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#Post#: 502--------------------------------------------------
Re: Balance Take 1 – Firebat, Roach, Bunker, Beastling
DIR By: Speed
Date: November 19, 2020, 10:21 am
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You have to consider the tech...
Top of the line terrans can still do well in a game where you
have to win with T2, but most cannot even handle the current
patch (which is pretty sad), after patch you have to hit with T1
and then follow up strong with T2. That's not gonna happen x)
#Post#: 503--------------------------------------------------
Re: Balance Take 1 – Firebat, Roach, Bunker, Beastling
DIR By: Oayoo
Date: November 19, 2020, 10:24 am
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Sadly i agree that Zergs will likely win 80%+ of the public
games x)
#Post#: 508--------------------------------------------------
Re: Balance Take 1 – Firebat, Roach, Bunker, Beastling
DIR By: Oayoo
Date: November 19, 2020, 4:25 pm
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There is a way to indirectly nerf all-in roaches strat:
Nerf capacity spawner upgrade (maybe scale it/time), make it
cost more . That way, going all-in early game as Zerg will be
way more dangerous.
Upgrading capacity needs to have greater negative consequences
than it does right now. It should be a skillful choice or panic
if huge push is coming.
#Post#: 509--------------------------------------------------
Re: Balance Take 1 – Firebat, Roach, Bunker, Beastling
DIR By: medegood
Date: November 19, 2020, 5:50 pm
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--- Quote from: Oayoo link ---
>
> Sadly i agree that Zergs will likely win 80%+ of the public
games x)
>
--- End Quote ---
I actually dont agree with this, with all of the proposed
changes, sure bats will be weaker, but marines will be stronger
and roaches weaker, meaning on paper terran will be stronger
before.
#Post#: 510--------------------------------------------------
Re: Balance Take 1 – Firebat, Roach, Bunker, Beastling
DIR By: Morty
Date: November 19, 2020, 8:48 pm
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hyped about the changes but afraid terran will be too weak in
public lobbys but lets see how it turns out!
#Post#: 512--------------------------------------------------
Re: Balance Take 1 – Firebat, Roach, Bunker, Beastling
DIR By: Speed
Date: November 20, 2020, 3:47 am
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--- Quote from: <H3xPr0>medegood link ---
>
>
> I actually dont agree with this, with all of the proposed
changes, sure bats will be weaker, but marines will be stronger
and roaches weaker, meaning on paper terran will be stronger
before.
>
--- End Quote ---
Firebats are reworked. Don't say they are stronger / weaker /
same as before, treat them as a brand new unit (duh). T1 will be
weaker (+1mineral cost), T2 is gonna be better than it is now,
but that isn't really a big deal considering they are garbage.
Roach loses 10hp on mini-roach.
And yes, terran will hardcore lose, just like they are now,
because the skill of the avg terran is pretty low.
Most people cannot even play T1 well, how will they even play
T2? xd
I'm beginning to realize, the more I play on my smurf, usually
with 1 known ally, while chemical leads to boring turtle games,
at least you can win almost every game... with proposed patch
tar rush will be like this (altered twitch copy pasta, may be
offensive to some, I don't care):
Say what you will about the tar roaches, but I for one am glad
they exist. I was born with a disability that means I only have
1 finger on each hand. Zerg Hex is extremely considerate to
provide a unit I can win with even with this disability, very
inclusive. Oh also my disability left me blind and with only 3
brain cells but tar roaches allow me to get some easy wins.
Thank you Zerg Hex for caring for the disabled like me.
So yeah... not hyped... removing chem and reworking firebat is
perfect, but why on earth is tar rush still allowed xd. Also
italis xd
#Post#: 513--------------------------------------------------
Re: Balance Take 1 – Firebat, Roach, Bunker, Beastling
DIR By: Oayoo
Date: November 20, 2020, 4:21 am
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I'm really glad Wmaster started to fix the map with chem and
firebats.
I'm sure this is just the beginning so i'm full of hope that
Wmaster will fix this massive Roaches problem.
We have a lot of other issues too !
-Italis need to be reworked (bunker will always be possible
because of them) !
-gas of dead terran must be free !
-Omegalisk need to be immune to slow !
-capacity spawners must be nerf ! (From 4 to 3 for
zerglings/creepers or cost up)
#Post#: 514--------------------------------------------------
Re: Balance Take 1 – Firebat, Roach, Bunker, Beastling
DIR By: Adam
Date: November 20, 2020, 4:45 am
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--- Quote from: Oayoo link ---
>
>
> -capacity spawners must be nerf ! (From 4 to 3 for
zerglings/creepers or cost up)
>
--- End Quote ---
???
and how we came to that conclusion again?
#Post#: 515--------------------------------------------------
Re: Balance Take 1 – Firebat, Roach, Bunker, Beastling
DIR By: Oayoo
Date: November 20, 2020, 4:51 am
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Was sure Adam would disagree x)
Early pressure as Zerg should be a risk and be dangerous for his
own eco.
Why ? because it doesn't make sense for a strong late game race
to be able to stop a strong early oponent at the first minutes
of the game x)
These days lot of Zerg players just upgrade capacities first
second of game without thinking because they know that they can
go roaches and still win ===> no risks, high rewards x)
Do i need to explain more ?
#Post#: 516--------------------------------------------------
Re: Balance Take 1 – Firebat, Roach, Bunker, Beastling
DIR By: Adam
Date: November 20, 2020, 5:04 am
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u need to survive to this stong late game first, and to do that
u need to have at least some tools to slow down terrans (slow
down not stop, u cant stop 2 good terrans from expandnig)
and its not like uping capacity is free... doing so slows zerg
eco already as it is...
but I suppose u as someone who just want to 2 good terrans on 1
side to have 100% wr not matter skill of zerg they facing u will
never admit so
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