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       #Post#: 2064--------------------------------------------------
       Zerg way to weak, hard unbalanced
   DIR By: Forwar01
       Date: April 14, 2021, 5:49 pm
       ---------------------------------------------------------
       This has to be fixed asap,  I love the map I  love the ideea
       been playing for years coming back and forth to it  but now the
       whole fun seems to be 0.
       As terran i win 95% of the time and as zerg 5% . All it comes
       down to if other terrans are noobs or not.  If they are at least
       average you simpli cannot win vs terrans as zerg,  They simply
       micro each especialy if they do it at the same time you just
       cant match it 1vs3 its humanly impossible.  As zerg you need to
       have way bigger advantages to match that.
       Keep in mind that the map is been out for a while, sc2 is out
       for a while.  Now most people can do some micro, and it is a
       huge advantage.  every time you focus one guy the others
       imediatly attack.
       You have to take into account that some half the people nowdays
       have  teams, discords etc and they their overall awarness is
       much better than what it was when this map was created.
       Either something like firelings need to be brought back or some
       other buff to be able to trap terrans that are greedy and not
       very focused.
       Other thing that I tested, I fully focused 1 terran, and he had
       no problems in defending. while expanding,  I couldnt even force
       him back to its high ground.  The only time this works is when
       they leave their units unatended which is  the 5% i talked
       about.
       Its really not fun anymore neither for terran or zerg, map needs
       a heavy rebalance, and even if you dont fully agree with me
       everyone has to agree that the winrate on the map is not 50/50
       terran/zerg its way more terran same for the picks, even tho
       theres only 2 zerg slots theres times where there is only 1 guy
       selecting zerg but theres never less than 4 ppl selecting
       terran, which just shows how overpowered is terran and how
       everyone knows it
       #Post#: 2067--------------------------------------------------
       Re: Zerg way to weak, hard unbalanced
   DIR By: Speed
       Date: April 15, 2021, 2:56 am
       ---------------------------------------------------------
       You can easily focus a terran to high ground. Try hitting that
       capacity button lol.
       While I do agree with some of the points made in this post,
       terran win rate is FAR from 95%, the large majority of lobbies
       are zerg free wins, despite zerg being too weak in theory. And
       full focusing 1 guy DEFINETELY hurts them.
       And yeah no shit, there's 2 zerg slots and 6 terran slots and
       more people pick terran, really? That's perfectly normal in my
       opinion, the best way players can distribute themselves is 6
       terran 2 zerg because that's how the game will distribute them
       anyways, there is literally not point splitting 4 and 4.
       And Zerg should not be able to stop terrans from expanding, for
       fucks sake, get this shitty idea out of your head, this fucking
       bullshit of people spamming capacity and focusing 1 guy to 1 gas
       / high ground, THAT'S THE FUCKING MAIN REASON WE PLAY IN PARTIES
       YOU IDIOTS. Simply because YOU make the game unplayable when we
       play alone.
       Thanks for coming to my ted talk I guess.
       #Post#: 2068--------------------------------------------------
       Re: Zerg way to weak, hard unbalanced
   DIR By: whatshisname
       Date: April 15, 2021, 4:05 am
       ---------------------------------------------------------
       Thing I agree with:
       1) Zerg is unbalanced
       2) If you destroy your eco to try and push 1 terran in, you
       should be able to push them in
       3) You played a game in which you destroyed your eco and didn't
       push that terran in
       The thing is, this game you've played is not evidence that zerg
       is unbalanced on point 2). I was in that game and recognized the
       unusual reference to firelings. In this game you failed to push
       in said terran, not because the terran is pro level micro but
       because you failed to kill any of his 3 gas (while he's in mid
       position) focusing entirely on killing his units. It's a shame
       you didn't watch the replay before posting on this forum to
       correct your understanding of the game. To be clear your game is
       only evidence that, a terran with full 3 gas economy (bar a few
       fruit farms) can hold and then push out most zerg focus so long
       as the zerg doesn't kill his gas.
       It raises a point of relative strength in economy (zerg vs
       terran) which a large number of mediocre regular (50-100 games)
       players seem not to appreciate.
       Early game: Zerg starts with more economy and has vastly more
       strength than terran. But the high ground makes it impossible to
       outright kill a terran.
       Mid game: Terran eco scales fast and linearly while there are
       still back gases to get/ upgrade. This peaks around 10 mins
       (relative to zerg) giving terrans relative strength in 10-20 min
       range
       Late game: After about 15-20 minutes zerg eco becomes vastly
       favoured due to the fact their eco scales exponentially, giving
       them relative strength in the late game (25 mins +)
       *Nb their are notable powerspikes due to key units which I've
       glossed over, but the core eco and relative power points stand
       for every game.
       TL;DR
       Zerg is imbalanced, but not because of the game you played.
       Using one stage of the game to judge zerg misses the point that
       zerg is designed to win in the late game.
