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#Post#: 843--------------------------------------------------
New zerg building: small mineral container
By: Forex Date: November 23, 2020, 4:48 pm
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I want to address 2 issues of the game with this new building:
- Performance issues
- Small strategic variance in eary zerg play
'small mineral container':
Cost: 40*2 - c_offset
Value: +2 spawner count
Tech: Req. t2 or t3
Size: 4x4 (it should not be space efficient)
c_offset could be 0 for the start (then they don't change the
balance a lot)
But I actually propose c_offset=10-20 to make it more
cost-efficient for zerg and give them a reason why they should
build them. It also gives them more build options in the early
game. Terran can react to that by pushing faster... makes the
game more reactive and fun
(I think its clear to the good players what I mean, therefore I
make it short and don't explain it in more details)
*Edit: I will add more information later..
#Post#: 857--------------------------------------------------
Re: New zerg building: small mineral container
By: Speed Date: November 24, 2020, 3:08 am
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First off using terms like "c_offset" without much of an
explanation (I'm assuming something like "cost offset",
inefficiency in eco) is really not ideal (wouldn't blame people
if they don't understand this thread, I'm not sure I do)
Secondly, I've responded this this thread when it was a post in
another thread and I disagree. Zerg doesn't need an inefficient
building that doesn't even help defend.
Case closed? (in my opinion this thread in this type of form is
entirely undesirable to implement, but maybe I'm
misunderstanding it).
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