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       #Post#: 785--------------------------------------------------
       Re: Patch Notes 4.0
       By: Oayoo Date: November 23, 2020, 7:44 am
       ---------------------------------------------------------
       [quote author=Wricez link=topic=77.msg784#msg784
       date=1606138507]
       maybe make buggos give more gas? Terran feels far too weak to
       play solo right now that I will only play with 3+ team mates
       that are competent at the game if I want to play Terran.
       [/quote]
       Good, continue with the ideas !!!! this is a good start.
       #Post#: 786--------------------------------------------------
       Re: Patch Notes 4.0
       By: Adam Date: November 23, 2020, 8:04 am
       ---------------------------------------------------------
       [quote author=Oayoo link=topic=77.msg783#msg783 date=1606138480]
       What ? but i though you guys said it was impossible to win as
       Terran?
       And now "vets already roll over everything before bruta" ???
       If you have no trouble roll over everything with vets why are
       you guys saying that 2 good Terrans can't win anymore ???
       Maybe you guys are not related.
       So some of you are thinking that Terrans are too strong
       The others think that Zerg is godlike.
       ??? hurt in confusion. Someone is obviously lying/saying stupid
       stuff or maybe both who knows.
       Stop make critics and start propose stuff.
       [/quote]
       fine if u rly have no other way of discussing other than
       pretending to be clueless (when we both know u understand
       perfectly what I mean) I will elaborate
       vets roll over everything... if terran ever push with them and
       actualy try to kill stuff
       just as transfuse is great tool for zerg to defend yet 90% of
       zergs dont make single festor in first 20 min
       this is not about balance, for this we need to wait few days for
       new builds to come up
       its all about fun from the game now as terran if ur ally simply
       refuse to push u cant do anything, there is no way for u do win,
       at the same time if u have indeed ally who pushes with u, then u
       just roll over everthing
       while on zerg it is watching how bad terrans are forever stopped
       by slowling flood while u play autoclicker simulation with
       transfuse on big spine vs good ones
       is any of it op? maybe... maybe transfue is too good at
       defending, maybe vets are too good at attacking idk yet, we will
       see
       but is game more fun solo in random lobby? not rly, opinion that
       from both here and in game reviews most of community seem to
       share
       #Post#: 787--------------------------------------------------
       Re: Patch Notes 4.0
       By: Speed Date: November 23, 2020, 8:09 am
       ---------------------------------------------------------
       It's funny how everyone I talk to is anti-chemical plant, but
       it's exactly the chemical that you miss in 4.0
       So I guess you want some sort of chemical, that is balanced.
       But you have to understand, the mechanic of a chemical will
       never be balanced. Just like pretty much everything is not going
       to be balanced (in the hands of a more skilled player,
       everything and anything will be stronger). However with the
       chemical it's especially horrid.
       Picture this: minimize the community down to 3 players, 1 player
       is a 100 games played beginner, 1 is a good mid tier player
       (this is where I'd rate Bazz, Adam, ink etc) and 1 is a top tier
       player (Me, Oayoo, Spectre (actually Spectre is beyond top
       tier), Avion, Sahar, Roger, Najdorf, aVehicle (this guy was the
       master of abusing chemical and firebats in old patch and bunker
       in any version, but I like him anyways, because unlike most, he
       just understands the best (easiest and most reliable) way to win
       the game, and that has always been what he's been doing, so I
       expect him to play marines now lul). I hope you don't get stuck
       on half these players being hexnabs, try getting stuck on the
       other half if you don't like hexnabs.
       Now all of these 3 players, if they all play chemical + firebat,
       if firebat is a useful tool for even a beginner, what is it in
       the hands of mid tier? In the hands of top tier? Obviously it's
       OP in even mid tier hands. Top tier... single player game. Like
       playing 1v1 against very easy AI.
       If firebat is balanced in the hands of a mid tier player, then
       beginner will be weak with it, top tier will still be op.
       If you make it balance for top tier then beginner is useless and
       mid tier is weak.
       Of course this arguement can be made for marines, too, but
       unlike firebats 1 top tier marine player cannot really solo the
       game (sahar's solo zerg with limited strikeling eco managed to
       beat  2 top tier marine players in old patch, along with a mix
       of 4 low to mid tier players, but what allowed him to do that
       was that Oayoo and I made the, in that patch, useless veterans
       instead of the overpowered chemical. (We've won that way against
       sahar twice before). There were some firebats involved in that
       game, too, but too late and in insufficient numbers, had they
       been,  Sahar would have lost the game right then and there.
