URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Zerg Hex Forum
  HTML https://zerghex.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Miscellaneous
       *****************************************************
       #Post#: 588--------------------------------------------------
       One quick question toWmaster to end this flame war
       By: Adam Date: November 20, 2020, 2:37 pm
       ---------------------------------------------------------
       I will start with apology- as a part of situation I wrtie about
       I may be somehow subjective in my wording, but still I hope my
       point gets thru
       As of now any discussion about balance is imposible as forum got
       engulfed in flames of war betweed 2 sides:
       1 people from nabs clan stuck in ways of pre 3,x who wont be
       satisfied untill game return to this state
       2 people who played mostly after 3,x and enjoy something else
       than just "do rins or die"
       This war is not going away on its own, our opinions are simply
       too different, for example just go to t2/t3 thread:
       1 video yet 2 complety oposite opinions on what is a mistake and
       what is not
       one side belive that terran should be able to hold f2 from
       entire zerg despite making literaly 0 defensive structures and
       that just massing rins with no eco is a way to go, while other
       side keep... well... disagreeing to put it simply
       What we want are basicaly 2 different games and honsetly I gave
       up on hope that we will ever agree on something and type mostly
       due to small hope u dont want to make this game into what 1 clan
       that mostly play in premades wants
       So here is my question: What do u Wmaster think?
       do u agree with nabs that this arcade should be proxy 3 rax
       simulation, where there is only 1 allin as viable strat and good
       player= someone who just click fast and can exacute this 1 strat
       best
       or do u agree that some of things from 3.x are good and need
       only little twiks nerf/buffs insted of straight up removal and
       opinion that good player= someone who balance pushing and eco so
       that while he do dmg to other side while he still has resources
       to adapt to what his enemy is doing(and isnt surprised when 90
       roaches with +11 dmg roll over his 40 vets that probably didnt
       even have deflective)
       I think it will be best if u just say what u prefer and in what
       direction u want to go so other side can let go of hope of
       making this mode into what they want and hopefully stop this
       flaming
       also other people - pls dont start another flame fit here, I
       just want to hear wm opinion to see if there is any point in me
       trying to fight nabs crusade against anything other than basic
       allin and only reson why I typed it as a post instead of private
       message is bc I belive it will be best if everyone sees  what
       the answer is
       #Post#: 590--------------------------------------------------
       Re: One quick question toWmaster to end this flame war
       By: Oayoo Date: November 20, 2020, 2:57 pm
       ---------------------------------------------------------
       [quote author=Adam link=topic=70.msg588#msg588 date=1605904668]
       good player= someone who balance pushing and eco so that while
       he do dmg to other side while he still has resources to adapt to
       what his enemy is doing
       [/quote]
       That exactly what we do lol but if Firebats and bunkers are
       nerfed, there is nothing you can adapt to x)
       [quote author=Adam link=topic=70.msg588#msg588 date=1605904668]
       just massing rins with no eco
       [/quote]
       He most likely had the top income terran of the lobby :) you
       again speak without knowledge x)
       Roaches were not at damage lvl 11 x)
       #Post#: 592--------------------------------------------------
       Re: One quick question toWmaster to end this flame war
       By: Adam Date: November 20, 2020, 3:00 pm
       ---------------------------------------------------------
       top income of the lobby not equall good income
       but again I am not interested in arguing with u, lets just see
       what wm thinks
       #Post#: 593--------------------------------------------------
       Re: One quick question toWmaster to end this flame war
       By: Speed Date: November 20, 2020, 3:01 pm
       ---------------------------------------------------------
       Granted he couldn't know my eco compared to other terrans, but
       afaik the clip shows I'm close to 500mineral/min... that's
       information that was available.
