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#Post#: 168--------------------------------------------------
A way to keep from to much lag
By: medegood Date: November 9, 2020, 11:42 am
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I have been thinking that putting a cap on the amount of units
zerg is allowed to have out on the map would be a good thing.
The way it would work would be there would be a max number of
units lets say 500 for this example, and then every unit after
that a unit that spawns would despawn a less powerful unit.
Example, there are a ton of slowling spawners to the point where
there are 500 slowings on the map, and the zerg just got
roaches, as soon as a roach come out it would despawn a
slowling.
Don't know weather this is a good idea or not, or even if it
would be possible, but I would love to hear feedback on the
idea.
#Post#: 169--------------------------------------------------
Re: A way to keep from to much lag
By: Mehaperson Date: November 9, 2020, 11:57 am
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From what I understand it's the laser beam animation that causes
lag for most players where as asset count only becomes an issue
for the late phase of games. I'm also unaware if putting a unit
cap in place and then using a weighted system to determine which
unit gets to exist and which one is removed exists or not.
I think a good place to start would be looking at the laser beam
animation and asset count would probably be secondary to that at
least in my opinion.
#Post#: 172--------------------------------------------------
Re: A way to keep from to much lag
By: Mett Gaming Date: November 9, 2020, 12:55 pm
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As soon as somebody builds marines with shattering laser they
tank the framerate. Only way around this is to remove marines or
upgrade everyones pc to a ryzen lvl cpu.
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