LostMagic Monster Guide Version 1.22 as of November 03, 2006 Written by Aaron Chan (aka hehehe or he_he_he) aahehe@gmail.com ============================================================================== Introduction ============================================================================== This is a Monster List. All monsters are listed and include their stats and basic information. I have also detailed some random hints and tips concerning monsters, but I don't give any personal choices or favourites. You can compare monsters for yourself. I have compiled the full monster list based on my own game and assorted stats received from other sources. News: Minor edits. Working on the in-game descriptions for each monster (I'm very lazy, so it may take a while to update all the monsters with their descriptions.) ============================================================================== Contents ============================================================================== 1.0 FAQ 1.1 Important Facts 1.2 Tips 1.3 Capturing Monsters 2.0 Ordered by Element 3.0 Ordered by Alphabet 4.0 Comparison Chart 5.0 Version History 6.0 Contact and Suggestions 7.0 Legal and Credits ============================================================================== 1.0 FAQ ============================================================================== A mini monster-related FAQ: Q. What does UP mean? A. UP stands for Unit Points. Each monster has a set amount of UP. Q. How many UP can Issac get? A. 11. Q. What's the strongest monster? A. In terms of Attack, the Flare Dragon, with an Attack Power of 330. Q. What's the fastest monster? A. In terms of Movement Speed, The Scout Orkus, with a Speed of 38. Q. What's the best meat tank? A. The Dagon has the highest HP, 3240, but has the lowest Physical Defense and Magic Defense. Q. Then what's has the highest Defense? A. The Brown Shog has 207 Physical Defense but only 200 HP. The Stone Golem has the highest Magical Defense, of 96. Q. What's the best monster? A. Who knows, but a lot of people like using the Hounds though, nice and balanced. But you should discover your own strategies and choose monsters that suit your style best. Q. What's Monster Rushing? A. Monster Rushing is basically sending all your monsters directly for an enemy mage/sage to kill them, thus ending most games. Popular with online play, but most players who aren't prepared or experienced consider this a cheap tactic. Q. Where can I find ? A. Play the game, that's all the advice I can really give. Stronger monsters will come in the end game (eg. monsters' whose names start with 'Rune'-). The entire map (once you get all of the locations) will be separated into elemental areas; each area is matched up with their respective sage (the ones you battle to gain their runes). Q. Where can I find the Dragons? A. They only come near the end of the game, and on the Good Path. There's a more detailed FAQ on GameFAQs about the Dragons, written by Hades_Warrior. Q. I missed my chance to capture . A. If you complete the game, you can begin a New Game+, which is basically a replay of the game, but where you begin with all your runes, levels, and monsters. Some Tutorial Missions will change in the New Game+, and you'll also be able to capture the Knight Orkus (they say he only comes out in the New Game+, but I can't remember my first game anymore so I can only speculate) right from the start. Therefore, you'll be able to capture all the monsters you missed in your first playthough, all at higher levels too. Q. Can you find a with more at level 50? A. No, at any given level, the stats will be the same for all monsters of the same species. For example, at level 10, two different teams of Flare Hounds will have exactly the same stats, and at level 50, they will be the same too. It also doesn't matter if you leveled it up from level 1, or caught it at level 50, the stats will be the same for both monsters. Q. Do monsters stay alive if they get killed? A. Yes, they come back for your next mission/battle at full power. Q. What's the deal with the Boxdog/Dogbox? A. The Boxdog is white and the Dogbox is blue. However, the Dogbox has 14 more Defense points at level 50. ------------------------------------------------------------------------------ Name Purify? Element Move UP # HP Atk Mag Spd Def M.Def ------------------------------------------------------------------------------ Boxdog Y Normal G 3 2 500 120 0 28 98 83 Dogbox Y Normal G 3 2 500 120 0 28 112 83 (This is how to compare monsters effectively using my guide.) The reason people bother using them is for their ability to dodge melee attacks. Equipped with a Level 5/6 Angel Coat, they will be able to dodge almost any physical/close range attack. However, they can't dodge ranged or magic attacks as well. They are also fast moving and fast attackers and can purify Mana Crystals. Their downside is their large attack radius (if an enemy is in range, it'll go wild and rush it) and their weak attack. Q. How do you get a Boxdog/Dogbox? A. I have that info down below. Q. Why can't my Boxdog/Dogbox/ capture other monsters? A. They can't, only Isaac can capture monsters. I guess I made my wording too confusing in earlier editions, and have thus changed it to avoid all further confusion. Monsters can not "capture", they now "purify". Hopefully this will clear up any more complaints from people crying that their monsters aren't capturing other monsters when they're only able to purify Mana Crystals. Thus now, "capture" is the term for obtaining enemy monsters (using Isaac's magic) and "purify" is the term for changing the Mana Crystals blue. Q. Can you rate my team? A. No. That should be most of the questions that I've missed in the rest of my FAQ, hopefully it will be of some use to quell the monster newbies of LostMagic. ------------------------------------------------------------------------------ 1.1 Important Facts ------------------------------------------------------------------------------ 1. The maximum number of UP points that Isaac can use, no matter how highly leveled he is, is 11. Let me reiterate: MAX UP = 11 2. The maximum level for monsters and Isaac is Level 50. That's it. Again: MAX LEVEL = 50 (for monsters and Isaac) 3. When choosing elemental monsters, note their weaknesses to other elements: Fire <--> Water Wind <--> Earth Dark <--> Light Normal is not particularly affected by anything. Note how they are weak ONLY against each other. That's it. Period. 