       #Post#: 2069--------------------------------------------------
       Re: Zerg way to weak, hard unbalanced
   DIR By: ZergTriumph
       Date: April 15, 2021, 1:34 pm
       ---------------------------------------------------------
       Zerg has a chance if there are 4 or fewer terrans who know how
       to play.  Any more than that and zerg will get steamrolled no
       matter how skilled they are.
       Most lobbies are unplayable because usually 4 of the terrans
       have no idea how to play or think that the best thing to do is
       get all 3 gas upgrades on the conyard and then make as many
       italis as possible. Likewise, if you pick zerg, you will usually
       get a partner who thinks the best thing to do is upgrade every
       spawner and then make as many extractors as possible.
       There have been a lot of good proposals on this forum that would
       help with these issues (capacity lock behind armor 1, giving
       zerg an extra extractor at the cost of 15 supply), but the game
       developer seems to think it's more important to tinker with
       fringe units like beastlings and tanks, and now appears to have
       abandoned the game entirely.
       
       #Post#: 2070--------------------------------------------------
       Re: Zerg way to weak, hard unbalanced
   DIR By: scdpride
       Date: April 15, 2021, 4:11 pm
       ---------------------------------------------------------
       I have play enough zerg and can conclude with confidence that
       terran is more favor than zerg.  A stack lobby full of terrans
       who can take the initial 3 gas will win 95% of the time.
       I hate to say it, but you can determine if you win or lose
       usually within the first 30 secs if you're zerg depending on the
       terran lobby.  What I fail to understand is all the whining I
       hear is nerfing zerg aggression.  If anything, zerg needs a
       buff.  While i agree capacity in the early stages hurts your eco
       pretty bad, but going toe to toe on eco vs terran will result in
       death especially when they secured a outside geyser.
       the build i use is agression on 1 side and mass slowing on the
       other while hydra defends the rest.  purgatory and laggatory is
       the only way to win.
       #Post#: 2071--------------------------------------------------
       Re: Zerg way to weak, hard unbalanced
   DIR By: bossypalladin
       Date: April 15, 2021, 4:27 pm
       ---------------------------------------------------------
       --- Quote from: scdpride link ---
       >
       > I have play enough zerg and can conclude with confidence that
       terran is more favor than zerg.  A stack lobby full of terrans
       who can take the initial 3 gas will win 95% of the time.
       >
       > I hate to say it, but you can determine if you win or lose
       usually within the first 30 secs if you're zerg depending on the
       terran lobby.  What I fail to understand is all the whining I
       hear is nerfing zerg aggression.  If anything, zerg needs a
       buff.  While i agree capacity in the early stages hurts your eco
       pretty bad, but going toe to toe on eco vs terran will result in
       death especially when they secured a outside geyser.
       >
       > the build i use is agression on 1 side and mass slowing on the
       other while hydra defends the rest.  purgatory and laggatory is
       the only way to win.
       >
       --- End Quote ---
       LOL you don't even understand how zerg economy works.  You
       literally think that making as many extractors as possible is
       the best way to grow your economy, and that your teammate isn't
       as good because you "have more income" than them.  Despite me
       explaining it to you 5 **** times during the game.
       #Post#: 2072--------------------------------------------------
       Re: Zerg way to weak, hard unbalanced
   DIR By: Speed
       Date: April 15, 2021, 5:02 pm
       ---------------------------------------------------------
       42 wins
       0 losses
       as Zerg
       In latest patch of version 3 (the patch with turbo broken
       firebats and chemical plant)
       Capacity early game? Same amount as losses.
       Didn't play a bank for 4.x exclusively, but most games I don't
       up any capacity... and my win rate is pretty similar x)
       Regarding scdpride I will just say this:
       Zerg build 6 slowlings on me, scdpride gets a free pass. Take a
       wild guess who took down his rock first... Yup, that's right, I
       did. This says a lot about the level of his terran gameplay if
       you think about it. (And no, he didn't go for outside gas first
       and I didn't bunker up and use my starting marines to hit rock,
       he simply floated a ton of gas so he has less mineral income
       than the focused terran at 4:30. But hey, at least he's building
       a yard at 5:30, so I guess he has a big tech advantage on me).
       Yeah well, I just wasted 10min of my life to figure out that
       scdpride is a garbage level terran. Holy fuck you're bad dude,
       like actually so bad.
       #Post#: 2073--------------------------------------------------
       Re: Zerg way to weak, hard unbalanced
   DIR By: Speed
       Date: April 15, 2021, 5:05 pm
       ---------------------------------------------------------
       --- Quote from: bossypalladin link ---
       >
       > [quote author=scdpride link=topic=222.msg2070#msg2070
       date=1618521073]
       > I have play enough zerg and can conclude with confidence that
       terran is more favor than zerg.  A stack lobby full of terrans
       who can take the initial 3 gas will win 95% of the time.
