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       #Post#: 215--------------------------------------------------
       Re: Buff for unused zergunits
   DIR By: GrumpyKitten
       Date: November 11, 2020, 12:48 pm
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       --- Quote from: RickSanchez link ---
       >
       > I think we can agree that if you see early tanklings you can
       consider the match already won. I think even tho there should be
       situational units no unit should be straight suicide.
       >
       > Therefore i would like to see an overall buff of these units
       which on a sideeffect can make a3+ worth against aggressive
       terrans.
       >
       > Tankling:
       > Reduce cost for spawner by 10
       > Reduce base HP by 10
       > Changed scaling. Instead of +1 on A1 and A3(or 4?) it get +1
       Armor and +2 HP with every Armorupgrade.
       >
       > Primal Roaches:
       > Increase HP by 15 to 125
       >
       > Ultralisk:
       > Increase HP by 20 to 170
       >
       > That alone still leaves Roaches superior due to Tar Rush'
       meatbonus. That's why tar roaches should have some less HP. That
       change in particular also has other positive sideeffects since
       they are widely considered to be overpowered and are basically
       the reason of the gap between A2 and A5 (17600 Minerals btw
       which almost gives you no benefit until you get brutas. Primals
       and ultra are suicide at the moment.)
       >
       > Beastlings and Banelings should get a complete rework. You see
       them once every 100 games and if you do it is rather a good sign
       for terrans.
       >
       --- End Quote ---
       I think tankling dont need a buff. It needs a complete REWORK.
       It has low AS, high on supply, low damage. you can just ignore
       these when you push as terran.
       I understand that it is made for energy drain, but it's just not
       worth it. On paper it is not that bad looking: 2x the HP than
       ling, more MS than ling.
       When i tried to list why it is bad, i was like it's all the
       little things: the supply, the price of spawner, spawner only +1
       after upgrade, AS, dmg, melle.
       Somebody else said: when you are terran, and you see a zerg
       building tankling -> you just know that you won already.
       I think the concept that a unit is there to drain energy is
       good, but it is actually the creeper.
       Why? It can destroy scvs behind wall (repairing, stalling), it
       has an upgrade against hard turtle (holding walls with just yard
       + defender), has higher HP than ling, and spawner spawns 4 unit.
       So how really the "drain energy unit" works: if you let it
       attack you, it gets stronger + HP. So it is more about pressure
       than armor, high HP or anything.
       You can hold tanklings even with a long wall + 6 scv. against
       creeper? forget it.
       #Post#: 216--------------------------------------------------
       Re: Buff for unused zergunits
   DIR By: Speed
       Date: November 11, 2020, 1:06 pm
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       Without expanding terran has no income, especially when the
       pocket is still locked by rock. The 3 gas expand should never be
       shut down, only the extra gasses, the ones that are locked,
       those are not meant to be owned by terran.
       Zerg hex isn't about bullying every terran inside in the first 5
       minutes, yet that's how most zerg play. The most cancerous is
       when they rotate all spawners, it's actually so hard to even
       slow it down for terrans and it totally owns noobs, and the more
       noobs / weak terrans the stronger that style of play is, cause
       you can bully the strong terran harder...
       Yeah, a 3 gas terran can own you, but most don't play on that
       level so it's fine x)
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