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#Post#: 215--------------------------------------------------
Re: Buff for unused zergunits
DIR By: GrumpyKitten
Date: November 11, 2020, 12:48 pm
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--- Quote from: RickSanchez link ---
>
> I think we can agree that if you see early tanklings you can
consider the match already won. I think even tho there should be
situational units no unit should be straight suicide.
>
> Therefore i would like to see an overall buff of these units
which on a sideeffect can make a3+ worth against aggressive
terrans.
>
> Tankling:
> Reduce cost for spawner by 10
> Reduce base HP by 10
> Changed scaling. Instead of +1 on A1 and A3(or 4?) it get +1
Armor and +2 HP with every Armorupgrade.
>
> Primal Roaches:
> Increase HP by 15 to 125
>
> Ultralisk:
> Increase HP by 20 to 170
>
> That alone still leaves Roaches superior due to Tar Rush'
meatbonus. That's why tar roaches should have some less HP. That
change in particular also has other positive sideeffects since
they are widely considered to be overpowered and are basically
the reason of the gap between A2 and A5 (17600 Minerals btw
which almost gives you no benefit until you get brutas. Primals
and ultra are suicide at the moment.)
>
> Beastlings and Banelings should get a complete rework. You see
them once every 100 games and if you do it is rather a good sign
for terrans.
>
--- End Quote ---
I think tankling dont need a buff. It needs a complete REWORK.
It has low AS, high on supply, low damage. you can just ignore
these when you push as terran.
I understand that it is made for energy drain, but it's just not
worth it. On paper it is not that bad looking: 2x the HP than
ling, more MS than ling.
When i tried to list why it is bad, i was like it's all the
little things: the supply, the price of spawner, spawner only +1
after upgrade, AS, dmg, melle.
Somebody else said: when you are terran, and you see a zerg
building tankling -> you just know that you won already.
I think the concept that a unit is there to drain energy is
good, but it is actually the creeper.
Why? It can destroy scvs behind wall (repairing, stalling), it
has an upgrade against hard turtle (holding walls with just yard
+ defender), has higher HP than ling, and spawner spawns 4 unit.
So how really the "drain energy unit" works: if you let it
attack you, it gets stronger + HP. So it is more about pressure
than armor, high HP or anything.
You can hold tanklings even with a long wall + 6 scv. against
creeper? forget it.
#Post#: 216--------------------------------------------------
Re: Buff for unused zergunits
DIR By: Speed
Date: November 11, 2020, 1:06 pm
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Without expanding terran has no income, especially when the
pocket is still locked by rock. The 3 gas expand should never be
shut down, only the extra gasses, the ones that are locked,
those are not meant to be owned by terran.
Zerg hex isn't about bullying every terran inside in the first 5
minutes, yet that's how most zerg play. The most cancerous is
when they rotate all spawners, it's actually so hard to even
slow it down for terrans and it totally owns noobs, and the more
noobs / weak terrans the stronger that style of play is, cause
you can bully the strong terran harder...
Yeah, a 3 gas terran can own you, but most don't play on that
level so it's fine x)
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