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#Post#: 747--------------------------------------------------
Re: Patch Notes 4.0
By: Oayoo Date: November 22, 2020, 2:40 pm
---------------------------------------------------------
You can now play T2 Adam :) not obliged to alt f4 when t1
doesn't work.
You can even go T3 !!!! let's be crazy what the heck ! :p
#Post#: 748--------------------------------------------------
Re: Patch Notes 4.0
By: Speed Date: November 22, 2020, 2:44 pm
---------------------------------------------------------
[quote author=GrumpyKitten link=topic=77.msg743#msg743
date=1606076816]
I qoute your post, then qoute the other guy. do you know what "
" stands for?
You just half read what others write, then reply to an imaginary
point that was not made. Then trying to downplay that you did
not had the mental capacity to realize.
"hurr durr you should have written a formal letter saying DEAR
MR XY WHO POSTED THE FOLLOWING" ;D ;D ;D
At this point i am pretty convinced that you are mentally
challenged. ;D ;D ;D
Please dont stop posting, it gets better and better every time
[/quote]
You know I could argue how " " doesn't at all telegraph that you
now are quoting Bazz instead of me.
About the mentally challenged part; I think you are mentally
challenged, too. More so than me even, not that it would matter
much who has the more rotten water melon as their head.
I genuinly liked and agreed with quite a few of your recent
posts, but at this time I'd prefer it if you stopped posting. 1
F2 delays your push, but assuming you didn't massively lack the
measures to defend it, how does it stop you from pushing right
after? If it was a really stacked F2, but you manage to clear it
quickly without needing to kite back, there will even be a nice
void of missing rallies that you can use to push. I think the
fact your armory was like 2-5 blocks too far from spine to
outrange it slowed your push more than the F2, but who would
expect proper armory placement from a mentally challenged
grumpykiddo, amirite? ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
#Post#: 749--------------------------------------------------
Re: Patch Notes 4.0
By: Speed Date: November 22, 2020, 3:02 pm
---------------------------------------------------------
Your claim that the F2 allowed me to push is also false. The F2
does nothing to you, however the zerg, in a moment of genius,
rallying your walled side instead of your armory makes you
struggle quite a bit (very funny to watch xD) imagine struggling
to defend vs. a zerg rallying a wall with tankling, slowling,
creeper and strike whilst having researched shattering laser
first.
If I was zerg I would love your play style. So defensively and
slow I have plenty of time to eco and overrun you with slowlings
xD
#Post#: 752--------------------------------------------------
Re: Patch Notes 4.0
By: baZzZ Date: November 22, 2020, 3:40 pm
---------------------------------------------------------
[quote author=<heXnab>Speed link=topic=77.msg737#msg737
date=1606070990]
Bazz, I don't understand how coming back is harder this patch
than last patch, would you mind elaborating this for me? I was
getting the idea (apparently I was incorrect) that you would do
some sort of chemical plant bunker / firebat all-in build when
taking heavy pressure early but zerg letting up in the mid-game.
However you clarified that's not your style of playing, yet it
leaves me with the question why it's harder / impossible for a
solo player to come back from taking early pressure? In a way
you have a better chance to come back, because instead of your
allies just chilling for 30 minutes to make a firebat attack
they are now hopefully going to pressure with T1, heavily
encouraging the zerg to spend time and resources on them, rather
than keeping it on you, which should give you some much needed
breathing room? Of course if your allies are "afk" then it's not
gonna happen, but that would likely be similar in the old
version, too?
Anyways, I do agree on premade setups being more necessarry than
before, you need some reliable allies if you want to win this
game, so playing solo is probably harder, but it wasn't *that*
easy to solo in the old patch either, in my opinion.
[/quote]
You got me totally right. The only thing that changed is that a
comeback isnt possible anymore because you cant eco under focus
like b4. Anyway, you got what i wanted to tell :)
#Post#: 753--------------------------------------------------
Re: Patch Notes 4.0
By: Speed Date: November 22, 2020, 4:14 pm
---------------------------------------------------------
I feel like at the point where you make cows & invested 500 gas
into tech and 800/200 in an income building you are letting your
teammates down more than anything. If you end up with an economy
sufficient enough to beat the zerg, then it's not because
chemical plant allowed you to get good eco, it's because your
allies or maybe just the zerg himself by being silly, kept the
eco down.
I played a game today, I got insane focus. I had Spaceballs
(heXnab) on my side, but also a new player who didn't push out.
