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       #Post#: 2122--------------------------------------------------
       Zerg Hex One Way
       By: Ecanos Date: June 8, 2021, 10:38 pm
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       Tactic Zerg:
       if you have armor 5
       Infestor that have 500 energy -> make Brakk (more infesotr =
       more Brakks)
       Brakk is a AOE  Unit like Torralisk with Stats like a Infused
       Roach.
       3-5 brakk is really strong.
       Es zeigt sich aber, das Brutalisk Spawner echt gut sind.
       Use Brutalisk Spawner.
       good eco need striklings...  slowlings...
       glhf
       Terran : Rush Eco than Use Veteran [no italis, attack with
       energy] [italis, maybe can help at push,... maybe..]
       Penetrant Laser +1
       Veteran Elitescope Bonus +1 vs Biological || Elite Bonus +1
       (amount) +1 (vs biological)
       #Post#: 2123--------------------------------------------------
       Re: Zerg Hex One Way
       By: Ecanos Date: June 11, 2021, 8:39 pm
       ---------------------------------------------------------
       Different / Patchnotes : " The Classical Yard Side is Water, so
       you have to defend One Way lower - Welcome to Zerg Hex One Way"
       New Map Design.
       Generator: Regeneration 7 (hex 4.9 standart) -> 11
       Mostly -10% cheaper Buildings.
       Zerg: Startspawner position Changed _ Start Mineraler 4/4/3 &
       4/4/3 [it means a Start Eco between 850-920] (868~x2)
       Supply -1- -10 for bigspawners and Container (now armor2
       requiered)
       Some Supply lower [-28,5 Brutalisk, 11.2 Ultralisk, 6.8 Roach,
       7.8 Primal Roach, Strikling 3, Slowling 4, Creeper 4, Tankling
       4.5 ]
       Requirement Armor1 for Nest & Tumor  removed
       added Königin english: Queen (Classic) [air Unit, one Shot Skill
       (150energy) vs Bio] 0.5 Energy/s Max Energy 300,
       Added Spore Crawler AA Zerg (Hydra is Better, because Spore
       Crawler can t attack Marine and co. just the mechanic lowered
       bonus is lower)
       New Units - New Zerg Unit: T5 Armor Unit : Braxx* + Nemsis &
       Leviathan  in Nest, *InfestorSetup or Hive
       Protektor Halonisations skill activate  Scanning for Zerg or
       surprising the Terran
       Added Goliath& Hercules & Marauder & Hellion
       Added Research (of Fabrik Tech into Research Armory of Zerg Hex)
       + 2 Upgrades
       Added WAFFENLager "armory Standart Game SC2" (+3 damage/armor at
       lvl 3)
       Command Center 1k to Updated to 2950. armor +1
       CommandCenter Added to "Fortication" +50hp +1 Armor every Level
       up
       Elite Scope now get +1 Damage/Range für Veteran & Elite (+1 vs
       Biological)
       Now 5 Start SCV + 200v +100m
       Zerg and Terran get now KillBonus Minerals/vespene for killing
       Units/Buildings
       "BonuskillSystem"
       And don t know, about the work of Translator, but English Text
       is Added. Maybe it work or not.
       I know look on
  HTML https://sc2arcade.com/
       and see yes, you play the maps.
       Most Developed Map of me is [sure Zerg Hex One Way] ,  Crazy Hex
       - Zerg Hex Engine  & Crazy 5 Zerg Hex Engine
       The Crazy Hex Versions  are really nice Version for 4v1 Games. A
       Wish of a 4v1 map with Zerg HEx Engine.
       Crazy 5 is Playable with all Gamers. Not Specific Zerg Hex
       skills needed. But i have to nerf that Kerrigan again .... and
       again and again :D [stupidly op Unit since Start every time :)]
       #Post#: 2124--------------------------------------------------
       Re: Zerg Hex One Way
       By: Ecanos Date: June 11, 2021, 10:30 pm
       ---------------------------------------------------------
       Transform Hellion = 30 Damage vs Light 2 Range [for unknown
       Reasons, Medivic Heal Transformed Hellion] + more Hp + cost
       Standart Hellion = 15 Damage vs Light 5 Range
       Hellion is a really cool unit to play vs Light Units
       Saving Energy a bit.
       Yay. Veteran Unit Marine, still to good in damage per Mineral in
       this version...
       you can easy alive the game with hellion
       Mass Marine and Mass Veteran (super) and Mass Elite Are a
       OverKill. [you only can hold the terran, if your eco was really
       nice]
       Good Luck have fun. Both sides Cool
       Use the Immortal to kill his special Units.
       #Post#: 2180--------------------------------------------------
       Re: Zerg Hex One Way
       By: Ecanos Date: July 25, 2021, 4:55 pm
       ---------------------------------------------------------
       last update:
       "Marine AttackSpeed Lowered, Damage higher"
       "spawn rate reduced, for better fps and co" (hp higher than
       @strikling & slowling und Creeper"
       for America:
       "3000Mineral for zerg (6x500 mineral (per player)"
       also a bit more Start eco at terran [400mineral 450Vespen].
       [because 4v1 is the most played gametype, terran start
       Ressources a bit lower now].
       i think, it is now really hard, for terran to be faster as the
       zerg.
       but yeah gl.
       europe has 200mineral every Terran player +300x2 at zerg
       startposi. so 1800 total.
       europe terran 300mineral/300vespen.
       my viper playstyle works [580 energy needed in infestor]
       for a chill start Liberator and viper removed. Good Luck have
       fun.
       Yeah start with much Shocktrupper and Goliath can hit the
       CreepTumor far away from you. So Terran maybe will have more
       Seconds not banshee or brutas early.
       optimal end 21-22 min. [veteran Elite Mix][goliath shocktrupper
       early attack]
       Zerg now can cheese with the Fabric landed in Terran base and
       make Outbrakers. [i only did testet, optimated the outbrakers (M
       und N Button).
       it is not so effectiv... and yeah, if the Nova Wave started,
       they will burn fast down...
       Wave 8 →  9 Damage over Time /s *30s
       50 → 55 Damage ( Wave )
       210 → 200s  Auflade Zeit ( Cooldown )
       To Do List / Next Update (Eu+NA same update): 2.1k Mineral for
       Zerg at Start (250x6+ 2x300) || T.: 400mineral 400Vespen +1scv
       more (scv want repair your mechanic units, so you maybe have no
       f1 (fast klick for a scv)).
       last test nord east was super hard to play, i will rework there
       again something... :D bigger high ground (really baddest
       position for makeIng Farms and the one stone kills the " way "
       :D (2 raffenery position) :D
       added +1 sentry gun at start (now 4)
       #Post#: 2228--------------------------------------------------
       Re: Zerg Hex One Way
       By: Ecanos Date: August 28, 2021, 7:44 pm
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       error at goliath AoE founded - low fix (range lower of aoe)
       (selfdamage still possible)
       Goliath attackspeed -0.1 (1.1) damage -1 (=15) range +0.5 [bonus
       with Elitescope, is a set Command, so this bonus is not +0.5,
       but maybe it is add+command]
       just combination Goliath with Marine/veteran. (for higher
       abstand to units)
       Tech3 (elite marauder); 505v (-95)
       Tech2 (italis, veteran) ; 125v (+25)
       the selfdamage of goliath was a bit wtf :D everything goes down
       by selfdamage. like a tank that shot on Slowlings and army is
       near :D
       Zerg got SiegeBreaker or Infested Tanks.  This two types of
       tanks i mostly use.
       (( in crazy hex Zeratul did changed to Artanis. ))
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