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#Post#: 2126--------------------------------------------------
Terran is overpowered. Balance needed.
By: WanWhiteWolf Date: June 23, 2021, 1:06 pm
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So the balance in this game is basically: Hope that at least 2
terrans are noobs.
6 decent terrans will absolutely destroy any zerg team. Zerg can
push one guy on high ground and deny the 2nd one to some extent.
That's it. The third player is free to do whatever he wants.
If I am Terran and free 12 min, zerg hive falls in min 18.
That's how much time I need to make mass T1 marines with
upgrades and clear everything. As zerg, you won't have anything
in time to deal with that. Even is somehow the plan fails (never
happened so far in 500+ games), you can always fall back to ion
and win anyway.
Zerg economy ramps up to slow. Anything apart mass t1 & mineral
extractors religiously and you are guaranteed to die to ion.
Some suggestions:
.1. Zerg overlords to start from 500 minerals (from 600)
.2. The overlord cost increase to 100 minerals (from 125)
.3. Each main hive to produce one hydra every 2 minutes. This
will serve as a defensive option.
.4. Each armor upgrade to increase zerg health with 10%.
.5. Zergling upgrade (which is worse than not making it), should
give 50% more hp without speed penalty.
.6. Killing terran gas extractor should give 100 minerals.
Currently there is no penalty for terran losing the gas. He just
have to make it, hold it for 1 minute and it pays for itself.
#Post#: 2127--------------------------------------------------
Re: Terran is overpowered. Balance needed.
By: RickSanchez Date: June 24, 2021, 5:55 am
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[quote author=WanWhiteWolf link=topic=238.msg2126#msg2126
date=1624471616][...] Zerg can push one guy on high ground and
deny the 2nd one to some extent. That's it. The third player is
free to do whatever he wants.[...][/quote]
Classic missplay. The amount of commitment you need to push a
terran HG is suicidal. If you want to have a chance midgame you
cant really deny terrans their 3 gasses. If you magically can
maybe due to extensive pressing the capacity button, it is a
save sign of being behind. :)
#Post#: 2128--------------------------------------------------
Re: Terran is overpowered. Balance needed.
By: WanWhiteWolf Date: June 24, 2021, 4:57 pm
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[quote author=RickSanchez link=topic=238.msg2127#msg2127
date=1624532151]
[quote author=WanWhiteWolf link=topic=238.msg2126#msg2126
date=1624471616][...] Zerg can push one guy on high ground and
deny the 2nd one to some extent. That's it. The third player is
free to do whatever he wants.[...][/quote]
Classic missplay. The amount of commitment you need to push a
terran HG is suicidal. If you want to have a chance midgame you
cant really deny terrans their 3 gasses. If you magically can
maybe due to extensive pressing the capacity button, it is a
save sign of being behind. :)
[/quote]
No it's not. You lose 50 seconds early game to push a terran
high ground. Yes, he will come back on min 6-7. But that's
enough to not worry about 1 lane. It's worth the price.
Zerg eco:
- min 10: 1200 minerals / minute
- min 20: 3500 minerals/ minute
- min 30: 10000 minerals / minute
You deny one lane; drain energy on the other. A very good player
can push on min 15 regardless but that's about it.That gives you
enough time to reach min 18 without getting pushed from 2 sides.
The 3rd is free to do pretty much anything he wants. Pretty much
any strategy from third player (T1 push, elites rush, firebats,
even rush italis + ion) will kill you. No way around that.
The game is somehow balanced if you fight 2 sides; not 3. Good
terrans will still win but at least you have a fighting chance.
No way to beat 3 sides if terrans are half decent.
#Post#: 2129--------------------------------------------------
Re: Terran is overpowered. Balance needed.
By: RickSanchez Date: June 25, 2021, 5:26 am
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[quote author=WanWhiteWolf link=topic=238.msg2128#msg2128
date=1624571841]
[quote author=RickSanchez link=topic=238.msg2127#msg2127
date=1624532151]
[quote author=WanWhiteWolf link=topic=238.msg2126#msg2126
date=1624471616][...] Zerg can push one guy on high ground and
deny the 2nd one to some extent. That's it. The third player is
free to do whatever he wants.[...][/quote]
Classic missplay [...] it is a save sign of being behind. :)
[/quote]
No it's not. [...]
Zerg eco:
- min 10: 1200 minerals / minute
- min 20: 3500 minerals/ minute
- min 30: 10000 minerals / minute
[...]
[/quote]
suuper behind. Try 3k eco at 15 minutes :)
#Post#: 2130--------------------------------------------------
Re: Terran is overpowered. Balance needed.
By: Ecanos Date: June 26, 2021, 11:42 am
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well. my opinion is: " bring back the Tumor " [since it is
killed, the REDMODE of Spawners start in the begin and in europe
is that a massiv non playable game] - The Penalty in the first
minute would be to hard maybe... there is [nothing you can do vs
penalty. (play nice friendly, and if kill time is over, you can
attack)]
In One Way, you also lose your Unique Units, because they are
Spawner.