4. Every monster can equip one item. Only one item. And Isaac can not equip any items. While this isn't an Item Guide, it should be noted that, "Items increase stats by a percentage. Not by a set value. Therefore, trying to offset a monster's weaknesses by giving it a stat boost is a bad idea compared to trying to strengthen its strengths (yucky phrase)." - IcyFighter 5/1/2006 5. The basic run-down of what each item increases (ranging from level 1 to 6): Life Bracelet - HP Demon Horn - Attack Gale Shoes - Movement Speed Iron Shield - Defense Dragon Scale - Magic Defense Hunter Eye - Accuracy Angel Coat - Dodge Rate Wind Shield - Attack Speed Note: Level 5 items can be found on the first playthough, but Level 6 items can only be found in the New Game+. Certain Level 6 items are known to be found on the Ultimate Dragon levels: Hydro Dragons - Angel Coat Flare Dragons - Demon Horn Gale Dragons - Gale Shoes Earth Dragons - Iron Shield Shine Dragons - Dragon Scale Shadow Dragons - Hunter Eye 6. Only one Boxdog or Dogbox is obtainable per playthrough of the game. It is unobtainable if you go down the Evil Path. ------------------------------------------------------------------------------ 1.2 Tips ------------------------------------------------------------------------------ 1. Note that when facing mages/sages with a certain element, using a monster of the same element will absorb that element's magic as HP. For example, my Flare Hounds will absorb any fire-based spells that an enemy mage casts, as HP. This also works in the opposite way, don't use fire spells on enemy Flare Hounds unless you want to juice them up. 2. True for pretty much every element category (this is just an observation): Fire Element Monsters have higher Attack Strength Wind Element Monsters have higher Movement Speed Water Element Monsters have higher Dodge Rate Earth Element Monsters have higher Physical Defense Dark Element Monsters have higher Accuracy Light Element Monsters have higher Magical Defense 3. Consider having monsters that have Purify abilities. Mana Crystals allow Isaac to recharge Mana at a faster rate. This means, more spells and the ability to cast in rapid succession. Monsters with purify abilities can be ordered to go and purify Mana Crystals while Isaac is dealing with other monsters or Crystals. Micro-management is the key to conquering a map within a time limit, especially when the objective is to purify all the Mana Crystals in 5 minutes. An interesting point, the more Purify-able monsters around a Mana Crystal, the faster it will be purified. 4. Consider whether you want a lot of weaker monsters or a couple of big strong ones. They both have benefits and weaknesses. Big groups of weaker monsters, generally use less UP, have more monsters, but do less damage and have less HP. Small groups of stronger monsters use more UP, do more damage and typically have more HP and defense. Also note that, large groups will take more magic to heal on the fly, while smaller groups use less magic because they're easier to target individually and less time is needed to control each one. If you're on a map that has a lot of spawn circles, sacrificing one of your big strong monsters is very costly and painful. It would be wise to consider using a mix of stronger and weaker monsters or just a lot of weaker ones. 5. Consider using some air monsters. Not necessarily the wind element, but the monsters that can fly. Flying monsters have the ability to cross any terrain without being affected by any of their side effects. Air Units can also cross trenches and fly over big holes. They don't slow down in water, get singed by lava, get poisoned by the purple marshland, or get influenced by moving sand. ------------------------------------------------------------------------------ 1.3 Capturing Monsters ------------------------------------------------------------------------------ 1. Capturing monsters is rather simple, especially true later in the game when you have a lot of monsters to soften up your target/prey and act as a shield to give you time to cast your magic. The key to capturing any monster is the basic Level 1 Dark rune (shaped like a backwards question mark). In the beginning, this is the only way to capture monsters. However this isn't reliable for the stronger monsters. Once you're able to combine runes you can combine the Level 1 Dark rune + any other element to improve your chances to capture elemental monsters. If you didn't get that: Level 1 Black Rune + Level 1 Element Rune Level 1 Black Rune + Level 2 Element Rune Level 1 Black Rune + Level 3 Element Rune Where the combination with the third level rune would be the strongest. Also make sure you're combining the element that matches the target monster's element. 2. Capturing the Boxbox: Reunite Taro and Zoe in a small sidequest, which starts after defeating the Fire and Earth Sages. A blue wand marker will pop up on one of the Windmill Plains areas. Reunite the two by honestly telling them where you met them, they will start by asking where you last saw the other. They move between the Windmill Plains and the Wet-Wood Forests. If you answered all the questions correctly, you will receive the level 35 Boxdog after defeating the Bishop of the White Night. (Good Path only) 3. Capturing the Dogbox: "[Y]ou get it from the 2 kids [Zoe and Taro] if you tell them to go to Silverpeak [Gorge] and Goldsand [Dune] and eventually meeting in Rudolf, then you will [receive the Dogbox] after you choose the good path." - Vanoi 5/5/2006 4. Capturing the Elemental Dragons / Ultimate Dragons: The Dragons are obtained by going down the Good Path (which basically involves giving up your wand when the Diva of the Twilight asks for it). There will be a scene in Tamta Village (I think), and a girl will tell you that she heard some roars/cries coming from overhead. After that, you'll notice that there is a new location in the water area and a blue wand marker over that location. Each dragon has a region that matches its element, and after beating one level, another one will pop up right after. These monsters aren't one time deals (as I previously