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#Post#: 4--------------------------------------------------
Zombies 101
By: laserboy666 Date: September 13, 2013, 3:25 pm
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So I found this great site for absolute beginners, or people who
have just started, to get them familiar with the game and perks!
Unfortunately the guide is out-dated, made for BO1, but it still
serves its purpose.
HTML http://www.gameinformer.com/games/call_of_duty_black_ops/w/guides/zombies-101-the-noobs-guide-to-zombies.aspx
HTML http://www.gameinformer.com/games/call_of_duty_black_ops/w/guides/zombies-101-the-noobs-guide-to-zombies.aspx
This is super helpful for people just starting!
*Here is the text version for people who cant access it.
Hello And welcome to my Noobs guide to Call of duty zombies.
These tips and tricks will help you get far in zombies(some tips
for multi).
[quote]1. The Basics
Zombies is a survival mode that debuted in Call of Duty: World
at War and now it's in Black Ops. You start out with a M1911
pistol, a knife, and 2 grenades. My advice: keep the zombies
away from you. Here are some simple tips that will help you
survive.
1.Watch your back: Zombies can sneak up behind you at any time
so make sure you watch your back.
2.Buy a wall weapon as soon as possible(as soon as a good weapon
fo higher rounds comes up e.g. the mp40 or the ak47-u in kino:
as the rounds get higher your M1911 will become useless so buy a
wall weapon as soon as possible
3.Open the doors around round 4. If you stay too long in the
starting room you will eventualy be overwhelmed so it's best if
you open the doors around round 3 or 4.
2. Know your enemy
Zombies: these are the standard type of zombies. You will see
them with yellow, glowing eyes and wearing a German uniform.
They're pretty easy to kill in the early rounds.
Nova 6 crawlers: In Kino der Toten and Five you come aross these
crawling zombies. They are also easy to kill but if you kill
them they let out a gas that blurs your vision. So if at all
possible, kill them at a distance.
Hounds (Shi No Numa, Der Riese, Kino der Toten, Moon (Area 51)
only): These only appear during a specal round they basicly run
towrds you on sight. In the early rounds there pretty easy to
kill with a shotgun. In the later rounds you are going to need
something better. After killing the final dog, you will receive
a max ammo.
The Thief (Five only): He only appears in Five. He basicly
steals the weapon you are holding. When he comes along make sure
you dont have your best weapon in your hands
Space Monkeys (Ascension only): These only appear during a
special round AFTER you (or anyone on your team) buys a perk.
The monkeys drop in from spaceships. Some monkeys target
perk-a-cola machines while others will go after the players. If
you kill the monkeys before the touch a perk machine, you get a
free perk and a max ammo.
George Romero (Call of the Dead only): George spawns at the
beginning of a round and cannot be killed. However, you can make
him disappear for a few rounds at a time. The first, and
easiest, way to get rid of George is to obtain the VR-11 from
the mystery box, upgrade it, and shoot George while he is in the
water. (Note: this will get rid of George but will not give you
a free perk or a death machine). The second way to kill George
is to shoot! It takes a LOT of ammo but it can be done. The best
weapons to use are the upgraded scavenger, the upgraded M1911,
the upgraded raygun, and the upgraded light machine guns.(It is
best to use the ammo of the gun you have before upgrading so you
can deal the most damage to George per gun used). After you kill
George by shooting him with a gun other than the upgraded VR-11,
he will drop a free perk and a death machine (or the Wunderwaffe
if you have completed the Easter Egg Challenge).
Napalm Zombie (Shangri-la only)- this is a slow moving zombie
that spawns during a round and is made of napalm. They have high
health but can be easily killed by getting close to a player.
When killed, a trail of fire is left behind that kills zombies
and injures players that run through it.
Shrieker Zombie (Shangri-la only)- this is a very fast moving
zombie with fairly low health. It blurs the players vision when
it shrieking at them.
Phasing Nova 6 Zombies (Moon only)- these zombies are very
similar to the Nova 6 crawlers (see above for more info) except
these zombies teleport towards you! While wearing the P.E.S. you
are immune to the nova 6 gas but you can still be stunned from
the blast itself. These only appear if you enter the lab.
Astronaut Zombie (Moon only)- This is a zombie "boss" that
appears during a round and takes the name of one of the friends
on the hosts friends list. When killed, it sends zombies and
players flying around. If he grabs you, he drains most of your
health and teleports you. If you have more than 1 perk when he
teleports you, you also lose a perk randomly.
3. Mystery box and Perk Machines
Now if your going to survive into the later rounds in zombies
you're going to need something better than a wall weapons.
Thankfully, there is the mystery box.
The mystery box: This is a Random weapon box (950 points to use)
that could either give you the most powerful weapon in the game
or an extra pistol. But be warned, after a certan amount of uses
you will get (dunn dunn dunn) the teddy bear which causes the
box to teleport to another place.
Perk Machines: another useful item for surviving zombies are
perk machines. They give you abilites that enable you to survive
longer like for example Juggernog increases your health so you
can be hit more times by zombies and still survive and Speed
Cola increases your reload speed.
4.Pack a Punch
Once you turn the power on you get acces to the Pack-a-Punch
machine. Basically, you have to solve a puzzle to unlock it.
Once you unlock it it costs 5000 points to use. It upgrades your
weapon to do more damage, usually increases your ammo capacity,
and sometimes gives you an attachment. For example, a
Pack-a-Punched m16 has a grenade launcher attachment and is
fully automatic.
5. Additional Info
List of Perk and their uses:
Juggernog- Increases the players health
Speed Cola- Cuts the time it takes to reload in half
Quick Revive- Allows players to revive teammates 4 times faster
than usual (Multiplayer); automatically revives yourself if you
go down *can only be used 3 times* (Solo)
Double Tap Root Beer- Increases the rate of fire by 33%
Stamin' Up- Allows you to run longer
PhD Flopper- Makes you resistant to any explosive damage and
also allows you to explode when you dive from an elevated area
Deadshot Daiquiri- Locks onto an enemies head rather than the
body when aiming down sight, and decreases non ADS spread
Mule Kick- Allows players to hold 3 guns, all of which can be
Pack-a-Punched. It costs a stunning 4000 points. *IMPORTANT* If
you go down after buying mule kick and own 3 guns, the gun in
the third gun slot will be lost! (Example: You already have
mustang and sally and AK74-u. You then by mule kick and attain a
ray gun. If you go down you will lose the ray gun because it is
in the third gun slot)
Power Drops:
Insta-Kill- Makes every zombie a one-hit-kill
Double Points- Doubles the amount of points you receive for
damaging/killing a zombie, or rebuilding barricades and getting
nukes
Max Ammo- Refills a players ammo in both guns, grenades, and
inventory (Gersh Devices, Claymores, etc.)
Nuke- Kills all zombies on the map and gives every player 400
points, and can be affected by double points
Carpenter- Boards up all the windows/barriers zombies enter
through and gives each player 200 points
Fire Sale- Cuts the price of the mystery box to only 10 points
Death Machine- Gives the player a death machine for 30 seconds
Bonfire Sale (five only)- Cuts the price of the Pack-a-Punch to
2000 points
Random Perk Bottle- Gives each player a random perk[/quote]
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