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#Post#: 2099--------------------------------------------------
Treat upgrading capacity as building a spawner
By: bossypalladin Date: April 21, 2021, 9:33 pm
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A big problem for zerg is space. There is not enough space to
build the myriad spawners needed to keep eco balanced, and
mineral containers take up even more space than a spawner.
So why not treat upgrading capacity as building a new spawner?
Make it cost the same as the original spawner, plus 20 for the
drone that would otherwise be needed. It would cost the same
amount of supply as a new spawner and give the same income as a
new spawner.
To compensate for the loss of supply-free capacity upgrades,
Wmaster could incorporate Najdorf's suggestion to have a single
upgrade that would upgrade capacity on all spawners, but this
upgrade wouldn't affect supply/income.
This would make zergs think hard before upgrading a front line
spawner, and make it a big risk that will cost them double the
income loss if they don't succeed in preventing the terrans from
pushing.
#Post#: 2100--------------------------------------------------
Re: Treat upgrading capacity as building a spawner
By: scdpride Date: April 21, 2021, 10:41 pm
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like i mentioned before you're forcing macro game which mean
most people would not like to play zerg. people like to cheese
rather be eaten by one
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