supposed). Johnny Ryals reports that these dragons can be seen again in random encounters on the areas where you fought them before. The order in which the levels come out are: Water > Fire > Wind > Earth > Light > Dark ============================================================================== 2.0 Ordered by Element: [Normal - Fire - Wind - Water - Earth - Dark - Light] ============================================================================== I've laid out the tables in the easiest-way I could think of without cluttering the space. Example layout: ------------------------------------------------------------------------------ Name UP # Element Type Purify Attacks ------------------------------------------------------------------------------ Name - the name of the monster UP - the amount of Unit Points (UP) points that monster uses Element - the monster's elemental attribute Capture - if the monster can purify Mana Crystals or not Attacks - the type of attacks, close combat or ranged NORMAL ------------------------------------------------------------------------------ Orkus 2UP x3 Normal Ground Purifier Close Scout Orkus 3UP x3 Normal Ground Purifier Close Battle Orkus 3UP x3 Normal Ground Purifier Close Knight Orkus 3UP x1 Normal Ground Purifier Close Misty Mush 2UP x3 Normal Ground Purifier Close Killer Mush 3UP x3 Normal Ground Purifier Close Purple Cap 2UP x3 Normal Ground Purifier Ranged Red Cap 3UP x3 Normal Ground Purifier Ranged Boxdog 3UP x2 Normal Ground Purifier Close Dogbox 3UP x2 Normal Ground Purifier Close Wyvern 4UP x2 Normal Air Non-Purifier Close Jetvern 5UP x2 Normal Air Non-Purifier Close Divider 6UP x2 Normal Air Non-Purifier Close Multipul 6UP x2 Normal Air Non-Purifier Ranged FIRE ------------------------------------------------------------------------------ Red Shog 2UP x3 Fire Ground Non-Purifier Close Salamander 2UP x3 Fire Ground Non-Purifier Ranged Runemander 3UP x3 Fire Ground Non-Purifier Ranged Flare Hound 4UP x3 Fire Ground Non-Purifier Close Ruby Golem 4UP x3 Fire Ground Purifier Close Phoenix 5UP x3 Fire Air Non-Purifier Ranged Dagon 5UP x2 Fire Ground Non-Purifier Close Flare Dragon 5UP x1 Fire Ground Purifier Ranged WIND ------------------------------------------------------------------------------ Green Shog 2UP x3 Wind Ground Non-Purifier Close Silfeed 2UP x3 Wind Air Purifier Close Runefeed 3UP x3 Wind Air Purifier Close Acrobat 3UP x3 Wind Air Non-Purifier Close Gale Hound 4UP x3 Wind Ground Non-Purifier Close Harpia 4UP x3 Wind Air Non-Purifier Ranged Elpia 5UP x3 Wind Air Non-Purifier Ranged Gale Dragon 5UP x1 Wind Ground Purifier Ranged WATER ------------------------------------------------------------------------------ Blue Shog 2UP x3 Water Ground Non-Purifier Close Undine 2UP x3 Water Ground Purifier Close Runedine 3UP x3 Water Ground Purifier Close Hydro Hound 4UP x3 Water Ground Non-Purifier Close Death Fish 4UP x3 Water Ground Purifier Close Death Fang 5UP x3 Water Ground Purifier Close Hydra 5UP x3 Water Ground Non-Purifier Close Hydro Dragon 5UP x1 Water Ground Purifier Ranged EARTH ------------------------------------------------------------------------------ Brown Shog 2UP x3 Earth Ground Non-Purifier Close Mush-Mushy 2UP x3 Earth Ground Purifier Close Gnome 2UP x3 Earth Ground Purifier Ranged Rune Gnome 3UP x3 Earth Ground Purifier Ranged Earth Hound 4UP x3 Earth Ground Non-Purifier Close Mud Golem 4UP x3 Earth Ground Purifier Close Stone Golem 5UP x3 Earth Ground Purifier Close Earth Dragon 5UP x1 Earth Ground Purifier Ranged DARK ------------------------------------------------------------------------------ Black Shog 2UP x3 Dark Ground Non-Purifier Close Ghost 2UP x3 Dark Air Purifier Close Wraith 3UP x3 Dark Air Purifier Close Bat 2UP x3 Dark Air Non-Purifier Close Com-bat 3UP x3 Dark Air Non-Purifier Close Shadow Hound 4UP x3 Dark Ground Non-Purifier Close Dark Walker 5UP x2 Dark Ground Purifier Close Shadow Dragon 5UP x1 Dark Ground Purifier Ranged LIGHT ------------------------------------------------------------------------------ Yellow Shog 2UP x3 Light Ground Non-Purifier Close Cherubim 3UP x3 Light Air Purifier Ranged Seraphim 4UP x3 Light Air Purifier Ranged Shine Hound 4UP x3 Light Ground Non-Purifier Close Talos 5UP x2 Light Ground Non-Purifier Close Gigant 6UP x2 Light Ground Non-Purifier Close Day Walker 5UP x2 Light Ground Purifier Close Shine Dragon 5UP x1 Light Ground Purifier Ranged ============================================================================== 3.0 Ordered by Alphabet ============================================================================== All stats are based on level 50 monsters. A reminder that these values are not average values or ballparks. At level 50, each monster will have the same stats as any other monster of the same species. For easier access, since I realize that this is one long list from here on, please use the # symbol before the letter you're looking for by using the Find function. For example, to look for the letter A, press Ctrl + F and then type in: #A to find the list starting with A. #A ------------------------------------------------------------------------------ Name: Acrobat Element: Wind Movement: Air Purify: No Attack: Close UP: 3 Units: x3 Level: 50 HP: 700 Attack Power: 136 Magic Power: 0 Movement Speed: 24 Physical Defense: 80 Magic Defense: 50 .............................................................................. #B ------------------------------------------------------------------------------ Name: Bat Element: Dark Movement: Air Purify: No Attack: Close UP: 2 Units: x3 Level: 50 HP: 600 Attack Power: 98 Magic Power: 0 Movement Speed: 21 Physical Defense: 87 Magic Defense: 55 .............................................................................. Name: Battle Orkus Element: Normal Movement: Ground Purify: Yes Attack: Close UP: 3 Units: x3 Level: 50 HP: 900 Attack Power: 112 Magic Power: 0 Movement Speed: 21 Physical Defense: 98 Magic Defense: 50 .............................................................................. Name: Black Shog Element: Dark Movement: Ground Purify: No Attack: Close UP: 2 Units: x3 Level: 50 HP: 200 Attack Power: 112 Magic Power: 0 Movement Speed: 20 Physical Defense: 186 Magic Defense: 88 .............................................................................. Name: