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zwclose7
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DIR Return to: Battle for Wesnoth
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#Post#: 247--------------------------------------------------
Random map generator (Snow)
By: zwclose7 Date: February 5, 2017, 3:16 am
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Description: Random map filled with frozen terrains
[code][multiplayer]
id=Random_Snow
name="Random map (Snow)"
description="Random map filled with frozen terrains"
map_generation=default
[generator]
[scenario]
id=Random_Snow
name="Random map (Snow)"
{WINTER_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[event]
name=prestart
[terrain]
[and]
terrain=Ch
[/and]
terrain=Cha
[/terrain]
[terrain]
[and]
terrain=Kh
[/and]
terrain=Kha
[/terrain]
[/event]
[/scenario]
name=default
map_width=60
map_height=60
iterations=5000
hill_size=6
max_lakes=50
villages=32
players=4
castle_size=7
min_lake_height=450
lake_size=400
river_frequency=60
default_flatland=Aa
temperature_iterations=5000
temperature_size=6
[height]
height=800
terrain=Ms^Xm
[/height]
[height]
height=500
terrain=Ms
[/height]
[height]
height=300
terrain=Ha
[/height]
[height]
height=100
terrain=Aa
[/height]
[height]
height=10
terrain=Ww
[/height]
[height]
height=0
terrain=Wo
[/height]
[convert]
min_temperature=500
from=Aa
to=Aa^Fma
[/convert]
[convert]
min_temperature=500
from=Ha
to=Ha^Fpa
[/convert]
[convert]
max_temperature=400
min_height=20
from=Ww,Wo
to=Ai
[/convert]
[village]
terrain=Aa
convert_to=Aa^Vha
adjacent_liked=Aa,Aa,Aa,Aa,Ww,Ww,Ha
rating=10
[/village]
[village]
terrain=Aa^Fma
convert_to=Aa^Vea
adjacent_liked=Aa,Aa,Aa,Aa^Fma,Aa^Fma,Ww
rating=8
[/village]
[village]
terrain=Ww
convert_to=Ww^Vm
adjacent_liked=Ww,Ww,Wo,Ai,Ai,Ai,Ai,Aa,Aa,Aa,Aa
rating=5
[/village]
[village]
terrain=Aa
convert_to=Aa^Vaa
adjacent_liked=Aa,Aa,Aa,Aa,Ww,Ww,Ai
rating=5
[/village]
[village]
terrain=Ai
convert_to=Ai^Vaa
adjacent_liked=Aa,Aa,Aa,Aa,Ww,Ww,Ai,Ai
rating=5
[/village]
[castle]
valid_terrain=Aa,Aa^Fma,Ha
min_distance=10
[/castle]
[/generator]
[/multiplayer][/code]
Screenshots
HTML https://www.mediafire.com/convkey/91ce/pk2xsei2e8ew8q96g.jpg
HTML https://www.mediafire.com/convkey/0771/0t1t070f375794o6g.jpg
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