URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Zerg Hex Forum
  HTML https://zerghex.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Recent Patch Notes
       *****************************************************
       #Post#: 705--------------------------------------------------
       Re: Patch Notes 4.0
       By: Oayoo Date: November 22, 2020, 7:50 am
       ---------------------------------------------------------
       All we want is the most balanced patch ever, that is why we ask
       for these^^
       #Post#: 706--------------------------------------------------
       Re: Patch Notes 4.0
       By: Speed Date: November 22, 2020, 8:09 am
       ---------------------------------------------------------
       [quote author=Adam link=topic=77.msg702#msg702 date=1606051637]
       can we pls do not "adressing" everything that isnt boring full
       eco build on zerg? I for a change like to have a impact of how
       much freedom terrans have even if it slows down my eco... make
       me feel like I am not player rng simulation called "will thoses
       terrans know what 1 shock is to stop all striks haras or not"
       and yes if zerg build literaly everything on 1 terran and even
       upgrade it at the start he should be able to force someone back,
       then when he focus someone else u just exand again, or if he
       keeps at u, other 2 are free to do whatever
       also considering u already say u have 100% wr on terran I dont
       get why u wants more zerg nerfs
       [/quote]
       Oayoo said that and I told him it was stupid. Account stats of
       the old patch was a good way to show we really understood how to
       win with either side, talking about new patch, while it's kinda
       suggesting the same thing, it is kind of bragging at the same
       time, too.
       You don't have to full eco as zerg. However the ability to
       super-spam terrans early game really is quite detrimental to the
       game, especially for new players. I can kinda hold my own, come
       back from heavy focus or at least buy lots of freedom for my
       allies, but a new / lesser player is just overwhelmed. Nerfing
       capacity and making it a mid game upgrade is not so much meant
       to help myself, but to help people like you adam, people like
       you and the people of similar, be it slightly higher or slightly
       lower skill.
       I understand your wish to slow terrans down with aggression,
       some terrans are REALLY (fuck you roger <3 ) scary when they are
       allowed to freely build their eco, but if you give zerg tools to
       do that, you give them tools to freewin lesser players at the
       same time.
       A lot of people will disagree, but I think the game is in a
       really damn good spot. With slowly implemented small adjustments
       we can have a really awesome version.
       In a way capacity nerf will even help the zerg. If they
       understand that they cannot upgrade it efficiently early on
       anymore, it will increase their eco (whether they build spawner
       or spire focused, both will be economically better than
       upgrading capacity). If they keep upgrading, after an admitedly
       hard nerf, then that's on them honestly.
       #Post#: 708--------------------------------------------------
       Re: Patch Notes 4.0
       By: Adam Date: November 22, 2020, 8:34 am
       ---------------------------------------------------------
       upgrading cap on t0 is already useless mid game... after terran
       get shatter it does nothing
       also pls chill with this "I am doing it for u" I can hold focus
       just fine pls dont speak for me I can do it for myself
       u want game to go into direction u think is best and thats fine
       but stop acting like some god-send messiah send to guide poor
       sheeps of "bad players"( who for u is basicaly everyone on this
       forum other than ur clan fellows)
       also this does nothing to new players as they are ignored anyway
       #Post#: 709--------------------------------------------------
       Re: Patch Notes 4.0
       By: Oayoo Date: November 22, 2020, 8:44 am
       ---------------------------------------------------------
       There sure are good players outside of our clan.
       Not a lot tho.
       Upgrading capacity mid game's goal is to drain energy.
       Zerglings are the best counter for T3 marines x)
       #Post#: 710--------------------------------------------------
       Re: Patch Notes 4.0
       By: Speed Date: November 22, 2020, 8:54 am
       ---------------------------------------------------------
       [quote author=Adam link=topic=77.msg708#msg708 date=1606055685]
       upgrading cap on t0 is already useless mid game... after terran
       get shatter it does nothing
       also pls chill with this "I am doing it for u" I can hold focus
       just fine pls dont speak for me I can do it for myself
       u want game to go into direction u think is best and thats fine
       but stop acting like some god-send messiah send to guide poor
       sheeps of "bad players"
       [/quote]
       I disagree, packed mass lings (possibly with speed & capacity
       upgrades, depending on how rich you are) is a fantastic response
       to veterans actually. T1 is better (cost + dmg wise) than T2
       against unarmored targets. I am sure it can be extremely useful
       to buy yourself time, though I'll admit, being as greedy of a
       player as I am I would probably try to skip upping capacity.
