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#Post#: 726--------------------------------------------------
Re: Patch Notes 4.0
By: RickSanchez Date: November 22, 2020, 10:10 am
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You can totally carry games as Terran this patch with hoards of
Veteran Marines Bigspines melt like butter. :)
#Post#: 730--------------------------------------------------
Re: Patch Notes 4.0
By: GrumpyKitten Date: November 22, 2020, 11:04 am
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[quote author=<heXnab>Speed link=topic=77.msg691#msg691
date=1606045667]
I just said you AFKed, if you think that's shittalk then you
have are very easily offended imo.
Whatever, I apologize. I guess I shouldn't have whispered you.
However I want to urge you to even play these "free games"
seriously, it's good practise for real games and sometimes a
zerg can seem worse than they really are.
And like I said before... why "kekw" at the end? Just say gg.
Don't AFK and I won't whisper you after game, unless I feel like
saying you did well that game lol.
[/quote]
Ofc now you downplay it, i knew you would after calling you out.
Trying to play the moral HG.
If you wanna talk about that game this much, i was f2'd, just
when i wanted to push. This was the only reason you could push
too. I know it sounds good, but stop with this "you were afk"
narrative.
"Groumpy got focused by my mate yday and rage quit after minute
3, so, before he starts talking.."
Love how in forum yall acting like sirs.
You can bet that i wont play a game solo expanding, while my
teammates attack rock with marines. Not my problem
"But its now defintily impossible to win with 2 decent terrans,
you need now at least 4"
2/sides pal. Terrans got a lot of buff RN, still thinking it is
a zerg favored game...
so you before start talking... ;D ;D ;D ;D
whatever, i shouldnt feed trolls. I should open a topic about
walls needs to be deleted.
#Post#: 731--------------------------------------------------
Re: Patch Notes 4.0
By: Speed Date: November 22, 2020, 11:07 am
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Half of what you are responding to hasn't even been said by me?
Re-read the thread pls.
#Post#: 733--------------------------------------------------
Re: Patch Notes 4.0
By: GrumpyKitten Date: November 22, 2020, 11:31 am
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[quote author=<heXnab>Speed link=topic=77.msg731#msg731
date=1606064850]
Half of what you are responding to hasn't even been said by me?
Re-read the thread pls.
[/quote]
Half of my response was for someone else.
Re read my comment please.
#Post#: 734--------------------------------------------------
Re: Patch Notes 4.0
By: Speed Date: November 22, 2020, 11:42 am
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You quote my post, you never mention anyone, this looks like
it's all directed at me, even though it may not be meant that
way. If you're gonna respond to multiple people in 1 post should
address them in some kind of way.
E.g. If I was to respond to anyone else but you, grumpykitten, I
would now transition by saying something like "regarding what
person XY said..."
This is unironically meant to help you, because your other post
was confusing as hell to me.
#Post#: 735--------------------------------------------------
Re: Patch Notes 4.0
By: baZzZ Date: November 22, 2020, 12:12 pm
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[quote author=<heXnab>Speed link=topic=77.msg723#msg723
date=1606061061]
See, I didn't even play the old patch solo because of
frustration lol.
If you don't want to play the game competitively that's fine,
but solo winning a 2v6 game is preeeeetty stupid, not gonna lie
lol. According to ink you can solo win with T2 even in current
patch, you just need good early game I suppose.
If all solo players quit that would be a shame, but I'm still
not quite understanding why you want to be able to solo in 2v6
(8player) game? You need a team^^ You needed a team in old patch
to "carry" (not really carry, but lack of better term) you if
zerg put too much focus on you. Even if you didn't get tons of
focus the game was still kinda hard to solo with T1 (and T2 was
fairly weak lol).
GrumpyKitten actually said this nicely in another post, if you
have easy to execute, but big impact features (like firebat) in
the game, then it's nice for new players to be able to be
useful, but when an experienced player uses it it's abuse.
I'm really 100% against adding the chemical, even in some sort
of nerfed version, back to the game. Same with old firebat.
If that makes the game unplayable and frustrating to play for
you, I'm sorry, but I'm glad the kind abuse you seem to need is
gone.
[/quote]
I rarely used firebats because i always said they are op, and im
happy they have been removed like they were. And you're totally
right - when THIS is the way the game shall evolve, to a game
were only pre lobbys can actual have a challanging game, the
patch was perfect. And as far only the voices of some ppl's are
finding attention here it will stay the way as it is. Anyway
though, i've shown my opinion and told my critics to the new
stuff, i hope no one, except GrumpingPussy, felt offended as it
wasn't my intention.
Last thing, as the game is now going into one direction, you
should really think about removing other defensive abilitys of
terran, they are simply obsolet ( esp. italis, no one can afford
25k energy in a game designed being done at minute 15-20, unity
armor of walls, for what? I dont have 75 gas spare :D, same with
normal wall upgrades, 125 gas at starting point).
