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#Post#: 849--------------------------------------------------
Buggy bruta pathing in front of walls
By: ZergTriumph Date: November 24, 2020, 12:07 am
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In several games I've noticed that when brutas are pathed to a
spot in front of a wall, they will reach the spot and then start
walking in circles like a crazy person, not attacking anything
and not going anywhere. This seems to happen regardless of
whether the terran has open funnel paths in their walls.
Perhaps brutas need to have their attack priority against walls
buffed?
#Post#: 852--------------------------------------------------
Re: Buggy bruta pathing in front of walls
By: Speed Date: November 24, 2020, 2:26 am
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Yep, brutalisks have peanut brain...
I think it kinda has to do with that area that they are close to
is walled, and another spot is open, at least in my games, what
I was looking at suggested that they were alternating between
"I'm going to attack this wall & I'm going to loop around and
use the already existing hole in another location". At least
they still do a great job draining energy, but ideally they
should also try and deal some damage x)
#Post#: 860--------------------------------------------------
Re: Buggy bruta pathing in front of walls
By: Oayoo Date: November 24, 2020, 7:39 am
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To make your bruts not bugging, you have to adjust the rally
point.
#Post#: 863--------------------------------------------------
Re: Buggy bruta pathing in front of walls
By: Speed Date: November 24, 2020, 8:02 am
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That requires you to rally all your brutas to the hole / the
spot you will most likely make a hole in.
However, if it's walled, and the wall isn't dieing like paper,
the bruts will stalk and stasis cannon becomes extremely
valuable... also shatter can help more, I usually split my bruts
to attack several sides I consider breakable, but once you break
the wall on 1 side, the other side get kinda buggy.
I'm not sure if this is behavior that can even be changed (I
don't think there is a whole lot of "smart pathing" options, but
I have no idea)
Possible fixes on the players side
-Just rally brutalisk at the hole / where the hole is going to
be (low effort, will stack brutalisk and make shattering laser &
stasis cannon more useful)
-Keep an eye on your army and manually target down walls so you
have a hole on either side (medium / high effort, makes it
likely to miss some macro, but more likely you can dodge a
stasis cannon, since you are watching your army)
-Just ignore it entirely and usually brutalisks will figure it
out eventually on their own (no effort, but might make you take
more time to break the terran than if you invested some effort
into)
Imo these options are nice for skill ceiling, but I'm not
against an ease of mechanics here. Though I slightly favour the
way it is right now.
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