[quote]Quote " Some suggestions:
.1. Zerg overlords to start from 500 minerals (from 600)
.2. The overlord cost increase to 100 minerals (from 125)
"[/quote]
wow this is really Crazy buff. 1 & 2 is not combination able.
in oneway it is 540or 550 @start. 525* was to high buff.. [well
i play europe]
the problem of normal hex is the penalty ... you did a good
move, and get killes by penalty.
[quote][Quote WanWhiteWolf ".3. Each main hive to produce one
hydra every 2 minutes. This will serve as a defensive
option."][/quote]
Infestable Missile (Raket) Tower
Can Produce "Infested Marine"
a free Unit is what you want :) ?
The Effect of selfklick, kills a bit the random attack style.
but he got a new funny unit. glhf.
[s]250 Damage +1 is the problem of OP Marine + 600 Shatter.
if Veteran only has that... Terran would be okay.
but now comes a another problem, Veteran is more OP as
Marine.[/s]
_____________________
[s]
i think Terran ||| Balance is okay.
1vs1 = zerg Win
2vs2 = zerg/terran win
x vs 6 = Ion or Terran win[/s]
____________________
What I did with your Idea [post]
so update for you in Zerg Hex One Way
StartSupply [s]Cheaper[/s]. :D ~not really did, because i know
the system was horrorfull op with 500. [OneWay* has lowered
Supply Anforderungen (14 for Mineraler| Big Units massiv better
in Supply optimated there) *roach 6 _ primals 6 _ Ultralisk 10_
Brutalisk 27.5 or 28 (Baneling -5 ; Ravator -2 ; Torralisk -10
; Roach Infected - 9; Beastling 12-14 [-3-.1]
Some Units Stronger /cheaper ?
damn i forget to make the Hellion and goliath cheaper - one
momennt -4--12mins i want. <---- Reduced to 45-51Minerals [was
like 55 before]
the damn Veteran Marine so crazy strong.... how much was that
cost 50-55minerals? normal.? now 44minerals. [+4]
^^^^^^^^^^^
before 26.6.2021
______________
26.6.2021
reality, if you buff zerg with StartEco [more spawner(slowling
spawner) | Mineraler] (nothing really happens in the game,
because the Supply needs so much Mineral, that every effect
kills)(it is just a better feeling (better eco)). But it helps
vs 1 aggressiv player, because your eco will not hit that hard
[mineralers not hitable before big spine]. (losing spawner looks
not so cost/Kill intensiv (eco killing)]
_________
you are correct to lower the StartSupply of Standart Hex into
500. Totally Agree!
#Post#: 2131--------------------------------------------------
Re: Terran is overpowered. Balance needed.
By: Ecanos Date: June 27, 2021, 12:04 am
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maybe the nest makes Banshees and (hybrid)Nemesis. O what a
funny thing :) or Queens :) [the Queen with transfuse is a bit
missing]
#Post#: 2132--------------------------------------------------
Re: Terran is overpowered. Balance needed.
By: ZergTriumph Date: June 30, 2021, 6:55 pm
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[quote author=RickSanchez link=topic=238.msg2127#msg2127
date=1624532151]
[quote author=WanWhiteWolf link=topic=238.msg2126#msg2126
date=1624471616][...] Zerg can push one guy on high ground and
deny the 2nd one to some extent. That's it. The third player is
free to do whatever he wants.[...][/quote]
Classic missplay. The amount of commitment you need to push a
terran HG is suicidal. If you want to have a chance midgame you
cant really deny terrans their 3 gasses. If you magically can
maybe due to extensive pressing the capacity button, it is a
save sign of being behind. :)
[/quote]
Why are you nitpicking, you know his main point is correct: 6
good terrans will stomp any zerg team, even if they're the 2
best zerg hex players in the world.
Why don't you just copy the map and implement the changes
everyone has been requesting here:
- Lock capacity behind Armor 2
- Give Zerg an extra extractor at start at the cost of 15 supply
(this and above idea both from Najdorf)
- Give Zerg another lategame buff because the above 2 probably
still won't be enough (e.g., add an upgrade to boost infestor
energy regen, decrease cost of brutas, torra and omega).
#Post#: 2133--------------------------------------------------
Re: Terran is overpowered. Balance needed.
By: RickSanchez Date: June 30, 2021, 8:53 pm
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yea i can do this.
hold my beer...
Try "Zerg Hex Community Version"
cl
Capacity upgrade for spawners requires to have Zerg Armor 1.
Zerg Players start with an Extractor by default.
Reduced Supplycost for Brutalisk Spawner from 30 to 25.
:)
#Post#: 2137--------------------------------------------------
Re: Terran is overpowered. Balance needed.
By: ZergTriumph Date: July 1, 2021, 2:06 pm
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Thank you Rick. This is a big step in the right direction.
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