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       #Post#: 344--------------------------------------------------
       cap strikelings to 60 once one player leaves
       By: joridas Date: November 15, 2020, 8:24 am
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       Its really only a small and insignificant change but one that i
       found always annoying. Doesnt seem very consistent and random to
       sometimes end up with 30 strikelings and sometimes 60 just
       depending on when the other player left and what he build. I
       think Zerg should always be able to make 60 in total.
       #Post#: 349--------------------------------------------------
       Re: cap strikelings to 60 once one player leaves
       By: Speed Date: November 15, 2020, 9:53 am
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       It makes a massive difference. Strikes are the best possible
       eco.
       Solo zerg is unplayable to me.
       #Post#: 360--------------------------------------------------
       Re: cap strikelings to 60 once one player leaves
       By: Ecanos Date: November 15, 2020, 5:22 pm
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       [quote author=joridas link=topic=50.msg344#msg344
       date=1605450264]
       Its really only a small and insignificant change but one that i
       found always annoying. Doesnt seem very consistent and random to
       sometimes end up with 30 strikelings and sometimes 60 just
       depending on when the other player left and what he build. I
       think Zerg should always be able to make 60 in total.
       [/quote]
       this unit is per player so max is 30 ;P
       #Post#: 392--------------------------------------------------
       Re: cap strikelings to 60 once one player leaves
       By: Speed Date: November 16, 2020, 6:23 am
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       [quote author=Ecanos link=topic=50.msg360#msg360
       date=1605482560]
       this unit is per player so max is 30 ;P
       [/quote]
       Hive is also 1 per player, yet a solo zerg will have both hives.
       If both zerg build 30 strikes and 1 leaves, the remaining zerg
       will have 60 strikes.
       So yeah, raising the strike maximum for a solo zerg to 60 is
       totally how the game is supposed to work. It should definetely
       be reworked since currently a solo zerg cannot build / rebuild
       strikes past the max of 30.
       #Post#: 628--------------------------------------------------
       Re: cap strikelings to 60 once one player leaves
       By: GrumpyKitten Date: November 21, 2020, 6:10 am
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       Yeah that is really needed, and unfair if your teammate leaves.
       +1 on the idea
       #Post#: 711--------------------------------------------------
       Re: cap strikelings to 60 once one player leaves
       By: Speed Date: November 22, 2020, 9:27 am
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       This should definetely be on next patch. More of a bugfix than
       anything else (almost forgot this existed lo)
       #Post#: 720--------------------------------------------------
       Re: cap strikelings to 60 once one player leaves
       By: Oayoo Date: November 22, 2020, 9:59 am
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       Agreed !!!
       That + free gases from dead Terran
       #Post#: 771--------------------------------------------------
       Re: cap strikelings to 60 once one player leaves
       By: baZzZ Date: November 23, 2020, 2:55 am
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       True - it would be fair, but whatever, solo Zerg is broken af,
       if played right. ( ofc 4 good terrans kill you, but this would
       also happen against 2 zergs :D )
       #Post#: 773--------------------------------------------------
       Re: cap strikelings to 60 once one player leaves
       By: Speed Date: November 23, 2020, 3:29 am
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       If you had good ally (premade, hello?) duo zerg is waaaaaayyy
       better than solo zerg.
       The perception of everyone that solo zerg is stronger than duo
       zerg is based on some old patch that is long gone. I believed
       it, too, because everyone told me "the eco is so insane, you can
       do 15 minute brutalisk, etc etc". I needed like 1 game of solo
       zerg to make up my mind and realize it's garbage.
       Duo zerg can do ANYTHING, yes ANYTHING solo zerg can do AND they
       can build 30 strikelings more. If you think otherwise, it simply
       shows how little you understand zerg hex. I may sound elitist
       here (probably in general), but god damn, get this shit right,
       I'm tired of it.
       I guess there is 1 thing solo zerg can do which duo cannot. I
       cannot use my allies nests & creep tumors to make units and I
       cannot use his hive to make the upgrades, but that's pretty
       minor imo.
       #Post#: 781--------------------------------------------------
       Re: cap strikelings to 60 once one player leaves
       By: Oayoo Date: November 23, 2020, 7:29 am
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       Overall, when you have 2 good players, Duo Zerg is obviously way
       stronger than solo x)
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