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#Post#: 2334--------------------------------------------------
Zerg response time
By: ketchup Date: October 10, 2022, 11:12 am
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Zerg needs to be able to respond faster to terran pushes.
Without actual overlords, zerg has no ability to scout terrans.
Once terrans get a wall secured, zerg has no idea what the
terrans are doing in terms of eco, tech or army. Zerg won't know
when a terran attack is coming until it actually hits. But it
takes 40+ seconds for roaches and higher tier zerg spawners to
finish morphing, then another 8 seconds for units to spawn.
So why not decrease the morph time for zerg spawners? If roaches
finished morphing in 10 seconds, then zerg could actually
respond when terrans start pushing instead of getting overrun in
the 40 seconds it takes roaches to morph.
#Post#: 2335--------------------------------------------------
Re: Zerg response time
By: guguizg Date: October 27, 2022, 12:29 pm
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[quote author=ketchup link=topic=261.msg2334#msg2334
date=1665418374]
Without actual overlords, zerg has no ability to scout terrans.
Once terrans get a wall secured, zerg has no idea what the
terrans are doing in terms of eco, tech or army. Zerg won't know
when a terran attack is coming until it actually hits.
[/quote]
This is completely untrue. There are several indicators of the
terran's activity if you are fast and careful enough to notice,
which I personally am not lol.
- Tech sctructures: You can see when the terran builds a yard or
when they get gas extraction, meaning that they are ecoing. Also
the wall investment is something that delays the terran, such as
additional wall layers, defenders, unified armor, etc. Building
an armory indicates they are going to push. The order in which
the player builds those structures matters: armory before =
aggressive, yard first = economical/defensive (generally)
- Batteries: Acquiring more batteries when there is not enough
troops to depleate marine's energy indicates they might use them
for a push soon
- Marine upgrades: Shattering is the easiest upgrade to spot, as
there is a visual indicator. Pen laser is needed to destroy the
buildings, and that can also be seen if you click the marines
and see if the atk dmg is 3 or 4.
- Number of units: It's very rare to see terrans hiding their
units. Usually they just leave all the marines on the armory,
meaning that you can see how much the army is growing.
- Basic knowledge of timings: If there was no pressure on a
terran during the game and its 15 minutes you should expect them
to push. There are predictable push timings for terran, so
roaches should be a preamptive measure not a palliative one
There are other indicators too, these are just a few. The
problem is not that it's impossible to acquire information, it's
just difficult and takes important apm
Zerg is imbalanced, but this isn't the problem or the solution
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