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       #Post#: 677--------------------------------------------------
       T2 Rush Build
   DIR By: ICEBear
       Date: November 21, 2020, 7:54 pm
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       [size=12pt]T2 Rush Build Idea[/size]
       With the new update as T2 marines become much stronger, I have
       tried a new build of rushing T2, and usually can end game before
       brutalisks come out.
       Similar to same old bunker bulid at the beginning,  take 3 gas
       and wall up quickly, defend with reapers and shock troopers,
       econ hard if the zerg does not focus you. By the time of 12:00 -
       14:00, you could have about 6 sheep and 6 cows, which is about
       300/200 (min/gas), you may have more if you are under very
       little pressure and if you take any side gas.
       Get tech lab and upgrade t2 after that. Firebats are super
       strong against light armor units and very energy-efficient! (see
       what 1 fb with walls can do :D)
       [attachimg=2]
       Similar build to secure your side gas easily as well.
       From now you can either start pushing if zerg is heavily
       building on econ, use firebats and a few T2 to push, (Firebats
       tank zerg units, and T2 attack zerg's buildings)
       or you can also keep building econ till 500/300. Meanwhile, get
       the armory and upgrade marine tech.(overcharge -> con 1 ->
       shatter -> con 2 -> penetrate -> ...)
       Around 17:00, you should start autocasting t2 and you should be
       able to easily take down large spines with a large number of t2.
       I tried a few game against a few average zerg players, and this
       build seen playable. I think firebats are actually super strong
       and maybe need some nerf.
       #Post#: 678--------------------------------------------------
       Re: T2 Rush Build
   DIR By: RickSanchez
       Date: November 21, 2020, 8:34 pm
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       I love T2 All in now. It is crazy strong. Reliable wins if
       atleast one mate not braindead. :)
       #Post#: 682--------------------------------------------------
       Re: T2 Rush Build
   DIR By: Oayoo
       Date: November 22, 2020, 1:52 am
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       17 min push t2 without pressure before it ???
       you are asking to be defeated x)
       #Post#: 686--------------------------------------------------
       Re: T2 Rush Build
   DIR By: Speed
       Date: November 22, 2020, 4:07 am
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       Yep, you definetely need to pressure with T1 :D
       But building economy behind it and transitioning into T2 is
       perfect.
       You get the idea of zerg hex now :)
       #Post#: 688--------------------------------------------------
       Re: T2 Rush Build
   DIR By: ICEBear
       Date: November 22, 2020, 5:22 am
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       --- Quote from: Oayoo link ---
       >
       > 17 min push t2 without pressure before it ???
       >
       > you are asking to be defeated x)
       >
       --- End Quote ---
       First of all this is a fun build, I am not saying it is better
       than 3 terran T1 push. ;D
       And this is just a schedule, which I was basically a second
       target of the zerg. Without pressure you can easily get 10 cows
       at 10:00, and start pushing with t2 and firebats from there. :)
       What I meant by 17:00 is the time you should absolute stop
       econing, spend everything on casting T2 and killed the zerg,
       Because Brutalisk will be soon out if zerg is rushing it.
       #Post#: 689--------------------------------------------------
       Re: T2 Rush Build
   DIR By: ICEBear
       Date: November 22, 2020, 5:31 am
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       --- Quote from: <heXnab>Speed link ---
       >
       > Yep, you definetely need to pressure with T1 :D
       >
       > But building economy behind it and transitioning into T2 is
       perfect.
       >
       > You get the idea of zerg hex now :)
       >
       --- End Quote ---
       Firebats are very good. A few firebats can tank the f2 of zerg
       easily, even with roaches. That is why I skip t1 with shatter.
       You just need a few T2 behind them  (maybe 10) and use
       overcharge to target buildings.
       #Post#: 692--------------------------------------------------
       Re: T2 Rush Build
   DIR By: Speed
       Date: November 22, 2020, 5:53 am
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       Firebats are very expensive for what they offer imo. Also
       without upgrade they are 1 hit by big spine (30/40 cost, takes
       same hits as 16/5 cost, lol)
       I think they are more defensive than anything and you are better
       off investing the 40 gas into eco / upgrades, I think the game
       would be perfectly fine if they were removed.
       However it's the most hilarious thing when people try to firebat
       like pre-4.0 and firebats deal 5 dmg to structure, instead of 50
       ;D
       I personally don't like them, but I'm fine with them staying in
       the game, they can have some minor tweaks to be a bit more cost
       efficient, just do it very slowly now so you don't break the
       game. In general I think patches should be done very slowly now.
       Make few changes and keep them for a couple days to see how they
       play out lol. At first I thought the game was too zerg favoured,
       but since a lot of terrans actually stopped AFKing it's actually
       playable and better than ever lol.
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