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#Post#: 4--------------------------------------------------
Poll: What would you like for Zerg Hex?
By: WMaster Date: November 2, 2020, 2:02 pm
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Hello dear players,
I do not play the game myself too much anymore, so that's why I
think it's a good idea to know the players point of view, and
their vision for the game should it change. Balance and
ease-of-play will always be aimed for.
This is more of a broad view on what to aim for, detailed
changes can be discussed in their own topic. Feel free to
elaborate your choice in more detail if you like.
[hr]
I'll explain some of the options in more detail:
Power Spikes
Reaching certain researches or structures allow a significant
strength increase for either offense or defense. This generally
means allowing for more cost effective units or abilities after
some investment in either time and/or resources.
Counter Gameplay
A strategy choice of an opponent can be fought more easily with
certain other strategies. This should work both ways.
Casual Gameplay
Still making strategic decisions, but with less skill required
to enact them. This includes automated behaviors like training
on auto-cast. A higher APM should not much create a higher win
chance.
Wider Tech Trees
Indicate more variety of choices. At the same tech level there
are more options for transitioning.
Longer Tech Trees
Tech has more requirements of other tech. Generally taking
longer to reach them. An example would be the Zerg Armor
researches.
If any other options need adding, feel free to reply.
#Post#: 9--------------------------------------------------
Re: Poll: What would you like for Zerg Hex?
By: ZergTriumph Date: November 6, 2020, 2:26 pm
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How do you vote? I don't see any voting buttons.
#Post#: 19--------------------------------------------------
Re: Poll: What would you like for Zerg Hex?
By: Oayoo Date: November 6, 2020, 6:45 pm
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I didn't find how to vote too^^
Right now, Zerg hex doesn't need to add stuff (units, tech and
more). Pliz don't make the mistake you did on the previous
patches.
I will explain: Last patch u added roaches upgrades to make
zergs stronger to balance the fact that terran was too strong.
Doing that could have worked but you didn't balance your update.
The result was that during around 1 year every zergs played
Roaches making most of the other units useless.
You did the same with Italis, chem plant and Firebats.
To resume our feelings, it seems that you add stuff to resolve
problems which result in a new problem. Then you will add new
stuff to resolve the new problem leading to another new problem
and repeat the process haha.
Adding stuff right now will only make the game worst. What we
need is a stable patch.
I will now go to the balance channel to try to explain the
problems of the patch^^
#Post#: 36--------------------------------------------------
Re: Poll: What would you like for Zerg Hex?
By: SpaceBalls Date: November 7, 2020, 12:25 am
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Less is more.
#Post#: 44--------------------------------------------------
Re: Poll: What would you like for Zerg Hex?
By: WMaster Date: November 7, 2020, 4:46 am
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Ah sorry, I had locked the poll, you should be able to vote now.
I added an option for favoring balance. It's to indicate how
much it scales compared to other changes. I do intent to first
address balance as it has already much activity from everyone.
Should I add "lesser" counterparts for all options too? Feel
like it's gonna be a huge list. Perhaps it can be mentioned in
replies.
For the category New Ideas I also intended for removal
discussions, as long as balance is not the core motivation.
#Post#: 71--------------------------------------------------
Re: Poll: What would you like for Zerg Hex?
By: ZergTriumph Date: November 7, 2020, 12:36 pm
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I think the core of any strategy game should be counter
gameplay. Whatever the enemy team does, there should be a
counter to it, and they should have a counter to your counter,
and so on.
Right now if all three terrans are aggressively pushing with T1
marines, there is no zerg counter. Just GG and hope to find a
lobby with less aggressive terrans.
#Post#: 100--------------------------------------------------
Re: Poll: What would you like for Zerg Hex?
By: Oayoo Date: November 7, 2020, 9:37 pm
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[quote author=ZergTriumph link=topic=4.msg71#msg71
date=1604774204]
Right now if all three terrans are aggressively pushing with T1
marines, there is no zerg counter. Just GG and hope to find a
lobby with less aggressive terrans.
[/quote]
FALSE !!!! There are a lot of counters but if you execute them,
you will be weak to firebats.
You can make roaches (with upgrades are the main counter).
You can make primals, (irrelevant because roaches are way better
now)
You can make ultralisks, (irrelevant because roaches are way
better now)
You can make brutalisks, (kinda overkill)
You can make infused Roaches.
All these units (not brutalisks) are kinda weak to firebats.
You can also heal big spines with infestor to just suppress
watever t1 push you see lol.
Basicaly everything in this patch counters T1 hahaha.
So what is the way to be able to win against t1 push AND
Firebats ? The answer is brutalisks.
The only possible build to do for Zergs is to rush brutalisks
while wining time with transfuses and that is ultra sad because
brutalisk need a complete rework. (ask me for details).
I supose players will then tell me that it is impossible to rush
Brutalisks against t1 pushers. I will then answer that zergs
player need to share money to achieve that goal.
In most of my games i am able to make brutalisks around 20 min
with a proper build.
If there wasn't firebats we could rush ultralisks around 14/15
min to stop the t1 pushers and win that way. That was what the
real race was before all these patches.
I really miss that time.
#Post#: 103--------------------------------------------------
Re: Poll: What would you like for Zerg Hex?
By: ZergTriumph Date: November 7, 2020, 11:19 pm
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So either eliminate FBs and make the game more one dimensional,
or buff primals and ultras so they're good against FBs.
In the current version no zerg make primals or ultras. They are
useless. They need a buff.
#Post#: 104--------------------------------------------------
Re: Poll: What would you like for Zerg Hex?
By: Oayoo Date: November 8, 2020, 12:52 am
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What will happen if you buff ultra ? brutalisks will disapear?
firebats will disapear ?
That is the problem when lot of units have the same purpose. The
player will just do the best unit in the current meta and
discard the others.
That is the entire point we have on zerg hex. Units have kinda
the same purpose so the player will just make the best current
unit to win.
Buffing/nerfing random units is useless and will not make the
game better if the core problem isn't fixed.^^
And the core problem is that most of units in zerg hex are
useless and should be simply removed x) (or fused together lol
you call it watever you want)
#Post#: 112--------------------------------------------------
Re: Poll: What would you like for Zerg Hex?
By: Creator48 Date: November 8, 2020, 5:49 am
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I'm a super casual, I love to see videos on youtube of people
playing the game, play it once in a while, but apparently I'm
bad at it. Might be because my micro is bad or because my allies
love to turtle in their based 50% of the time. Leaving me to be
focused as the only one out.
Well it happens, but that's public lobbies for you, you can get
to play with super experienced players or super noobie ones.
I do agree that some of the points stated by the experienced
players of the game are legit, because I kind of ended in more
than a few 30-50minute games, because we didn't have any
experienced players at all, all casuals, 2 Terrans defeated in
first 2-5 minutes isn't exactly the best start.
I don't represent the casual players by any way possible, but I
would love it if the Terrans had a little head start, for
example starting outside with their gases instead of inside
their base, because I'm sick and tired of them turtling inside
their bases while letting the Zerg focus on the people that are
stupid enough to step outside.
Zergs need locusts! a flying unit that could be the answer to
our prayers, but make them as slow and flimpsy as to not impend
the overall balance of the game, let their corpses rain from the
skies.
As for units I love siege tanks, I think we need more vehicles,
lets make siege tanks a thing!
Blame Mett for making a Zerg Hex youtube channel, he's the
reason I'm here, lol ::)
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