#Post#: 736--------------------------------------------------
Re: Patch Notes 4.0
By: Oayoo Date: November 22, 2020, 12:31 pm
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It's been a long time we ask for the removal of Italis^^
#Post#: 737--------------------------------------------------
Re: Patch Notes 4.0
By: Speed Date: November 22, 2020, 12:49 pm
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Bazz, I don't understand how coming back is harder this patch
than last patch, would you mind elaborating this for me? I was
getting the idea (apparently I was incorrect) that you would do
some sort of chemical plant bunker / firebat all-in build when
taking heavy pressure early but zerg letting up in the mid-game.
However you clarified that's not your style of playing, yet it
leaves me with the question why it's harder / impossible for a
solo player to come back from taking early pressure? In a way
you have a better chance to come back, because instead of your
allies just chilling for 30 minutes to make a firebat attack
they are now hopefully going to pressure with T1, heavily
encouraging the zerg to spend time and resources on them, rather
than keeping it on you, which should give you some much needed
breathing room? Of course if your allies are "afk" then it's not
gonna happen, but that would likely be similar in the old
version, too?
Anyways, I do agree on premade setups being more necessarry than
before, you need some reliable allies if you want to win this
game, so playing solo is probably harder, but it wasn't *that*
easy to solo in the old patch either, in my opinion.
#Post#: 739--------------------------------------------------
Re: Patch Notes 4.0
By: Adam Date: November 22, 2020, 1:40 pm
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[quote author=<heXnab>Speed link=topic=77.msg737#msg737
date=1606070990]
Bazz, I don't understand how coming back is harder this patch
than last patch, would you mind elaborating this for me? I was
getting the idea (apparently I was incorrect) that you would do
some sort of chemical plant bunker / firebat all-in build when
taking heavy pressure early but zerg letting up in the mid-game.
However you clarified that's not your style of playing, yet it
leaves me with the question why it's harder / impossible for a
solo player to come back from taking early pressure? In a way
you have a better chance to come back, because instead of your
allies just chilling for 30 minutes to make a firebat attack
they are now hopefully going to pressure with T1, heavily
encouraging the zerg to spend time and resources on them, rather
than keeping it on you, which should give you some much needed
breathing room? Of course if your allies are "afk" then it's not
gonna happen, but that would likely be similar in the old
version, too?
Anyways, I do agree on premade setups being more necessarry than
before, you need some reliable allies if you want to win this
game, so playing solo is probably harder, but it wasn't *that*
easy to solo in the old patch either, in my opinion.
[/quote]
u cant understand this becouse for whatever reason u think only
in black-white category of bad player/pro, while terrans are not
only either 1) total noobs sitting on 1 gas or 2) pros killing
big spines on 12 there is plenty in between and same for zerg
its not only 1) total newbie creeppushing someone or 2) pro who
in 3 min know exactly which terran will be a problem and which
one u can ignore
also lets clarify something first- noone here wants chems as a
tool for 1 good terran to win vs good zerg, that would be *ed,
what I saw them as was tool that allowed 1 good terran to win
vs decent but not good zerg if he had alies who also were decent
but not good
with chems if u are good terran facing decent but not good
zerg(aka one who know basic like dont make tanklings,make units
and so on but at the same time is slacking on eco, gets upgrades
too early) it could go
like this: u get first focus it slows u down a lot that u cant
end with t1 anymore but in this time ur allies got their 3 gas,
u know they wont use it for much, busy sniping spines with 3
shocks as they are, but zerg not realise it and go focusing
them, like I said u cant end with t1 push as the second u push
he just f2, so u get 2 chems get some nice eco and eventualy
becouse zerg is overagrooing on ur allies u can catch up and
well... kill him be it with fbs, elites, ion whatever the hell u
want to use
zerg being decent but not good and ur allies being able to take
3 gas and hold zerg attention but not good enough to push to do
any significant dmg kind of balanced each other and then u as a
good player could be deciding factor that terrans win
now if u are good player in this situation if u get slowed down
enough that u cant end with low eco marine push u may was well
leave the game, nothing u can do anymore
at least it is how I see it, idk maybe bazz sees it differently
#Post#: 743--------------------------------------------------
Re: Patch Notes 4.0
By: GrumpyKitten Date: November 22, 2020, 2:26 pm
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[quote author=<heXnab>Speed link=topic=77.msg734#msg734
date=1606066943]
You quote my post, you never mention anyone, this looks like
it's all directed at me, even though it may not be meant that
way. If you're gonna respond to multiple people in 1 post should
address them in some kind of way.
E.g. If I was to respond to anyone else but you, grumpykitten, I
would now transition by saying something like "regarding what
person XY said..."
This is unironically meant to help you, because your other post
was confusing as hell to me.
[/quote]
I qoute your post, then qoute the other guy. do you know what "
" stands for?
You just half read what others write, then reply to an imaginary
point that was not made. Then trying to downplay that you did
not had the mental capacity to realize.
"hurr durr you should have written a formal letter saying DEAR
MR XY WHO POSTED THE FOLLOWING" ;D ;D ;D
At this point i am pretty convinced that you are mentally
challenged. ;D ;D ;D
Please dont stop posting, it gets better and better every time
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