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#Post#: 324--------------------------------------------------
Multiple one gas strategies for you
By: medegood Date: November 14, 2020, 1:15 am
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12 minute marine push.
People always seem to be surprised that you can do a 12 minute
marine push off of one gas, and I have had man zergs quit when I
do this.
Build is simple, 2 fruit farms, one marine, and first gas- wall
around base in circle size of construction yard (include at
least one gate)-construction yard-defender- pull marines and
destroy rocks, build six cow farms and produce cows, and take
gas inside base- upgrade gas refineries- 2 to 3 energy upgrades,
advance battery- armory- stim, shattering, and as many marines
as you can build before upgrades finish.
15 minute bats.
Yeah everyone knows this but incase you don't.
Build is simple, 2 fruit farms, one marine, and first gas- wall
around base in circle size of construction yard (include at
least one gate)-construction yard-defender- pull marines and
destroy rocks, build six cow farms and produce cows, and take
gas inside base- upgrade gas refineries- get upgrades and get
refinery.
(I would not recommend doing this, but..)You can also do the
same thing for rushing a adept into ion, elites, and ion. The
beginning is always the same and all the income you need is just
4 fruit farms with 12 cow farms with both gas income upgrades.
(Will get you to about 450 mineral income ish.) Just remember
that if you are rushing adept or ion to support your teammates
when they are pushing, and as a general rule dont build more
than one adept before ioning.
Generally its better to push out and take 3 gasses, because it
helps your teammates, but if your teammates are bad, you have
bad latency, or you feel like your going to get focused these
early game, these can be good builds.
Hope this help some people :)
#Post#: 325--------------------------------------------------
Re: Multiple one gas strategies for you
By: Oayoo Date: November 14, 2020, 1:27 am
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These build can work for new players, thx to talk about them.
However they are so sub-optimal that it makes me cry xD, You
damages will be so weak that Zergs can totaly ignore you and
free eco x)
The only good opener possible in this game is to take 3 gases at
start, bad or good mates.
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