fb8): M Class, Land Zoid Build Requirements: Zoid Core IS Build Cost: 49,600 G HP: 180 EP: 12 SP: 370 DF: 15% 3 x Defensive Weapons Rack Fixed Armament 1: Farukusu (direct katakana) Attack: 54 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: 2 Barrel Vulcan Cannon [2 Rensou Barukan Hou] Attack: 43 Accuracy: 95% EP Cost: 2 Range: 1-1 Spread Maccurtis (2003fb9): M Class, Underwater Zoid Build Requirements: Zoid Core IS Build Cost: 23,200 G HP: 86 EP: 12 SP: 370 DF: 15% 3 x Defensive Weapons Rack Fixed Armament 1: Killer Claw Attack: 54 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: 3 Barrel Vulcan Cannon [3 Rensou Barukan Hou] Attack: 48 Accuracy: 95% EP Cost: 2 Range: 1-1 Spread Fixed Armament 3: Compact Smokescreen Generator Equipment Evasion + 20% Range: Self EP Cost: 3 Turns: 3 Redler FS (2003fba): M Class, Aerial Zoid Build Requirements: Redler Build Cost: 72,000 G HP: 250 EP: 40 SP: 2500 DF: 20% 3 x Defensive Weapons Rack Fixed Armament 1: Severing Wing [Setsudan Tsubasa] Attack: 43 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Missile Pod Attack: 37 Accuracy: 95% EP Cost: 1 Range: 1-3 Pierce Salamander FS (2003fbb): L Class, Aerial Zoid Build Requirements: Salamander Build Cost: 86,400 G HP: 300 EP: 150 SP: 200 DF: 20% 3 x Defensive Weapons Rack Fixed Armament 1: Flamethrower [Kaenhoushouki] Attack: 99 Accuracy: 120% EP Cost: 2 Range: 1-1 Single Special: DF Ignore Fixed Armament 2: Accelerator Shockwave Cannon [Kasoku Shougeki Hou] Attack: 135 Accuracy: 85% EP Cost: 2 Range: 1-2 Single Fixed Armament 3: Missile Pod Attack: 97 Accuracy: 95% EP Cost: 4 Range: 1-3 Spread Zaber Tiger GS (2003fbc): M Class, Land Zoid Build Requirements: None Build Cost: 87,200 G HP: 260 EP: 30 SP: 600 DF: 40% 3 x Defensive Weapons Rack Fixed Armament 1: Hyper Saber Attack: 43 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Assault Cannon Attack: 57 Accuracy: 95% EP Cost: 1 Range: 1-2 Single Fixed Armament 3: 8 Barrel Missile [8 Rensou Misairu] Attack: 42 Accuracy: 120% EP Cost: 1 Range: 1-3 Pierce Gojulas GS (2003fbd): L Class, Land Zoid Build Requirements: Gojulas Mark II Build Cost: 388,800 G HP: 600 EP: 200 SP: 130 DF: 35% 3 x Defensive Weapons Rack Fixed Armament 1: Hyper Fang Attack: 97 Accuracy: 95% EP Cost: 0 Range: 1-1 Spread Fixed Armament 2: Laser Claw Attack: 115 Accuracy: 90% EP Cost: 4 Range: 1-1 Single Fixed Armament 3: Assault Cannon Attack: 124 Accuracy: 95% EP Cost: 2 Range: 1-3 Single Cannon Tortoise OS (2003fbe): S Class, Land Zoid Build Requirements: Cannon Tortoise Build Cost: 20,800 G HP: 100 EP: 30 SP: 240 DF: 30% 3 x Defensive Weapons Rack Fixed Armament 1: Liquid Hydrogen Charged Particle Cannon Attack: 86 Accuracy: 70% EP Cost: 2 Range: 1-3 Pierce Fixed Armament 2: Large Caliber Cannon Attack: 54 Accuracy: 100% EP Cost: 1 Range: 1-3 Single Death Stinger OS (2003fbf): L Class, Land Zoid Build Requirements: Death Stinger Build Cost: 268,800 G HP: 400 EP: 200 SP: 800 DF: 40% 3 x Defensive Weapons Rack Fixed Armament 1: Laser Fang Attack: 90 Accuracy: 120% EP Cost: 4 Range: 1-1 Single Fixed Armament 2: Large Caliber Cannon Attack: 97 Accuracy: 95% EP Cost: 2 Range: 1-3 Single Geno Haidora (2003fc0): M Class, Land Zoid Build Requirements: Zoid Core GH Build Cost: 155,200 G HP: 480 EP: 100 SP: 200 DF: 35% 1 x Fixed Weapons Rack 2 x Defensive Weapons Rack Fixed Weapons Rack: Concentrated Charged Particle Cannon Attack: 248 Accuracy: 90% EP Cost: 32 Range: 1-3 Single