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       #Post#: 168--------------------------------------------------
       A way to keep from to much lag
       By: medegood Date: November 9, 2020, 11:42 am
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       I have been thinking that putting a cap on the amount of units
       zerg is allowed to have out on the map would be a good thing.
       The way it would work would be there would be a max number of
       units lets say 500 for this example, and then every unit after
       that a unit that spawns would despawn a less powerful unit.
       Example, there are a ton of slowling spawners to the point where
       there are 500 slowings on the map, and the zerg just got
       roaches, as soon as a roach come out it would despawn a
       slowling.
       Don't know weather this is a good idea or not, or even if it
       would be possible, but I would love to hear feedback on the
       idea.
       #Post#: 169--------------------------------------------------
       Re: A way to keep from to much lag
       By: Mehaperson Date: November 9, 2020, 11:57 am
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       From what I understand it's the laser beam animation that causes
       lag for most players where as asset count only becomes an issue
       for the late phase of games. I'm also unaware if putting a unit
       cap in place and then using a weighted system to determine which
       unit gets to exist and which one is removed exists or not.
       I think a good place to start would be looking at the laser beam
       animation and asset count would probably be secondary to that at
       least in my opinion.
       #Post#: 172--------------------------------------------------
       Re: A way to keep from to much lag
       By: Mett Gaming Date: November 9, 2020, 12:55 pm
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       As soon as somebody builds marines with shattering laser they
       tank the framerate. Only way around this is to remove marines or
       upgrade everyones pc to a ryzen lvl cpu.
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