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       #Post#: 2165--------------------------------------------------
       Ideas for Zerg units, what do you think?
       By: rakshin Date: July 14, 2021, 10:02 am
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       The idea is to allow zerg to get spawner upgrade that unlock
       neat abilities for each unit, making the unit used and make the
       game have more diverse set of strategies (ie. stronger early
       game OR eco early game + mid game ultra/primal OR late game hive
       healer)
       I think alot of zerg units are just ignored. Would love to see
       zergs build 1-2 supply of spawners for each tech ups at least.
       I vote for stronger mid game for zerg, hence primal/ultra
       rework. i dont think i ever see primals/ultras used in mid game.
       Early game, dont really need any change
       Late game, would be nice to see zerg have some sort of weapon
       against ion. generator tower negate 1 ion + tank energies would
       be able to buy time for zerg and play out late game against
       decent terran players.
       I guess terran need boost in eco or something, or special
       snipers to deal with infestor spawns. Let infestor spawns dealt
       with terran special unit, regular spawn with rines
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