       When I say all-in I don't mean auto-train T1 with 5-15gen ups
       and ~200 mineral income (that is indeed silly, and it's actually
       easy to beat if you can make a lot of slowlings + get packet
       mass, 70+ T1 are useless without energy). With that said I will
       read the lines after the first 2 xd
       #Post#: 594--------------------------------------------------
       Re: One quick question toWmaster to end this flame war
       By: Adam Date: November 20, 2020, 3:04 pm
       ---------------------------------------------------------
       good income at 20+ min is AT LEAST 660+ minerals and 440+ gas
       (and its with pushin nest around 11-12)
       #Post#: 596--------------------------------------------------
       Re: One quick question toWmaster to end this flame war
       By: Oayoo Date: November 20, 2020, 3:07 pm
       ---------------------------------------------------------
       Good income at 20+ min is 10000 mineral and 500000 gas lol
       ...
       In practice mode yeah
       Let me guess Adam, you are opening Yard and you rush cows ?
       #Post#: 597--------------------------------------------------
       Re: One quick question toWmaster to end this flame war
       By: RickSanchez Date: November 20, 2020, 3:09 pm
       ---------------------------------------------------------
       There are different ways to play out a marinefocus strat. you
       can also make a cow eco to get possiblities for an italis into
       bunker lategame. but i agree since it serves the most
       entertaining gameplay in term of action it should be somehow
       rewarded. i dont get what the fun is in staring at base for 60
       minutes and semi afk ion hive down. atleast it is not what an
       arcade should be like. if you want that there are better maps
       out there called towerdefense. so the remove of the chemplant is
       justified. but that leads into several problems one of them is
       that it will be extremely hard to end a game after a certain
       time. without knowing it i'd after 17 minute mark a roach zerg
       will have the numbers to deny any kind of t1 push. also since
       zerg has not to fear to get outeco'd he can invest in way more
       infestors to deny even stronger lategame pushes forever. i have
       not much hope that random lobbies of terrans will have a
       satisfying game.
       we have to wait and try if the cheaper veteran with +1 shatter
       makes the difference but i have doubts. need more roach- and
       transfusenerf to compensate for missing chemplant
       #Post#: 598--------------------------------------------------
       Re: One quick question toWmaster to end this flame war
       By: Adam Date: November 20, 2020, 3:21 pm
       ---------------------------------------------------------
       [quote author=RickSanchez link=topic=70.msg597#msg597
       date=1605906579]
       There are different ways to play out a marinefocus strat. you
       can also make a cow eco to get possiblities for an italis into
       bunker lategame. but i agree since it serves the most
       entertaining gameplay in term of action it should be somehow
       rewarded. i dont get what the fun is in staring at base for 60
       minutes and semi afk ion hive down. atleast it is not what an
       arcade should be like. if you want that there are better maps
       out there called towerdefense. so the remove of the chemplant is
       justified. but that leads into several problems one of them is
       that it will be extremely hard to end a game after a certain
       time. without knowing it i'd after 17 minute mark a roach zerg
       will have the numbers to deny any kind of t1 push. also since
       zerg has not to fear to get outeco'd he can invest in way more
       infestors to deny even stronger lategame pushes forever. i have
       not much hope that random lobbies of terrans will have a
       satisfying game.
       we have to wait and try if the cheaper veteran with +1 shatter
       makes the difference but i have doubts. need more roach- and
       transfusenerf to compensate for missing chemplant
       [/quote]
       rly guys chill u are doing exact thing I asked u not to, and so
       it will be last thing I am answering in this post before wm
       gives his answer
       as for comment itself - another wall of fancy sounding text that
       at its core is going down to simple thing- how many basic t1/t2
       rins strats are using chems? more or less 0 as comments in
       another threat demonstrated, and how many are somehow (but not
       rly) stoped by transfusing? quite a bit, even if transufe alone
       cant rly save zerg from t1 it can only slow it down untill u get
       ur way to roach
       so its still "buff t1 push, nerf everything that isnt t1 push"
       just in yet another set of words
       and now I am done. pls dont talk more about balance here, its
       not the place (yes yes I know I posted it in balance section,
       thank u no need to point it out just go read last part of 1 post
       again)
       #Post#: 599--------------------------------------------------
       Re: One quick question toWmaster to end this flame war
       By: Speed Date: November 20, 2020, 3:37 pm
       ---------------------------------------------------------
       Reasonable post, though quite biased, but can't blame him for
       that I guess.
