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#Post#: 2156--------------------------------------------------
Re: Community Version Balance Feedback
By: ZergTriumph Date: July 5, 2021, 12:07 pm
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[quote author=scdpride link=topic=239.msg2152#msg2152
date=1625458818]
You don't play zerg then, while max capacity is bad. Its all
situational. How many votes to reserve capacity lock?
[/quote]
I play zerg a lot, and I distinctly remember playing with you
and you not having the slightest clue how zerg economy works.
Why don't you stay quiet and let people who actually understand
the game sort this out.
#Post#: 2158--------------------------------------------------
Re: Community Version Balance Feedback
By: ZergTriumph Date: July 5, 2021, 2:00 pm
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Also lower the push priority for defenders. They block
everything, friend or foe, even brutas.
#Post#: 2159--------------------------------------------------
Re: Community Version Balance Feedback
By: scdpride Date: July 5, 2021, 4:24 pm
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[/quote]
I play zerg a lot, and I distinctly remember playing with you
and you not having the slightest clue how zerg economy works.
Why don't you stay quiet and let people who actually understand
the game sort this out.
[/quote]
@rick @ zerg triumph
See the problem? It took me 50 games as terran and zerg to
figure the game out. 5 terran will almost always win. While i
agree most lobby half the terran have not a clue how to play, it
was designed to take time to be experience.
You want to promote change and gain populairty ? Focus on the
ranking system and you will get attraction. Mass majority of
ZHer likes bragging right, give them that. Start with 1000 elo
and work up. Nothing looks more op when you have lobby full of
1200 and 1300 terran and zerg.
Unlock capacity, i find it useless. While i like plays without
late capacity. In a full op terran lobby, capacity will not
work, you just die. Let the new zerg figure that out. You're
limiting to many strat because of this.
If there is one person that will spark Popularity, i feel i
would one of them. I'm not 16 nor am i a troll. Like i said i
don't mind sponsoring the map maker or host tourney with my
money. But if you want my time and money, at least let me know
that you're serious.
The state of the game now, its not a team game. Give 1 terran
enough and they just win. Zerg goes in 2 separate situations.
1 new zerg = auto loss. Coordinate ions = auto loss (generally
premade).
I am by no means good, but i feel i know the game well enough to
know there are flaws. Fix those. And you will get more peopls
@rick
Rick, what is your in game name
#Post#: 2164--------------------------------------------------
Re: Community Version Balance Feedback
By: ZergTriumph Date: July 13, 2021, 7:44 pm
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Pre-pick isn't working plz fix.
#Post#: 2167--------------------------------------------------
Re: Community Version Balance Feedback
By: WanWhiteWolf Date: July 19, 2021, 11:33 am
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Zerg is even weaker on this version. Not being able to up
capacity means no pressure for like 3 minutes.
In 3 minutes, a good terran is on 6 gases. Even if you start
building army then, the terrans will snowball from there.
Starting with Extractor is an ok buff (+200 minerals which is
~30 seconds). You lose some early pressure openings but that's
ok.
But capacity lock puts zerg way back. Armor 1 doesn't really
bring anything except unlocking infestors. And if you are on 400
income, you don't want to make infestors with that.
#Post#: 2168--------------------------------------------------
Re: Community Version Balance Feedback
By: ZergTriumph Date: July 19, 2021, 11:39 am
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Capacity hurts zerg more than terran.
With the eco buffs in Community Version, zerg can be on 4k
income each by 15:30. 6k each by 18:00. That will crush
anything terrans have by 20.
#Post#: 2169--------------------------------------------------
Re: Community Version Balance Feedback
By: RickSanchez Date: July 19, 2021, 3:29 pm
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#Post#: 2171--------------------------------------------------
Re: Community Version Balance Feedback
By: ZergTriumph Date: July 19, 2021, 10:24 pm
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[quote author=RickSanchez link=topic=239.msg2169#msg2169
date=1626726574]
I could imagine to make A1 some cheaper. Reducing the cost from
800 to 500 would help alot in that regard. What do you think?
what about this?
[code]Uploaded to KR
Reduced Armor 1 Cost 800 -> 500
Changed push priority in favour of Infestor.
Moved some tumors by 1 tile.
Reduced Defender push priority by 1.[/code]
[/quote]
Thanks for changing the push priorities.
I don't think Armor 1 cost should be reduced. Zerg doesn't need
any more options to be aggressive early. They need a lategame
boost.
#Post#: 2174--------------------------------------------------
Re: Community Version Balance Feedback
By: ZergTriumph Date: July 20, 2021, 1:47 pm
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[quote author=RickSanchez link=topic=239.msg2169#msg2169
date=1626726574]
I could imagine to make A1 some cheaper. Reducing the cost from
800 to 500 would help alot in that regard. What do you think?
what about this?
[code]Uploaded to KR
Reduced Armor 1 Cost 800 -> 500
Changed push priority in favour of Infestor.
Moved some tumors by 1 tile.
Reduced Defender push priority by 1.[/code]
[/quote]
I would still request you go ahead and make this live on NA and
EU please. Fixing the infestors and defenders is worth any small
changes to Armor 1.
#Post#: 2175--------------------------------------------------
Re: Community Version Balance Feedback
By: RickSanchez Date: July 21, 2021, 4:28 am
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