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       #Post#: 848--------------------------------------------------
       Remove Mineral & Gas Traders
       By: ExtraLemon Date: November 23, 2020, 11:53 pm
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       They're almost never used, as they require teamwork and very
       good macro on both sides. They also need so much map control
       that the game is most likely won anyways.
       #Post#: 854--------------------------------------------------
       Re: Remove Mineral & Gas Traders
       By: Speed Date: November 24, 2020, 2:58 am
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       I mostly agree, though Najdorf actually has a strategy with them
       that sounds nuts, but funny.
       Also Komodowarran told me a couple days (or literally yesterday)
       he managed to have 16minute elite with massive income due to
       traders...
       Looking at the numbers, you pay 60 res to give an ally 100 res
       (both mineral and gas trader use these values). So assuming both
       players do it, they gain a revenue of +40, this sounds good, but
       it's a 1 time effect (trader is used up for this action
       obviously), there is no consistent income off of this (you can
       make more traders, but it doesn't increase your actual income,
       while it actually does increase your total res) One of the risks
       I see with this is that 2 players end up mass trading, building
       a strong army with the revenue but their actual income is
       "100/100" (fictional numbers, I mean to say very low), also
       building economy on top of the trading, ending up very rich, but
       with little army and little pressure on zerg. Either scenario is
       not ideal in my opinion, and trading & ecoing & pressuring all
       at the same time... most people struggle to get eco & pressure
       done properly, let alone trading. The trader is also super slow
       (1.5 move speed, for reference, a marine has 3.5 and most
       unupgraded zerg units have 2.0) this makes it vulnerable & it
       takes a long time before you get the +40 revenue. (trader needs
       about 1 minute and 15seconds to travel from middle to side
       terran, this is a time in where terran is just flat out missing
       resources, though it's similar mechanic to build time when
       adding any type of farm).
       I am not entirely pro or contra on removing traders, especially
       with the new patch and resources being more scarce... there is a
       way terrans pressure hard, take some map control (standing at
       bottom of ramp clearing all units while low ground is cleared of
       zerg is "full map control") then start trading.
       #Post#: 958--------------------------------------------------
       Re: Remove Mineral & Gas Traders
       By: SpaceBalls Date: November 28, 2020, 12:46 am
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       I like the traders, leaves cheese options, if done right.
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