DIR Return Create A Forum - Home
---------------------------------------------------------
Zerg Hex Forum
HTML https://zerghex.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: Recent Patch Notes
*****************************************************
#Post#: 705--------------------------------------------------
Re: Patch Notes 4.0
By: Oayoo Date: November 22, 2020, 7:50 am
---------------------------------------------------------
All we want is the most balanced patch ever, that is why we ask
for these^^
#Post#: 706--------------------------------------------------
Re: Patch Notes 4.0
By: Speed Date: November 22, 2020, 8:09 am
---------------------------------------------------------
[quote author=Adam link=topic=77.msg702#msg702 date=1606051637]
can we pls do not "adressing" everything that isnt boring full
eco build on zerg? I for a change like to have a impact of how
much freedom terrans have even if it slows down my eco... make
me feel like I am not player rng simulation called "will thoses
terrans know what 1 shock is to stop all striks haras or not"
and yes if zerg build literaly everything on 1 terran and even
upgrade it at the start he should be able to force someone back,
then when he focus someone else u just exand again, or if he
keeps at u, other 2 are free to do whatever
also considering u already say u have 100% wr on terran I dont
get why u wants more zerg nerfs
[/quote]
Oayoo said that and I told him it was stupid. Account stats of
the old patch was a good way to show we really understood how to
win with either side, talking about new patch, while it's kinda
suggesting the same thing, it is kind of bragging at the same
time, too.
You don't have to full eco as zerg. However the ability to
super-spam terrans early game really is quite detrimental to the
game, especially for new players. I can kinda hold my own, come
back from heavy focus or at least buy lots of freedom for my
allies, but a new / lesser player is just overwhelmed. Nerfing
capacity and making it a mid game upgrade is not so much meant
to help myself, but to help people like you adam, people like
you and the people of similar, be it slightly higher or slightly
lower skill.
I understand your wish to slow terrans down with aggression,
some terrans are REALLY (fuck you roger <3 ) scary when they are
allowed to freely build their eco, but if you give zerg tools to
do that, you give them tools to freewin lesser players at the
same time.
A lot of people will disagree, but I think the game is in a
really damn good spot. With slowly implemented small adjustments
we can have a really awesome version.
In a way capacity nerf will even help the zerg. If they
understand that they cannot upgrade it efficiently early on
anymore, it will increase their eco (whether they build spawner
or spire focused, both will be economically better than
upgrading capacity). If they keep upgrading, after an admitedly
hard nerf, then that's on them honestly.
#Post#: 708--------------------------------------------------
Re: Patch Notes 4.0
By: Adam Date: November 22, 2020, 8:34 am
---------------------------------------------------------
upgrading cap on t0 is already useless mid game... after terran
get shatter it does nothing
also pls chill with this "I am doing it for u" I can hold focus
just fine pls dont speak for me I can do it for myself
u want game to go into direction u think is best and thats fine
but stop acting like some god-send messiah send to guide poor
sheeps of "bad players"( who for u is basicaly everyone on this
forum other than ur clan fellows)
also this does nothing to new players as they are ignored anyway
#Post#: 709--------------------------------------------------
Re: Patch Notes 4.0
By: Oayoo Date: November 22, 2020, 8:44 am
---------------------------------------------------------
There sure are good players outside of our clan.
Not a lot tho.
Upgrading capacity mid game's goal is to drain energy.
Zerglings are the best counter for T3 marines x)
#Post#: 710--------------------------------------------------
Re: Patch Notes 4.0
By: Speed Date: November 22, 2020, 8:54 am
---------------------------------------------------------
[quote author=Adam link=topic=77.msg708#msg708 date=1606055685]
upgrading cap on t0 is already useless mid game... after terran
get shatter it does nothing
also pls chill with this "I am doing it for u" I can hold focus
just fine pls dont speak for me I can do it for myself
u want game to go into direction u think is best and thats fine
but stop acting like some god-send messiah send to guide poor
sheeps of "bad players"
[/quote]
I disagree, packed mass lings (possibly with speed & capacity
upgrades, depending on how rich you are) is a fantastic response
to veterans actually. T1 is better (cost + dmg wise) than T2
against unarmored targets. I am sure it can be extremely useful
to buy yourself time, though I'll admit, being as greedy of a
player as I am I would probably try to skip upping capacity.
