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#Post#: 759--------------------------------------------------
Re: Patch Notes 4.0
By: Oayoo Date: November 22, 2020, 5:40 pm
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2 really good terrans are enough to carry 75%+ of your games
now, its fine^^
Don't forget how much Roaches got nerf^^
T2 is right now a really good answer to Roaches.
We just need some adjustments like nerf capacity spawners
(zerling/creepers from 4 to 3) and this will be perfect
Now you guys have to adapt instead of crying :) GL
This patch is a really good start to build a way better Zerg
hex.
Oh i'm sorry you can't play 2 hours games anymore Wricez. What a
shame... Go tower defense pliz.
#Post#: 760--------------------------------------------------
Re: Patch Notes 4.0
By: Speed Date: November 22, 2020, 5:41 pm
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IEM = 300+ apm
Zerg hex... you hardly see 150+
But I get your point, the game is harder now^^
Adjustments can be made, compared to the version we had before
it's definetely gotten better in a lot of ways.
#Post#: 761--------------------------------------------------
Re: Patch Notes 4.0
By: Terminator Date: November 22, 2020, 5:47 pm
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[quote author=Oayoo link=topic=77.msg759#msg759 date=1606088441]
2 really good terrans are enough to carry 75%+ of your games
now, its fine^^
Don't forget how much Roaches got nerf^^
T2 is right now a really good answer to Roaches.
We just need some adjustments like nerf capacity spawners
(zerling/creepers from 4 to 3) and this will be perfect
Now you guys have to adapt instead of crying :) GL
This patch is a really good start to build a way better Zerg
hex.
Oh i'm sorry you can't play 2 hours games anymore Wricez. What a
shame... Go tower defense pliz.
[/quote]
Go play alone. And this is the result of you ego changes.
#Post#: 762--------------------------------------------------
Re: Patch Notes 4.0
By: Speed Date: November 22, 2020, 5:50 pm
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[quote author=Wricez link=topic=77.msg758#msg758
date=1606088396]
Unplayable this patch. Its perfect for players such as the
Hexnab clan as they already play this style! 10 sheep farms mass
t1 units and just try to clear the map. Lots of players prefer
to eco up after killing their 'line' ( up to the 2 spires ) This
patch now means no one can get elites anymore and the game is
now decided within 25minutes, no more 1hr games of holding the
zerg (my favourite games) xD I dont understand how you're
supposed to get elite upgrades without a chem plant before any
bruts come out.
[/quote]
This claim is false. Ink / RickSanchez plays (or played) like
this, heXnabs build economy while pressuring the zerg. Doing a
false claim like this is just dumb.
But what can you expect from an elite marine player? That unit
is fucking garbage. I farmed nubs like you in the old version
cause you'd never even try to take a big spine vs. full eco
zerg. l. Then you get pushed back by brutalisk and your "mildly
overpowered" turtle would be broken by torralisk. And I'd not
even enjoy those games, because I played vs. AFK bots. If you
don't like this patch because you cannot AFK anymore, you're
more than welcome to take your BS claims and get the fuck out.
-Sincerely someone that dosn't really give a fuck about your
opinion when it's this stupid.
PS: chem tech + chem cost is 700 gas, so maybe you could have T3
faster without chemical? Big brain person for sure.
#Post#: 763--------------------------------------------------
Re: Patch Notes 4.0
By: Speed Date: November 22, 2020, 5:52 pm
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[quote author=Terminator link=topic=77.msg761#msg761
date=1606088846]
[quote author=Oayoo link=topic=77.msg759#msg759 date=1606088441]
2 really good terrans are enough to carry 75%+ of your games
now, its fine^^
Don't forget how much Roaches got nerf^^
T2 is right now a really good answer to Roaches.
We just need some adjustments like nerf capacity spawners
(zerling/creepers from 4 to 3) and this will be perfect
Now you guys have to adapt instead of crying :) GL
This patch is a really good start to build a way better Zerg
hex.
Oh i'm sorry you can't play 2 hours games anymore Wricez. What a
shame... Go tower defense pliz.
[/quote]
Go play alone. And this is the result of you ego changes.
[/quote]
Go play with premade.
I feel like the only reason why people would play zerg with a
random is that when they leave the game they can say "I lost cuz
my ally sucked"; and for terran it's the same now.
Play in premade, try hard and it will be fine lol.
#Post#: 764--------------------------------------------------
Re: Patch Notes 4.0
By: Oayoo Date: November 22, 2020, 5:58 pm
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The goal is to make the map better.
I was perfectly fine in the last patch. But i couldn't lie to
myself ignoring the fact that the game was broken...
And i perfectly knew how to abuse all these broken units and i
explained it on my threads.
These were facts... All these bunkers stuff/overpowered units
were killing the game, how can you guys not understand it. The
way the game is now is much better omg.
And the way you guys react make it clear. You guys are lazy and
want to free win without RISKS !!!
Go play a point and click or a tower defense, Zerg hex is a RTS
!!!
Now that we have some stable game without overpowered stuff,
Wmaster can create clever stuff around that.
So instead of crying, try to figure out what should we do from
now on to make the game better !!!!
It is easy to come and blame others but you guys could also
propose your ideas.
I didn't force Wmaster to do this patch... (i love it GG Wmaster
!!!)
Be constructive.
