URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Zerg Hex Forum
  HTML https://zerghex.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Balance Discussion
       *****************************************************
       #Post#: 993--------------------------------------------------
       Re: First Impressions of Patch 4.0
   DIR By: Mett Gaming
       Date: November 28, 2020, 3:12 pm
       ---------------------------------------------------------
       I just had a wonderful experience...
       4h of streaming 0% zerg winrate. Even back in the firebat/turtle
       meta it wasn't that bad. T2 marines are broken with the nerfed
       tar roaches and their increased shatter dmg. Going A2 as zerg is
       just pointless and you tend to die before you can get to any
       higher tier. Infestors are great and all, but 30 Vets just melt
       big spines faster than you can heal them. Either Vets need a
       nerf or zerg needs another option in midgame. 5Vets can
       literally hold a full supply of roaches  ???
       @Speed I might be a mid tier zerg but I can't think of anything
       I could have done differently to win. Yes, bruta rush. Also no.
       @WMaster We have now reached a situation where you either go
       terran or you lose in lobbies with 4or more competent players.
       That feels wrong. In 3.x as zerg against 3 competent terrans it
       at least felt like you had a fighting chance. Now all terrans
       need to do is go up to vets and if they don't accidently kill
       themselves they win.
       Here's the vod:
  HTML https://www.twitch.tv/videos/818689838
       Zerg Games: 56 mins; 2:50 h; 3:17 h
       Here's the link to my discord:
  HTML https://discord.gg/JUkuUU3
       We all agree that zerg is too weak in the midgame. Also a good
       place to get different input than that from the hexnabs.
       At this point the game is pretty much unplayable when streaming,
       as the outcome of each game is predetermined. (terran wins
       unless somehow no one pushes and even then turtle into ion seems
       to just win @1:15 h)
       #Post#: 995--------------------------------------------------
       Re: First Impressions of Patch 4.0
   DIR By: Adam
       Date: November 28, 2020, 3:20 pm
       ---------------------------------------------------------
       --- Quote from: Mett Gaming link ---
       >
       > I just had a wonderful experience...
       > 4h of streaming 0% zerg winrate. Even back in the
       firebat/turtle meta it wasn't that bad. T2 marines are broken
       with the nerfed tar roaches and their increased shatter dmg.
       Going A2 as zerg is just pointless and you tend to die before
       you can get to any  higher tier. Infestors are great and all,
       but 30 Vets just melt big spines faster than you can heal them.
       Either Vets need a nerf or zerg needs another option in midgame.
       5Vets can literally hold a full supply of roaches  ???
       >
       > @Speed I might be a mid tier zerg but I can't think of
       anything I could have done differently to win. Yes, bruta rush.
       Also no.
       > @WMaster We have now reached a situation where you either go
       terran or you lose in lobbies with 4or more competent players.
       That feels wrong. In 3.x as zerg against 3 competent terrans it
       at least felt like you had a fighting chance. Now all terrans
       need to do is go up to vets and if they don't accidently kill
       themselves they win.
       >
       > Here's the vod:
  HTML https://www.twitch.tv/videos/818689838
       > Zerg Games: 56 mins; 2:50 h; 3:17 h
       > Here's the link to my discord:
  HTML https://discord.gg/JUkuUU3
       > We all agree that zerg is too weak in the midgame. Also a good
       place to get different input than that from the hexnabs.
       >
       > At this point the game is pretty much unplayable when
       streaming, as the outcome of each game is predetermined. (terran
       wins unless somehow no one pushes and even then turtle into ion
       seems to just win @1:15 h)
       >
       --- End Quote ---
       funny part is there are still people who after seeing it (or
       quite literaly playing those games) belive that current patch is
       better than last one
       weird how for some reason said person didnt want to go zerg and
       demonstrate how it supposed to be done
       #Post#: 996--------------------------------------------------
       Re: First Impressions of Patch 4.0
   DIR By: Speed
       Date: November 28, 2020, 3:30 pm
       ---------------------------------------------------------
       I'm surprised Mett's zerg had a win rate higher than 0% in last
       patch, or am I getting this wrong?