       With the firebat of old patch removed, zerg can commit to
       fighting the marines, without getting walked over by firebats
       20minutes later. This is a good change of things both design and
       balance wise.
       Chemical is useless without old patch firebat. Stop asking for
       reimplemation / something new to cover its spot. Gas is no
       longer ammunition for bat and stacking wall ups is no longer
       going to let you bunker for 1h+ (which again, is a good thing
       both design and balance wise)
       My current take on what this patch offers:
       Step 1, terrans need to build up economy, zergs need (should
       would could, but often don't sadly) to build economy, too.
       (capacity needs nerf, it heavily screws with the game in my
       opinion). Step 2, terrans have built their economy and build an
       armory now, upgrade their marines, start to poke / push the
       zerg. Zerg is now on a timer, they need to evaluate how much
       longer they can build their economy and when they need to tech
       into roach and make an army that can "fight" with what the
       terrans throw at them.  Step 3, zerg decided to stop their
       economy and are now bringing roaches to the battlefield, terrans
       should tech start making veterans since they are much better
       than T1 vs. roach now. Zerg needs to try and maybe eat some of
       the weaker players, in an average lobby there will be 1-3
       players that should be easy to eat, however they can be sort of
       protected by the pressure of stronger players. Step 4, if zerg
       didn't die they now have a strong roach force, perhaps
       eliminated a couple terrans and the remaining ones are fully on
       T2, so zerg who never should stop increasing their income
       entirely, now need brutalisks to counter the T2, and the terrans
       assuming they cannot end the zerg before they reach brutalisks,
       need elites. Perhaps some of the overwhelmed T1 players managed
       to bunker up, if their energy isn't needed to support pushes
       maybe they can start ioning (ion is still usable in 4.1 imo,
       though the defender nerf makes bunkers break easily) Also T2
       players who were overwhelmed by brutalisks of course. Step 5 is
       simple. Tastetosis (the duo casters Artosis and Tasteless) would
       call it "supreme late game", either zerg win with their roach
       brutalisk army and break bunkers with a mix of ravators, infused
       roaches, torralisks and damage ups. Omegalisk is only needed if
       a terran with mass T3 saved his army on the high ground, but
       even then can probably be killed without.  Or terrans manage to
       win, either with their T2 and or T3 armies or with ion.
       See, I'm a toxic elitist hexnab player, but damn, I know this
       game in and out (69/3 & 24/0 in old patch, that's just insane,
       even if you play premade and avoid the really poor lobbies). My
       wall of text above might be incorrect, after all, I can make
       mistakes, like calling all of you fcking r3t4rds fcking r3t4rds,
       I'm only human, too. (damn, langague filter xd)
       I offered to play with you, I offered to help you improve, and
       all you do is ask for chemical / something that is chemical with
       a new name. And when confronted you say you are against
       chemical. That is quite frustrating, not gonna lie.
       Here's the only thing that I can see be added for terran:
       Upgrade for refinery to give +1 gas, but you are only allowed
       (upgrade will be unavailable if elsewise) to get it if you only
       own 1 refinery. And it would probably need to break when you get
       another refinery. In turn it can be rather cheap. It really has
       to limit you  though, that's the entire point of getting pushed
       back lol. It would be better (so much better) to nerf capacity
       to spawn max 3 creeper / ling so you can fight for your outside
       gasses with bigger chance to success, getting pushed back early
       is not really how the game is supposed to work.
       Ok, let me propose an actual change to Wmaster (something most
       of you never did as far as I saw, only say new patch is shit and
       that it's a hexnab patch etc etc)
       If a terran has only 1 Refinery (has to be upgraded for 80
       minerals first), add an upgrade for 25minerals, 20second upgrade
       time to further increase income from +2 to +3, this upgrade can
       only be done if the terran has no other refinery (be it upgraded
       or not), and upon building a 2nd refinery the upgrade on 1st
       refinery is destroyed. Could be called "Poor terran's
       salvation", even though it really isn't.
       Like it or not, I believe this is more constructive than
       everything some of you guys posted, I only see "Wmaster game is
       dieing, please give back old version, just instead of chemical
       plant give us something similar, like phemical clant".
