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#Post#: 770--------------------------------------------------
Re: Patch Notes 4.0
By: baZzZ Date: November 23, 2020, 2:49 am
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I never thought I would be ever same opinion as Rick, but as you
can see (Speed, Oayoo) - afaik I know you and you’re clan are
the only ppl really enjoying the new patch. It’s exactly as I
said, you turned the map into a hexnab map, as it fulfills now
totally their playstyle ( the only right one ofc - sorry for
this sidekick ;) ), and all other players are left behind and
are unhappy. Last words to this, the way it was being pushed is
fine, but as i said multiple times, you made it unplayable for
random lobby’s -> game will die. Just look how many ppl are
complaining... I really hope there is the chance of a consense
because zerghex is now only for a couple of ppl fun. ( again,
look the amount of complains and 1* ratings, and how many ppl
with over 1k games already quit, and it already felt down 3
places in eu from top, which NEVER happened before ). And here
speed and oayoo can keep on yelling best patch ever - it’s only
for YOU the case... Again, no offense at all, just putting down
facts, because we all want this game to be fun, alive and played
often.
#Post#: 775--------------------------------------------------
Re: Patch Notes 4.0
By: Speed Date: November 23, 2020, 3:53 am
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You want the chemical back. You want the AFK game back.
I rather have the game die than going back to this trash
(radical I know). I explained it you. the first chemical is
800minerals and 700gas. I'm actually convinced that getting a
chemical is actively throwing the game (unless you have old
firebat to cheese zerg / out upgrade zerg attack with wall ups
xd)
Invest into army, pressure the zerg, macro behind your
aggression. (oh boohoo, no more afk)
Besides, the biggest issue for bunker is the fact defender link
has been changed (which is by the way something no hexnab ever
had an issue with afaik), even with maxed walls they will die
like paper. I actually haven't tested this, I only heard of it,
but it makes sense, you used to have 72% damage reduction, now
you only have 40. You used to take 28% of dmg, now you take 60%
(more than double!) even with good wall level and the 1 extra
armor (which is also on unupgraded wall, it's 2 armor right away
instead of 1, which is kinda turbo broken lol) it makes perfect
sense that your wall is paper (if you have that game
understanding).
I offered you to play with me, I offered to help you improve
your terran. You keep whining about "my" patch. You can get out
of "my" game. I rather teach a bunch of noobs that actually want
to learn the game (though those are a bit rare sadly) instead of
putting up with some AFK veterans whining. Go play Zombie World
Unity or Direct Strike, those are the top played arcade games
and they are 99% AFK and they will most likely always be that
way, the perfect game for you. I play direct strike myself
actually. Fun casual game for when you don't want to really use
your fingers nor your brain.
Get good or get out. Was nice knowing you.
#Post#: 776--------------------------------------------------
Re: Patch Notes 4.0
By: Adam Date: November 23, 2020, 4:29 am
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[quote author=<heXnab>Speed link=topic=77.msg775#msg775
date=1606125194]
You want the chemical back. You want the AFK game back.
I rather have the game die than going back to this trash
(radical I know).
[/quote]
this is so stupid I honsetly stopped reading after it
"if game was to go back to the stage I dont enjoy I would prefer
it to just die out so no one can enjoy it" amazing attitude...
truly words of a person worth listening to
#Post#: 777--------------------------------------------------
Re: Patch Notes 4.0
By: Speed Date: November 23, 2020, 4:37 am
---------------------------------------------------------
[quote author=Adam link=topic=77.msg776#msg776 date=1606127360]
[quote author=<heXnab>Speed link=topic=77.msg775#msg775
date=1606125194]
You want the chemical back. You want the AFK game back.
I rather have the game die than going back to this trash
(radical I know).
[/quote]
this is so stupid I honsetly stopped reading after it
"if game was to go back to the stage I dont enjoy I would prefer
it to just die out so no one can enjoy it" amazing attitude...
truly words of a person worth listening to
[/quote]
Bye.
#Post#: 778--------------------------------------------------
Re: Patch Notes 4.0
By: Adam Date: November 23, 2020, 5:36 am
---------------------------------------------------------
well then nothing else to say I suppose...
lets just hope WM will read this and see how much nabs care for
making this game fun and popular(which is not at all) and how
they only care about their biased opinion
#Post#: 779--------------------------------------------------
Re: Patch Notes 4.0
By: baZzZ Date: November 23, 2020, 6:10 am
---------------------------------------------------------
[quote author=<heXnab>Speed link=topic=77.msg775#msg775
date=1606125194]
You want the chemical back. You want the AFK game back.
I rather have the game die than going back to this trash
(radical I know). I explained it you. the first chemical is
800minerals and 700gas. I'm actually convinced that getting a
chemical is actively throwing the game (unless you have old
firebat to cheese zerg / out upgrade zerg attack with wall ups
xd)
Invest into army, pressure the zerg, macro behind your
aggression. (oh boohoo, no more afk)
Besides, the biggest issue for bunker is the fact defender link
has been changed (which is by the way something no hexnab ever
had an issue with afaik), even with maxed walls they will die
like paper. I actually haven't tested this, I only heard of it,
but it makes sense, you used to have 72% damage reduction, now
you only have 40. You used to take 28% of dmg, now you take 60%
(more than double!) even with good wall level and the 1 extra
armor (which is also on unupgraded wall, it's 2 armor right away
instead of 1, which is kinda turbo broken lol) it makes perfect
sense that your wall is paper (if you have that game
understanding).