Fixed Armament 1: Soosaa Head Attack: 72 Accuracy: 90% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Gatling Cannon [Gatling Hou] Attack: 68 Accuracy: 95% EP Cost: 4 Range: 1-3 Spread Geno Haidora KA (2003fc1): M Class, Land Zoid Build Requirements: Geno Haidora Build Cost: 208,800 G HP: 600 EP: 125 SP: 150 DF: 45% 1 x Fixed Weapons Rack 2 x Defensive Weapons Rack Fixed Weapons Rack: Concentrated Charged Particle Cannon Attack: 248 Accuracy: 90% EP Cost: 32 Range: 1-3 Single Fixed Armament 1: Soosaa Head Attack: 108 Accuracy: 90% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Large Caliber Charged Particle Cannon Attack: 264 Accuracy: 90% EP Cost: 32 Range: 1-3 Single Fixed Armament 3: Gatling Cannon [Gatling Hou] Attack: 104 Accuracy: 95% EP Cost: 4 Range: 1-3 Spread Super Genosaurer (2003fc2): M Class, Land Zoid Build Requirements: Genosaurer, GC Set Build Cost: 148,800 G HP: 460 EP: 55 SP: 150 DF: 35% 1 x Fixed Weapons Rack 2 x Defensive Weapons Rack Fixed Weapons Rack: 4 Barrel Rifle [4 Rensou Raifuru] Attack: 72 Accuracy: 140% EP Cost: 0 Range: 2-3 Single Fixed Armament 1: X Breaker Attack: 77 Accuracy: 90% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Charged Particle Cannon [Kadenryushi Hou] Attack: 154 Accuracy: 90% EP Cost: 12 Range: 1-3 Square Command Wolf SM (2003fc3): M Class, Land Zoid Build Requirements: Command Wolf AS, SM Set Build Cost: 36,800 G HP: 135 EP: 20 SP: 190 DF: 15% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: ?? ?? Missile Attack: 39 Accuracy: 90% EP Cost: 1 Range: 1-3 Square Fixed Armament 2: Smokescreen Generator Equipment [Enmaku Hassei Souchi] Evasion + 25% Range: Self EP Cost: 2 Turns: 3 Dibison TS (2003fc4): M Class, Land Zoid Build Requirements: Dibison, Biiku System Build Cost: 68,800 G HP: 250 EP: 40 SP: 210 DF: 15% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Horn Crash Attack: 70 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: 17 Gun Assault Cannon [17-mon Totsugeki Hou] Attack: 66 Accuracy: 95% EP Cost: 2 Range: 1-3 Single Fixed Armament 3: Mega Romahkusu Attack: 97 Accuracy: 90% EP Cost: 6 Range: 1-3 Single Blade Liger LS (2003fc5): M Class, Land Zoid Build Requirements: Shield Liger, Normal OS, Red Paint Build Cost: 55,200 G HP: 200 EP: 40 SP: 210 DF: 15% 1 x Offensive/Defensive Weapons Rack 2 x Defensive Weapons Rack Fixed Armament 1: Laser Blade Attack: 66 Accuracy: 180% EP Cost: 5 Range: 1-1 Single Fixed Armament 2: E Shield DF + 30% / Anti-Laser + 30% Range: Self EP Cost: 4 Turns: 3 Gun Sniper LS (2003fc6): S Class, Land Zoid Build Requirements: Gun Sniper W2, LM Set Build Cost: 28,000 G HP: 140 EP: 55 SP: 180 DF: 10% 3 x Defensive Weapons Rack Fixed Armament 1: Beam Gatling Attack: 70 Accuracy: 95% EP Cost: 0 Range: 1-3 Single Fixed Armament 2: Missile Pod Attack: 78 Accuracy: 95% EP Cost: 2 Range: 1-2 Spread Fixed Armament 3: Full Blast Attack: 200 Accuracy: 80% EP Cost: 15 Range: 1-2 Spread Gun Sniper NS (2003fc7): S Class, Land Zoid Build Requirements: Gun Sniper, Red Paint Build Cost: 22,400 G HP: 150 EP: 55 SP: 200 DF: 10% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Ankle Claw Attack: 81 Accuracy: 150% +50% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Beam Machine Gun Attack: 78 Accuracy: 100% EP Cost: 2 Range: 1-2 Spread Dark Horn HS (2003fc8): M Class, Land Zoid Build Requirements: Dark Horn, Iron Horn Claw Build Cost: 67,200 G HP: 245 EP: 40 SP: 200 DF: 15% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Horn