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       #Post#: 828--------------------------------------------------
       Re: cap strikelings to 60 once one player leaves
       By: reh Date: November 23, 2020, 1:37 pm
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       I would rather flag it even as a bug. I am allowed to keep 60
       strikeling spawners as a single zerg, but if I lose one, I am
       not allowed to rebuild? It seems to be challenging to make good
       arguments for such a counterintuitive behaviour.
       Other than that, single Zerg has an advantage and I would like
       to challenge this quote:
       [quote author=<heXnab>Speed link=topic=50.msg773#msg773
       date=1606123761]
       Duo zerg can do ANYTHING, yes ANYTHING solo zerg can do AND they
       can build 30 strikelings more. If you think otherwise, it simply
       shows how little you understand zerg hex. I may sound elitist
       here (probably in general), but god damn, get this shit right,
       I'm tired of it.
       [/quote]
       A single zerg can ability-upgrade spawners for the full map. Two
       zerg players require to spent double the resources here. I do
       not know if this shows now how much or little anyone knows about
       the map. I think such statements are rather unproductive.
       In addition, from a practical point of view, single zerg has
       resources to spend earlier (in theory, two zerg players could
       always share and transfer minerals, but nobody will do this
       perfectly for a whole game) and most often, single zerg has a
       common strategic plan where two zergs have different
       understandings. The last point makes single zerg strong, the
       rest does not really matter.
       Therefore, I would be happy if the bug with the strikeling
       limitation would be fixed.
       #Post#: 834--------------------------------------------------
       Re: cap strikelings to 60 once one player leaves
       By: Speed Date: November 23, 2020, 1:51 pm
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       I play premade so I can share minerals (I've done it with a
       random, too, but it's exceptional).
       About the spawner ups... yeah, you are right, I forgot those.
       It's funny when a zerg gets packed mass, then leaves the
       game.... 600 minerals burned :p
       I guess I have to correct myself... Duo zerg can do *almost*
       everything a solo zerg can do ;)
       #Post#: 1021--------------------------------------------------
       Re: cap strikelings to 60 once one player leaves
       By: WMaster Date: November 29, 2020, 10:44 am
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       This is indeed a consistency problem, but also when implementing
       this simple change there would still be some when considering
       3v1 matches. However I think this can be implemented because
       most of the time games are full-lobby. It would be a good fix
       for most games.
       There are still a lot more consistency problems, at some point
       I'll have to come up with a solid redesign.
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