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       #Post#: 656--------------------------------------------------
       Transport Network along the edges of the map
       By: WMaster Date: November 21, 2020, 9:50 am
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       In the past I created a new trading network that would allow
       players to send resources by air transport along the edges of
       the map. Transport would be rather slow and would take more time
       depending on how far the destination is. I showed the prototype
       to a more experienced player, but it wasn’t received well so I
       dropped it.
       However I’d like to put such idea on the table again because it
       could allow defensive players to send resources to an ally and
       thereby be supporting. Balance should of course be a priority
       and as we cannot have all players sending everything to one
       player because that would mean researches would only have to be
       done by one player.
       I was thinking you could create a single transport ship from the
       Construction Yard, It’ll then fly to the Command Center and once
       there you can select it and choose what resources to send and
       set its destination. It’ll then fly along the edges of the map
       to another Command Center and deliver the resources. It is
       required to fly back before being able to send again.
       For balance it could be that the receiver only gets 50% of what
       was paid by the sender. It would still be better than dying and
       sending nothing. The 50% is an arbitrary value and could be
       anything depending on balance. It would also be possible to put
       a maximum capacity in place, limiting the maximum transfer rate.
       It's just some idea to allow different play styles. A defensive
       play style shouldn't deal more damage than an offensive one,
       like it was the case with Firebats, but perhaps they can boost
       the offensive players. Perhaps it would also reduce frustration
       among the offensive players when they know they can be supported
       by the ones playing defense. Let me know what you think.
       #Post#: 661--------------------------------------------------
       Re: Transport Network along the edges of the map
       By: Oayoo Date: November 21, 2020, 11:25 am
       ---------------------------------------------------------
       You can think about it but you need to be really carefull about
       some stuff.
       -Will it be really usefull for pushers ?
       -At what timing should terran be able to use this ?
       -is it possible to abuse this to, for exemple, max walls ?
       -will good players even use/need this new thing ?
       -Do you think random players will share between them ?
       -is the map really balanced before i could make new stuff ?
       I have no answers^^ but we need to be sure to have the answers
       before creating this.
       But i agree the Terran sharing system needs to we
       reworked/removed because it is useless right now.
       #Post#: 664--------------------------------------------------
       Re: Transport Network along the edges of the map
       By: GrumpyKitten Date: November 21, 2020, 12:13 pm
       ---------------------------------------------------------
       [quote author=WMaster link=topic=78.msg656#msg656
       date=1605973806]
       In the past I created a new trading network that would allow
       players to send resources by air transport along the edges of
       the map. Transport would be rather slow and would take more time
       depending on how far the destination is. I showed the prototype
       to a more experienced player, but it wasn’t received well so I
       dropped it.
       However I’d like to put such idea on the table again because it
       could allow defensive players to send resources to an ally and
       thereby be supporting. Balance should of course be a priority
       and as we cannot have all players sending everything to one
       player because that would mean researches would only have to be
       done by one player.
       I was thinking you could create a single transport ship from the
       Construction Yard, It’ll then fly to the Command Center and once
       there you can select it and choose what resources to send and
       set its destination. It’ll then fly along the edges of the map
       to another Command Center and deliver the resources. It is
       required to fly back before being able to send again.
       For balance it could be that the receiver only gets 50% of what
       was paid by the sender. It would still be better than dying and
       sending nothing. The 50% is an arbitrary value and could be
       anything depending on balance. It would also be possible to put
       a maximum capacity in place, limiting the maximum transfer rate.
       It's just some idea to allow different play styles. A defensive
       play style shouldn't deal more damage than an offensive one,
       like it was the case with Firebats, but perhaps they can boost
       the offensive players. Perhaps it would also reduce frustration
       among the offensive players when they know they can be supported
       by the ones playing defense. Let me know what you think.
       [/quote]
       I like the idea, a lot of players just sit on their achieved
       gas/eco in my experience.
       They just settle after walling off, have 20-30 ish marines dont
       really invest into anything.
       If this easy enough to execute it could give players who are
       scared to push something to help others.
       5/7 idea, can work.
       #Post#: 665--------------------------------------------------
       Re: Transport Network along the edges of the map
       By: RickSanchez Date: November 21, 2020, 12:32 pm
       ---------------------------------------------------------
       Simcity Meta
       People will be like "here 500 minerals i pay you an army" and I
       will be like "no, wth, you grab your units go out and kill zerg
       buildings your own. i have thingy things to worry about.
       increase your apm please"
       #Post#: 715--------------------------------------------------
       Re: Transport Network along the edges of the map
       By: Speed Date: November 22, 2020, 9:48 am
       ---------------------------------------------------------
       I'm against this^^
       Spending your resources efficiently and oriented towards winning
       the game is a skill, just giving that money to another player
       like: "here, I'm too lazy / bad to macro, you can have my money
       and win the game for me, kthxbye"
       And yes, the first thing people would try and do is to abuse
       this mechanic to create some sort of uberterran that's fueled
       with X amount of other terran's economy.
       Sharing control imo is the perfect feature, I've killed zerg
       with marines that I didn't own (got super hard focused with
       speed 1, 3 dmg up and infestor before 10 minutes even passed)
       before lol. Imo this is perfect, as it doesn't really create as
       much of an advantage, you will have 100% my micro if I control
       your units, but I'm limited by your macro and how much army you
       make. Also this can only really be done for 1 player, adding
       more players to control that army will likely cause more harm
       than good.
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