Blue Shog Element: Water Movement: Ground Purify: No Attack: Close UP: 2 Units: x3 Level: 50 HP: 200 Attack Power: 112 Magic Power: 0 Movement Speed: 20 Physical Defense: 186 Magic Defense: 88 .............................................................................. Name: Boxdog Element: Normal Movement: Ground Purify: Yes Attack: Close UP: 3 Units: x2 Level: 50 HP: 500 Attack Power: 120 Magic Power: 0 Movement Speed: 28 Physical Defense: 98 Magic Defense: 83 .............................................................................. Name: Brown Shog Element: Earth Movement: Ground Purify: No Attack: Close UP: 2 Units: x3 Level: 50 HP: 200 Attack Power: 112 Magic Power: 0 Movement Speed: 20 Physical Defense: 207 Magic Defense: 88 .............................................................................. #C ------------------------------------------------------------------------------ Name: Cherubim Element: Light Movement: Air Purify: Yes Attack: Ranged UP: 3 Units: x3 Level: 50 HP: 560 Attack Power: 104 Magic Power: 0 Movement Speed: 20 Physical Defense: 70 Magic Defense: 81 .............................................................................. Name: Com-Bat Element: Dark Movement: Air Purify: No Attack: Close UP: 3 Units: x3 Level: 50 HP: 960 Attack Power: 130 Magic Power: 0 Movement Speed: 22 Physical Defense: 96 Magic Defense: 55 .............................................................................. #D ------------------------------------------------------------------------------ Name: Dagon Element: Fire Movement: Ground Purify: No Attack: Close UP: 5 Units: x2 Level: 50 HP: 3240 Attack Power: 153 Magic Power: 0 Movement Speed: 23 Physical Defense: 21 Magic Defense: 29 .............................................................................. Name: Dark Walker Element: Dark Movement: Ground Purify: Yes Attack: Close UP: 5 Units: x2 Level: 50 HP: 1640 Attack Power: 154 Magic Power: 0 Movement Speed: 29 Physical Defense: 108 Magic Defense: 60 .............................................................................. Name: Day Walker Element: Light Movement: Ground Purify: Yes Attack: Close UP: 5 Units: x2 Level: 50 HP: 1640 Attack Power: 154 Magic Power: 0 Movement Speed: 29 Physical Defense: 98 Magic Defense: 83 .............................................................................. Name: Death Fang Element: Water Movement: Ground Purify: Yes Attack: Close UP: 5 Units: x3 Level: 50 HP: 1280 Attack Power: 174 Magic Power: 0 Movement Speed: 22 Physical Defense: 82 Magic Defense: 40 .............................................................................. Name: Death Fish Element: Water Movement: Ground Purify: Yes Attack: Close UP: 4 Units: x3 Level: 50 HP: 1100 Attack Power: 156 Magic Power: 0 Movement Speed: 22 Physical Defense: 68 Magic Defense: 40 .............................................................................. Name: Divider Element: Normal Movement: Air Purify: No Attack: Close UP: 6 Units: x2 Level: 50 HP: 1500 Attack Power: 188 Magic Power: 0 Movement Speed: 25 Physical Defense: 114 Magic Defense: 85 .............................................................................. Name: Dogbox (Japanese: Pakoinu) Element: Normal Movement: Ground Purify: Yes Attack: Close UP: 3 Units: x2 Level: 50 HP: 500 Attack Power: 120 Magic Power: 0 Movement Speed: 28 Physical Defense: 112 Magic Defense: 83 .............................................................................. #E ------------------------------------------------------------------------------ Name: Earth Dragon Element: Earth Movement: Ground Purify: Yes Attack: Ranged UP: 5 Units: x1 Level: 50 HP: 3000 Attack Power: 262 Magic Power: 0 Movement Speed: 16 Physical Defense: 250 Magic Defense: 60 .............................................................................. Name: Earth Hound Element: Earth Movement: Ground Purify: No Attack: Close UP: 4 Units: x3 Level: 50 HP: 1100 Attack Power: 150 Magic Power: 0 Movement Speed: 26 Physical Defense: 108 Magic Defense: 70 .............................................................................. Name: Elpia Element: Wind Movement: Air Purify: No Attack: Ranged UP: 5 Units: x3 Level: 50 HP: 980 Attack Power: 120 Magic Power: 0 Movement Speed: 29 Physical Defense: 93 Magic Defense: 50 .............................................................................. #F ------------------------------------------------------------------------------ Name: Flare Dragon Element: Fire Movement: Ground Purify: Yes Attack: Ranged UP: 5 Units: x1 Level: 50 HP: 3000 Attack Power: 330 Magic Power: 0 Movement Speed: 16 Physical Defense: 190 Magic Defense: 60 .............................................................................. Name: Flare Hound Element: Fire Movement: Ground Purify: No Attack: Close UP: 4 Units: x3 Level: 50 HP: 1100 Attack Power: 180 Magic Power: 0 Movement Speed: 26 Physical Defense: 93 Magic Defense: 70 .............................................................................. #G ------------------------------------------------------------------------------ Name: Gale Dragon Element: Wind Movement: Ground Purify: Yes Attack: Close UP: 5 Units: x1 Level: 50 HP: 3000 Attack Power: 262 Magic Power: 0 Movement Speed: 21 Physical Defense: 190 Magic Defense: 60 .............................................................................. Name: Gale Hound Element: Wind Movement: Ground Purify: No Attack: Close UP: 4 Units: x3 Level: 50 HP: 1100 Attack Power: 150 Magic Power: 0 Movement Speed: 31 Physical Defense: 90 Magic Defense: 70 .............................................................................. Name: Ghost Element: Dark Movement: Air Purify: Yes Attack: Close UP: 2 Units: x3 Level: 50 HP: 710 Attack Power: 117 Magic Power: 0 Movement Speed: 20 Physical Defense: 93 Magic Defense: 33 .............................................................................. Name: Gigant Element: Light Movement: Ground Purify: No Attack: Close UP: 6 Units: x2 Level: 50 HP: 2000 Attack Power: 188 Magic Power: 0 Movement Speed: 22 Physical Defense: 130 Magic Defense: 77 .............................................................................. Name: Gnome Element: Earth Movement: Ground Purify: Yes