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#Post#: 539--------------------------------------------------
Re: Balance Take 1 – Firebat, Roach, Bunker, Beastling
DIR By: Adam
Date: November 20, 2020, 7:53 am
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--- Quote from: <heXnab>Speed link ---
>
> Yeah, I bet Adam is really close to that many games. So many
games and so bad :D
>
--- End Quote ---
I mean u are the one ignoring all facts...
3 gas with lab and 6 units? u cant posibly use such thing as a
balance reference to say fbs op, its zerg being a total (use any
word u wish)
all I have to say to u
#Post#: 540--------------------------------------------------
Re: Balance Take 1 – Firebat, Roach, Bunker, Beastling
DIR By: Speed
Date: November 20, 2020, 7:56 am
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--- Quote from: Adam link ---
>
>
> I mean u are the one ignoring all facts...
> 3 gas with lab and 6 units? u cant posible use such thing as a
balance reference to say fbs op, its zerg being a total (use any
word u wish)
>
> all I have to said to u
>
--- End Quote ---
FaCtS aNd LoGiC
Are you republican? ;D ;D
Edit: that would explain everything actually LUL
#Post#: 541--------------------------------------------------
Re: Balance Take 1 – Firebat, Roach, Bunker, Beastling
DIR By: Speed
Date: November 20, 2020, 7:58 am
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You could have pressured that terran, but you didn't, but hey,
allies fault, amirite? Man if those damn allies could be good..
if only there was a way ;D ;D
#Post#: 542--------------------------------------------------
Re: Balance Take 1 – Firebat, Roach, Bunker, Beastling
DIR By: Oayoo
Date: November 20, 2020, 7:58 am
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Wmaster, i'm sorry i tried my best to answer this troll. I will
now ignore everything Adam say.
I will not loose my time trying to explain a blind man how to
open his eyes.
If he looses, it is his mate's fault.
If he wins, it is normal, he was so good.
Abusing strong unit is fine.
All-in eco without risks is normal.
Terrans not being able to expand first minutes is okay for him.
Bunker with chem is totally a nice way to play for him.
Firebats are not op so when he looses to them it only can be his
mate's fault...
...
...
...
I give up. GG Adam you won the price of the most brainless guy
on this forum. Congrats, i'm out of this loop.
I explained everything, was really polite, tried my best to not
hurt people.
Gl with the balance if you listen to this guy.
Btw:
Adam ratio the last time we played against him:
Terran: 1 game
Zerg: 1 game
It means that little guy is deleting his bank files which means
we can be sure about how insecure he is.
From facts, i have exactly 2452 more games than you :)
I'm sure after we defeated him he deleted quickly his bank file
:)
#Post#: 543--------------------------------------------------
Re: Balance Take 1 – Firebat, Roach, Bunker, Beastling
DIR By: Adam
Date: November 20, 2020, 8:00 am
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good for u
could type exact same thing about u but honsetly dont feel like
like doing so
so yea thx for discussin bye bye if u rly going away
u will be (not) missed
#Post#: 544--------------------------------------------------
Re: Balance Take 1 – Firebat, Roach, Bunker, Beastling
DIR By: Speed
Date: November 20, 2020, 8:15 am
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It's funny, a lot of people chose to not participate on the
forum, because they knew it was / was going to be a toxic
place^^
It's sad, some of those people have really high game knowledge,
but they chose to read and stay away from it. They've played
many patches and they are confident they can deal with whatever
the changes will be.
I've never had to adapt to a patch and I'm scared of it tbh...
but whatever, I've become a pretty outstanding player in current
patch, I will adapt and own the next patch, too. The game will
never be balanced anyways :p Some players have too much skill
and others have too little :) I will make sure I'm on the side
with too much skill^^
#Post#: 547--------------------------------------------------
Re: Balance Take 1 – Firebat, Roach, Bunker, Beastling
DIR By: Forex
Date: November 20, 2020, 8:42 am
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It is not funny at all. Its probably the best decision to leave
and let you few guys hate each other for hours.
But I think its just lazy to let the loudest people decide how
we want to communicate. That's why I propose again to get back
to the communication WMaster wanted for this Forum. Open your
own thread if you want to flame.
This forum needs a Guideline and maybe some fair Moderators.
#Post#: 548--------------------------------------------------
Re: Balance Take 1 – Firebat, Roach, Bunker, Beastling
DIR By: Adam
Date: November 20, 2020, 9:00 am
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well its hard to make constructive discussion when other side
just keep jumping with arguments all the time
They start using argument of how many games they have, I say
that I dont have much less, result? games suddenly no longer
brought up
I say balance have nothing to do with zerg allowing terran full
eco for 20 min without any defense they say fbs op
We literaly played this game against each other, at any point
they can go watch replay and see how other side got to those 26
min fbs and how other zerg did nothing to prepare for them
despite knowing they are comming and having enough income and
having other 2 terrans as good as afk yet they keep bringing it
up saying I lost this game with my agroo..
like, u cant argue with that without eventually going to same
lvl and start flaming
#Post#: 550--------------------------------------------------
Re: Balance Take 1 – Firebat, Roach, Bunker, Beastling
DIR By: RickSanchez
Date: November 20, 2020, 10:35 am
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Tar upgrades still need a nerf in next patch to compensate for
less gas. maybe add 500 cost to both?
#Post#: 603--------------------------------------------------
Re: Balance Take 1 – Firebat, Roach, Bunker, Beastling
DIR By: WMaster
Date: November 20, 2020, 4:28 pm
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I've looked at why Roaches seem to be so lethal and I've found
that Tar Roaches deal almost 400% DPS compared to Roaches. This
furthermore increases the growth of kills meaning more kills.
I intended Roach to have some kind of intercept ability, the Tar
Rush ability was meant for that, and Tar Roaches should
therefore have more movement speed and damage. However I think
it would be better to only give these stats when using the
ability. Tar Roaches spawned otherwise would have greatly
reduced offensive capability.
I'm thinking to reduce attack speed from 0.5 to 1.0 and make
their movement speed equal that of the Roach. When using the
ability they will have their original stats back. Also 50%
health will be required so using the ability at the last moment
wouldn't be decisive to spawn a Tar Roach with or without bonus.
The ability could be used to trade defensive capabilities for
offensive ones to faster kill an army where Roach numbers are
sufficient anyways.
I think this will be the last change for the patch. Plan to
release in a day or a few. Try not to kill each other with
discussions.
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