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#Post#: 154--------------------------------------------------
Destructable Gasblockers
By: RickSanchez Date: November 9, 2020, 4:29 am
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I'd like to see gasblockers of dead terrans get destructable
again. it require awareness of terrans and zerg and increases
overall the fun of the game.
Also it would make taking away zergs mapcontrol possible and
make hidden gathering of a teamforce push a thing. zerg can
easily counter by patroling a drone there.
#Post#: 156--------------------------------------------------
Re: Destructable Gasblockers
By: Oayoo Date: November 9, 2020, 4:40 am
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YES YES YES PLIZ !!!!
#Post#: 160--------------------------------------------------
Re: Destructable Gasblockers
By: Mehaperson Date: November 9, 2020, 5:13 am
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Yes actually please
#Post#: 162--------------------------------------------------
Re: Destructable Gasblockers
By: Adam Date: November 9, 2020, 5:22 am
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yes please
#Post#: 181--------------------------------------------------
Re: Destructable Gasblockers
By: Speed Date: November 10, 2020, 7:04 am
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Yup, those blockers are just lame^^
Zerg can easily shut down far gasses assuming they are paying
attention. And if they don't pay attention then they deserve the
disadvantage they're put in by a terran having additional
gasses, that's how the game works and a dead terran's gas should
not be taken out of the game.
#Post#: 189--------------------------------------------------
Re: Destructable Gasblockers
By: baZzZ Date: November 10, 2020, 2:06 pm
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also they grant way to much vision, so zerg observes the whole
map without doing anything :/
#Post#: 191--------------------------------------------------
Re: Destructable Gasblockers
By: GrumpyKitten Date: November 10, 2020, 2:21 pm
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As Khabib said:
I AGREE WITH THIS
I mean this only works on bad zergs who dont pay attention to
side gases anyway.
Any decent Zerg uses drones to scout. Gives some depth to the
game.
But just to play the devil's advocate: it would be annoying to
deal with 2 reapers running around killing your drones from a HG
turtle terran. Or the chem rusher 1 gas terrans.
EDIT:
i got the perfect solution! you sould be able to build
Gasblocker (destructable). This would solve the "bored terran
just fcking your shit up" problem.
#Post#: 205--------------------------------------------------
Re: Destructable Gasblockers
By: Oayoo Date: November 11, 2020, 1:16 am
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Hey guys, i think for the first time on this forum, we found
something that we all want :)
hehe, this is great!!! Bring back the gases !!!
#Post#: 206--------------------------------------------------
Re: Destructable Gasblockers
By: RickSanchez Date: November 11, 2020, 8:05 am
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[quote author=GrumpyKitten link=topic=23.msg191#msg191
date=1605039672][...]
i got the perfect solution! you sould be able to build
Gasblocker (destructable). This would solve the "bored terran
just fcking your shit up" problem.[/quote]
If it really gets a problem, that would be the suitable solution
but it would imo need a mechanic to avoid cheese with it.
Dronerush into deny of terrans eco before he can build refinery
for example.
I suggest that behaviour is armorrelated
A0: 15 HP (yes that would be a joke), 120s buildtime, 500
Minerals or disable completly
A1: 100 HP, 30s buildtime, 400 Minerals
...
A5: 600 HP, 5s buildtime, 50 Minerals
but still i'd prefer that it will get no issue and not
rebuildable.
#Post#: 209--------------------------------------------------
Re: Destructable Gasblockers
By: Speed Date: November 11, 2020, 9:17 am
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Just rally some slowlings^^ That is always the best option to
check a gas imo.
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