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#Post#: 2267--------------------------------------------------
ICEBear created a new version: Zerg Hex Plus
By: Persephone Date: October 16, 2021, 2:36 pm
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I haven't played it yet but at this point I'll take anything.
Thank you ICEBear!
#Post#: 2268--------------------------------------------------
Re: ICEBear created a new version: Zerg Hex Plus
By: Persephone Date: October 16, 2021, 5:38 pm
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ICEBear - what is changed in this version?
#Post#: 2269--------------------------------------------------
Re: ICEBear created a new version: Zerg Hex Plus
By: Ecanos Date: October 16, 2021, 9:23 pm
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well lets play :P (Plus Hex)
A special thank to Wmaster & Ink & Ecanos :D
did i send him the version of 4.9 or 3.4 Zerg Hex. or just at
ink channel and he asked ink for map. not really know anymore.
a better zerg spawnrate maybe he did. i readed. [maybe start
with red and not need upgrade (good option or maybe something
cheaper].
[ /lobbylink lets play a map of a mappool of ecanos :smile:
[zerg hex CE * ; Crazy Hex ; zerg Hex One Way ; Crazy 5 ]
zerg hex ce [it Start with a Base and the huge bonus is the
yard+techlab + tank at start. +1200 mineral for Zerg + 100m50v
for Terran]
Crazy Hex a complete base. Start with make cows. Play normal
what you ever want than. (discount 10%)
OneWay Start with every Raffenery and yard (bonus outside
possible). (Discount 10%)
Crazy 5 (public open in editor(if you want look in editor (crazy
5 not so much enddeveloped, but you know, just a small klicks to
make some unit supply free and some parameter change and you
could have a small map, map is ready for 8 player but zerg is
just solo zerg able, because the different of nord south not
work in crazy map pool. thats why that have 5 player maximum ]
so eben in den statistiken geguckt die version 3.31-3.33 von
zerg hex war am erfolgreichsten. Was best 21k players vs now 8k
players Amerika.
#Post#: 2271--------------------------------------------------
Re: ICEBear created a new version: Zerg Hex Plus
By: guguizg Date: October 19, 2021, 9:37 am
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I like the iniciative and think that the ideas are pretty cool,
but it needs some tweeking. Haven't player much, but in a
clangame I've noticed that the early game is too strong for
zerg. I don't think that a full capacity zerg army is holdable
on the early game by the terran, no matter how good they are. To
remedy that, maybe increase the starting generator energy
production from 7 to 10, which would allow a extra unit for
terran, and with good micro maybe it becomes holdable.
#Post#: 2272--------------------------------------------------
Re: ICEBear created a new version: Zerg Hex Plus
By: Persephone Date: October 22, 2021, 9:14 pm
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[quote author=guguizg link=topic=249.msg2271#msg2271
date=1634654272]
I like the iniciative and think that the ideas are pretty cool,
but it needs some tweeking. Haven't player much, but in a
clangame I've noticed that the early game is too strong for
zerg. I don't think that a full capacity zerg army is holdable
on the early game by the terran, no matter how good they are. To
remedy that, maybe increase the starting generator energy
production from 7 to 10, which would allow a extra unit for
terran, and with good micro maybe it becomes holdable.
[/quote]
What are the changes in Zerg Hex Plus? It looks exactly the same
to me.
#Post#: 2274--------------------------------------------------
Re: ICEBear created a new version: Zerg Hex Plus
By: Persephone Date: October 24, 2021, 6:13 pm
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Here are the changes in Zerg Hex Plus:
Every spawner now spawns an extra unit.
Large spawners can now be upgraded to spawn an extra unit.
Seems pretty OP for zerg.
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