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#Post#: 284--------------------------------------------------
Re: Very early terran leaving penalty is too severe
DIR By: Adam
Date: November 13, 2020, 4:02 am
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Reduce spire count behind hatchery from 2 to 1, add 4 spires on
the high ground, remove 15 of the 27 starting supply from zerg.
I might go more indepth about the ideas behind this in a
standalone post.
thats sound more like redution to zerg ability for early
aggresion so u can go for ur early wall into 200 eco t1 autocast
strat even easier
starting game with ability to build only 3 spawenrs when terrans
are free to do what they want? no thank u
#Post#: 285--------------------------------------------------
Re: Very early terran leaving penalty is too severe
DIR By: Speed
Date: November 13, 2020, 4:03 am
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Rofl. You are so dumb. Dumb aggro zerg. You lost 2v1 with the
3rd terran being useless so shush.
Auto-training is something that maybe should be removed though,
makes it too easy to amass an army, so that's a fair point.
Zerg aggression isn't how Zerg hex is supposed to be played,
I'll kindly tell you to fuck off.
Edit: Actually, I'll ask you to go play another game. Your kind
of zerg is among the lamest to play against. And your firebat
terran, too.
#Post#: 286--------------------------------------------------
Re: Very early terran leaving penalty is too severe
DIR By: Adam
Date: November 13, 2020, 4:08 am
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ach yes this game... the one where u were pushed up ramp and
your other buddy died... yes I lost so hard there... och wait I
didnt
that 2 zerg was brain damaged and allowed dude get 3 gas with
tech lab and 4 units for 20 min and then pull off 25 min doom
push is not my problem we had enough eco to deal with it if he
only build something else than t1 spawners
#Post#: 287--------------------------------------------------
Re: Very early terran leaving penalty is too severe
DIR By: Speed
Date: November 13, 2020, 4:13 am
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you did... and you blamed your ally while top mid was useless,
too. So yeah, you're just a bitch. Fuck off.
#Post#: 288--------------------------------------------------
Re: Very early terran leaving penalty is too severe
DIR By: Adam
Date: November 13, 2020, 4:14 am
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shhh there its fine, not your fault only strat u learned not
works agains everyone, no need to be so upset u will carry some
other match
but if u feel at least somehow constuctive then feel free to
post this game here and point exactly where I did lost this game
and how top from ur high ground with no eco contribiuted in any
way to zergs lose
#Post#: 289--------------------------------------------------
Re: Very early terran leaving penalty is too severe
DIR By: Speed
Date: November 13, 2020, 4:22 am
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You. Are. Trash.
#Post#: 290--------------------------------------------------
Re: Very early terran leaving penalty is too severe
DIR By: Mett Gaming
Date: November 13, 2020, 4:27 am
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I admire your ability to derail any constructive conversation
Speed. But I'd like to ask you to keep personaly issues with
others more private.
I'm quite sure Adam wouldn't mind reading your kind words in a
post game chat. That way you spare the rest of us having to
filter the topical posts through your private conversations.
#Post#: 293--------------------------------------------------
Re: Very early terran leaving penalty is too severe
DIR By: Speed
Date: November 13, 2020, 6:07 am
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--- Quote from: Mett Gaming link ---
>
> I admire your ability to derail any constructive conversation
Speed. But I'd like to ask you to keep personaly issues with
others more private.
> I'm quite sure Adam wouldn't mind reading your kind words in a
post game chat. That way you spare the rest of us having to
filter the topical posts through your private conversations.
>
--- End Quote ---
The same goes for Adam. I make a constructive comment on what I
like to see, and he's like "that reduces zergs potential for
early aggression, it's stupid"
The game isn't about early aggression, only if you want to abuse
noobs & weak terrans anyway, but it's lame...
It's kinda hard to argue when people will say to the zerg games
you win "terran was noob" and when you lose "see, terran is too
strong / terrans was good", but that's exactly the arguement you
will have with most people here. I'm kinda tilted now lol, first
I have to put up with this forum, then I'm unable to kill a
roach zerg with T2 with deflective... so I needed to play a
boring 50min ion win... beyond lame.
I don't really care to be honest, adam is a bad player and a
whiner just as much as I am.
#Post#: 298--------------------------------------------------
Re: Very early terran leaving penalty is too severe
DIR By: Adam
Date: November 13, 2020, 6:26 am
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"that reduces zergs potential for early aggression,it creates
too much space for terran"
thats an argument
"You. Are. Trash."
thats not an argument, thats just trashtalking
" but it's lame..."
thats nothing but your subjective opinion
#Post#: 299--------------------------------------------------
Re: Very early terran leaving penalty is too severe
DIR By: Oayoo
Date: November 13, 2020, 6:26 am
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Speed point is very clear: If you all in with capacity upgrades,
mass spawners and upgrades early game, you should be weak mid
game
Roaches make Zergs able to win early/mid and sometimes late
game. The only thing that counter roaches are bunkers or
firebats.
Most of our games will be to push t1 make huge eco wait roaches
go bunker and win with ion easily. And here we have players
saying Roaches, bunkers and all these anti-play stuff are great
lol.
Wining at 40 min with ion isn't fun at all, it is a pain (if no
one go Firebat around 25, you can ask Adam about that haha :p)
So yeah i understand why Speed is mad.
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