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#Post#: 941--------------------------------------------------
Re: First Impressions of Patch 4.0
DIR By: Speed
Date: November 27, 2020, 9:29 am
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Feel free to quit the game. Campers like you are exactly why I
hated last patch so much. Have fun studying in cambridge. I'm
sure you'll reach stuff in life I never will, I cannot even find
my will to live anymore. KTHXBYE.
#Post#: 942--------------------------------------------------
Re: First Impressions of Patch 4.0
DIR By: Adam
Date: November 27, 2020, 9:34 am
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--- Quote from: Wricez link ---
>
> Lets stop chatting on the forum where we meant to be talking
bout the patch, probs pissing some people off xD
>
--- End Quote ---
nah dont worry about it
everyone here is already used to the fact that where speed goes
nonsense and insults follow
just use him as a way of getting ur daily dose of salt and
ignore everything he says back as it wont be anything other than
elitist banter of someone who thinks hes pro after playing in
party some games
#Post#: 943--------------------------------------------------
Re: First Impressions of Patch 4.0
DIR By: SpaceBalls
Date: November 27, 2020, 9:48 am
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All that aside. I am really enjoying the new patch. No more one
click wins with 70 firebats, Or getting pushed back and being
able to max walls. I thought it was really unfair for pushed in
terrans to be able to max walls on one pocket gas. You actually
need to have good play and teamwork to win zerg or terran.
#Post#: 944--------------------------------------------------
Re: First Impressions of Patch 4.0
DIR By: Wricez
Date: November 27, 2020, 10:02 am
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--- Quote from: Adam link ---
>
> [quote author=Wricez link=topic=99.msg940#msg940
date=1606490421]
> Lets stop chatting on the forum where we meant to be talking
bout the patch, probs pissing some people off xD
>
--- End Quote ---
nah dont worry about it
everyone here is already used to the fact that where speed goes
nonsense and insults follow
just use him as a way of getting ur daily dose of salt and
ignore everything he says back as it wont be anything other than
elitist banter of someone who thinks hes pro after playing in
party some games
[/quote]
lol
#Post#: 945--------------------------------------------------
Re: First Impressions of Patch 4.0
DIR By: deorai037
Date: November 27, 2020, 12:31 pm
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I'm genuinely not certain how you could expect someone to
actually afford 70+ firebats on one or no gas if you were to
nerf the OG firebat cost outright (i.e., make them a lot closer
to t3 in cost, like 80/90 minerals apiece, since they were
pretty much tier 2.5 in terms of their previous place in the
game, as opposed to tier garbo as they are now).
Do firebats cause some kind of violent traumatic flashbacks for
you or something Speed? The vast majority of my post was about
giving Zerg more options to delay t1 (pricier but shared t0
spawner upgrades, earlier, micro-heavier beastling) but everyone
seems to have latched on to firebats. If you need me to, I'll
not bring up firebats again, I'll even censor the word for you
to f*rebats if it helps your mental health.
#Post#: 946--------------------------------------------------
Re: First Impressions of Patch 4.0
DIR By: Speed
Date: November 27, 2020, 12:48 pm
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You make firebats off of 3 gas. Don't need army to hold that,
just have some T1 pleb take the pressure, sit behind full walls
and afk macro. Been there, done that. My most insane firebat
game (out of the ~5 where I played a strategy like that), I was
free, rushed double walls early game (delays eco, but you can
defend without investing into army), so then full eco, zerg (was
solo, too) had bigger problems than me to care about... I ioned
him at 25min, then ran 70 bats at him xd.
As a zerg you should totally ignore players with double walls.
It's soooo defensive, and it comes at a cost, they shouldn't be
able to hurt you as much, but with firebat they totally can.
The large majoriy of players agrees that firebat was OP. It was
flawed by design, too. Asking to add it back just shows how
little you understand the game.
#Post#: 947--------------------------------------------------
Re: First Impressions of Patch 4.0
DIR By: Speed
Date: November 27, 2020, 12:55 pm
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And making packed mass shared is pretty silly. It has a drawback
(movespeed reduction), you need to carefull choose when to get
it.
Imo a good change that could be done for packed mass is making
it toggle-able. Talked about this with Najdorf, and we figured
out it would be much better if you could alternate between the
beefy and slow ling and the normal "fast" slowling, at that
point you could also share the upgrade between zerg without
causing drama because of lost move speed.
Upgrading packed mass should no longer effect existing
slowlings, it should only affected newly spawned ones and you
get the option to toggle it on / off on a spawner (affects all).
Also. Firebat, Firebat, Firebat. My mental health is fine, worry
about your own.
#Post#: 948--------------------------------------------------
Re: First Impressions of Patch 4.0
DIR By: Wricez
Date: November 27, 2020, 2:18 pm
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--- Quote from: <heXnab>Speed link ---
>
> the option to toggle it on / off on a spawner (affects all).
>
--- End Quote ---
Feel like making it toggleable would make it easily abused by
negating the down side of the unit (decreased move speed) as
can just toggle off f2 into clump then toggle back on to get the
increased hp
#Post#: 949--------------------------------------------------
Re: First Impressions of Patch 4.0
DIR By: Speed
Date: November 27, 2020, 2:25 pm
---------------------------------------------------------
--- Quote from: Wricez link ---
>
> [quote author=<heXnab>Speed link=topic=99.msg947#msg947
date=1606503337]
> the option to toggle it on / off on a spawner (affects all).
>
--- End Quote ---
Feel like making it toggleable would make it easily abused by
negating the down side of the unit (decreased move speed) as
can just toggle off f2 into clump then toggle back on to get the
increased hp
[/quote]
Bro, the entire point of toggle is that it only affects newly
spawned units. As explained in my post. Guess I should have said
"affects all SPAWNERS", instead of "affects all". You can
already "abuse" the fact it instantly applies to all existing
slowings by massing them up in front of 1 player, then dropping
the upgrade.
#Post#: 950--------------------------------------------------
Re: First Impressions of Patch 4.0
DIR By: Wricez
Date: November 27, 2020, 2:29 pm
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oh thats mb clearly dyslexic
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