I did kill players with veterans or at least upgraded marines
with mass ling + ravator to break walls lol. (New firebat would
actually deal with that quite well, ICEBear posted a pic
somewhere). Of course all those terrans were faaaaar from being
decent, but still^^ Game started full eco, spawners were at the
big spines at first, only later on I felt comfortable building
them forward lol.
I'm sorry that me offering to help people out is taken as
"god-send messiah" behaviour by you. May I offer you my first
game I played vs. Oayoo? I got omegademolished. I know I had to
learn the game, too, and I know I needed help from better
players to get there. And yes, that was even annoying at times,
changing your mind and improving is hard^^. I'm a really good
player now in a lot of ways, but I'm far from godlike lol.
If you are fine against mass pressure, ok, then my request to
nerf capacity is not to help your terran. Then it's meant to
help terrans that truly struggle with it. And yeah, it will help
my terran, too, and your terran as well. It's still something
that I consider necessarry to adjust.
#Post#: 713--------------------------------------------------
Re: Patch Notes 4.0
By: baZzZ Date: November 22, 2020, 9:39 am
---------------------------------------------------------
As already mentioned, it's not like i can't hold myself or dont
survive, maybe i can even comeback after a time, but its
definitely to late then. Till now solo players were able to
comeback if zerg slept, this is simply not possible anymore.
Remove at least Geysire blockers, to get a chance to sneak some
gases or something. And also to you speed, play without Oayoo,
try to "let us call it solo q". You will desperate. Not more not
less. I played this mod ( and i play it now for cpl of yrs, back
to the time Oayoo was @ ZHxPro too ) because i didnt want to
play competetive ( i would have played SC2 ranked though ). But
for now i will just join in as premade team or i simply won't
play anymore, Diablo 4 is coming :D( and exactly that is what
will happen - all who played solo will stop playing, and you
will have the mod completetly for your own ) :/ If i want get
frustrated i can also talk to my gf.
#Post#: 721--------------------------------------------------
Re: Patch Notes 4.0
By: Oayoo Date: November 22, 2020, 10:01 am
---------------------------------------------------------
All the time i saw you play on this patch, you were with
Terminator.
I agree about the dead Terran gases, we need that to come back
!!!!
#Post#: 722--------------------------------------------------
Re: Patch Notes 4.0
By: RickSanchez Date: November 22, 2020, 10:04 am
---------------------------------------------------------
[quote author=baZzZ link=topic=77.msg713#msg713
date=1606059577][...]Remove at least Geysire blockers, to get a
chance to sneak some gases or something.[...][/quote]
HTML https://zerghex.createaforum.com/new-ideas/destructable-gasblockers/
#Post#: 723--------------------------------------------------
Re: Patch Notes 4.0
By: Speed Date: November 22, 2020, 10:04 am
---------------------------------------------------------
See, I didn't even play the old patch solo because of
frustration lol.
If you don't want to play the game competitively that's fine,
but solo winning a 2v6 game is preeeeetty stupid, not gonna lie
lol. According to ink you can solo win with T2 even in current
patch, you just need good early game I suppose.
If all solo players quit that would be a shame, but I'm still
not quite understanding why you want to be able to solo in 2v6
(8player) game? You need a team^^ You needed a team in old patch
to "carry" (not really carry, but lack of better term) you if
zerg put too much focus on you. Even if you didn't get tons of
focus the game was still kinda hard to solo with T1 (and T2 was
fairly weak lol).
GrumpyKitten actually said this nicely in another post, if you
have easy to execute, but big impact features (like firebat) in
the game, then it's nice for new players to be able to be
useful, but when an experienced player uses it it's abuse.
I'm really 100% against adding the chemical, even in some sort
of nerfed version, back to the game. Same with old firebat.
If that makes the game unplayable and frustrating to play for
you, I'm sorry, but I'm glad the kind abuse you seem to need is
gone.
#Post#: 725--------------------------------------------------
Re: Patch Notes 4.0
By: Speed Date: November 22, 2020, 10:08 am
---------------------------------------------------------
Ink linked an entire thread about blocked gasses being at least
destructable / entirely free and it has been requested by
several people on different topics. I support this as well. The
map vision and denied source of gas with zerg doing nothing but
killing a terran (which is already pretty rewarding if it
happens after ~2:14) is simply bad design and should be
reverted.
*****************************************************
DIR Previous Page
DIR Next Page