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#Post#: 2146--------------------------------------------------
Re: Community Version Balance Feedback
By: scdpride Date: July 4, 2021, 4:15 am
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Comments below after playing a few games
Capacity under A1 – This should be removed, locking capacity I
feel removes so many early builds. Tanking are useless, creeper
are useless. The game was design to punish terran who takes 3
gas, at this point, to stop a 3 gas terran is to F2 them. There
are plenty of good zergs whos build are eccentric around
capacity. Capacity nerf feels more personal than anything, not
my fault you can’t hold your ground and are force to turtle.
Ranking -- We should incorporate a ranking system similar to
ladder or Zonecontrol. People are obsess with ranking and they
will be more obsess when they play for ELO rather than how good
their W/L ratio are.
Mineral container – I feel late game I struggle on space due to
my sim city. Is it possible to add a upgrade similar to the
extractor?
I honestly just want more zerg buff to balance the game, the
state of the game now, zerg is extremely weak.
#Post#: 2147--------------------------------------------------
Re: Community Version Balance Feedback
By: Ecanos Date: July 4, 2021, 10:54 am
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tankling Unit is not Countet in Standart Hex.... (no army
points) [i will look in editor now, i really don t like got the
pressure of tanklings, and it looks about 0 Units (just
startspawner, did attack me)]
yep. looks like this. added 0 -->40 points for produce/kill
tankling. [at slowling it is 25, so this maybe help/corrected]
not sure about produce and kill in blizzard statistic.
[s]because i did post.[/s] I will say to ZergTriumph:
"200minerals [the one Start Mineraler for Zerg] at start are
under 30s @zerg buff" :D (a really small buff)
#Post#: 2148--------------------------------------------------
Re: Community Version Balance Feedback
By: ZergTriumph Date: July 4, 2021, 11:51 am
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[quote author=BigNoob link=topic=239.msg2145#msg2145
date=1625387305]
why are you guys so obsessed with forcing a playstyle down
zerg's throat? There are legitimate scenarios that involve a few
capacity upgrades which can punish a terran who's spread too
thin too early.
I really can't rationalize your obsession as anything other than
some inability to understand that new Z who aren't shown the
ropes properly will play badly and overspend on capacity. If the
problem with capacity is that bad Z shoot themselves in the
foot, then just teach them. If they're not listening and your
ego can't handle it, then just leave and move on.
[/quote]
No one is forcing you to do anything. If you love capacity so
much, play the original version of the game.
#Post#: 2149--------------------------------------------------
Re: Community Version Balance Feedback
By: scdpride Date: July 4, 2021, 5:21 pm
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Like i said, capacity is just a personal issue. The state of
the game now, we need to buff zerg not nerf them. A terran with
30+ games should not die to full capacity. Granted they won't
have fun, but they shouldn't outright lose. Scvs are op at
repairing gates.
@rick
Are you the one doing the changes? I don't mind sponsoring the
editor. Do you mind inplementing changes that i feel are
necessary for community version to take over original zerg hex?
It took months and time converting from zone control4 to zone
control CE, but roz did it. Im sure you can too. I love this
arcade, I'm to old to play new games.
Terran should be slight changes, there needs to be some
adjustment for zerg
#Post#: 2150--------------------------------------------------
Re: Community Version Balance Feedback
By: ZergTriumph Date: July 4, 2021, 5:48 pm
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Removing capacity is a buff to zerg.
#Post#: 2151--------------------------------------------------
Re: Community Version Balance Feedback
By: BigNoob Date: July 4, 2021, 7:35 pm
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[quote author=ZergTriumph link=topic=239.msg2148#msg2148
date=1625417512]
[quote author=BigNoob link=topic=239.msg2145#msg2145
date=1625387305]
why are you guys so obsessed with forcing a playstyle down
zerg's throat? There are legitimate scenarios that involve a few
capacity upgrades which can punish a terran who's spread too
thin too early.
I really can't rationalize your obsession as anything other than
some inability to understand that new Z who aren't shown the
ropes properly will play badly and overspend on capacity. If the
problem with capacity is that bad Z shoot themselves in the
foot, then just teach them. If they're not listening and your
ego can't handle it, then just leave and move on.
[/quote]
No one is forcing you to do anything. If you love capacity so
much, play the original version of the game.
[/quote]
Ah yes, the classic "if you don't like it, don't stick around"
reply when you're trying to get visibility for a new project. I
was going to stick with the original anyway, because I'm not
going to help build traction for a map with changes I disagree.
#Post#: 2152--------------------------------------------------
Re: Community Version Balance Feedback
By: scdpride Date: July 4, 2021, 11:20 pm
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You don't play zerg then, while max capacity is bad. Its all
situational. How many votes to reserve capacity lock?
#Post#: 2153--------------------------------------------------
Re: Community Version Balance Feedback
By: Ecanos Date: July 5, 2021, 8:23 am
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*kill the skilled Way of Start Spawner to Gas
#Post#: 2154--------------------------------------------------
Re: Community Version Balance Feedback
By: RickSanchez Date: July 5, 2021, 9:11 am
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---
#Post#: 2155--------------------------------------------------
Re: Community Version Balance Feedback
By: ZergTriumph Date: July 5, 2021, 12:06 pm
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[quote author=RickSanchez link=topic=239.msg2154#msg2154
date=1625494299]
So far no suggestion is worthy to discuss it in detail with
ultralisk buff leading the chart.
[/quote]
At least make the unit control changes proposed by Unicorn.
These are not controversial, and the push priority for
infestors/hydra was requested long ago by Najdorf and ignored by
wmaster.
Unit control
» Terran buff - Ladder rules: SCVs are missing a "halt
construction" command.
» Terran buff - Ladder rules: when you right-click
auto-repairing SCVs on a fully-repaired building, the SCVs
should still move towards the building first before looking
around for buildings to repair. I think this is actually the
same phenomenon as the 4th item in this list.
» Terran buff - I'm not sure if this is possible to implement,
but it would be nice if you could help players control which
direction an SCV goes after finishing a wall. 90% of the time it
goes downwards and gets eaten if you're a terran on the top half
of the map.
» Both buff - Ladder rules: right-clicking your army on your own
building or unit while retreating shouldn't cause everyone to
turn around and start firing again. On ladder, right-clicking is
treated as a move command. I'm guessing there's some sort of
tether radius thing going on, where in Zerg Hex the unit only
needs to get a whopping 5 range close to the target before it
thinks it has reached it. This affects ranged units for both
zerg and terran, but not melee units. On ladder, all units need
to approach 1 range before it's satisfied.
» Zerg buff - Infestors and hydras should have push priority.
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