       #Post#: 997--------------------------------------------------
       Re: First Impressions of Patch 4.0
   DIR By: Speed
       Date: November 28, 2020, 3:49 pm
       ---------------------------------------------------------
       I think even old vet would be kinda fine, the tar rush being
       imba and now not anymore is the bigger issue ^^.
       Though the way shatter works with fracture damage, that helps a
       lot... in old patch this would mean rush deflective, which was
       kinda viable last patch, but really really expensive and not
       very good before you'd have both pieces.
       I will look at the games after asus rog / tomorrow, but I expect
       to see some low eco BS, that unlike Adam's style doesn't really
       push back terrans, so it won't surprise me when zerg just lose
       midgame xD
       Yes terran is OP, meanwhile I have people complaining on zerg
       hex empire (discord) that terran cannot win anymore x) (well,
       it's mostly 1 guy, but still...)
       Terran has always been OP, in every version of the game, to
       balance out noobs. How exactly did you win 4 good terrans in old
       patch? Don't really see how that happened.
       I'm glad I lose zerg games rather fast now, losing to some idiot
       that just masses bats at 25min / late game ion was the dumbest
       shit ever lol. I'm sure there is adjustments that can be made
       (zerg buffs, terran nerfs), but certainly not in favour of the
       style of play adam and mett have been showing last patch (and
       probably do this patch, too). I wonder, Adam, are you offended
       if I say you are similar to Mett? Or do you think you are far
       beyond him skill wise? x)
       #Post#: 998--------------------------------------------------
       Re: First Impressions of Patch 4.0
   DIR By: RickSanchez
       Date: November 28, 2020, 4:03 pm
       ---------------------------------------------------------
       --- Quote from: Adam link ---
       >
       > [quote author=Mett Gaming link=topic=99.msg993#msg993
       date=1606597959][...]
       --- End Quote ---
       funny part is there are still people who after seeing it (or
       quite literaly playing those games) belive that current patch is
       better than last one
       weird how for some reason said person didnt want to go zerg and
       demonstrate how it supposed to be done
       [/quote]
       That people is me.
       You are one of these guys that is complaining about 4.x because
       all your lovely sit back strats are gone now. Let's rip all your
       complaints one by one.
       "the chemplant is gone how to carry now?"
       Zerg Hex is a Teamgame and you are not supposed to win by
       yourself. It would need an exceptional bad zerg to make that
       happen.
       The possibility 3.x gave you to do so with chemplantbased
       builds, was a huge design flaw.
       "but there are so much randoms in public lobbies that don't know
       how to open gate"
       yes and you can leave the game before 2:15 without any penalty
       "zerg has no chance anymore if terrans arent all fulltards"
       Yes 6 good terran win vs 2 good zerg in 100% of the cases. 4
       good terrans win in 90% of the cases. 3 good terrans or less can
       make it work.
       The key to survive as Zerg is to focus on Strikes for your eco
       and infestors for defense. If you arent capable of hitting the
       transfuses good terrans will kill you. No issue with that. 6
       people having fun > 2 people having fun. it is just like massing
       roach ravs is no nobrainer win by just hoarding units anymore.
       Terran has valid counter now. We can argue if shatter is
       overtuned (which it is in my opinion
  HTML https://zerghex.createaforum.com/balance-discussion/veteranshatter/)<br
       />but overall it would be a designflaw if a midgame Zerg units
       that requires Armor 2 can more reliable win than Armor 5 Units
       since it requires way more time to survive until.
       "terran and zerg only have one strategy now"
       while this is partially true, the game is not about a dedicated
       build but the execution of what you are doing. if you want
       diverse builds and macrostrats why you dont try ladder?
       The strategy for terran is to kill zerg hive asap and zergs goal
       is to survive until lategame happens. you have to transfuse to
       reach that goal now instead of just massing tar roaches. i am
       sorry that zerg requires now more skill than you are able to
       pull off.
       "Veterans are broken and defend anything until brutas appear"
       yes. nerf shatter please.
