=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Zero Team FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 1.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 3. Characters 3.1 Ace 3.2 Speed 3.3 Spin 3.4 Big-O 4. Conclusion 4.1 What's Missing/Needed 4.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward A - Attack \ | / b - Back J - Jump b-- --f u - Up + - And / | \ d - Down / - Or db d df , - Then =============================================================================== 2. System =============================================================================== Grapple walk into enemy Pick Up Throwing Object walk into item Throw Object press A after picking use joystick to aim throw up object Pick Up Bazooka press A over bazooka Fire Bazooka A Throw Bazooka A after Bazooka is use joystick to aim throw emptied Pick Of Treasure press A over treasure (can walk over treasure after boss fight) Rear Jump J, b Leap Escape d/u + J Get Up Faster tap A and J rapidly after being knocked down Roll Wake Up hold d/u after being u/d determine which way knocked down character rolls Special Attack J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Ace * ******************************************************************************* Basic Moves ----------- Side Chop A Back Elbow b + A Side Chop must hit the enemy for this to come out; can immediately press f + A after Back Elbow comes out to continue chain into Second Side Chop Second Side Chop A Side Chop must hit the enemy for this to come out Back Elbow b + A Second Side Chop must hit the enemy for this to come out; can immediately press f + A after Back Elbow comes out to continue chain into Reaching Punch Reaching Punch A Second Side Chop must hit the enemy for this to come out Wild Swing A Reaching Punch must hit the enemy for this to come out Back Elbow b + A Reaching Punch must hit the enemy for this to come out Wheelbarrow Throw d + A Reaching Punch must hit the enemy for this to come out Dragon Uppercut u + A Reaching Punch must hit the enemy for this to come out Leap Escape d/u + J d/u determine which direction Ace jumps Flying Knee b/ub/db/f/uf/df + J this jump also acts as an (hold J to allow attack that can strike the knee attack to last opponent; b/ub/db/f/uf/df longer) determine which direction Ace jumps Straight Jump Kick A (during beginning of Flying Knee maneuver) Scissor Kick A (during end of will not work if you are Flying Knee holding J to extend knee maneuver) attack Straight Jump J Scissor Kick A Leap Escape d/u press d/u quickly after J to allow this to come out; d/u determine which direction Ace jumps Rear Jump b/ub/db press b/ub/db quickly after J to allow this to come out; b/ub/db determine which direction Ace jumps High Knee A press A quickly after the Rear Jump to allow this to come out Flying Knee f/uf/df press f/uf/df quickly after J to allow this to come out; f/uf/df determine which direction Ace jumps Straight Jump Kick A (during beginning of Flying Knee maneuver) Scissor Kick A (during end of Flying Knee maneuver) Grapple Moves ------------- Knee A if the first or second knee doesn't KO the enemy then the grapple will remain "locked" and you can choose to perform another knee strike or one of the other grapple moves listed below Wheelbarrow Throw In Front f + A Wheelbarrow Throw Behind b + A Leap Grapple Escape d/u + J d/u determine which direction Ace jumps Flying Knee Grapple Escape f/uf/df + J (hold J this jump also acts as an to allow knee attack that can strike the attack to last opponent; f/uf/df determine longer) which direction Ace jumps Straight Jump Kick A (during beginning of Flying Knee maneuver) Scissor Kick A (during end of will not work if you are Flying Knee holding J to extend knee maneuver) attack Rear Jump Escape b/ub/db + J b/ub/db determine which direction Ace jumps High Knee A press A quickly after the Rear Jump to allow this to come out Straight Jump Escape J Scissor Kick A Leap Escape d/u press d/u quickly after J to allow this to come out; d/u determine which direction Ace jumps Rear Jump b/ub/db press b/ub/db quickly after J to allow this to come out; b/ub/db determine which direction Ace jumps High Knee A press A quickly after the Rear Jump to allow this to come out Flying Knee f/uf/df press f/uf/df quickly after J to allow this to come out; f/uf/df determine which direction Ace jumps Straight Jump Kick A (during beginning of Flying Knee maneuver) Scissor Kick A (during end of Flying Knee maneuver) Special Move ------------ Crimson Blast J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left ******************************************************************************* * 3.2 Speed * ******************************************************************************* Basic Moves ----------- Jab A Back Elbow b + A Jab must hit the enemy for this to come out; can immediately press f + A after Back Elbow comes out to continue chain into Second Jab Second Jab A Jab must hit the enemy for this to come out Back Elbow b + A Second Jab must hit the enemy for this to come out; can immediately press f + A after Back Elbow comes out to continue chain into Reaching Punch Reaching Punch A Second Jab must hit the enemy for this to come out Back