So basically I got 1 above average ally and 1 below average
ally, didn't I? Anyway, I got 3 slowling up front + capacity on
starting spawners & the 3 slowlings. Zerg ignored the other 2
terrans. Doesn't sound too bad cuz he made a spire, right? Well,
his 1st supply is 11 more ling / creeper spawners on me and, you
guessed it right, 11 more times capacity.
Obviously I'm not going to "carry" the game anymore in the sense
of killing the zerg, but with the help of my allies I can still
be useful, I actually shut down the part of the zerg's roach
force running down ramp, so spaceballs could clear the low
ground. With oayoo and 2 other terrans on the top side we manage
to clear the entire low ground and contain the zerg on the high
ground (I rallied my batteries from my generator to my army
which was in front of ramp LUL). I was fun to chip away at the
zerg base with tanks / italis.
Had I instead walled up after handling the pressure, zerg could
have entirely concentrated on spaceballs, and while spaceballs
might still have been able to clear the low ground (he didn't
even have capacity until 8 minutes I think, he had extra gasses
and at most upgraded starting spawners till min 8, I'm not sure
if zerg upgraded them at some point), me being out there and
helping with clearing the roaches most certainly made it easier
for him. If chemical had still been in the game and I was going
for that instead of playing aggressive with even my limited
force, there is a world in which spaceballs makes a mistake and
loses his army, at which point my side would have been pretty
fucked.
I can share said replay if you feel like you have to see for
yourself, I also have another replay where I'm on a side with 1
noob and <AofK>IZED, focus is on me, IZED clears the outer ring,
and I try to be useful the best I can similarly to the other
game I talked about. I have a slight feeling that you might
think the game is not legit with 2 heXnabs on a side?
#Post#: 754--------------------------------------------------
Re: Patch Notes 4.0
By: baZzZ Date: November 22, 2020, 4:40 pm
---------------------------------------------------------
As soon as he's on your side, you're fine. When he's on the
other side, its going to be problematic. But you say it yourself
- you played with a pre mate, so why are we still discussing? :)
My point was just playing "solo q" is nowadays impossible. And
you said youself you don't do it, because you would loose quiet
sure, so, what about 97% of the player base who solo q? I'm
happy for you and all the others who profit from this patch, but
im not sure the wide player base is :)
#Post#: 755--------------------------------------------------
Re: Patch Notes 4.0
By: Terminator Date: November 22, 2020, 5:27 pm
---------------------------------------------------------
[quote author=baZzZ link=topic=77.msg693#msg693 date=1606047490]
[quote author=GrumpyKitten link=topic=77.msg690#msg690
date=1606045071]
[quote author=<heXnab>Speed link=topic=77.msg685#msg685
date=1606039465]
Nah, you go get help :p
You don't push early enough^^ doesn't matter if it's new zerg,
you never AFK, especially not in this patch.
You just admitted you didn't do anything that game, that
perfectly justifies me to whisper you. You also said "kekw" at
the end, this can be understood as bad manner.
I'll admit you've done some good posts now that I actually agree
with. Try to be more aggressive as terran and I will be happy to
have you on my side. Also try saying "gg" instead of "kekw" at
the end of a game.
Adam took big spine with 60apm avg at 13min (at the cost of a
lot of economy^^) so even with low apm you can be pretty
aggressive.
We are a team now :D Oayoo and I cannot duo-carry games as much
anymore! We need allies :D
[/quote]
Sending a "sure thing buddy" in my book is letting the * get
what he wants. I know you are a thick headed knob.
We are talking about a 13 minute game, with a solo zerg who
spammed tanklings, never checked side gases. And you still feel
the urge to shittalk.
This shows your character, nothing else bud. ;) ;) ;) ;) ;)
[/quote]
Just don't talk. You're just insulting ppl ingame, and tell
something about knowing the game, just because you were able to
find the forum and play keyboard warrior. Just grow up pussy,
kitty, whatever.
Now back to the patch:
You can blame me all or whatever, but you finally made a
competetive game out of zhx. Sure i'm not the best player, but
also not worst. But its now defintily impossible to win with 2
decent terrans, you need now at least 4. Where do find them?
