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#Post#: 693--------------------------------------------------
Re: Patch Notes 4.0
By: baZzZ Date: November 22, 2020, 6:18 am
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[quote author=GrumpyKitten link=topic=77.msg690#msg690
date=1606045071]
[quote author=<heXnab>Speed link=topic=77.msg685#msg685
date=1606039465]
Nah, you go get help :p
You don't push early enough^^ doesn't matter if it's new zerg,
you never AFK, especially not in this patch.
You just admitted you didn't do anything that game, that
perfectly justifies me to whisper you. You also said "kekw" at
the end, this can be understood as bad manner.
I'll admit you've done some good posts now that I actually agree
with. Try to be more aggressive as terran and I will be happy to
have you on my side. Also try saying "gg" instead of "kekw" at
the end of a game.
Adam took big spine with 60apm avg at 13min (at the cost of a
lot of economy^^) so even with low apm you can be pretty
aggressive.
We are a team now :D Oayoo and I cannot duo-carry games as much
anymore! We need allies :D
[/quote]
Sending a "sure thing buddy" in my book is letting the idiot get
what he wants. I know you are a thick headed knob.
We are talking about a 13 minute game, with a solo zerg who
spammed tanklings, never checked side gases. And you still feel
the urge to shittalk.
This shows your character, nothing else bud. ;) ;) ;) ;) ;)
[/quote]
Just don't talk. You're just insulting ppl ingame, and tell
something about knowing the game, just because you were able to
find the forum and play keyboard warrior. Just grow up pussy,
kitty, whatever.
Now back to the patch:
You can blame me all or whatever, but you finally made a
competetive game out of zhx. Sure i'm not the best player, but
also not worst. But its now defintily impossible to win with 2
decent terrans, you need now at least 4. Where do find them?
Exactly, in NO lobby. So, every game is like this ( and i tried
it now quiet often ). Game starts, i go terran, the zerg reads
point table and sees clantag, 110% focus on me. I can hardly
manage to keep one gas ( ofc all others COULD free expand, if
they would know what to do or at least try ). Finally after 15~
minutes roaches come and push me finally in, where i can wait to
die. And all the pro terrans talk here you can hold one zerg
100% focus, add me ingame, and we'll test ( Groumpy got focused
by my mate yday and rage quit after minute 3, so, before he
starts talking.. ).
conclusion:
If you wanted to make out a competetive game out of it, you
finally made it. I personally won't queue up solo anymore, like
many ppl i know do. You can only win with decent terrans and you
rarely find them in random lobbys. Don't get me wrong, i think
the way it's going is the right one, getting a bit more tempo in
the game, but not like this. A well nerfed chem. or anything
giving you at least a little chance to win in random lobbys
would be great. As i said, i played many games yday and got
quiet often the comment "i won't play this unbalanced ****
anymore". I don't know if it's worth the price making Oayoo (
sorry, no offense, but ALL of your suggestions were built in, so
its mostly your patch :D ) happy, for killing the low to mid
playerbase ( just look at the patch comments ).
Last words:
Thank you for being super active and changing stuff, some
features are super cool, like animal building advanced pings
etc...
Have a nice weekend :)
#Post#: 694--------------------------------------------------
Re: Patch Notes 4.0
By: Oayoo Date: November 22, 2020, 6:29 am
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But why are Speed and me winning all our Terrans game ??? 10/0
ratio in new patch.
I guess it is possible to win a game with only 2 good Terran.
Why are you not able to do it ?
Maybe you should make less walls LOL
#Post#: 695--------------------------------------------------
Re: Patch Notes 4.0
By: Oayoo Date: November 22, 2020, 6:31 am
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[quote author=baZzZ link=topic=77.msg693#msg693 date=1606047490]
Groumpy got focused by my mate yday and rage quit after minute
3, so, before he starts talking..
[/quote]
XDDD
#Post#: 696--------------------------------------------------
Re: Patch Notes 4.0
By: Oayoo Date: November 22, 2020, 6:33 am
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We just need a little nerf on capacity
spawners(zergling/creepers), some really little up on firebat
tankiness and the patch is PERFECT !!!
#Post#: 697--------------------------------------------------
Re: Patch Notes 4.0
By: baZzZ Date: November 22, 2020, 6:33 am
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[quote author=Oayoo link=topic=77.msg694#msg694 date=1606048171]
But why are Speed and me winning all our Terrans game ??? 10/0
ratio in new patch.
I guess it is possible to win a game with only 2 good Terran.
Why are you not able to do it ?
Maybe you should make less walls LOL
[/quote]
There are many options for this, first would be, you just play
better? :)
Are you able to hold all 3 gases even under 100% focus? Serious
question though.