Attack: Ranged UP: 2 Units: x3 Level: 50 HP: 760 Attack Power: 93 Magic Power: 0 Movement Speed: 20 Physical Defense: 94 Magic Defense: 81 .............................................................................. Name: Green Shog Element: Wind Movement: Ground Purify: No Attack: Close UP: 2 Units: x3 Level: 50 HP: 200 Attack Power: 112 Magic Power: 0 Movement Speed: 25 Physical Defense: 186 Magic Defense: 88 .............................................................................. #H ------------------------------------------------------------------------------ Name: Harpia Element: Wind Movement: Air Purify: No Attack: Ranged UP: 4 Units: x3 Level: 50 HP: 940 Attack Power: 108 Magic Power: 0 Movement Speed: 27 Physical Defense: 22 Magic Defense: 29 .............................................................................. Name: Hydra Element: Water Movement: Ground Purify: No Attack: Close UP: 5 Units: x2 Level: 50 HP: 3200 Attack Power: 132 Magic Power: 0 Movement Speed: 23 Physical Defense: 21 Magic Defense: 33 .............................................................................. Name: Hydro Dragon Element: Water Movement: Ground Purify: Yes Attack: Ranged UP: 5 Units: x1 Level: 50 HP: 3000 Attack Power: 262 Magic Power: 0 Movement Speed: 19 Physical Defense: 190 Magic Defense: 60 .............................................................................. Name: Hydro Hound Element: Water Movement: Ground Purify: No Attack: Close UP: 4 Units: x3 Level: 50 HP: 1100 Attack Power: 150 Magic Power: 0 Movement Speed: 26 Physical Defense: 93 Magic Defense: 70 .............................................................................. #I ------------------------------------------------------------------------------ #J ------------------------------------------------------------------------------ Name: Jetvern Element: Normal Movement: Air Purify: No Attack: Close UP: 5 Units: x2 Level: 50 HP: 1680 Attack Power: 172 Magic Power: 0 Movement Speed: 26 Physical Defense: 117 Magic Defense: 76 .............................................................................. #K ------------------------------------------------------------------------------ Name: Killer Mush Element: Normal Movement: Ground Purify: Yes Attack: Close UP: 3 Units: x3 Level: 50 HP: 800 Attack Power: 132 Magic Power: 0 Movement Speed: 21 Physical Defense: 38 Magic Defense: 55 .............................................................................. Name: Knight Orkus Element: Normal Movement: Ground Purify: Yes Attack: Close UP: 3 Units: x1 Level: 50 HP: 1400 Attack Power: 201 Magic Power: 0 Movement Speed: 21 Physical Defense: 120 Magic Defense: 50 .............................................................................. #L ------------------------------------------------------------------------------ #M ------------------------------------------------------------------------------ Name: Misty Mush Element: Normal Movement: Ground Purify: Yes Attack: Close UP: 2 Units: x3 Level: 50 HP: 860 Attack Power: 120 Magic Power: 0 Movement Speed: 19 Physical Defense: 30 Magic Defense: 50 .............................................................................. Name: Multipul Element: Normal Movement: Air Purify: No Attack: Ranged UP: 6 Units: x2 Level: 50 HP: 1460 Attack Power: 172 Magic Power: 0 Movement Speed: 25 Physical Defense: 111 Magic Defense: 85 .............................................................................. Name: Mud Golem Element: Earth Movement: Ground Purify: Yes Attack: Close UP: 4 Units: x3 Level: 50 HP: 1500 Attack Power: 75 Magic Power: 0 Movement Speed: 18 Physical Defense: 165 Magic Defense: 86 .............................................................................. Name: Mush-Mushy Element: Earth Movement: Ground Purify: Yes Attack: Close UP: 2 Units: x3 Level: 50 HP: 730 Attack Power: 108 Magic Power: 0 Movement Speed: 19 Physical Defense: 82 Magic Defense: 40 .............................................................................. #N ------------------------------------------------------------------------------ #O ------------------------------------------------------------------------------ Name: Orkus Element: Normal Movement: Ground Purify: Yes Attack: Close UP: 2 Units: x3 Level: 50 HP: 700 Attack Power: 105 Magic Power: 0 Movement Speed: 20 Physical Defense: 82 Magic Defense: 50 .............................................................................. #P ------------------------------------------------------------------------------ Name: Phoenix Element: Fire Movement: Air Purify: No Attack: Ranged UP: 5 Units: x3 Level: 50 HP: 900 Attack Power: 142 Magic Power: 0 Movement Speed: 27 Physical Defense: 82 Magic Defense: 55 .............................................................................. Name: Purple Cap Element: Normal Movement: Ground Purify: Yes Attack: Ranged UP: 2 Units: x3 Level: 50 HP: 400 Attack Power: 98 Magic Power: 0 Movement Speed: 23 Physical Defense: 75 Magic Defense: 81 .............................................................................. #Q ------------------------------------------------------------------------------ #R ------------------------------------------------------------------------------ Name: Red Cap Element: Normal Movement: Ground Purify: Yes Attack: Ranged UP: 3 Units: x3 Level: 50 HP: 760 Attack Power: 111 Magic Power: 0 Movement Speed: 23 Physical Defense: 110 Magic Defense: 83 .............................................................................. Name: Red Shog Element: Fire Movement: Ground Purify: No Attack: Close UP: 2 Units: x3 Level: 50 HP: 200 Attack Power: 135 Magic Power: 0 Movement Speed: 20 Physical Defense: 186 Magic Defense: 88 .............................................................................. Name: Ruby Golem Element: Fire Movement: Ground Purify: Yes Attack: Close UP: 4 Units: x3 Level: 50 HP: 1500 Attack Power: 123 Magic Power: 0 Movement Speed: 19 Physical Defense: 98 Magic Defense: 40 .............................................................................. Name: Runedine Element: Water Movement: Ground Purify: Yes Attack: Close UP: 3 Units: x3 Level: 50 HP: 780 Attack Power: 111 Magic Power: 0 Movement Speed: 21 Physical Defense: 98 Magic Defense: 84 .............................................................................. Name: Runefeed Element: Wind Movement: Air Purify: Yes Attack: Close UP: 3 Units: x3 Level: 50 HP: 820 Attack Power: 82 Magic Power: 0 Movement Speed: 33 Physical Defense: 68 Magic Defense: 84 .............................................................................. Name: Runemander Element: Fire Movement: Ground Purify: No Attack: Ranged UP: 3 Units: x3 Level: 50 HP: 560 Attack Power: 158 Magic Power: 0 Movement Speed: 23 Physical Defense: 75 Magic Defense: 84 .............................................................................. Name: Rune Gnome Element: Earth Movement: Ground Purify: Yes Attack: Ranged UP: 3 Units: x3 Level: 50 HP: 860 Attack Power: 102 Magic Power: 0 Movement Speed: 20 Physical Defense: 108 Magic Defense: 84 .............................................................................. #S ------------------------------------------------------------------------------ Name: Salamander Element: Fire Movement: Ground Purify: No Attack: Ranged UP: 2 Units: x3 Level: 50 HP: 400 Attack Power: 128 Magic Power: 0 Movement Speed: 23 Physical Defense: 75 Magic Defense: 81 .............................................................................. Name: Seraphim Element: Light Movement: Air Purify: Yes Attack: Ranged UP: 4 Units: x3 Level: 50 HP: 670 Attack Power: 108 Magic Power: 0 Movement Speed: 20 Physical Defense: 81 Magic Defense: 73 .............................................................................. Name: Scout Orkus Element: Normal Movement: Ground Purify: Yes Attack: Close UP: 3 Units: x3 Level: 50 HP: 560 Attack Power: 94 Magic Power: 0 Movement Speed: 38 Physical Defense: 93 Magic Defense: 50 .............................................................................. Name: Shadow Dragon Element: Dark Movement: Ground Purify: Yes Attack: Ranged UP: 5 Units: x1 Level: 50 HP: 3000 Attack Power: 262 Magic Power: 0 Movement Speed: 16 Physical Defense: 190 Magic Defense: 60 .............................................................................. Name: Shadow Hound Element: Dark Movement: Ground Purify: No Attack: Close UP: 4 Units: x3 Level: 50 HP: 1100 Attack Power: 150 Magic Power: 0 Movement Speed: 26 Physical Defense: 93 Magic Defense: 70 .............................................................................. Name: Shine Dragon Element: Light Movement: Ground Purify: Yes Attack: Ranged UP: 5 Units: x1 Level: 50 HP: 3000 Attack Power: 262 Magic Power: 0 Movement Speed: 16 Physical Defense: 190 Magic Defense: 73 .............................................................................. Name: Shine Hound Element: Light Movement: Ground Purify: No Attack: Close UP: 4 Units: x3 Level: 50 HP: 1100 Attack Power: 150 Magic Power: 0 Movement Speed: 26 Physical Defense: 93 Magic Defense: 84 .............................................................................. Name: Silfeed Element: Wind Movement: Air Purify: Yes Attack: Close UP: 2 Units: x3 Level: 50 HP: 700 Attack Power: 82 Magic Power: 0 Movement Speed: 31 Physical Defense: 60 Magic Defense: 81 .............................................................................. Name: Stone Golem Element: Earth Movement: Ground Purify: Yes Attack: Close UP: 5 Units: x3 Level: 50 HP: 1960 Attack Power: 92 Magic Power: 0 Movement Speed: 17 Physical Defense: 172 Magic Defense: 96 .............................................................................. #T ------------------------------------------------------------------------------ Name: Talos Element: Light Movement: Ground Purify: No Attack: Close UP: 5 Units: x2 Level: 50 HP: 1600 Attack Power: 165 Magic Power: 0 Movement Speed: 19 Physical Defense: 130 Magic Defense: 77 .............................................................................. #U ------------------------------------------------------------------------------ Name: Undine Element: Water Movement: Ground Purify: Yes Attack: Close UP: 2 Units: x3 Level: 50 HP: 640 Attack Power: 102 Magic Power: 0 Movement Speed: 21 Physical Defense: 75 Magic Defense: 81 .............................................................................. #V ------------------------------------------------------------------------------ #W ------------------------------------------------------------------------------ Name: Wraith Element: Dark Movement: Air Purify: Yes Attack: Close UP: 3 Units: x3 Level: 50 HP: 830 Attack Power: 123 Magic Power: 0 Movement Speed: 25 Physical Defense: 99 Magic Defense: 25 .............................................................................. Name: Wyvern Element: Normal Movement: Air Purify: No Attack: Close UP: 4 Units: x2 Level: 50 HP: 1400 Attack Power: 142 Magic Power: 0 Movement Speed: 25 Physical Defense: 105 Magic Defense: 70 .............................................................................. #X ------------------------------------------------------------------------------ #Y ------------------------------------------------------------------------------ Name: Yellow Shog Element: Light Movement: Ground Purify: No Attack: Close UP: 2 Units: x3 Level: 50 HP: 200 Attack Power: 112 Magic Power: 0 Movement Speed: 20 Physical Defense: 186 Magic Defense: 93 .............................................................................. #Z ------------------------------------------------------------------------------ ============================================================================== 4.0 Comparison Chart ============================================================================== This chart was requested by Mad Lord Winder via e-mail. It lists the stats at level 50 and basic information in spreadsheet fashion for easy comparison. If you want to compare a handful of monsters, I suggest copying and pasting the row with the desired monster onto a word/text editing program, where everything lines up easier with less clutter. Listed in alphabetical order. I hope that my labels are clear enough, but: Name - Name of the monster Purify? - Ability to purify Mana Crystals; [Y]es or [N]o Element - Element of monster Move - Movement type; [A]ir or [G]round UP - Unit Points # - Number of monsters in a group HP - HP, Life points, Hit Points, etc. Atk - Attack Power Mag - Magic Power (always zero for