       "but firebats and chems gave the game so much more diversity"
       yes and no. while yes it offered "different paths" to go for
       that was never the goal of the game. the yard offers you
       defensive and economic advantages but the maingoal as terran is
       to kill the zerg. if there is a way to play the game that
       rewards you more with going the eco path than going the
       aggressive one it is simple bad balance and/or gamedesign. both
       parts need to complement each other, but priority one, two and
       three is to kill zergbuildings to hurt zergs eco. everythings
       that keeps terrans to do so needs to get rid off. The chemplant
       and firebats offered terran a lowapm way to unjustified win
       games while ignoring all the things that make zerg hex great.
       Straight goal, extensive skill ceiling, short games (it is an
       arcade game)
       the Diversity come with the execution and what zerg is doing. if
       you are bored and still have apm to spare than you should try a
       strategy (variation tho) for the top of the line terrans. go
       fast T3 tankpush against ecofuse. it is by no means
       one-dimensional. you can adapt to eveything zerg does in a
       dedicated way. It is just not needed since enough marines achive
       the same without the need for all the apm you dont have.
       "but zerg dies before A5 happens"
       hit your transfuses
       "but i like the long games"
       IF terran can have a long game zerg missplayed and i dont see a
       reason why terrans should be allowed to BM zerg in that case.
       just go up that fkn ramp.
       if you want to play long games try civilization. matches there
       easily last 12 hours and you can eco up there as much as you
       want without ruining game.
       Chemabusers like you almost killed the game by your "strats". it
       is very frustating when you die to zerg because you have to take
       all the beatings when you are aggressive and your mates sit back
       get cows, get chem, get whatever for 20 minutes atleast. in fact
       the abusers like you dictated the pace of the game. gigabig
       designflaw.
       maybe i edit more when i see one of your random complaints in
       discord "meh meh...."
       #Post#: 999--------------------------------------------------
       Re: First Impressions of Patch 4.0
   DIR By: ZergTriumph
       Date: November 28, 2020, 4:56 pm
       ---------------------------------------------------------
       The new patch is definitely an improvement because it eliminates
       BS terran strats (turtle and FB), but it has also made more
       apparent the inherent imbalance in the game:  zerg cannot win
       against 4 good terrans (4 terrans who aggressively push with T1
       and T2 marines).
       Which is why there should be an alternate mode of the game where
       zerg is substantially buffed so that it has a chance against
       even 6 good terrans.
       Most SC2 players are looking for balance.  If they see that a
       game is inherently imbalanced, they will simply play something
       else.
       #Post#: 1000--------------------------------------------------
       Re: First Impressions of Patch 4.0
   DIR By: RickSanchez
       Date: November 28, 2020, 4:59 pm
       ---------------------------------------------------------
       --- Quote from: ZergTriumph link ---
       >
       > The new patch is definitely an improvement because it
       eliminates BS terran strats (turtle and FB), but it has also
       made more apparent the inherent imbalance in the game:  zerg
       cannot win against 4 good terrans (4 terrans who aggressively
       push with T1 and T2 marines).
       >
       > Which is why there should be an alternate mode of the game
       where zerg is substantially buffed so that it has a chance
       against even 6 good terrans.
       >
       > Most SC2 players are looking for balance.  If they see that a
       game is inherently imbalanced, they will simply play something
       else.
       >
       --- End Quote ---
       That was actually Zerg Square for quite some time, but honestly
       after chemremove Square is the noobmode now. haha sad but true.
       #Post#: 1003--------------------------------------------------
       Re: First Impressions of Patch 4.0
   DIR By: Oayoo
       Date: November 28, 2020, 5:41 pm
       ---------------------------------------------------------
       I actually still think that Terrans are way too strong x)
       But i am afraid to ask for more Zerg up/Terran nerf.
       In most of the games i see, the Terrans are so bad that they
       don't even know how to expand or push.
       But yeah, Terrans are still too strong :p
       However, for them to be really strong, you need to play well so
       it's not a big deal.
       I think right now the game is close to be perfectly balanced for
       a 4V2 which is the goal of Wmaster so i think its fine.