#Post#: 698--------------------------------------------------
Re: Patch Notes 4.0
By: Speed Date: November 22, 2020, 6:34 am
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Well, he does have a point. Terrans definetely need to improve,
but it's happening. Give this patch a bit of time with small
adjustments and it will be "fine".
Nerfing the max unit count of an upgraded ling / creeper from 4
to 3 would make the early game lots easier for terran (capacity
would now be an upgrade you'd get in the midgame to help boost
your far back spawners, which is its intended purpose)
#Post#: 699--------------------------------------------------
Re: Patch Notes 4.0
By: baZzZ Date: November 22, 2020, 6:38 am
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I don't think reworking/nerfing zerg now too would be wisely,
just bring in a second way for terrans to support your team,
even if you are under 100% focus, and i think its fine.
Stupid idea, like choosing "support tier" in techlab, which
disables your ions and denys you to push, but enables chems for
stronger/faster walls and you can give energy support without
dying instantly ( its just a stupid example! ).
#Post#: 700--------------------------------------------------
Re: Patch Notes 4.0
By: Speed Date: November 22, 2020, 6:41 am
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[quote author=baZzZ link=topic=77.msg697#msg697 date=1606048395]
There are many options for this, first would be, you just play
better? :)
Are you able to hold all 3 gases even under 100% focus? Serious
question though.
[/quote]
Nope, no matter how well you play, if a zerg drops 6 slowling /
creeper on you and ups capacity you are pretty much going on the
high ground / at least down to 1 gas. I totally agree with you
that this needs to be adressed.
However, I feel like the game is in a better spot than pre-patch
and terrans are already sort of adapting to the new patch (more
so than zerg players imo).
Feel free to join the heXnab discord
HTML https://discord.gg/be75x4a<br
/>; I'm happy to play some games with you^^ with a little bit of
a
team you can totally make this patch work as terran. (this is
for everyone, not just Bazzz, the game now requires several good
terrans in a lobby and I'm happy to try help everyone get
there).
Though we definetely need a tutorial on how to play for the new
and the "bad" (no offense) players. If it's a replay style
tutorial I can provide a simplified and safer build order than
what I do when I play without getting focus (which is very
greedy and quite risky). What we have right now can be turned
into the best version of hex ever if we slowly do the correct
small adjustments from here on out.
#Post#: 701--------------------------------------------------
Re: Patch Notes 4.0
By: Speed Date: November 22, 2020, 6:55 am
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It will also be possible to play zerg now against a good premade
of 3-4 players! It used to be an easy steamroll in old patch.
However since zerg don't have to fear mass firebat / stacked
wall ion late anymore they can commit harder to stopping terrans
T1 / T2 aggression, this doesn't mean all-in, you still need to
get some economy behind this and roaches are a bit less insane
and veterans are stronger, so it's a lot more... well, balanced
xD
Imo zerg should try to collect as much eco as possible before
they have to tech into roach or perhaps even ultralisk (though I
feel like roach sadly is the better choice, it just happens
earlier and has good enough power, so it's "safer" than
ultralisk. Also roach spawners, while not particularly
economical, are nearly twice as economical as ultralisks^^)
The brutalisk might still play a role in this patch as it is the
ultimate veteran counter. Though with terrans having to play
more aggro now it you cannot go straight brutalisk in a good
lobby (was hard before, but I've managed to do so, even against
3 heXnab terrans lol).
#Post#: 702--------------------------------------------------
Re: Patch Notes 4.0
By: Adam Date: November 22, 2020, 7:27 am
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[quote author=<heXnab>Speed link=topic=77.msg700#msg700
date=1606048865]
[quote author=baZzZ link=topic=77.msg697#msg697 date=1606048395]
There are many options for this, first would be, you just play
better? :)
Are you able to hold all 3 gases even under 100% focus? Serious
question though.
[/quote]
Nope, no matter how well you play, if a zerg drops 6 slowling /
creeper on you and ups capacity you are pretty much going on the
high ground / at least down to 1 gas. I totally agree with you
that this needs to be adressed.
[/quote]
can we pls do not "adressing" everything that isnt boring full
eco build on zerg? I for a change like to have a impact of how
much freedom terrans have even if it slows down my eco... make
me feel like I am not player rng simulation called "will thoses
terrans know what 1 shock is to stop all striks haras or not"
and yes if zerg build literaly everything on 1 terran and even
upgrade it at the start he should be able to force someone back,
then when he focus someone else u just exand again, or if he
keeps at u, other 2 are free to do whatever
also considering u already say u have 100% wr on terran I dont
get why u wants more zerg nerfs
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