monsters) Spd - Movement Speed Def - Physical Defense M.Def - Magical Defense ------------------------------------------------------------------------------ Name Purify? Element Move UP # HP Atk Mag Spd Def M.Def ------------------------------------------------------------------------------ Acrobat N Wind A 3 3 700 136 0 24 80 50 Bat N Dark A 2 3 600 98 0 21 87 55 Battle Orkus Y Normal G 3 3 900 112 0 21 98 50 Black Shog N Dark G 2 3 200 112 0 20 186 88 Blue Shog N Water G 2 3 200 112 0 20 186 88 Boxdog Y Normal G 3 2 500 120 0 28 98 83 Brown Shog N Earth G 2 3 200 112 0 20 207 88 Cherubim Y Light A 3 3 560 104 0 20 70 81 Com-Bat N Dark A 3 3 960 120 0 22 96 55 Dagon N Fire G 5 2 3240 153 0 23 21 29 Dark Walker Y Dark G 5 2 1640 154 0 29 108 60 Day Walker Y Light G 5 2 1640 154 0 29 98 83 Death Fang Y Water G 5 3 1280 174 0 22 82 40 Death Fish Y Water G 4 3 1100 156 0 22 68 40 Divider N Normal A 6 2 1500 188 0 25 114 85 Dogbox Y Normal G 3 2 500 120 0 28 112 83 Earth Dragon Y Earth G 5 1 3000 262 0 16 250 60 Earth Hound N Earth G 4 3 1100 150 0 26 108 70 Elpia N Wind A 5 3 980 120 0 29 93 50 Flare Dragon Y Fire G 5 1 3000 330 0 16 190 60 Flare Hound N Fire G 4 3 1100 180 0 26 93 70 Gale Dragon Y Wind G 5 1 3000 262 0 21 190 60 Gale Hound N Wind G 4 3 1100 150 0 31 90 70 Ghost Y Dark A 2 3 710 117 0 20 93 33 Gigant N Light G 6 2 2000 188 0 22 130 77 Gnome Y Earth G 2 3 760 93 0 20 94 81 Green Shog N Wind G 2 3 200 112 0 25 186 88 Harpia N Wind A 4 3 940 108 0 27 22 29 Hydra N Water G 5 2 3200 132 0 23 21 33 Hydro Dragon Y Water G 5 1 3000 262 0 19 190 60 Hydro Hound N Water G 4 3 1100 150 0 26 93 70 Jetvern N Normal A 5 2 1680 172 0 26 117 76 Killer Mush Y Normal G 3 3 800 132 0 21 38 55 Knight Orkus Y Normal G 3 1 1400 201 0 21 120 50 Misty Mush Y Normal G 2 3 860 120 0 19 30 50 Multipul N Normal A 6 2 1460 172 0 25 111 85 Mud Golem Y Earth G 4 3 1500 75 0 18 165 86 Mush-Mushy Y Earth G 2 3 730 108 0 19 82 40 Orkus Y Normal G 2 3 700 105 0 20 82 50 Phoenix N Fire A 5 3 900 142 0 27 82 55 Purple Cap Y Normal G 2 3 400 98 0 23 75 81 Red Cap Y Normal G 3 3 760 111 0 23 110 83 Red Shog N Fire G 2 3 200 135 0 20 186 88 Ruby Golem Y Fire G 4 3 1500 123 0 19 98 40 Runedine Y Water G 3 3 780 111 0 21 98 84 Runefeed Y Wind A 3 3 820 82 0 33 68 84 Runemander N Fire G 3 3 560 158 0 23 75 84 Rune Gnome Y Earth G 3 3 860 102 0 20 108 84 Salamander N Fire G 2 3 400 128 0 23 75 81 Seraphim Y Light A 4 3 670 108 0 20 81 73 Scout Orkus Y Normal G 3 3 560 94 0 38 93 50 Shadow Dragon Y Dark G 5 1 3000 262 0 16 190 60 Shadow Hound N Dark G 4 3 1100 150 0 26 93 70 Shine Dragon Y Light G 5 1 3000 262 0 16 190 73 Shine Hound N Light G 4 3 1100 150 0 26 93 84 Silfeed Y Wind A 2 3 700 82 0 31 60 81 Stone Golem Y Earth G 5 3 1960 92 0 17 172 96 Talos N Light G 5 2 1600 165 0 19 130 77 Undine Y Water G 2 3 640 102 0 21 75 81 Wraith Y Dark A 3 3 830 123 0 25 99 25 Wyvern N Normal A 4 2 1400 142 0 25 105 70 Yellow Shog N Light G 2 3 200 112 0 20 186 93 ============================================================================== 5.0 Version History ============================================================================== November 03, 2006 - Version 1.22 I was again brought back to this guide by someone, but this time I found my own errors. Also made some very minor formatting changes. September 20, 2006 - Version 1.21 Someone made light of another of my blunders (contributor asked me to change the displayed name). Forcing me to unearth this relic from my hard drive. A couple of other various edits/corrections. July 22, 2006 - Version 1.20 I've received a few e-mails and seen a lot of message board postings with people confusing my terms. So to avoid any more confusion, I've changed anything having to do with "Capturing" Mana Crystals into "Purifying" Mana Crystals. Now there should be no more confusion about why your monsters can't capture enemy monsters (which they can't, so don't ask anymore). June 22, 2006 - Version 1.11 Correction to Boxdog. May 12, 2006 - Version 1.10 Finally finished all the Level 50 monster stats. New Comparison Chart added. May 12, 2006 - Version 1.08 Level 50 stats for Hydra, Salamander, Ghost, Death Fang, Rune Gnome, Hydro Hound, Runedine, Gigant, Cherubim, Dagon, Death Fish, Undine, Gnome, Day Walker, and Mush-Mushy. May 8, 2006 - Version 1.07 Information on Ultimate Dragons added. Updated stats for Elpia and Cherubim. May 7, 2006 - Version 1.06 Correction of naming for Multipul and Divider. May 6, 2006 - Version 1.05 New level 50 monster stats have been added. Thanks to Vanoi and dragonskin. May 5, 2006 - Version 1.04 Minor corrections and spelling errors corrections. Addition of Boxdog and Dogbox info. Confirmation of Divider and Multipul. May 5, 2006 - Version 1.02 Finished all the stats, more level 50's needed. May 4, 2006 - Version 1.01 Correction concerning Knight Orkus and addition of some facts/tips. May 4, 2006 - Version 1.00 Everything comes together in the first real version. May 3, 2006 - Version 0.01 Added Key information about each monster. Organized into lists. May 2, 2006 - Version 0.00 Compiling a list of all monsters. ============================================================================== 6.0 Contact and Suggestions ============================================================================== Did I make some stupid mistake...? Like bad spelling, bad punctuation, maybe I don't know my alphabets? If you can help improve my FAQ, by all means, please do. If you have any comments or suggestions, e-mail me at: aahehe@gmail.com I'm no master at this game, so don't ask me how to beat someone or a certain computer character. While I've listed a lot of monsters, that doesn't mean I know how they should all be used. Think of your own strategies and learn which monsters work best for you, don't bug me about it. I'll also note that I don't have any WiFi capabilities where I am currently, so don't bother sending me any friend codes. This also means that I don't have any experience playing online, real opponents, so any strategies using specific monsters would probably help me later if I decide to add a monster help guide section. ============================================================================== 7.0 Legal and Credits
==============================================================================