Exactly, in NO lobby. So, every game is like this ( and i tried
it now quiet often ). Game starts, i go terran, the zerg reads
point table and sees clantag, 110% focus on me. I can hardly
manage to keep one gas ( ofc all others COULD free expand, if
they would know what to do or at least try ). Finally after 15~
minutes roaches come and push me finally in, where i can wait to
die. And all the pro terrans talk here you can hold one zerg
100% focus, add me ingame, and we'll test ( Groumpy got focused
by my mate yday and rage quit after minute 3, so, before he
starts talking.. ).
conclusion:
If you wanted to make out a competetive game out of it, you
finally made it. I personally won't queue up solo anymore, like
many ppl i know do. You can only win with decent terrans and you
rarely find them in random lobbys. Don't get me wrong, i think
the way it's going is the right one, getting a bit more tempo in
the game, but not like this. A well nerfed chem. or anything
giving you at least a little chance to win in random lobbys
would be great. As i said, i played many games yday and got
quiet often the comment "i won't play this unbalanced ****
anymore". I don't know if it's worth the price making Oayoo (
sorry, no offense, but ALL of your suggestions were built in, so
its mostly your patch :D ) happy, for killing the low to mid
playerbase ( just look at the patch comments ).
Last words:
Thank you for being super active and changing stuff, some
features are super cool, like animal building advanced pings
etc...
Have a nice weekend :)
[/quote]
he is 100% right. If you want to make a game for the next Intel
Extrem masters go on like that.
But tell all casual players of this game that u dont want them
to play this game anymore!
I dont say anymore now. Just watch the new comments and
mapratings in the game. U will see, that we are not the only
players that think the new update ruin the map.
#Post#: 756--------------------------------------------------
Re: Patch Notes 4.0
By: TheLeeDude Date: November 22, 2020, 5:31 pm
---------------------------------------------------------
[quote author=Terminator link=topic=77.msg755#msg755
date=1606087661]
[quote author=baZzZ link=topic=77.msg693#msg693 date=1606047490]
[quote author=GrumpyKitten link=topic=77.msg690#msg690
date=1606045071]
[quote author=<heXnab>Speed link=topic=77.msg685#msg685
date=1606039465]
Nah, you go get help :p
You don't push early enough^^ doesn't matter if it's new zerg,
you never AFK, especially not in this patch.
You just admitted you didn't do anything that game, that
perfectly justifies me to whisper you. You also said "kekw" at
the end, this can be understood as bad manner.
I'll admit you've done some good posts now that I actually agree
with. Try to be more aggressive as terran and I will be happy to
have you on my side. Also try saying "gg" instead of "kekw" at
the end of a game.
Adam took big spine with 60apm avg at 13min (at the cost of a
lot of economy^^) so even with low apm you can be pretty
aggressive.
We are a team now :D Oayoo and I cannot duo-carry games as much
anymore! We need allies :D
[/quote]
Sending a "sure thing buddy" in my book is letting the * get
what he wants. I know you are a thick headed knob.
We are talking about a 13 minute game, with a solo zerg who
spammed tanklings, never checked side gases. And you still feel
the urge to shittalk.
This shows your character, nothing else bud. ;) ;) ;) ;) ;)
[/quote]
Just don't talk. You're just insulting ppl ingame, and tell
something about knowing the game, just because you were able to
find the forum and play keyboard warrior. Just grow up pussy,
kitty, whatever.
Now back to the patch:
You can blame me all or whatever, but you finally made a
competetive game out of zhx. Sure i'm not the best player, but
also not worst. But its now defintily impossible to win with 2
decent terrans, you need now at least 4. Where do find them?
Exactly, in NO lobby. So, every game is like this ( and i tried
it now quiet often ). Game starts, i go terran, the zerg reads
point table and sees clantag, 110% focus on me. I can hardly
manage to keep one gas ( ofc all others COULD free expand, if
they would know what to do or at least try ). Finally after 15~
minutes roaches come and push me finally in, where i can wait to
die. And all the pro terrans talk here you can hold one zerg
100% focus, add me ingame, and we'll test ( Groumpy got focused
by my mate yday and rage quit after minute 3, so, before he
starts talking.. ).
conclusion:
If you wanted to make out a competetive game out of it, you
finally made it. I personally won't queue up solo anymore, like
many ppl i know do. You can only win with decent terrans and you
rarely find them in random lobbys. Don't get me wrong, i think
the way it's going is the right one, getting a bit more tempo in
the game, but not like this. A well nerfed chem. or anything
giving you at least a little chance to win in random lobbys
would be great. As i said, i played many games yday and got
quiet often the comment "i won't play this unbalanced ****
anymore". I don't know if it's worth the price making Oayoo (
sorry, no offense, but ALL of your suggestions were built in, so
its mostly your patch :D ) happy, for killing the low to mid
playerbase ( just look at the patch comments ).
Last words:
Thank you for being super active and changing stuff, some
features are super cool, like animal building advanced pings
etc...
Have a nice weekend :)
[/quote]
he is 100% right. If you want to make a game for the next Intel
Extrem masters go on like that.
But tell all casual players of this game that u dont want them
to play this game anymore!
