DIR Return Create A Forum - Home
---------------------------------------------------------
Zerg Hex Forum
HTML https://zerghex.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: New Ideas
*****************************************************
#Post#: 772--------------------------------------------------
Patrolling battery at start
By: baZzZ Date: November 23, 2020, 3:00 am
---------------------------------------------------------
The idea is make the battery already patrolling in base from gen
to marines, to give new players directly an idea how energy
transport is working.
#Post#: 774--------------------------------------------------
Re: Patrolling battery at start
By: Speed Date: November 23, 2020, 3:32 am
---------------------------------------------------------
Yep... I'd even go as far as implementing a tutorial to the
game.
People that stay inside are an issue now, I mean they always
have been, but without the broken tool chemical & old firebat
you could cheese victories vs. zerg, can't do that anymore
(which is a good thing), so now everyone needs to push outside
and know the need to pressure zerg.
#Post#: 959--------------------------------------------------
Re: Patrolling battery at start
By: SpaceBalls Date: November 28, 2020, 12:52 am
---------------------------------------------------------
you would have to auto the marines too? and the scvs to start
building farms? or walls then auto a reaper to get the rocks and
some extra gas, but just so noobs can learn :)
#Post#: 960--------------------------------------------------
Re: Patrolling battery at start
By: Statistics Date: November 28, 2020, 3:22 am
---------------------------------------------------------
In fact, I would go further ahead with this solution.
Simply start Terran players already outside of the base, with
two gases taken. (Deduct 40 vespene from the starting amount).
Place the SCVs by the marines up by the closest lake. Have the
battery start with a patrol order already in place
I remember when I first played hex, I thought players were
supposed to stay in their base until they could build up an army
to halt the Zerg. Starting in your base reinforces that concept,
and is one of the reasons new players can often feel so lost
with this game.
Not only does moving the starting Terran position forward help
address that misconception via gameplay, it also saves time for
experienced players (having to do the same early moves every
game).
This may have very slight balance ramifications, but they could
easily be fixed by increasing Zerg income by a nominal amount.
#Post#: 967--------------------------------------------------
Re: Patrolling battery at start
By: RickSanchez Date: November 28, 2020, 5:51 am
---------------------------------------------------------
[quote author=Statistics link=topic=86.msg960#msg960
date=1606555348][...]it also saves time for experienced players
(having to do the same early moves every game).[...][/quote]
i really like improving on that part. 41s 3 gas open covering
all paths. micro marines to prevent damage (mostly you get 5
times "ally under attack" - well not from me)
That is the beauty of the game to be able to improve every
single aspect of your play by adding more micro, having the
knowledge (like lingtiming on the 3 paths), getting faster.
Don't take that away from me. :D
#Post#: 972--------------------------------------------------
Re: Patrolling battery at start
By: Speed Date: November 28, 2020, 6:28 am
---------------------------------------------------------
I'd go as far as giving terrans 3 gas immediately. Sure it takes
away some skill ceiling regarding the early start, but there is
enough skill ceiling in terran gameplay anyways. Of course it
would be a buff to terrans early game income, that would have to
be adjusted accordingly.
Zerg shouldn't really prevent terrans from taking the unblocked
gasses anyways, even though it's a common strat, you are not
meant to kill terrans with low / no tech at all. (what a stupid
game that would be... *cough* 3.xx *cough*).
15 of the starting supply of zerg could be removed, instead they
instantly have a spire on high ground. I shortly proposed that
in some thread at the beginning of the forum, I feel like it's
time to go more into detail as to how that changes the game;
Currently the zerg start with 27 supply, the "idea" is that you
can make 1 spire, and 1 ling on every terran. The reality is
zerg almost always build 3 slowings on 1 terran, sometimes 6 or
3 and 3 on 2 terrans (ignoring spire option). With capacity
upgrade they further shift away from eco, and more to "I hope
this terran is weak and dies, and if he's good hopefully I will
delay him heavily). That's just a way to cheese imo (even more
so if you make early infestors to force even a top tier terran
inside).
Now, if you do go for the spire option, you need to pay 220
minerals (drone + spire cost), and it takes 20s to build, before
it wil not provide income. If it was there right away, you'd
save 220 minerals and get income 20seconds sooner. A large buff
to zerg growth imo. Sadly without capacity nerf, zerg can still
cheese a terran with 3 slowlings + capacity + perhaps even
pulling and upgrading the spawners from adjacent terran. It
would still be a sort of equivalent buff to zerg eco, as it
would be to let terrans start with 2-3 refineries. Of course it
might need some adjusting past that point.
Certainly there will be people who disagree (Adam: "mimimi, my
all-in early pressure" kekw), maybe try bringing some actual
arguements against it :p
My mind can be changed, but not by "I want to keep the ability
as zerg to push a terran hard at 2-3minutes". This spire change
would actually make my strike opener impossible, it's 9x strike
+ 1 spire & 4 strikes (zerg 1 + zerg 2, too, but I wouldn't mind
that x)
It's something worth considering^^ in the end Wmaster will
decide based on who brings the better arguements, I hope.
I really do think ling & creeper capacity unit max should be
nerfed from 4 to 3 / capacity as a whole be locked behind A1.
However I doubt this idea will find much support here x)
*****************************************************