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       #Post#: 805--------------------------------------------------
       Educate Beginners
       By: reh Date: November 23, 2020, 11:00 am
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       Zerg Hex has several unique game mechanics that are not fully
       transparent to beginners. There could be some more guidance for
       new players.
       The experienced players are typically helpful and explain the
       game mechanics, but there is still room for improvement.
       I do not have a full fledged proposal, therefore I hope there
       are also ideas from other persons.
       Some ideas I have on my mind for terrans:
       [list]
       [li]Single player tutorial. Like list of tasks to achieve that
       help you to understand the general mechanics. Maybe gives you a
       funny icon in the leaderboard if you finished all tasks
       successfully[/li]
       [li]Random tips in the loading screen and ingame[/li]
       [li]A warning if a situation occurs due to missing knowledge of
       fundamental game mechanics (i.e. marines not shooting)[/li]
       [li]Game objective (kill spawners in mid)[/li]
       [li]Dangers? Like big spine[/li]
       [/list]
       There are so many situations new players will run into that are
       rather frustrating.
       Running around (or standing) with marines that are out of energy
       and you, as a zerg player, can feel their frustration as they
       move and try to shoot.
       Or new players that gather a group of marines and run towards
       big spine just to lose all of them due to the splash.
       Or a significant imbalance between number of marines, energy
       production and incoming zergs.
       Building sheep farms outside of bases if there is plenty of
       space inside the base.
       As a zerg player, I let new terran players typically experiment
       and leave them alone until all other players are dead, but I
       also killed several new players accidentally already :(
       And some ideas for zergs:
       [list]
       [li]Make it clear that they do not need additional hatcheries to
       get more units (worst common mistake I see)[/li]
       [li]Make it clear to build unit spawners to automatically create
       units[/li]
       [li]Make it clear that mid hatchery contains upgrades for
       supply[/li]
       [li](Maybe) Make it clear that armor upgrades are misleading.
       They do not improve armor, they improve available tech[/li]
       [li]Explain how mineral spawners and unit spawners work
       together[/li]
       [/list]
       The guidance should only cover game mechanics and fundamentals
       (e.g., energy to shoot), it should not cover general strategy
       and tactics (e.g., be aggressive, or build in this order)
       #Post#: 808--------------------------------------------------
       Re: Educate Beginners
       By: Speed Date: November 23, 2020, 11:12 am
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       Yep, tutorial is definetely something we need, the game is, as
       you said, quite complicated.
       I made a blueprint terran game in practise mode where I go a
       over a lot of stuff while doing it. (I'm a professional, so I
       used pause, typed a message, unpaused xd, high quality guide)
  HTML https://drive.google.com/file/d/12X8Xk2miFHV0wy0k4PAASYm6GDrbpM1n/view?usp=sharing<br
       />(replay file)
       It's a bit more in-depth than what you described, and while it's
       far from perfect, I believe a good player (regarding mechanics,
       so someone that is diamond level and upwards) can quickly become
       a mid maybe even top tier player x)
       Might even be too overwhelming for new players. Try watching it
       several times, when I was a noob and played with Oayoo I
       rewatched the game from his perspective at least 4 times and
       that was a real game, not some simplified test game where zerg
       does nothing x) There is a lot you can learn from this replay I
       feel like.
       #Post#: 844--------------------------------------------------
       Re: Educate Beginners
       By: blah Date: November 23, 2020, 4:59 pm
       ---------------------------------------------------------
       I completely agree, even a replay at the beginning of the game
       showing some basic mechanics and strategies. Sort of like
       storymode sc2.
       #Post#: 856--------------------------------------------------
       Re: Educate Beginners
       By: Speed Date: November 24, 2020, 3:04 am
       ---------------------------------------------------------
       Zerg Hunters (arcade map) actually has decent tutorial (though
       not perfect imo) and good in game tips displayed over time.