I dont say anymore now. Just watch the new comments and
mapratings in the game. U will see, that we are not the only
players that think the new update ruin the map.
[/quote]
Yeah!
#Post#: 757--------------------------------------------------
Re: Patch Notes 4.0
By: RobotWizzard Date: November 22, 2020, 5:34 pm
---------------------------------------------------------
[quote author=Terminator link=topic=77.msg755#msg755
date=1606087661]
[quote author=baZzZ link=topic=77.msg693#msg693 date=1606047490]
[quote author=GrumpyKitten link=topic=77.msg690#msg690
date=1606045071]
[quote author=<heXnab>Speed link=topic=77.msg685#msg685
date=1606039465]
Nah, you go get help :p
You don't push early enough^^ doesn't matter if it's new zerg,
you never AFK, especially not in this patch.
You just admitted you didn't do anything that game, that
perfectly justifies me to whisper you. You also said "kekw" at
the end, this can be understood as bad manner.
I'll admit you've done some good posts now that I actually agree
with. Try to be more aggressive as terran and I will be happy to
have you on my side. Also try saying "gg" instead of "kekw" at
the end of a game.
Adam took big spine with 60apm avg at 13min (at the cost of a
lot of economy^^) so even with low apm you can be pretty
aggressive.
We are a team now :D Oayoo and I cannot duo-carry games as much
anymore! We need allies :D
[/quote]
Sending a "sure thing buddy" in my book is letting the * get
what he wants. I know you are a thick headed knob.
We are talking about a 13 minute game, with a solo zerg who
spammed tanklings, never checked side gases. And you still feel
the urge to shittalk.
This shows your character, nothing else bud. ;) ;) ;) ;) ;)
[/quote]
Just don't talk. You're just insulting ppl ingame, and tell
something about knowing the game, just because you were able to
find the forum and play keyboard warrior. Just grow up pussy,
kitty, whatever.
Now back to the patch:
You can blame me all or whatever, but you finally made a
competetive game out of zhx. Sure i'm not the best player, but
also not worst. But its now defintily impossible to win with 2
decent terrans, you need now at least 4. Where do find them?
Exactly, in NO lobby. So, every game is like this ( and i tried
it now quiet often ). Game starts, i go terran, the zerg reads
point table and sees clantag, 110% focus on me. I can hardly
manage to keep one gas ( ofc all others COULD free expand, if
they would know what to do or at least try ). Finally after 15~
minutes roaches come and push me finally in, where i can wait to
die. And all the pro terrans talk here you can hold one zerg
100% focus, add me ingame, and we'll test ( Groumpy got focused
by my mate yday and rage quit after minute 3, so, before he
starts talking.. ).
conclusion:
If you wanted to make out a competetive game out of it, you
finally made it. I personally won't queue up solo anymore, like
many ppl i know do. You can only win with decent terrans and you
rarely find them in random lobbys. Don't get me wrong, i think
the way it's going is the right one, getting a bit more tempo in
the game, but not like this. A well nerfed chem. or anything
giving you at least a little chance to win in random lobbys
would be great. As i said, i played many games yday and got
quiet often the comment "i won't play this unbalanced ****
anymore". I don't know if it's worth the price making Oayoo (
sorry, no offense, but ALL of your suggestions were built in, so
its mostly your patch :D ) happy, for killing the low to mid
playerbase ( just look at the patch comments ).
Last words:
Thank you for being super active and changing stuff, some
features are super cool, like animal building advanced pings
etc...
Have a nice weekend :)
[/quote]
he is 100% right. If you want to make a game for the next Intel
Extrem masters go on like that.
But tell all casual players of this game that u dont want them
to play this game anymore!
I dont say anymore now. Just watch the new comments and
mapratings in the game. U will see, that we are not the only
players that think the new update ruin the map.
[/quote]
I have over 1k games on this map, the latest update brought a
huge dissapointment, I agree 100% with baZz and Termi. It's not
playable as terran anymore unless you have at least 4 good
terran mates, which hard to find in an avg lobby.
#Post#: 758--------------------------------------------------
Re: Patch Notes 4.0
By: Wricez Date: November 22, 2020, 5:39 pm
---------------------------------------------------------
Unplayable this patch. Its perfect for players such as the
Hexnab clan as they already play this style! 10 sheep farms mass
t1 units and just try to clear the map. Lots of players prefer
to eco up after killing their 'line' ( up to the 2 spires ) This
patch now means no one can get elites anymore and the game is
now decided within 25minutes, no more 1hr games of holding the
zerg (my favourite games) xD I dont understand how you're
supposed to get elite upgrades without a chem plant before any
bruts come out.
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