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#Post#: 344--------------------------------------------------
cap strikelings to 60 once one player leaves
By: joridas Date: November 15, 2020, 8:24 am
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Its really only a small and insignificant change but one that i
found always annoying. Doesnt seem very consistent and random to
sometimes end up with 30 strikelings and sometimes 60 just
depending on when the other player left and what he build. I
think Zerg should always be able to make 60 in total.
#Post#: 349--------------------------------------------------
Re: cap strikelings to 60 once one player leaves
By: Speed Date: November 15, 2020, 9:53 am
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It makes a massive difference. Strikes are the best possible
eco.
Solo zerg is unplayable to me.
#Post#: 360--------------------------------------------------
Re: cap strikelings to 60 once one player leaves
By: Ecanos Date: November 15, 2020, 5:22 pm
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[quote author=joridas link=topic=50.msg344#msg344
date=1605450264]
Its really only a small and insignificant change but one that i
found always annoying. Doesnt seem very consistent and random to
sometimes end up with 30 strikelings and sometimes 60 just
depending on when the other player left and what he build. I
think Zerg should always be able to make 60 in total.
[/quote]
this unit is per player so max is 30 ;P
#Post#: 392--------------------------------------------------
Re: cap strikelings to 60 once one player leaves
By: Speed Date: November 16, 2020, 6:23 am
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[quote author=Ecanos link=topic=50.msg360#msg360
date=1605482560]
this unit is per player so max is 30 ;P
[/quote]
Hive is also 1 per player, yet a solo zerg will have both hives.
If both zerg build 30 strikes and 1 leaves, the remaining zerg
will have 60 strikes.
So yeah, raising the strike maximum for a solo zerg to 60 is
totally how the game is supposed to work. It should definetely
be reworked since currently a solo zerg cannot build / rebuild
strikes past the max of 30.
#Post#: 628--------------------------------------------------
Re: cap strikelings to 60 once one player leaves
By: GrumpyKitten Date: November 21, 2020, 6:10 am
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Yeah that is really needed, and unfair if your teammate leaves.
+1 on the idea
#Post#: 711--------------------------------------------------
Re: cap strikelings to 60 once one player leaves
By: Speed Date: November 22, 2020, 9:27 am
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This should definetely be on next patch. More of a bugfix than
anything else (almost forgot this existed lo)
#Post#: 720--------------------------------------------------
Re: cap strikelings to 60 once one player leaves
By: Oayoo Date: November 22, 2020, 9:59 am
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Agreed !!!
That + free gases from dead Terran
#Post#: 771--------------------------------------------------
Re: cap strikelings to 60 once one player leaves
By: baZzZ Date: November 23, 2020, 2:55 am
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True - it would be fair, but whatever, solo Zerg is broken af,
if played right. ( ofc 4 good terrans kill you, but this would
also happen against 2 zergs :D )
#Post#: 773--------------------------------------------------
Re: cap strikelings to 60 once one player leaves
By: Speed Date: November 23, 2020, 3:29 am
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If you had good ally (premade, hello?) duo zerg is waaaaaayyy
better than solo zerg.
The perception of everyone that solo zerg is stronger than duo
zerg is based on some old patch that is long gone. I believed
it, too, because everyone told me "the eco is so insane, you can
do 15 minute brutalisk, etc etc". I needed like 1 game of solo
zerg to make up my mind and realize it's garbage.
Duo zerg can do ANYTHING, yes ANYTHING solo zerg can do AND they
can build 30 strikelings more. If you think otherwise, it simply
shows how little you understand zerg hex. I may sound elitist
here (probably in general), but god damn, get this shit right,
I'm tired of it.
I guess there is 1 thing solo zerg can do which duo cannot. I
cannot use my allies nests & creep tumors to make units and I
cannot use his hive to make the upgrades, but that's pretty
minor imo.
#Post#: 781--------------------------------------------------
Re: cap strikelings to 60 once one player leaves
By: Oayoo Date: November 23, 2020, 7:29 am
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Overall, when you have 2 good players, Duo Zerg is obviously way
stronger than solo x)
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