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       #Post#: 2296--------------------------------------------------
       Terran wins even when limited to 1 outside gas
       By: Persephone Date: January 7, 2022, 9:50 pm
       ---------------------------------------------------------
       Just in case wmaster ever reads this, he should know that in
       lobbies with 8 pro players, the terrans almost always win, even
       when they limit themselves to 1 gas outside their base (2 gas
       total including the pocket gas behind the rocks).  Zerg is
       severely underpowered and can't win even if all 6 terrans are
       limited to 2 total gas.
       #Post#: 2297--------------------------------------------------
       Re: Terran wins even when limited to 1 outside gas
       By: Persephone Date: January 9, 2022, 3:18 pm
       ---------------------------------------------------------
       And this is without ion.  Terran kills zerg by pushing off of 2
       total gas.
       #Post#: 2298--------------------------------------------------
       Re: Terran wins even when limited to 1 outside gas
       By: zhizhi Date: January 20, 2022, 8:20 pm
       ---------------------------------------------------------
       Terran is insanely overpowered. There isn't even a point in
       transfusing large spines because they just stasis cannon all
       your stuff from inside their base and then ion a path into your
       hive, killing all of your units. The only 2 ways for Zerg to win
       is a bruta rush sub 20 mins or rushing as many infused roach as
       possible IF you're lucky. Blue laser Terran army should not be
       able to handle roach. Yellow laser should not be able to handle
       ultralisk. Elites should have a difficult time with brutas.
       Otherwise what's the point of armor if tanklings, roach,
       ultralisk are all totally useless? Nobody builds ultralisk so
       why does it exist? Upgrading your spawners only hurts you so why
       even make it an option if it's never worth it? Mass slowling
       doesn't even slow down a Terran army anymore. Spores are dumb as
       hell and can't kill or destroy a thing.
       Stasis should not be able to kill structures, PERIOD. Tanklings
       should give double income and have double armor to make them
       worth building. Ultralisk should be the new bruta and brutas
       should be buffed. The starting level cost of supply should be
       equal to the starting amount of income, so 400. Large spines
       should be buffed and their reach should be increased by 1/3. Gas
       cloud's energy draining effect should actually fucking do
       something. Zerg's economy should be increased so that you don't
       need to do the stupid dance of shuffling income back and forth.
       Why does Terran even need a tank when they can build 1 italis
       and buff their walls on 2 fucking gas and survive most of the
       game? Terran turtling of any kind should be punished. Either
       they push out or they lose. And when they push out, it should be
       a challenge and not a cakewalk to just stomp through all your
       spawners boosting and spamming stasis without a hitch.
       either Zerg eco gets buffed or Terran weapons get more
       expensive. if everybody's a fucking pro and only two top tier
       Zerg can hold off 3 pro terrains and maybe win at the end then
       this game will fucking suck ass. It is too easy for Terran to
       hold 4 gas and just sit in their base for 25 minutes.
       The old game used to be fun. Now its unbalanced, overly complex,
       and with crap nobody even uses like the tank or ultralisk. Get
       rid of the infestor heal bullshit and just buff Zerg units so
       they can perform similar functions to the infestor units. This
       game is fucking shit as it is with terrains early quitting and
       getting killed early game if they are new or ONE PRO PLAYER
       getting FULLY FOCUSED for 20 mins and STILL not getting pushed
       into their base.
       TERRAN IS OVER FUCKING POWERED
       #Post#: 2303--------------------------------------------------
       Re: Terran wins even when limited to 1 outside gas
       By: Persephone Date: January 22, 2022, 9:53 pm
       ---------------------------------------------------------
       [quote author=zhizhi link=topic=253.msg2298#msg2298
       date=1642731639]
       Terran is insanely overpowered. There isn't even a point in
       transfusing large spines because they just stasis cannon all
       your stuff from inside their base and then ion a path into your
       hive, killing all of your units. The only 2 ways for Zerg to win
       is a bruta rush sub 20 mins or rushing as many infused roach as
       possible IF you're lucky. Blue laser Terran army should not be
       able to handle roach. Yellow laser should not be able to handle
       ultralisk. Elites should have a difficult time with brutas.
       Otherwise what's the point of armor if tanklings, roach,
       ultralisk are all totally useless? Nobody builds ultralisk so
       why does it exist? Upgrading your spawners only hurts you so why
       even make it an option if it's never worth it? Mass slowling
       doesn't even slow down a Terran army anymore. Spores are dumb as
       hell and can't kill or destroy a thing.
       Stasis should not be able to kill structures, PERIOD. Tanklings
       should give double income and have double armor to make them
       worth building. Ultralisk should be the new bruta and brutas
       should be buffed. The starting level cost of supply should be
       equal to the starting amount of income, so 400. Large spines
       should be buffed and their reach should be increased by 1/3. Gas
       cloud's energy draining effect should actually **** do
       something. Zerg's economy should be increased so that you don't
       need to do the stupid dance of shuffling income back and forth.
       Why does Terran even need a tank when they can build 1 italis
       and buff their walls on 2 **** gas and survive most of the game?
       Terran turtling of any kind should be punished. Either they push
       out or they lose. And when they push out, it should be a
       challenge and not a cakewalk to just stomp through all your
       spawners boosting and spamming stasis without a hitch.
       either Zerg eco gets buffed or Terran weapons get more
       expensive. if everybody's a **** pro and only two top tier Zerg
       can hold off 3 pro terrains and maybe win at the end then this
       game will **** suck ass. It is too easy for Terran to hold 4 gas
       and just sit in their base for 25 minutes.
       The old game used to be fun. Now its unbalanced, overly complex,
       and with crap nobody even uses like the tank or ultralisk. Get
       rid of the infestor heal bullshit and just buff Zerg units so
       they can perform similar functions to the infestor units. This
       game is **** **** as it is with terrains early quitting and
       getting killed early game if they are new or ONE PRO PLAYER
       getting FULLY FOCUSED for 20 mins and STILL not getting pushed
       into their base.
       TERRAN IS OVER **** POWERED
       [/quote]
       I hope wmaster reads this and fixes the game.
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