       >
       > I hate to say it, but you can determine if you win or lose
       usually within the first 30 secs if you're zerg depending on the
       terran lobby.  What I fail to understand is all the whining I
       hear is nerfing zerg aggression.  If anything, zerg needs a
       buff.  While i agree capacity in the early stages hurts your eco
       pretty bad, but going toe to toe on eco vs terran will result in
       death especially when they secured a outside geyser.
       >
       > the build i use is agression on 1 side and mass slowing on the
       other while hydra defends the rest.  purgatory and laggatory is
       the only way to win.
       >
       --- End Quote ---
       LOL you don't even understand how zerg economy works.  You
       literally think that making as many extractors as possible is
       the best way to grow your economy, and that your teammate isn't
       as good because you "have more income" than them.  Despite me
       explaining it to you 5 **** times during the game.  Moron.
       [/quote]
       I looked at a replay I had of this guy. He doesn't know how to
       play terran either, actual low tier player x) He may hide his
       stats, but when you make a defender before 7:30 with zerg only
       ever building 1 spawner in addition to the 4 base ones... then
       there's no need for stats to tell the story of how low skill you
       are. Very tragic.
       #Post#: 2075--------------------------------------------------
       Re: Zerg way to weak, hard unbalanced
   DIR By: bossypalladin
       Date: April 15, 2021, 5:27 pm
       ---------------------------------------------------------
       --- Quote from: scdpride link ---
       >
       > I have play enough zerg and can conclude with confidence that
       terran is more favor than zerg.  A stack lobby full of terrans
       who can take the initial 3 gas will win 95% of the time.
       >
       > I hate to say it, but you can determine if you win or lose
       usually within the first 30 secs if you're zerg depending on the
       terran lobby.  What I fail to understand is all the whining I
       hear is nerfing zerg aggression.  If anything, zerg needs a
       buff.  While i agree capacity in the early stages hurts your eco
       pretty bad, but going toe to toe on eco vs terran will result in
       death especially when they secured a outside geyser.
       >
       > the build i use is agression on 1 side and mass slowing on the
       other while hydra defends the rest.  purgatory and laggatory is
       the only way to win.
       >
       --- End Quote ---
       scdpride - Please read this thread about zerg economy.  It will
       help you out a lot:
  HTML https://zerghex.createaforum.com/builds-guides/zerg-economy-101/msg2074/#msg2074
       #Post#: 2076--------------------------------------------------
       Re: Zerg way to weak, hard unbalanced
   DIR By: Adam
       Date: April 15, 2021, 5:35 pm
       ---------------------------------------------------------
       number of things that makes absolutely 0 sense in this topic is
       truly impressive... so lets get over them one by one
       1) zerg fully focusing 1 terran IS indeed able to push him to
       highground, if u didnt manage that then either u are bad, or ur
       agroo went too late so terran got enough income off his first 4
       fruit farms, usualy even as little as 2 min of freedom are
       enough to hold vs zerg with bad micro
       2) 5% zerg winratio is (once again) player not race issue, does
       zerg loses 100% of the time in 6 man stacked lobby? yes... BUT
       (and its rly HUGE BUT) there is never and I mean NEVER 6 rly
       good top tier terrans in a lobby, I will say more- unless some
       party is playing 4 or even 3 is a bloody miracle, while despite
       all this wall of text about :"how long this arcade was here:"
       lvl of most terrans is swimming somewhere in some deep DEEP pit,
       as such even wr ranging up to 80% and more is very much possible
       on zerg... long way from ur 5%
       3) this post about when which eco kicks in just gives me a
       headache...terran peaking on 10 min??? zerg being stronger on
       25??????? good terran if mood struck him can have 1k+ and max
       gen on 20 as for zerg eco its just f**k up to the point its not
       worth mentioning, even if u go for full eco u will never catch
       up to good terran as he will auto cast elites long before u will
       get this "adventage" ( tho like said before "good terran" truly
       is endangered specie in this game so it doesnt matter)
       4) as for scdpride- he is just someone with 0 ability to assess
       situation and lvl of agreoo he is receiving
       u as zerg may literaly not build anything on him, starting with
       spire and 3 lings on other terran and only micro his base units
       and he will fall to one gas and later claim how much of full
       focus he held... so I would suggest to just ignoe his words in
       this regard as he rly is quite disconnected from reality
       5) and last thing, u people rly need to stop with the mindset
       "terrans on 3 gas- stacked lobby"... 3 gas is not a measure of
       good terran, it is ABSOLUTE MINIMUM to be at least considered
       decent... good terran will, like I said have 1k eco on 20 min or
       kill ur spires on 12-13 and then big spines around 14-15 if he
       feels like so while most terrans that manage to fail their way
       to 3 gas will do 20 min vet push to take thier nest and claim
       that "they did dmg to zerg"
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