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#Post#: 194--------------------------------------------------
What if were thinking bout it all wrong
DIR By: medegood
Date: November 10, 2020, 3:54 pm
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This may be long, but hear me out.
I have seen a lot of talk on this forum about balancing units,
and how turtling should be nerfed, but what if instead of
changing things for terran we change things for zerg.
One of the main problem right now is that 3 good terrans can
attack early crimple the zergs eco, and from that point on the
game is lost and the terrans can just sit back and turtle till
they ion or have a huge army because the zerg doesn't have the
money to deal with them.
Another thing, that a lot of people dont like is the firebats.
The main problem with firebats is not when they come out, it is
how much damage they can do to the zergs eco, and the fact that
50 of them can kill zerg. A simple fix to keep firbats from
being broken would just be to limit the amount of them able to
be made to like 10 which would make it so a 30 minute 50 bat
push from one gass wouldn't happen.
However the one thing I haven't addressed is the turtling
problem. People will (as I mentioned above) take and do damage
early and then turtle and zerg wouldn't me able to do anything
about it. What if we were to take and make it so that the zerg
autimaticly started getting upgrades at certain times, like for
example armor 1 at 15:00 and armor 2 at 25:00 and so fourth with
like speed 1 at 22:00 and maybe attack 1 at 20:00 attack 2 25:00
and so on and maybe free omegas at the one hour mark??? Maybe
terrans couldn't turtle forever.
This would make it so that even a zerg that doent have the money
for upgrades, but he can defend long enough, he can eventually
get the stuff he needs to win makeing it so that the terran has
to push or rain down ions, (not build a army of adepts) to win.
Hopefully my thought are clear, and maybe my ideas are bad, but
I would love to hear your thoughts on something like this
#Post#: 195--------------------------------------------------
Re: What if were thinking bout it all wrong
DIR By: medegood
Date: November 10, 2020, 3:56 pm
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I forgot to say the the automatic upgrades wouldn't replace the
upgrades they would only be the last resort if you don't have
the money to get them before hand.
#Post#: 201--------------------------------------------------
Re: What if were thinking bout it all wrong
DIR By: SpaceBalls
Date: November 10, 2020, 11:39 pm
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I think auto anything takes the skill out of the game, even
something as simply as auto rally, might as well auto rally
marines and path starting battery. So i PooPoo your idea.
#Post#: 202--------------------------------------------------
Re: What if were thinking bout it all wrong
DIR By: Oayoo
Date: November 11, 2020, 12:48 am
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Zergs already need basicaly no apm. Adding more auto stuff will
just make Zergs no fun to play.
But i agree that Zergs need some way to be able to stop 3 good
Terran early game (not like Roaches who can anihilate the
Terrans but more like infuse that make Zerg survive until they
have a good power spike)
#Post#: 224--------------------------------------------------
Re: What if were thinking bout it all wrong
DIR By: medegood
Date: November 11, 2020, 4:14 pm
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So yeah, I did not explain my idea well, that was not what i
meant oh well.
#Post#: 233--------------------------------------------------
Re: What if were thinking bout it all wrong
DIR By: Oayoo
Date: November 12, 2020, 12:22 am
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--- Quote from: <H3xPr0>medegood link ---
>
> However the one thing I haven't addressed is the turtling
problem. People will (as I mentioned above) take and do damage
early and then turtle and zerg wouldn't me able to do anything
about it. What if we were to take and make it so that the zerg
autimaticly started getting upgrades at certain times, like for
example armor 1 at 15:00 and armor 2 at 25:00 and so fourth with
like speed 1 at 22:00 and maybe attack 1 at 20:00 attack 2 25:00
and so on and maybe free omegas at the one hour mark??? Maybe
terrans couldn't turtle forever.
>
--- End Quote ---
Sorry! Don't feel sad haha
Your idea isn't so bad but like we all said, auto stuff is not
really good. What if you wanna rush armor 3? Will you have to
wait 30 minutes?
