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       #Post#: 2051--------------------------------------------------
       Re: Hydras
       By: Adam Date: April 6, 2021, 3:22 pm
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       [quote author=scdpride link=topic=219.msg2049#msg2049
       date=1617734518]
       for me hydra is needed to stop them from killing your initial
       nest and late game is to hold them from taking to much creep
       from you.   Its a number game at that point late game wise.  30
       elites will kill 40 hydra at a concave ( no stim or bubble), but
       at the cost of losing many elites which in most cases good
       players will back up when they run out of stim.  It acts as a
       buffer to stall the terran long for other things.
       when you attack your hydras at a concave vs marines, a few
       things can occur:
       1.  they don't stim or bubble and terrans' proceed to lose all
       their marines or the trade is in favor of zerg
       2.  they stim or bubble which you can do 2 things
       2.1a - you can proceed to lose all your hydras and now
       you're stuck with a huge investments of def with no hydras
       2.2a - force the stim/bubble, wait for the cooldown and
       begin to smash them again in which they will back up till stim
       or bubble is back up
       building hydra below 2k eco will hurt you in the long run,
       building them at 2k + (not constantly building) won't affect you
       to much and will still allow you to eco.
       lag is a big factor in all of this, I can micro hydras on 2
       coordinated attack.  I can't however micro 2 fronts, deny the
       extra gas, tranfuse and handle the lag all at once.
       my optimal play is always all spawner on 1 terran while
       defensing the other side and mid.
       [/quote]
       or 3 thing can happen
       vets appear and outtrade hydra anytime of the day
       also, as hydra doesnt have more range than rins even if u react
       perfectly in the same second terran poped stim 30t1 will still
       take a layer off ur hydra, and then with even less range they
       are even more useless
       #Post#: 2052--------------------------------------------------
       Re: Hydras
       By: scdpride Date: April 6, 2021, 4:17 pm
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       the idea is just stalling,  vets without stim or bubble cannot
       take on hydras when in numbers.  You just need to stall long
       enough for them to be pushed back till next cooldown for
       ability.   I'm not disagreeing vets not outranging them, but at
       a concave it doesn't matter to much on range at that point,
       without stim they don't kill fast enough and it doesn't take
       much shots to kill a marine.  As in ladder and I'm sure najdorf
       can attest to it, hydra deal a lot of dps, in numbers they are
       great especially when they are in a good concave.
       most terran and even high tier terrans, they do not hotkey their
       marines.  they literally do box and move "a" etc.  a good terran
       won't take 1 min to regroup, they will literally wait till stim
       is back off on cooldown and rush again, that is the difficult of
       it.  Its very hard to analyze one game and determine they are
       horrible based on my usage, but if you watch many of my replays,
       you will see a consistency that hydras do hold very well off
       vets and elites long enough for me to get mass roaches and force
       them to def.  You and speed may own me one game, but I have been
       very consistent with hydra def against most NA players
       without a doubt, 20 vets can not take on 15 hydra without stim
       or bubble. The trade is inefficient for terran.  Even if zerg
       loses all their hydra,  terran will lose to many marines and
       take longer for their next push.  The hydra is just stalling for
       late game, it was never meant to counter T2 or T3.
       I do agree that Hydra on their last shell is essentially
       useless.  But at 7 and 6 range, its very feasible to stall long
       enough till you have a solutions to outmass and flank their
       units.
       #Post#: 2053--------------------------------------------------
       Re: Hydras
       By: Adam Date: April 6, 2021, 4:25 pm
       ---------------------------------------------------------
       [quote author=scdpride link=topic=219.msg2052#msg2052
       date=1617743869]
       NA players
       [/quote]
       balancing anything around na lvl X)
       then I suppose we need nerf basic t1 zerg units seeing as its
       happen to win on na with only those quite often lel
       also rly? ladder mention? bc hex has soooo much in common with
       ladder
       espacialy tank usage
       #Post#: 2054--------------------------------------------------
       Re: Hydras
       By: scdpride Date: April 6, 2021, 4:48 pm
       ---------------------------------------------------------
       ladder gives you the mechanics
       i assure sure most high tier terrans does not look at the
       minimap.  Narj is a good example,  hes at least 5k MMR meaning
       he can multitask very well.  I play with no volume so sound wise
       i never know when I'm being under attack.  I can tell you don't
       play ladder so you don't understand, I think anyone that plays
       1v1 ladder and are transition into zerghex can attest that it
       does help.
       #Post#: 2058--------------------------------------------------
       Re: Hydras
       By: Najdorf Date: April 7, 2021, 4:06 pm
       ---------------------------------------------------------
       The difference between making 20 hydras and 20 infestors is,
       that hydras have no secondary utility.  20 infestors will defend
       your big spines just as well as hydras can, and then you can
       turn them into relevant late game spawners.
       Too many zergs don't understand that the nest is not supposed to
       be held for the entire game, it is meant to delay terran pushes
       by a couple minutes. Going all-in on hydras because you made 30
       spawners on the middle nest is not the type of game play that
       needs a buff. People already want capacity to be pushed later
       into the game because its not fun to 1v1 the zerg and then A)
       have your ally do anything and zerg dies or B) have your ally do
       nothing and zerg wins, making hydras stronger would further buff
       this type of allin 1 player strategy.
       #Post#: 2061--------------------------------------------------
       Re: Hydras
       By: scdpride Date: April 12, 2021, 11:36 pm
       ---------------------------------------------------------
       marines won't run away from infestors alone.  The tranfuse is
       nice and all but the reality is when you get hit multi-prone,
       you can't defend both location unless you Shift click command i
       guess.
       #Post#: 2063--------------------------------------------------
       Re: Hydras
       By: Ecanos Date: April 13, 2021, 12:11 pm
       ---------------------------------------------------------
       hello
       so fix the Ground range of Hydra to xy Range (better)
       (crazy hex:)
       What I see, the Brutlord is needed to add in the game XD to
       antiBunker haha
       Brutlords got big Range and make Viking useful.  (because
       actually Viking is a better Reaper (or end Unit vs last Hive)
       maybe add a Infused Spawner for Brutlords but its more easy to
       click it to train in Nest.
       But the Secret Unit in NeostarRPG has 9999hp and a great heavy
       laser Attack :D  (5x1 aoe x 300 - 1000 damage)
       high eco zerg hex: crazy Hex
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