       Sadly most people still are really misplaying the game, but the
       effort has really been there and I had no issues becoming good
       in that game quickly without having a veteran teach me every
       little bit. If you have 15min spare time, go check out zerg
       hunters in a solo game so you can watch the tutorial & read some
       of the tips popping up while playing.
       Ideally Wmaster checks it out and maybe gathers some
       inspiration?
       #Post#: 1102--------------------------------------------------
       Re: Educate Beginners
       By: blah Date: December 2, 2020, 2:56 pm
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       yea i want to push this to top again.
       A howto should be voted on each match. I don't think it should
       be based on bank because players delete their bank because of
       the leaderboard.
       #Post#: 1227--------------------------------------------------
       Re: Educate Beginners
       By: blah Date: December 9, 2020, 5:37 pm
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       what about changing some settings to make certain options
       unavailable early game. like make advanced batteries available
       after 10 min or something, and same with power phylons (I see
       new players making this early game way too often). I figure if
       they are fewer options early game then new players will be at
       less of a disadvantage.
       and what about changing the loading screen to show suggested
       tech building placements? lots of times i see tech poorly
       placed.
       #Post#: 1229--------------------------------------------------
       Re: Educate Beginners
       By: Mett Gaming Date: December 9, 2020, 6:10 pm
       ---------------------------------------------------------
       There are plenty of resources out there to look up how the game
       is supposed to be played. I'm not the youngest anymore but even
       I figured out that if you want to know something especially
       videogame related you can use youtube or google in general to
       find lots of information on even the most niche games out there.
       When I started playing zerg hex that's exactly what I did. Now
       back in february there wasn't much to go by but even then I
       found some old gameplay vids that gave me a basic understanding.
       Now there is plenty of videos not only from me but also a couple
       others that you can watch and get an even better idea than was
       possible back then. Even that outdated wiki still provides
       valuable information. So if new players don't use that, I don't
       know if forcing additional information on them is the way to go
       as they clearly ignored everything else that would help them
       understand the game.
       Also don't forget that most of the knowledge and experience only
       comes from playing. So naturally they will fail the first view
       attempts, see that it can be done differently, adapt and get
       better. Or not, as some just intentionally fool around for fun
       which is fine, but nothing you can 'fix'.
       #Post#: 1305--------------------------------------------------
       Re: Educate Beginners
       By: blah Date: December 14, 2020, 6:01 pm
       ---------------------------------------------------------
       [quote author=Mett Gaming link=topic=88.msg1229#msg1229
       date=1607559026]
       There are plenty of resources out there to look up how the game
       is supposed to be played. I'm not the youngest anymore but even
       I figured out that if you want to know something especially
       videogame related you can use youtube or google in general to
       find lots of information on even the most niche games out there.
       When I started playing zerg hex that's exactly what I did. Now
       back in february there wasn't much to go by but even then I
       found some old gameplay vids that gave me a basic understanding.
       Now there is plenty of videos not only from me but also a couple
       others that you can watch and get an even better idea than was
       possible back then. Even that outdated wiki still provides
       valuable information. So if new players don't use that, I don't
       know if forcing additional information on them is the way to go
       as they clearly ignored everything else that would help them
       understand the game.
       Also don't forget that most of the knowledge and experience only
       comes from playing. So naturally they will fail the first view
       attempts, see that it can be done differently, adapt and get
       better. Or not, as some just intentionally fool around for fun
       which is fine, but nothing you can 'fix'.
       [/quote]
       I'd argue that if i have to google how to play the game, then
       maybe the game ain't doing it well by itself.
       #Post#: 1314--------------------------------------------------
       Re: Educate Beginners
       By: blah Date: December 16, 2020, 12:13 pm
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       "orbital defender apm" has an intro in its game that could be
       modeled for hex. it's frustrating playing games with first time
       players and i want to keep pushing this to the front.
       maybe include an MIA button, similar to the hud buttons in
       undead assault chronicles, so players can communicate quicker?
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