With our heXnabs member we are able to get bruts around 20 min
when average players will have them around 30 35 lol
auto upgrade will just break everything ^^ But well it isn't
stupid if well done so why not :) that's still an idea :p
#Post#: 234--------------------------------------------------
Re: What if were thinking bout it all wrong
DIR By: medegood
Date: November 12, 2020, 1:02 am
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This wasn't meant to replace the upgrades, it was suppose to be
a last resort if you didn't have the money to buy the upgrades,
for example a omega would automatically spawn in the middle of
the map at the 1:00:00 mark, and at 15 minutes if you din't have
armor one already you would bet armor one without having to pay
for it. There has been a lot of games which I played in where I
have been able to stabilize on roaches against good players, but
I am never have the money to buy more armor. With this if you
were to survive to lets say the 35:00 mark you without buying
armor 3 you would then get armor 3 for free and be able to
automatically spend the 4300 that you would have spent on armor
3 on primals, at the downside of there going to be late and not
as effective as if you bought armor 3 at the 25 minute mark.
I absolutely agree removing apm from the zerg is a bad idea,
this would just make it so turtling becomes a last resort of
supporting the other players with energy and ions rather than
building 30 adepts because if you leave zerg alone long enough
he will eventually be able to get brutas at like the 55:00
minute mark without buying armor and with free omegas at the
1:00:00 mark it becomes near impossible to push and stay alive
meaning that you would have to push to end before the 50:00
mark.
In the simplest of terms this makes it so that if your crippled
early on, but are able to stay alive with a worse eco at which
lets say you don't have the money to buy armor 3 and get
primals, if you manage to live long enough only using roaches
you will be able to get primals for free at a later time that
you usually would. Maybe this makes more sense?
#Post#: 235--------------------------------------------------
Re: What if were thinking bout it all wrong
DIR By: Oayoo
Date: November 12, 2020, 3:01 am
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I completely understood! Thx for making it clear.
I still totaly disagree with that :( The game isn't designed to
waste eco early on spawners/capacity as Zerg anyway so if you do
it you should be crippled. Rethink your strategy.
If your buff is giving free upgrades to players that missplay, i
don't want it^^
#Post#: 243--------------------------------------------------
Re: What if were thinking bout it all wrong
DIR By: morgosh
Date: November 12, 2020, 11:41 am
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Hear me out! Hear me out!
Im a master zerg player, I played some hex, im a developer, and
a self proclaimed pro balancer. The thing is that this game is
almost balanced, except its not. I find the current style very
fun to play if the skill levels of both sides are appropriate,
but sadly 2 good terrans are usually enough for terrans to win a
side, even if zerg is just as good. So what can we do about
that?
12-20 min mark terran pushes need to change.
Thought about it and the easy solution is simple, buff zerg
units... Im not sure if that would ruin the lower skill level
games, but theres a catch, you can buff zerg units that are on
creep only, that would buff the zerg defense only and not
attack.
Something like +1 armor to roaches while on creep? faster
movement speed? etc... Infestors suck ass while attacking lower
the cost to 100-125 as zergs need them earlier to be able to do
atleast something before the roach stage. Building them will
hurt zergs eco, and if u dont succed at pushing back atleast 1
terran you've lost the game. In later stages infestor cost
doesnt even matter so it would not change the late game.
Thats one way to do it.
Other way to do it is to basicaly check the terran skill level,
and if they have like 70% win ratio above that means they
probably abuse the early push tactic and play in teams. Make
zerg stronger in those games, its no fun to lose hard as zerg
and get rekt in 15 minutes, its no fun to win at 15 minutes
either, the game is just different at a higher skill level and
something must be done.
So what do you think? When can you do this xD?
edit:
How retarded is that terrans can win with tier 1 marines vs
roaches, its just stupid
#Post#: 244--------------------------------------------------
Re: What if were thinking bout it all wrong
DIR By: Speed
Date: November 12, 2020, 11:52 am
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Damn Morgosh... reading this BS I'd have preferred it if you
were too busy fucking my mom all day, rather than posting on
this forum.
Go back to ladder Mr master zerg, you spam units as zerg in zerg
hex, get fast speed 1 and then you are surprised that terrans
rape you if they manage to hold the early assault, a master
league player, developer and professional balancer should be
qualified to identify an all-in strategy and shouldn't be
suprised to lose the game when it fails.
-Sincerely, the guy you raged at kekw
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