#Post#: 765--------------------------------------------------
Re: Patch Notes 4.0
By: Speed Date: November 22, 2020, 6:07 pm
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[quote author=Oayoo link=topic=77.msg764#msg764 date=1606089500]
Now that we have some stable game without overpowered stuff,
Wmaster can create clever stuff around that.
So instead of crying, try to figure out what should we do from
now on to make the game better !!!!
Be constructive.
[/quote]
I'd be careful with calling it "stable" and "without overpowered
stuff", but the patch really has been a good step in the right
direction. The only thing I'm willing to give back to bunker
strategies is the pre-patch defender yard link.
I've played games where I ioned 3 times without chemical and
italis, of course I was sort of easy to kill, but zerg was too
busy with other terrans, so you can do tons of shit ion wise
without chemical, the first chemical is 800mineral and 700 gas
(because of tech), a massive investment.
It's funny, I'm sure I sound like a whiny bitch to you when I
complain about turtle and afk terrans, meanwhile you sound like
whiny bitches to me when you complain about your favourite way
to play the game no longer being available.
Btw, you still can get mass elites, you just have to deal enough
damage to the zerg while building your eco, and you won't face
brutalisks any time soon. Takes a bit more skill than AFKing,
but since you played 1k games, I'm sure you can push and eco at
the same time, can you not?...
#Post#: 766--------------------------------------------------
Re: Patch Notes 4.0
By: baZzZ Date: November 22, 2020, 6:44 pm
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[quote author=Oayoo link=topic=77.msg764#msg764 date=1606089500]
The goal is to make the map better.
I was perfectly fine in the last patch. But i couldn't lie to
myself ignoring the fact that the game was broken...
And i perfectly knew how to abuse all these broken units and i
explained it on my threads.
These were facts... All these bunkers stuff/overpowered units
were killing the game, how can you guys not understand it. The
way the game is now is much better omg.
And the way you guys react make it clear. You guys are lazy and
want to free win without RISKS !!!
Go play a point and click or a tower defense, Zerg hex is a RTS
!!!
Now that we have some stable game without overpowered stuff,
Wmaster can create clever stuff around that.
So instead of crying, try to figure out what should we do from
now on to make the game better !!!!
It is easy to come and blame others but you guys could also
propose your ideas.
I didn't force Wmaster to do this patch... (i love it GG Wmaster
!!!)
Be constructive.
[/quote]
I never said anything against this. You were totally right with
the Firebats. And yes, the game needed more "drive" and
"challenge" in it. But the changes were simply too drastic in my
eyes. And what about just accepting other ppl having their own
opinion about this? :/
#Post#: 767--------------------------------------------------
Re: Patch Notes 4.0
By: totyen Date: November 22, 2020, 7:20 pm
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Two noobs on one side and it is over for terrans if zerg players
have any experience at all, no matter how much the other side
pushes.
While I am fine with bats being nerfed, there is pretty much no
late game for terran anymore unless converter get a buff,
chemical plant ( preferably without being linked to bats) are
reimplemented or other type of implementation. All zerg really
have to do is f2 early, build a few close spawners, eco, deny
buggos, transfuse big spine and it is over. Even new zerg manage
this.
And there is more than just one playstyle ruined by the update,
two fun playstyles that I used before are now pretty much gone,
and I dont mean turtle. The game was more fun before because you
could vary your playstyle and still have a chance to win.
Going solo instead of premade means you're screwed in almost
every game now.
I really like that wmaster is back and updating, and I am not
hating or mad, just saying what I think after experimenting some
on both US and EU servers.
#Post#: 769--------------------------------------------------
Re: Patch Notes 4.0
By: RickSanchez Date: November 22, 2020, 8:26 pm
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While I am perfectly fine with the new meta, which always was my
favorite playstyle anyways, since it requires fast actions,
knowledge and timing, i can understand that many players want
chemplant back. A less radical change might would have been
enough. I pointed out how I'd like to see a reimplementation in
the other thread. the annoying thing about buckers were that old
chem allowed faster max wall than zerg were able outeco this.
Together with said nerf (3x3 building, 6 gas output prevents any
hoarding inbase) and a cap for Italis of maybe 5 there would be
no issue.
firebats were fun and nuking hive with napalm was kinda the
pinnacle of cheese. instead of completly reworking them -4 armor
or what mett said would have been enough to keep the styles (1
gas 17min 6 bat timing, 3 gas 25 min doom push, napalm strike
lucky punch,...) but would have zerg allowed to handle it.
on top of that i'd wish that consequently T3 Marines get
cheaper. the buff for the vets made them even more useless.
ideally you end before brutas so you barely ever need them.
All in all i still want that active marinestyle plays are the
most rewarding ones as bread and butter and lets say team can
survive one cheeser
[quote author=<heXnab>Speed link=topic=77.msg762#msg762
date=1606089032][quote author=Wricez link=topic=77.msg758#msg758
date=1606088396][...] play this style! 10 sheep farms mass t1
units and just try to clear the map.[...][/quote]
This claim is false. Ink / RickSanchez plays (or played) like
this[...][/quote]
T2 All In need 400 mineral eco. so 10 sheeps are not enough
anymore.. still experimenting with yard first for cows or more
sheep and armory first so reapers are useful for a longer
defense. Hard to tell what the best buildorder is now for All In
style. But no, i dont play this anymore. 10 sheep T1 all in is
full garbage now :D
ps it was 9 sheep btw for 3 farms inbase :D
RIP Napalm 2020 you will get missed
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