       That is actually quite disgusting spreading of fear, you are
       trying to make Wmaster change the game back, but if the new
       patch is really so unappreciated, we need polls, and not just 1
       poll, but several polls over time with every player
       participating, and that's not going to happen, so it will only
       be rumours instead of actual facts (Adam, you like facts, don't
       you?)
       Maybe Wmaster can gather some data of all games played, get some
       actual global results on how many games are won by zerg, how
       many are won by terran and how many games are played. I don't
       know how possible this is, but that would be the best way to get
       reliable feedback on how the game is doing. Both balance and
       popularity wise. Surprisingly it's not always the way some nerd
       on forum says it is (This directed at adam / bazz and everyone
       else just as much as it is directed at myself and hexnabs. I
       truly mean to apply this to everyone lol).
       #Post#: 788--------------------------------------------------
       Re: Patch Notes 4.0
       By: Oayoo Date: November 23, 2020, 8:13 am
       ---------------------------------------------------------
       Adam, What you are saying was the same on last patch.
       Good allies ===> most likely a win.
       bad allies ===> most likely a loose.
       this isn't new xD It was the same last patch.
       Zerg hex is not as basic as what you say. You have ways to be
       stronger than average players.
       Pushing T1 into transition T2 and maybe T3 + macro while micro
       is really fun !!! No games are the same.
       This patch will force players to push so you will not be alone
       pushing anymore in random lobbies^^
       #Post#: 789--------------------------------------------------
       Re: Patch Notes 4.0
       By: Adam Date: November 23, 2020, 8:28 am
       ---------------------------------------------------------
       [quote author=<heXnab>Speed link=topic=77.msg787#msg787
       date=1606140547]
       1 is a good mid tier player (this is where I'd rate Bazz, Adam,
       ink etc)
       [/quote]
       now thats just insulting...
       #Post#: 790--------------------------------------------------
       Re: Patch Notes 4.0
       By: Speed Date: November 23, 2020, 8:30 am
       ---------------------------------------------------------
       Also, lots of people complain about some units not being used.
       I sort of understand this, but adding to the wall of text I
       made, 1 developer cannot make a bunch of units work vs another
       bunch of units in a symmetrical game well, let alone
       asymmetrical.
       Ultralisk used to be king before 3.0 as far as I know. In 3.0
       roach was better than it, in literally every regard other than
       draining maybe. And brutalisk was the unit you needed to reach
       to have a chance to shut everything terran could throw at you
       down.
       Some units are bound to be useless sadly... or maybe not
       useless, but very very niche. Look at SC2 for example
       (professional level only, idc what gold leaguers smurfing on
       bronze do), how many times do you see ghosts used in TvT early /
       mid game? You only see it super rarely ever in the late game,
       with only purpose to drop a nuke somewhere. How often do you see
       swarmhost in ZvZ? Swarmhost in TvZ when terran is going bio and
       zerg knows? (there is some fake mechs that bait the zerg into
       making swarmhosts, because it's good vs. mech and pretty
       horrible vs. bio). All these units have a place in different mu
       of course, that's why they are not changed, but it's easier for
       blizzard to do such stuff, they have an entire team and
       pro-scene and while they have 3 different races, at least teams
       are symmetrical (1v1).
       We should really be happy that we have a complicated chain of
       counters like this: Armor 0 units < upgraded T1 < (upgraded)
       roach < T2 < brutalsik < T3 ---> Late game. This is amazing for
       a 1 man project.
       #Post#: 791--------------------------------------------------
       Re: Patch Notes 4.0
       By: Speed Date: November 23, 2020, 8:34 am
       ---------------------------------------------------------
       [quote author=Adam link=topic=77.msg789#msg789 date=1606141725]
       [quote author=<heXnab>Speed link=topic=77.msg787#msg787
       date=1606140547]
       1 is a good mid tier player (this is where I'd rate Bazz, Adam,
       ink etc)
       [/quote]
       now thats just insulting...
       [/quote]
       You think you are a top tier player with your 60 average apm?
       You super cut your eco to get dmg done fast. 13minute big spine
       kill is respectable, but you only upgraded 3/6 gasses, your
       mineral income was 200-ish at 13 min (mine was 300, 6/6 gasses
       upgraded).
       You are mid tier from my perspective. A good mid tier player,
       but not more than that. Play faster and more balanced between
       eco and aggression and you will be top tier in my book.
