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       #Post#: 724--------------------------------------------------
       Re: One quick question toWmaster to end this flame war
       By: WMaster Date: November 22, 2020, 10:07 am
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       To get to the original question. I would side with the notion
       that some things from versions 3.0 onward were good and that it
       could use some adjustments to improve further.
       In general I would like that there are more strategies possible
       and viable. This also means defensive strategies for those who
       like that. Some things just have to be tested and adjusted. I
       hope to find some clever ideas to solve for problems instead of
       removals. As for the Chemical Plant, it might get re-added later
       when a great idea comes along or it fits good with other
       features that have since been added.
       I try to keep notice of both sides, looking at what they agree
       upon, it wouldn't do much to say it has to be played a certain
       way without arguments. As I prefer multiple strategies being
       viable. Flaming is not advised because this costs a lot of
       energy which could otherwise be used for ideas and insights.
       Hope to have clarified what you were looking for. Thanks for
       trying to make the forum be without flame. Much appreciated.
       #Post#: 727--------------------------------------------------
       Re: One quick question toWmaster to end this flame war
       By: RickSanchez Date: November 22, 2020, 10:18 am
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       [quote author=WMaster link=topic=70.msg724#msg724
       date=1606061225]
       To get to the original question. I would side with the notion
       that some things from versions 3.0 onward were good and that it
       could use some adjustments to improve further.
       In general I would like that there are more strategies possible
       and viable. This also means defensive strategies for those who
       like that. Some things just have to be tested and adjusted. I
       hope to find some clever ideas to solve for problems instead of
       removals. As for the Chemical Plant, it might get re-added later
       when a great idea comes along or it fits good with other
       features that have since been added.
       I try to keep notice of both sides, looking at what they agree
       upon, it wouldn't do much to say it has to be played a certain
       way without arguments. As I prefer multiple strategies being
       viable. Flaming is not advised because this costs a lot of
       energy which could otherwise be used for ideas and insights.
       Hope to have clarified what you were looking for. Thanks for
       trying to make the forum be without flame. Much appreciated.
       [/quote]
       What about "Zerg Squares" Solution to handle this?
       -> Reducing output to 6 gas instead of 10
       -> increase size to 3x3 to prevent inbase stacking
       -> Needs Tier 2 for Chemtech
       -> reduce initial costs,
       ->->  to 400 -> 300 for tech (it requires tier 2 before which is
       effectivly still +150)
       ->-> to 600/200for building (to compensate 40% lower output and
       like 70% lower output per square)
       ->-> revert firebats to 3.x version using gas and just nerf them
       so zerg can handle with hydras strikes.
       #Post#: 728--------------------------------------------------
       Re: One quick question toWmaster to end this flame war
       By: Oayoo Date: November 22, 2020, 10:27 am
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       Chem are perfect removed.
       They are not compatible with the way this map works
       However, you can afford to buff the survivability of Firebats,
       they should tank more (BUT the damages must remain LOW, they are
       perfect right now).
       You can add lot of good stuff like something around the bugo !!
       #Post#: 729--------------------------------------------------
       Re: One quick question toWmaster to end this flame war
       By: Speed Date: November 22, 2020, 10:28 am
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       How about we keep this thing out of the game for good. With how
       defenders have been ne... changed, even max walls are kinda
       useless. So chemical would just be a money waste. Of course it
       depends on how the game is changed in the future, but looking at
       it right now. - Never again.
       #Post#: 738--------------------------------------------------
       Re: One quick question toWmaster to end this flame war
       By: RickSanchez Date: November 22, 2020, 1:33 pm
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       Dont get me wrong, i like the new meta, but i see a place for a
       weaker chem in it. it is about finding the right set of numbers
       and square is atleast close to it.
       #Post#: 740--------------------------------------------------
       Re: One quick question toWmaster to end this flame war
       By: Speed Date: November 22, 2020, 1:55 pm
       ---------------------------------------------------------
       [quote author=RickSanchez link=topic=70.msg738#msg738
       date=1606073612]
       Dont get me wrong, i like the new meta, but i see a place for a
       weaker chem in it. it is about finding the right set of numbers
       and square is atleast close to it.
       [/quote]
       Weird, cause I don't. Chem was a huge committment, for huge gas
       income. If you're looking for a small committment for small gas
       income, we do have that, it's called "converter". Though I
       personally find it hard to fit 100 gas for research that will
       only make walls free and unlock converter but nothing else, and
       then each converter is another 100 mineral investment and they
       have to burn 200 minerals and you are back to same amount of gas
       as you were before you invested into the upgrade.
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