Crash Attack: 70 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Hiblit Vulcan Attack: 66 Accuracy: 95% EP Cost: 2 Range: 1-2 Spread Fixed Armament 3: Beam Cannon Attack: 80 Accuracy: 90% EP Cost: 2 Range: 1-3 Single Gojulas AS (2003fc9): L Class, Land Zoid Build Requirements: Gojulas Mark II, Normal OS Build Cost: 998,400 G HP: 1300 EP: 200 SP: 200 DF: 60% 3 x Defensive Weapons Rack Fixed Armament 1: Hyper Fang Attack: 115 Accuracy: 95% EP Cost: 0 Range: 1-1 Spread Fixed Armament 2: Buster Cannon Attack: 129 Accuracy: 95% EP Cost: 2 Range: 1-3 Single Fixed Armament 3: 4 Barrel Shockwave Cannon [4 Rensou Shougeki Hou] Attack: 158 Accuracy: 80% EP Cost: 2 Range: 1-3 Single Psycho Genosaurer (2003fca): M Class, Land Zoid Build Requirements: Zoid Core GS, Specular OS Build Cost: 180,800 G HP: 560 EP: 50 SP: 150 DF: 35% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Long Range Laser [Choukyori Laser] Attack: 68 Accuracy: 120% EP Cost: 2 Range: 1-3 Pierce Fixed Armament 2: Charged Particle Cannon [Kadenryuushi Hou] Attack: 154 Accuracy: 90% EP Cost: 12 Range: 1-3 Square Fixed Armament 3: Specular Invocation [Specular Hatsudou] All Abilities + 50% / HP + EP Completely Restored Range: Self EP Cost: 10 Turns: Battle Duration Special: Can only be used once per battle Silver Liger Zero (2003fcb): M Class, Land Zoid Build Requirements: Zoid Core UX Build Cost: 44,000 G HP: 160 EP: 40 SP: 210 DF: 15% 3 x Defensive Weapons Rack Fixed Armament 1: Laser Claw Attack: 81 Accuracy: 180% EP Cost: 4 Range: 1-1 Single Fixed Armament 2: Shock Cannon Attack: 66 Accuracy: 95% EP Cost: 1 Range: 1-3 Single Konig Wolf (2003fcc): M Class, Land Zoid Build Requirements: Zoid Core KW, Electro-?? Unit Build Cost: 129,600 G HP: 400 EP: 50 SP: 290 DF: 35% 3 x Defensive Weapons Rack Fixed Armament 1: E Bite Fang Attack: 120 Accuracy: 95% EP Cost: 9 Range: 1-1 Single Special: Paralyze Fixed Armament 2: Strike Claw Attack: 70 Accuracy: 120% EP Cost: 0 Range: 1-1 Single Trinity Liger (2003fcd): M Class, Land Zoid Build Requirements: Zoid Core TL Build Cost: 127,200 G HP: 380 EP: 80 SP: 290 DF: 40% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Laser Claw Attack: 81 Accuracy: 180% EP Cost: 3 Range: 1-1 Spread Fixed Armament 2: Beam Cannon Attack: 97 Accuracy: 95% EP Cost: 2 Range: 1-3 Pierce Fixed Armament 3: Multi Radar Accuracy +45% Range: Self EP Cost: 2 Turns: 3 Trinity Liger BA (2003fce): M Class, Land Zoid Build Requirements: Trinity Liger Build Cost: 190,400 G HP: 530 EP: 200 SP: 290 DF: 50% 2 x Offensive/Defensive Weapons Rack 1 x Fixed Weapons Rack Fixed Weapons Rack: Anti-Air Cannon [Taikuu Cannon] Attack: 133 Accuracy: 95% EP Cost: 2 Range: 1-3 Pierce Fixed Armament 1: Laser Claw Attack: 115 Accuracy: 180% EP Cost: 3 Range: 1-1 Spread Fixed Armament 2: Multi Radar Accuracy +45% Range: Self EP Cost: 3 Turns: 3 Dark Spiner DCS (2003fcf): M Class, Land Zoid Build Requirements: Dark Spiner, DCS Unit Build Cost: 129,600 G HP: 400 EP: 200 SP: 700 DF: 35% 3 x Defensive Weapons Rack Fixed Armament 1: Ankle Claw Attack: 97 Accuracy: 150% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: 2 Barrel Cannon [2-Ren Cannon] Attack: 115 Accuracy: 95% EP Cost: 2 Range: 1-3 Single Genobreaker GS (2003fd0): M Class, Land Zoid Build Requirements: Genobreaker Build Cost: 160,800 G HP: 480 EP: 200 SP: 170 DF: 40% 3 x Defensive Weapons Rack Fixed Armament 1: Buster Cannon Attack: 111 Accuracy: 90% EP