       #Post#: 793--------------------------------------------------
       Re: Patch Notes 4.0
       By: Oayoo Date: November 23, 2020, 8:38 am
       ---------------------------------------------------------
       From my perspective i'm also a mid tier player Adam, don't be
       mad, it is already nice^^
       There are lot of players way better than us, we have to accept
       that.
       #Post#: 813--------------------------------------------------
       Re: Patch Notes 4.0
       By: GrumpyKitten Date: November 23, 2020, 11:44 am
       ---------------------------------------------------------
       [quote author=<heXnab>Speed link=topic=77.msg748#msg748
       date=1606077866]
       [quote author=GrumpyKitten link=topic=77.msg743#msg743
       date=1606076816]
       I qoute your post, then qoute the other guy. do you know what "
       " stands for?
       You just half read what others write, then reply to an imaginary
       point that was not made. Then trying to downplay that you did
       not had the mental capacity to realize.
       "hurr durr you should have written a formal letter saying DEAR
       MR XY WHO POSTED THE FOLLOWING" ;D ;D ;D
       At this point i am pretty convinced that you are mentally
       challenged.  ;D ;D ;D
       Please dont stop posting, it gets better and better every time
       [/quote]
       You know I could argue how " " doesn't at all telegraph that you
       now are quoting Bazz instead of me.
       About the mentally challenged part; I think you are mentally
       challenged, too. More so than me even, not that it would matter
       much who has the more rotten water melon as their head.
       I genuinly liked and agreed with quite a few of your recent
       posts, but at this time I'd prefer it if you stopped posting. 1
       F2 delays your push, but assuming you didn't massively lack the
       measures to defend it, how does it stop you from pushing right
       after? If it was a really stacked F2, but you manage to clear it
       quickly without needing to kite back, there will even be a nice
       void of missing rallies that you can use to push. I think the
       fact your armory was like 2-5 blocks too far from spine to
       outrange it slowed your push more than the F2, but who would
       expect proper armory placement from a mentally challenged
       grumpykiddo, amirite?  ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
       [/quote]
       If quoting someone else dont ring the bell that i respond to
       another guy... i have a bad newz for you boi just to set the
       record straight about that mental department. You can apply any
       amount of mental gymnastics on this, and 300 smiley.
       Sorry, but i wont feed you anyomre. I really think you both
       miserable IRL and then fulfill frustration ingame. Provoking
       this hard, and having this god complex is a telltale.
       #Post#: 817--------------------------------------------------
       Re: Patch Notes 4.0
       By: baZzZ Date: November 23, 2020, 11:57 am
       ---------------------------------------------------------
       [quote author=<heXnab>Speed link=topic=77.msg791#msg791
       date=1606142059]
       [quote author=Adam link=topic=77.msg789#msg789 date=1606141725]
       [quote author=<heXnab>Speed link=topic=77.msg787#msg787
       date=1606140547]
       1 is a good mid tier player (this is where I'd rate Bazz, Adam,
       ink etc)
       [/quote]
       now thats just insulting...
       [/quote]
       You think you are a top tier player with your 60 average apm?
       You super cut your eco to get dmg done fast. 13minute big spine
       kill is respectable, but you only upgraded 3/6 gasses, your
       mineral income was 200-ish at 13 min (mine was 300, 6/6 gasses
       upgraded).
       You are mid tier from my perspective. A good mid tier player,
       but not more than that. Play faster and more balanced between
       eco and aggression and you will be top tier in my book.
       [/quote]
       Sorry speed but WHO ARE YOU to rate other ppl? I mean, who the
       **** do you think you are?! You don't play solo and you are
       proud on your stats?! I played often with you, and i didnt see
       one good player in the game. ( no im surely not good, but
       someone playing like you wont surely judge/rate me. Oayoo can,
       Spectre can, this guys literally outplay me, but not you. )
       Now back to topic - what about, removing ION, bringing back
       Chem(or something compareable, like trading system or anything
       helping getting eco ) WITHOUT Firebats. Terrans ONLY could win
       by pushing ( that's what you want ), but you still have a way to
       comeback with eco when you got focused ( thats what i would like
       to see ). And Zerg doesnt need to fear ppl pushed back because
       they cant kill him without facing him. This way you could like
       make strategic moves, attack from more sides and outplay zerg.
       And it hasnt to be the chemical, just something to eco up a bit,
       and get elites before minute 40. Like good Zergs have Brutes at
       minute 19-20. Also you could enable zerg atk to 60 so there wont
       be endless bunkering.
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