Elbow b + A Reaching Punch must hit the enemy for this to come out; can immediately press f + A after Back Elbow comes out to continue chain into Short Uppercut Short Uppercut A Reaching Punch must hit the enemy for this to come out Roundhouse A Short Uppercut must hit the enemy for this to come out Back Elbow b + A Short Uppercut must hit the enemy for this to come out Wheelbarrow Throw d + A Short Uppercut must hit the enemy for this to come out Dragon Uppercut u + A Short Uppercut must hit the enemy for this to come out Leap Escape d/u + J d/u determine which direction Speed jumps Flying Knee b/ub/db/f/uf/df + J this jump also acts as an (hold J to allow attack that can strike the knee attack to last opponent; b/ub/db/f/uf/df longer) determine which direction Speed jumps Flying Kick A (during beginning of Flying Knee maneuver) Scissor Kick A (during end of will not work if you are Flying Knee holding J to extend knee maneuver) attack Straight Jump J Scissor Kick A Leap Escape d/u press d/u quickly after J to allow this to come out; d/u determine which direction Speed jumps Rear Jump b/ub/db press b/ub/db quickly after J to allow this to come out; b/ub/db determine which direction Speed jumps High Knee A press A quickly after the Rear Jump to allow this to come out Flying Knee f/uf/df press f/uf/df quickly after J to allow this to come out; f/uf/df determine which direction Speed jumps Flying Kick A (during beginning of Flying Knee maneuver) Scissor Kick A (during end of Flying Knee maneuver) Grapple Moves ------------- Knee A if the first or second knee doesn't KO the enemy then the grapple will remain "locked" and you can choose to perform another knee strike or one of the other grapple moves listed below Wheelbarrow Throw In Front f + A Wheelbarrow Throw Behind b + A Leap Grapple Escape d/u + J d/u determine which direction Speed jumps Flying Knee Grapple Escape f/uf/df + J (hold J this jump also acts as an to allow knee attack that can strike the attack to last opponent; f/uf/df determine longer) which direction Speed jumps Flying Kick A (during beginning of Flying Knee maneuver) Scissor Kick A (during end of will not work if you are Flying Knee holding J to extend knee maneuver) attack Rear Jump Escape b/ub/db + J b/ub/db determine which direction Speed jumps High Knee A press A quickly after the Rear Jump to allow this to come out Straight Jump Escape J Scissor Kick A Leap Escape d/u press d/u quickly after J to allow this to come out; d/u determine which direction Speed jumps Rear Jump b/ub/db press b/ub/db quickly after J to allow this to come out; b/ub/db determine which direction Speed jumps High Knee A press A quickly after the Rear Jump to allow this to come out Flying Knee f/uf/df press f/uf/df quickly after J to allow this to come out; f/uf/df determine which direction Speed jumps Flying Kick A (during beginning of Flying Knee maneuver) Scissor Kick A (during end of Flying Knee maneuver) Special Move ------------ Lightning Blast J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left ******************************************************************************* * 3.3 Spin * ******************************************************************************* Basic Moves ----------- Rapid Slap A Back High Kick b + A Rapid Slap must hit the enemy for this to come out; can immediately press f + A after Back High Kick comes out to continue chain into Second Rapid Slap Second Rapid Slap A Rapid Slap must hit the enemy for this to come out Back High Kick b + A Second Rapid Slap must hit the enemy for this to come out; can immediately press f + A after Back High Kick comes out to continue chain into Third Rapid Slap Third Rapid Slap A Second Rapid Slap must hit the enemy for this to come out Back High Kick b + A Third Rapid Slap must hit the enemy for this to come out; can immediately press f + A after Back High Kick comes out to continue chain into Heavy Slap Heavy Slap A Third Rapid Slap must hit the enemy for this to come out Final Slap A Heavy Slap must hit the enemy for this to come out Back High Kick b + A Heavy Slap must hit the enemy for this to come out Shoulder Throw d + A Heavy Slap must hit the enemy for this to come out Launching Slap u + A Heavy Slap must hit the enemy for this to come out Leap Escape d/u + J d/u determine which direction Spin jumps Elbow And Knee Dive b/ub/db/f/uf/df + J this jump also acts as an (hold J to allow attack that can strike the attack to last opponent; b/ub/db/f/uf/df longer) determine which direction Spin jumps Rolling Throw A (during beginning acts to catch and throw enemy of Elbow And Knee when close Dive maneuver) Skyward Kick A (during end of will not work if you are Elbow And Knee holding J to extend elbow maneuver) and knee attack Straight Jump J Skyward Kick A Leap Escape d/u press d/u quickly after J to allow this to come out; d/u determine which direction Spin jumps Rear Jump b/ub/db press b/ub/db quickly after J to allow this to come out; b/ub/db determine which direction Spin jumps Falling Elbow A press A quickly after the Rear Jump to allow this to come out Elbow And Knee Dive f/uf/df press f/uf/df quickly after J to allow this to come out; f/uf/df determine which direction Spin jumps Rolling