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       #Post#: 2334--------------------------------------------------
       Zerg response time
       By: ketchup Date: October 10, 2022, 11:12 am
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       Zerg needs to be able to respond faster to terran pushes.
       Without actual overlords, zerg has no ability to scout terrans.
       Once terrans get a wall secured, zerg has no idea what the
       terrans are doing in terms of eco, tech or army. Zerg won't know
       when a terran attack is coming until it actually hits. But it
       takes 40+ seconds for roaches and higher tier zerg spawners to
       finish morphing, then another 8 seconds for units to spawn.
       So why not decrease the morph time for zerg spawners? If roaches
       finished morphing in 10 seconds, then zerg could actually
       respond when terrans start pushing instead of getting overrun in
       the 40 seconds it takes roaches to morph.
       #Post#: 2335--------------------------------------------------
       Re: Zerg response time
       By: guguizg Date: October 27, 2022, 12:29 pm
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       [quote author=ketchup link=topic=261.msg2334#msg2334
       date=1665418374]
       Without actual overlords, zerg has no ability to scout terrans.
       Once terrans get a wall secured, zerg has no idea what the
       terrans are doing in terms of eco, tech or army. Zerg won't know
       when a terran attack is coming until it actually hits.
       [/quote]
       This is completely untrue. There are several indicators of the
       terran's activity if you are fast and careful enough to notice,
       which I personally am not lol.
       - Tech sctructures: You can see when the terran builds a yard or
       when they get gas extraction, meaning that they are ecoing. Also
       the wall investment is something that delays the terran, such as
       additional wall layers, defenders, unified armor, etc. Building
       an armory indicates they are going to push. The order in which
       the player builds those structures matters: armory before =
       aggressive, yard first = economical/defensive (generally)
       - Batteries: Acquiring more batteries when there is not enough
       troops to depleate marine's energy indicates they might use them
       for a push soon
       - Marine upgrades: Shattering is the easiest upgrade to spot, as
       there is a visual indicator. Pen laser is needed to destroy the
       buildings, and that can also be seen if you click the marines
       and see if the atk dmg is 3 or 4.
       - Number of units: It's very rare to see terrans hiding their
       units. Usually they just leave all the marines on the armory,
       meaning that you can see how much the army is growing.
       - Basic knowledge of timings: If there was no pressure on a
       terran during the game and its 15 minutes you should expect them
       to push. There are predictable push timings for terran, so
       roaches should be a preamptive measure not a palliative one
       There are other indicators too, these are just a few. The
       problem is not that it's impossible to acquire information, it's
       just difficult and takes important apm
       Zerg is imbalanced, but this isn't the problem or the solution
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