I offered you to play with me, I offered to help you improve
your terran. You keep whining about "my" patch. You can get out
of "my" game. I rather teach a bunch of noobs that actually want
to learn the game (though those are a bit rare sadly) instead of
putting up with some AFK veterans whining. Go play Zombie World
Unity or Direct Strike, those are the top played arcade games
and they are 99% AFK and they will most likely always be that
way, the perfect game for you. I play direct strike myself
actually. Fun casual game for when you don't want to really use
your fingers nor your brain.
Get good or get out. Was nice knowing you.
[/quote]
I never said I want chem back, I want balancing. Alternative
ways to support and win as rushing t1 all in. I explained now 5x
times why. And don’t get me wrong I really don’t have any issues
with you but this sentence: “ I rather have the game die than
going back to this trash (radical I know)“, is EXACTLY what I’m
worried about. Oayoo is saying for him it’s about making a good
game. So I slowly got the feeling it’s about making a good Game
for you and not the playerbase ( which WAS huge for a mod ). I
always wanted a middle way, something we all are fine with.
But now you have shown color and it’s senseless to discuss
anymore, because when it’s about making a game for YOU or
hexnab, it’s totally egoistic and pathetic and I won’t waste my
time to argue with someone who wants a game mod made comfortable
for himself and giving a shit about 50-1000 players ( idk how
many there are ). I also just hope WMaster will stop this and
save the game ( fast if possible as many players left already ).
Again - no offense to anyone, just talking directly out my mind,
please don't feel personally offended.
Greetings :)
#Post#: 780--------------------------------------------------
Re: Patch Notes 4.0
By: Oayoo Date: November 23, 2020, 7:20 am
---------------------------------------------------------
You guys are loosing yourselves in an infinite and useless
clash.
Firebats being out + defenders nerfed made the bunker/firebat
push unplayable. Chem or not would have change nothing.
Speed said it, even with Chems, bunkers are out now.
From this patch, let's think about how we can make this game
better.
Remember what i also proposed in my threads ?
If you guys want more gases, we can totaly make new clever
systems to upgrade your eco.
-We can think about an upgrade on gas extractor that need a bugo
and other stuff like this: It will make you push early and
upgrade your income !!! win/win
-Why don't we give a bugo from the big spines too ?
-We can ask a lot Wmaster about letting us take the dead
terran's gases.
-We also can nerf a LITTLE the early capacity spawners to make
Terran able to expand under less pressure.
-I though about another nerf for early focus zerg: Why don't we
make the capacity upgraded units from zerg give one(or 0.5, need
to tweak the number) mineral to Terran when they die.
This is the moment to be creative to create CLEVER stuff with a
CLEAR LOGICAL PURPOSE. And don't forget that the purpose of the
Terrans is to PUSH !!
Let's make stuff going on this path.
Let's be creative, we wait for your ideas :)
Let's build something together, this is this forum's goal !
#Post#: 782--------------------------------------------------
Re: Patch Notes 4.0
By: Adam Date: November 23, 2020, 7:29 am
---------------------------------------------------------
purpose of the terran is to win...
but we already had this discussion so I wont repeat myself only
to read another wall of text about "core gameplay"
also once again ( I feel like I am repeating myself a lot with
u) dont touch cap, vets already roll over everything before
bruta just fine let at least getting them will be a pretense of
efort
#Post#: 783--------------------------------------------------
Re: Patch Notes 4.0
By: Oayoo Date: November 23, 2020, 7:34 am
---------------------------------------------------------
What ? but i though you guys said it was impossible to win as
Terran?
And now "vets already roll over everything before bruta" ???
If you have no trouble roll over everything with vets why are
you guys saying that 2 good Terrans can't win anymore ???
Maybe you guys are not related.
So some of you are thinking that Terrans are too strong
The others think that Zerg is godlike.
??? hurt in confusion. Someone is obviously lying/saying stupid
stuff or maybe both who knows.
Stop make critics and start propose stuff.
#Post#: 784--------------------------------------------------
Re: Patch Notes 4.0
By: Wricez Date: November 23, 2020, 7:35 am
---------------------------------------------------------
[quote author=Oayoo link=topic=77.msg780#msg780 date=1606137657]
You guys are loosing yourselves in an infinite and useless
clash.
Firebats being out + defenders nerfed made the bunker/firebat
push unplayable. Chem or not would have change nothing.
Speed said it, even with Chems, bunkers are out now.
From this patch, let's think about how we can make this game
better.
Remember what i also proposed in my threads ?
If you guys want more gases, we can totaly make new clever
systems to upgrade your eco.
-We can think about an upgrade on gas extractor that need a bugo
and other stuff like this: It will make you push early and
upgrade your income !!! win/win
-Why don't we give a bugo from the big spines too ?
-We can ask a lot Wmaster about letting us take the dead
terran's gases.
-We also can nerf a LITTLE the early capacity spawners to make
Terran able to expand under less pressure.
-I though about another nerf for early focus zerg: Why don't we
make the capacity upgraded units from zerg give one(or 0.5, need
to tweak the number) mineral to Terran when they die.
This is the moment to be creative to create CLEVER stuff with a
CLEAR LOGICAL PURPOSE. And don't forget that the purpose of the
Terrans is to PUSH !!
Let's make stuff going on this path.
Let's be creative, we wait for your ideas :)
Let's build something together, this is this forum's goal !
[/quote]
maybe make buggos give more gas? Terran feels far too weak to
play solo right now that I will only play with 3+ team mates
that are competent at the game if I want to play Terran.
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