Throw A (during beginning acts to catch and throw enemy of Elbow And Knee when close Dive maneuver) Skyward Kick A (during end of Elbow And Knee maneuver) Grapple Moves ------------- Knee A if the first or second knee doesn't KO the enemy then the grapple will remain "locked" and you can choose to perform another knee strike or one of the other grapple moves listed below Shoulder Throw In Front f + A Shoulder Throw Behind b + A Leap Grapple Escape d/u + J d/u determine which direction Spin jumps Elbow Knee Grapple Escape f/uf/df + J (hold J this jump also acts as an to allow attack attack that can strike the to last longer) opponent; f/uf/df determine which direction Spin jumps Rolling Throw A (during beginning acts to catch and throw enemy of Elbow And Knee when close Dive maneuver) Skyward Kick A (during end of will not work if you are Elbow And Knee holding J to extend elbow maneuver) and knee attack Rear Jump Escape b/ub/db + J b/ub/db determine which direction Spin jumps Falling Elbow A press A quickly after the Rear Jump to allow this to come out Straight Jump Escape J Skyward Kick A Leap Escape d/u press d/u quickly after J to allow this to come out; d/u determine which direction Spin jumps Rear Jump b/ub/db press b/ub/db quickly after J to allow this to come out; b/ub/db determine which direction Spin jumps Falling Elbow A press A quickly after the Rear Jump to allow this to come out Elbow And Knee Dive f/uf/df press f/uf/df quickly after J to allow this to come out; f/uf/df determine which direction Spin jumps Rolling Throw A (during beginning acts to catch and throw enemy of Elbow And Knee when close Dive maneuver) Skyward Kick A (during end of Elbow And Knee maneuver) Special Move ------------ Shining Blast J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left ******************************************************************************* * 3.4 Big-O * ******************************************************************************* Basic Moves ----------- Straight Punch A Stabbing Elbow b + A Straight Punch must hit the enemy for this to come out; can immediately press f + A after Stabbing Elbow comes out to continue chain into Second Straight Punch Second Straight Punch A Straight Punch must hit the enemy for this to come out Stabbing Elbow b + A Second Straight Punch must hit the enemy for this to come out; can immediately press f + A after Stabbing Elbow comes out to continue chain into Third Straight Punch Third Straight Punch A Second Straight Punch must hit the enemy for this to come out Power Uppercut A Third Straight Punch must hit the enemy for this to come out Stabbing Elbow b + A Third Straight Punch must hit the enemy for this to come out Quick Toss d + A Third Straight Punch must hit the enemy for this to come out Tiger Uppercut u + A Third Straight Punch must hit the enemy for this to come out Leap Escape d/u + J d/u determine which direction Big-O jumps Jumping Knee b/ub/db/f/uf/df + J this jump also acts as an (hold J to allow attack that can strike the knee attack to last opponent; b/ub/db/f/uf/df longer) determine which direction Big-O jumps Big Splash A Straight Jump J Big Splash A Leap Escape d/u press d/u quickly after J to allow this to come out; d/u determine which direction Big-O jumps Rear Jump b/ub/db press b/ub/db quickly after J to allow this to come out; b/ub/db determine which direction Big-O jumps Sky Lariat A press A quickly after the Rear Jump to allow this to come out Jumping Knee f/uf/df press f/uf/df quickly after J to allow this to come out; f/uf/df determine which direction Big-O jumps Big Splash A Grapple Moves ------------- Headbutt A if the first or second headbutt doesn't KO the enemy then the grapple will remain "locked" and you can choose to perform another headbutt strike or one of the other grapple moves listed below Quick Toss In Front f + A Quick Toss Behind b + A Leap Grapple Escape d/u + J d/u determine which direction Big-O jumps Jump Knee Grapple Escape f/uf/df + J (hold J this jump also acts as an to allow knee attack that can strike the attack to last opponent; f/uf/df determine longer) which direction Big-O jumps Big Splash A Rear Jump Escape b/ub/db + J b/ub/db determine which direction Big-O jumps Sky Lariat A press A quickly after the Rear Jump to allow this to come out Straight Jump Escape J Big Splash A Leap Escape d/u press d/u quickly after J to allow this to come out; d/u determine which direction Big-O jumps Rear Jump b/ub/db press b/ub/db quickly after J to allow this to come out; b/ub/db determine which direction Big-O jumps Sky Lariat A press A quickly after the Rear Jump to allow this to come out Jumping Knee f/uf/df press f/uf/df quickly after J to allow this to come out; f/uf/df determine which direction Big-O jumps Big Splash A Special Move ------------ Emerald Blast J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left =============================================================================== 5. Conclusion =============================================================================== 5.1 What's Missing/Needed -Clean up and corrections -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 5.2 Credits -Seibu Kaihatsu -Gamefaqs -And me for writing this FAQ