       Yeah Wmaster... Should a veteran army of marines, value 2.2k, be
       overrun by mass armor2 unit? Is that how the game is supposed to
       look like? Terrans force roach & bad eco out of zerg, and upon
       doing so the games switches to survival / tower defense mode?
       I can T1, then drop my chemical at 20 minutes, but it's a rather
       lame way of playing^^. A great way to win, but extremely boring
       to play. Tar rush has bothered me for a long time, firebats and
       italis, too, I'm not just copying the opinions of older players
       when I say they are against the idea of the game, it's something
       that is pretty obvious.
       You beat a brutalisk / ultra rush by killing the zerg before
       they can reach it, but it is impossible, even for hexnabs, to
       kill a zerg before they reach roaches. The tech is simply sooooo
       cheap, and once you have ~15 roach spawners and upgrades it will
       never be worth for you to invest into primals / ultras. Only
       brutas can be useful to have something heavy vs. firebat, but
       you can also cover that weakness by upgrading strikes and
       getting some infused roaches & torralisks.
       Ion wins are much easier the more terrans are alive, but for the
       love of god, most people will refuse to build their yard on top
       of their ramp preemptively. (I tell people in game to do it, I
       made a forum post, but obviously neither will make much happen).
       So people have their yard on the low ground, they get F2ed,
       overrun, they die, and now the game will take longer if terrans
       are to win with ion.
       aVehicle (hi, I know you read this.) told me that the "elite"
       (the true elite of zerg hex, not the stupid hexnabs who cannot
       even wall vs. roach) figured out years ago, if all terrans just
       rush ion zerg will die with no counterplay. This means,
       technically, we could just skip the T1 pressure entirely and
       just go for the ion play immediately, however it would still
       require 6 terran to know what an ion is, how to get there
       relatively quickly and they'd have to be willing to do it. And
       it would be the pinnacle of boredom.
       Since you've already proposed a rework for firebat I will only
       mention that they are horribly overtuned in current patch.
       There is strategies besides the T1, trooper + reaper is a bit
       out of fashion, but if you prefer it, you can certainly make it
       work, especially if roach was removed / at least tar rush was
       removed. Dezzter (you reading, too?) also has a meme build,
       37-38 shocks, enough to one-shot a hive with instant discharges,
       a build I always wanted, but never got, to try. Also you can
       play energy support if you don't feel confident playing T1 (this
       style is pretty dead right now). Getting help really boosts a T1
       player, you shouldn't underestimate it. And even a mechanically
       weaker player can be quite useful. (More useful than doing some
       weakass T1 push theirselves, in current meta they will just be
       eaten by roach sooner or later)
       ... And now I will shut off the forum. I made a post about T2 /
       T3 and the comments are full off "why didn't you wall retard". I
       said what I wanted to say, I had some trouble with some members,
       but I made tons of constructive posts and depicted the state of
       the game. The proposed patch is looking good, very good even, it
       would be perfect if it removed tar rush / roach entirely.
       -WallsWallsNoBalls.
       #Post#: 600--------------------------------------------------
       Re: One quick question toWmaster to end this flame war
       By: Oayoo Date: November 20, 2020, 4:00 pm
       ---------------------------------------------------------
       [quote author=Adam link=topic=70.msg598#msg598 date=1605907260]
       how many basic t1/t2 rins strats are using chems? more or less 0
       [/quote]
       You know that even if we hard push with T1 early game, as soon
       as we see Roaches our main build is to go chemical+Ion ?
       Obviously because going T2 is a suicidal move as Terran.
       Once again you spoke without knowledge x)
       *****************************************************
   DIR Next Page