       I did kill players with veterans or at least upgraded marines
       with mass ling + ravator to break walls lol. (New firebat would
       actually deal with that quite well, ICEBear posted a pic
       somewhere). Of course all those terrans were faaaaar from being
       decent, but still^^ Game started full eco, spawners were at the
       big spines at first, only later on I felt comfortable building
       them forward lol.
       I'm sorry that me offering to help people out is taken as
       "god-send messiah" behaviour by you. May I offer you my first
       game I played vs. Oayoo? I got omegademolished. I know I had to
       learn the game, too, and I know I needed help from better
       players to get there. And yes, that was even annoying at times,
       changing your mind and improving is hard^^. I'm a really good
       player now in a lot of ways, but I'm far from godlike lol.
       If you are fine against mass pressure, ok, then my request to
       nerf capacity is not to help your terran. Then it's meant to
       help terrans that truly struggle with it. And yeah, it will help
       my terran, too, and your terran as well. It's still something
       that I consider necessarry to adjust.
       #Post#: 713--------------------------------------------------
       Re: Patch Notes 4.0
       By: baZzZ Date: November 22, 2020, 9:39 am
       ---------------------------------------------------------
       As already mentioned, it's not like i can't hold myself or dont
       survive, maybe i can even comeback after a time, but its
       definitely to late then. Till now solo players were able to
       comeback if zerg slept, this is simply not possible anymore.
       Remove at least Geysire blockers, to get a chance to sneak some
       gases or something. And also to you speed, play without Oayoo,
       try to "let us call it solo q". You will desperate. Not more not
       less. I played this mod ( and i play it now for cpl of yrs, back
       to the time Oayoo was @ ZHxPro too )  because i didnt want to
       play competetive ( i would have played SC2 ranked though ). But
       for now i will just join in as premade team or i simply won't
       play anymore, Diablo 4 is coming :D( and exactly that is what
       will happen - all who played solo will stop playing, and you
       will have the mod completetly for your own ) :/ If i want get
       frustrated i can also talk to my gf.
       #Post#: 721--------------------------------------------------
       Re: Patch Notes 4.0
       By: Oayoo Date: November 22, 2020, 10:01 am
       ---------------------------------------------------------
       All the time i saw you play on this patch, you were with
       Terminator.
       I agree about the dead Terran gases, we need that to come back
       !!!!
       #Post#: 722--------------------------------------------------
       Re: Patch Notes 4.0
       By: RickSanchez Date: November 22, 2020, 10:04 am
       ---------------------------------------------------------
       [quote author=baZzZ link=topic=77.msg713#msg713
       date=1606059577][...]Remove at least Geysire blockers, to get a
       chance to sneak some gases or something.[...][/quote]
  HTML https://zerghex.createaforum.com/new-ideas/destructable-gasblockers/
       #Post#: 723--------------------------------------------------
       Re: Patch Notes 4.0
       By: Speed Date: November 22, 2020, 10:04 am
       ---------------------------------------------------------
       See, I didn't even play the old patch solo because of
       frustration lol.
       If you don't want to play the game competitively that's fine,
       but solo winning a 2v6 game is preeeeetty stupid, not gonna lie
       lol. According to ink you can solo win with T2 even in current
       patch, you just need good early game I suppose.
       If all solo players quit that would be a shame, but I'm still
       not quite understanding why you want to be able to solo in 2v6
       (8player) game? You need a team^^ You needed a team in old patch
       to "carry" (not really carry, but lack of better term) you if
       zerg put too much focus on you. Even if you didn't get tons of
       focus the game was still kinda hard to solo with T1 (and T2 was
       fairly weak lol).
       GrumpyKitten actually said this nicely in another post, if you
       have easy to execute, but big impact features (like firebat) in
       the game, then it's nice for new players to be able to be
       useful, but when an experienced player uses it it's abuse.
       I'm really 100% against adding the chemical, even in some sort
       of nerfed version, back to the game. Same with old firebat.
       If that makes the game unplayable and frustrating to play for
       you, I'm sorry, but I'm glad the kind abuse you seem to need is
       gone.
       #Post#: 725--------------------------------------------------
       Re: Patch Notes 4.0
       By: Speed Date: November 22, 2020, 10:08 am
       ---------------------------------------------------------
       Ink linked an entire thread about blocked gasses being at least
       destructable / entirely free and it has been requested by
       several people on different topics. I support this as well. The
       map vision and denied source of gas with zerg doing nothing but
       killing a terran (which is already pretty rewarding if it
       happens after ~2:14) is simply bad design and should be
       reverted.
       *****************************************************
   DIR Previous Page
   DIR Next Page