Cost: 2 Range: 1-3 Single Fixed Armament 2: Charged Particle Cannon [Kadenryuushi Hou] Attack: 180 Accuracy: 90% EP Cost: 12 Range: 1-3 Square Liger Zero Imperial Service Type (2003fd1): M Class, Land Zoid Build Requirements: Zoid Core UX Build Cost: 40,800 G HP: 150 EP: 40 SP: 315 DF: 15% 1 x Offensive/Defensive Weapons Rack 2 x Defensive Weapons Rack Fixed Armament 1: Laser Claw Attack: 81 Accuracy: 120% EP Cost: 9 Range: 1-1 Single Liger Zero X (2003fd2): M Class, Land Zoid Build Requirements: Liger Zero Build Cost: 100,800 G HP: 300 EP: 200 SP: 400 DF: 40% 1 x Offensive/Defensive Weapons Rack 2 x Defensive Weapons Rack Fixed Armament 1: Laser Claw Attack: 88 Accuracy: 180% EP Cost: 2 Range: 1-1 Single Fixed Armament 2: Stand Blade Attack: 79 Accuracy: 120% EP Cost: 0 Range: 1-1 Single Fixed Armament 3: E Driver Attack: 54 Accuracy: 75% EP Cost: 7 Range: 1-2 Single Special: Paralyze Genosaurer BS (2003fd3): M Class, Land Zoid Build Requirements: Genosaurer Build Cost: 117,600 G HP: 350 EP: 200 SP: 100 DF: 40% 2 x Offensive/Defensive Weapons Rack 1 x Defensive Weapons Rack Fixed Armament 1: Killer Fang Attack: 92 Accuracy: 90% EP Cost: 0 Range: 1-1 Single Fixed Armament 2: Charged Particle Cannon [Kadenryuushi Hou] Attack: 120 Accuracy: 90% EP Cost: 12 Range: 1-2 Square Fixed Armament 3: Long Range Laser [Choukyori Laser] Attack: 68 Accuracy: 120% EP Cost: 2 Range: 2-3 Pierce ----------------------------- Section 4: Zoids Comparisons ----------------------------- ** Section Under Construction ** ------------------- Section 5: Credits ------------------- There are several people without whose publicly available resources this document could have never been complied: crazieaznkid, for the Zoids Saga walkthrough (available at GameFAQs, of course), which I used as a reference for getting through the game; GameFAQs (www.gamefaqs.com), for being the comprehensive game information site; Channel Zi (www.artvilla.com/zoids), for having a ton of Zoid information, which helped me identify the Zoids and properly translate the names; bpcarty@ncsu.edu for suggesting the name 'Geno Scissors'; Jeffrey's J<->E Dictionary Server (linear.mv.com/), an excellent on-line dictionary; Tomy, for making another anime-based RPG that's so appealing; Everyone who has sent positive comments, encouragement, and feedback. ------------------------------------- Section 6: Copyright / Authorization ------------------------------------- This document is the sole property of soren_kanzaki@yahoo.com, and copyright 2002. Unauthorized reproduction, either in print, electronic, or other format is expressly prohibited without consent of the author. Individuals may download this document from the following authorized websites: GameFAQs (www.gamefaqs.com) www.cheats.de www.neoseeker.com Individuals may only use this document for personal purposes and are expressly prohibited from transferring or reproducing this document in any format without consent of the author. This document cannot be altered and then redistributed without consent of the author. This document, reproductions thereof, or excerpts, cannot be sold for money. ------------------------- Section 7: Miscellaneous ------------------------- What's next? Actually, this guide is next - I need to finish up the notes and the Zoid comparisons. Then the walkthrough, and finally a round of updates and corrections to my previous guides. -Soren Kanzaki (who probably needs a vacation ...)