       A pro mode with stronger Zergs would be awesome tho^^
       this patch really feels nice :)
       #Post#: 1004--------------------------------------------------
       Re: First Impressions of Patch 4.0
   DIR By: Speed
       Date: November 28, 2020, 5:58 pm
       ---------------------------------------------------------
       Explain please. 1.1k eco and you get 1 attack up (500minerals,
       nearly 30s of your income), just so you can hit a yard wall a
       bit harder, hoping it will break because terran is afk? x)
       I'm surprised the wall even took damage since it now has 2
       armor, instead of 1.
       Yeah, roaches suck if you have no income x) Everything sucks
       without income. The point of zerg is to get as much income as
       possible before addressing terrans aggression, not kinda
       randomly upgrading all spawner's capacity at 7minutes (that shit
       isn't free??). Yeah I said zerg can kinda upgrade some spawners
       now, but that wasn't what I meant x)
       Straight brutalisk rush is hard if terrans don't afk / are very
       bad, but I pulled some ultra rushes that are kinda easy to
       transition into brutalisks before. I've not gotten around to
       trying primals^^.
       As a rule of thumb, though game situation might demand different
       timings; 2.5k each = primals, 3.5k each = ultras, 4.5k each =
       brutas for roaches I'm not sure.... maybe it's a unit that
       should be skipped^^ I thought it was going to be really good,
       but it's not really an early game unit, it needs its upgrades
       and those are quite expensive. I'm thinking making 4 hydras
       against terrans like adam that you know will be really
       aggressive / terrans that seem like they will be very aggressive
       could be a good play, assuming you have the control needed for
       it (after all I've only seen a 1v1 master player use this
       strategy, but it was kinda common back in the day). I should
       really try making 3 hydras at 8 min... even if not necessarry, I
       bet it's tons of fun poking at terrans who try to push x)
       Does T1 need a nerf? Possibly, but it's only really scary in the
       hands of a good player. Having looked at your terran beginner
       guide that is a 2 gas 5 minute armory build (lolwhut), I'm
       feeling confident in saying that I'm not really scared of that
       kind of T1 play and with a nerf it's as strong as AFKing xD I
       really hope in the 9 months that passed from that guide video
       you improved a lot lol, because imo that video just taught
       people how to fail (no offense, it is what it is). I'm always
       happy to see a 5min armory as zerg... I know the terran just
       delayed himself by a lot. The same goes for seeing early yard.
       So yeah what can I say... pretty sure you could have made it to
       primals with more eco oriented build, but not sure if primals
       help you all that much vs. T2 (at least 3 armor is perfect to
       negate shatter damage). I expected a low eco zerg, it was more
       than expected, it wasn't even *that* far away to offer some good
       options vs. the terrans you faced.
  HTML https://drive.google.com/file/d/1YXUtp2FXNbK_AL1MndnUtkYlsOrWG1Tx/view?usp=sharing<br
       />A game I played pretty poorly, and technically it's a lost
       game,
       too. Maybe you can learn something off of it (especially how to
       lose big spine on 1st attack, really proud of that xd)
       #Post#: 1006--------------------------------------------------
       Re: First Impressions of Patch 4.0
   DIR By: RickSanchez
       Date: November 28, 2020, 6:39 pm
       ---------------------------------------------------------
       --- Quote from: <heXnab>Speed link ---
       > [...]
  HTML https://drive.google.com/file/d/1YXUtp2FXNbK_AL1MndnUtkYlsOrWG1Tx/view?usp=sharing<br
       />[...]
       --- End Quote ---
       how to play zerg.
       Micro on point, early strikeeco, good spawnerpositioning,
       absolutly gamewinning transfuses, great decissionmaking.
       literally this replay is kind of a goldensample for any
       zergguide. the part when smith took your bigspine and you were
       forced into a sub armor 5 game is absolutly brilliant to
       demonstrate how to handle aggressive terrans and is totally in
       line with my guide. for safetyreason get 2-3 more infestors next
       time, your mate was out of transfuses like twice and you got
       punished. but nobody is perfect. must see replay if you wanna
       step up the zerg "tierladder" in Zerg hex. 10/10.
       *****************************************************
       Page 8 of 9
   DIR Previous Page
   DIR Next Page