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       #Post#: 833--------------------------------------------------
       Fix win by CPU performance
       By: reh Date: November 23, 2020, 1:49 pm
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       A simple but effective strategy for zerg is: Build as many zerg
       spawners as possible for the whole game. This will lead to
       serious performance issues for all players.
       You then add some stronger units and win by auto attack as zerg.
       Some other players assumed that shattering is one of the main
       reasons why performance goes down. Typically it happens with a
       lot of marines. I did not investigate the reasons further.
       Also in the same category (but I can open another bug for this):
       Prevent to reach the max unit count that SC2 can handle. It
       happens kind of easily if zerg adds a lot of unit spawners that
       the max unit count is reached. Then, new units cannot be spawned
       anymore (this can even prevent an ion) or get spawned and are
       immobile (you must kill them to get rid of them to get new units
       that can move).
       #Post#: 835--------------------------------------------------
       Re: Fix win by CPU performance
       By: Speed Date: November 23, 2020, 1:53 pm
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       aVehicle told me about this yesterday...
       
       The counter to ion block is to have 6 walls in your base that
       you don't need. You destroy 1 of them, then you drop ion (wall
       counts as unit, too)
       6 walls cause 6 ions was enough back in that patch. Nowadays
       you'd need 9 obviously.
       #Post#: 842--------------------------------------------------
       Re: Fix win by CPU performance
       By: Forex Date: November 23, 2020, 4:42 pm
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       Funny trick with the walls.
       I think performance is a big issue of the game in general. I
       think a 'minor mineral container' fix this and improve the game
       a lot.
       Cost: 40*2 - c_offset
       Value: +2 spawner count
       Tech: Req. t2 or t3
       Size: 4x4 (it should not be space efficient)
       c_offset could be 0 for the start (then they don't change the
       balance a lot)
       But I actually propose c_offset=10-20 to make it more
       cost-efficient for zerg and give them a reason why they should
       build them. It also gives them more build options in the early
       game. Terran can react to that by pushing faster... makes the
       game more reactive and fun
       *making a new thread in New Ideas
       #Post#: 853--------------------------------------------------
       Re: Fix win by CPU performance
       By: Speed Date: November 24, 2020, 2:31 am
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       Disagreed, at the earlier stages of the game, or be it mid
       stage, zerg should build slowlings. At armor 2 / 3 terran should
       still have pushing potential (or game is already over lol) so
       why block your limited space with 4x4 buildings that will
       ineffectively increase your income and not help you defend?
       reh is talking about an abuse here where zerg deliberately spam
       units... there is no need to add some weird new eco "spawner"
       that or sure isn't balanced (either too strong or too weak,
       likely way too weak) you can cap that without adding anything
       new to the game. And these super late ion games are (hopefully)
       a thing of the past anyway, so this *shouldn't* occure to be an
       issue, however I'm not against adding some sort of mechanic that
       will prevent zerg from creating a unit count that will deny ion
       cannon deployment.
       #Post#: 858--------------------------------------------------
       Re: Fix win by CPU performance
       By: RickSanchez Date: November 24, 2020, 4:01 am
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       Oftentimes poor hardware is the issue. I suggest 3rd generation
       ryzen paired with something equal or stronger than NV GTX 1660
       Super (for ultra setting with fhd 1080p 60hz monitor)
       Also the engine is very old and handles masses of units not very
       well. No matter how powerful your hardware is, at some point the
       framerates drop.
       Deepdiving the code told me, that there is some room for
       improvments like inconsistent calls for the laserbeam animation
       or modifications to the renderingengine, but still at some point
       it all relies on the weakest pc in the match.
       #Post#: 864--------------------------------------------------
       Re: Fix win by CPU performance
       By: RickSanchez Date: November 24, 2020, 8:15 am
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       #Post#: 1022--------------------------------------------------
       Re: Fix win by CPU performance
       By: WMaster Date: November 29, 2020, 11:05 am
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       I've removed the impact models from Marines shatter effect. It
       looked like the effects had light sources, and generally many
       light sources on screen costs much processing, but this can vary
       depending on implementation. Let me know if you notice any
       difference.
       About the camera settings, I wouldn't know why reducing the far
       clipping plane would result in better performance with an almost
       top-down view scenario. Reduction could help with Z-fighting,
       but not so much with overall performance I feel like. Could give
       it a try though.
       #Post#: 1232--------------------------------------------------
       Re: Fix win by CPU performance
       By: reh Date: December 9, 2020, 7:30 pm
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       It feels like it improved a bit, but is still gets quite bad if
       a lot of marines shoot on a lot of zergs. Typically if one or
       two players go for mass marines and the zerg goes for mass
       zergs, then zerg win because I cannot react anymore properly
       with the introduced delay due to performance. Sadly, this
       scenario happens quite often nowadays as there are not that many
       alternatives regarding playstyle.
       #Post#: 1238--------------------------------------------------
       Re: Fix win by CPU performance
       By: Mett Gaming Date: December 10, 2020, 6:20 am
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       Then the only thing you can do is to get a better cpu. Not the
       zergs fault that your hardware can't handle the game :/
       #Post#: 1247--------------------------------------------------
       Re: Fix win by CPU performance
       By: reh Date: December 10, 2020, 4:01 pm
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       Well, unfortunately, there is no thing like "just" a better CPU.
       Due to thermal limitations, single thread CPU performance has
       basically not much changed for the last 15 years. SC2 does not
       really utilize multiple cores. Therefore, this problem cannot be
       solved by buying new hardware.
       I agree that it is not the zergs fault, they just use a possible
       strategy. Hence the bug thread here.
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