Copyright 2006 Aaron Chan
Do not repost this without my permission. The only sites that can host this 
FAQ are:

www.gamefaqs.com
www.gamercrossfire.net


Credits
------------------------------------------------------------------------------

Rights to the name, license and other miscellaneous stuff of the game, 
LostMagic, belongs to Ubisoft and Taito.


Special Thanks
------------------------------------------------------------------------------

- Peter Spinney for his correction on the Knight Orkus.

- IcyFighter for his observation on items.

- Starev91 for his confirmation of the Runemander.

- D4VID for his correction of the name Dark Walker, instead of Night Walker.

- Vanoi for his confirmation of the Divider and Multipul and details to 
getting the Dogbox. And for his contribution of Level 50 stats for the 
Jetvern, Shine Dragon, Shadow Dragon, Dark Walker, Black Shog, Divider, and 
Multipul. He also corrected my naming of the Multipul and Divider.

- Dark-Days, zurbergram7 and kkrock for their confirmation of Divider and 
Multipul.

- dragonskin for his contribution of Level 50 stats for the Hydro Dragon, 
Acrobat, Gale Dragon, Earth Dragon, and Earth Hound.

- Johnny Ryals for his point on being able to battle the Ultimate Dragons in 
random encounters. Also for his contribution of Level 50 stats for the Elpia, 
and Level 46 stats for the Cherubim.

- Takua1 and King_Z (Via GameFAQs) for their correction for the Boxdog's 
numbers.

- 2000double for his correction of the Bat's lack of ability to purify (as I 
previously mistakenly put 'yes')