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       #Post#: 2039--------------------------------------------------
       Re: Hydras
       By: Adam Date: April 4, 2021, 5:07 pm
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       Congrats! u are so able to accept facts!
       #Post#: 2040--------------------------------------------------
       Re: Hydras
       By: scdpride Date: April 4, 2021, 5:16 pm
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       I enjoy the game very much without you guys though!
       #Post#: 2041--------------------------------------------------
       Re: Hydras
       By: scdpride Date: April 4, 2021, 5:16 pm
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       On a side note, there are much better players than you though.
       I can name 20
       #Post#: 2042--------------------------------------------------
       Re: Hydras
       By: Adam Date: April 4, 2021, 5:33 pm
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       oO
       u want me to belive there are actualy 20 other players playing
       this arcade?
       no way... I dont belive fakenews
       #Post#: 2043--------------------------------------------------
       Re: Hydras
       By: Speed Date: April 4, 2021, 5:33 pm
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       I can name 100, why do you know so few good players? Oh wait,
       you're NA player XD
       #Post#: 2044--------------------------------------------------
       Re: Hydras
       By: scdpride Date: April 4, 2021, 6:10 pm
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       Oh, there that many players?
       #Post#: 2045--------------------------------------------------
       Re: Hydras
       By: RickSanchez Date: April 5, 2021, 1:02 am
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  HTML https://media.giphy.com/media/aDLaZTe13rgzdaQfGU/giphy.gif
       Imo Hydras are Hydras.. Give them one more baserange and let
       them grow layers some slower.. easy fix. there are bigger
       problems. F.e. Tanklings dont break lategame bunkers.
       #Post#: 2046--------------------------------------------------
       Re: Hydras
       By: Speed Date: April 5, 2021, 5:12 am
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       Ink why do you hate zerg so much?^^
       #Post#: 2047--------------------------------------------------
       Re: Hydras
       By: Oayoo Date: April 5, 2021, 8:44 am
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       Guys let's speak simply to make them understand.
       Hydras feels good for most players because they are particularly
       strong against average players.
       With 3 hydras against an average player you will be able to kill
       like 50 t1 which is obviously unbelievable against a good
       player.
       Sure, Hydras will be good 99% of your games.
       BUT, when you will face good players you will die without
       understanding what was wrong.
       Zerg lacks tools to win time on mid game while Terran is
       overpowered on this patch. a little buff on range for Hydra
       could really be helpfull!!!
       #Post#: 2049--------------------------------------------------
       Re: Hydras
       By: scdpride Date: April 6, 2021, 1:41 pm
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       for me hydra is needed to stop them from killing your initial
       nest and late game is to hold them from taking to much creep
       from you.   Its a number game at that point late game wise.  30
       elites will kill 40 hydra at a concave ( no stim or bubble), but
       at the cost of losing many elites which in most cases good
       players will back up when they run out of stim.  It acts as a
       buffer to stall the terran long for other things.
       when you attack your hydras at a concave vs marines, a few
       things can occur:
       1.  they don't stim or bubble and terrans' proceed to lose all
       their marines or the trade is in favor of zerg
       2.  they stim or bubble which you can do 2 things
       2.1a - you can proceed to lose all your hydras and now
       you're stuck with a huge investments of def with no hydras
       2.2a - force the stim/bubble, wait for the cooldown and
       begin to smash them again in which they will back up till stim
       or bubble is back up
       building hydra below 2k eco will hurt you in the long run,
       building them at 2k + (not constantly building) won't affect you
       to much and will still allow you to eco.
       lag is a big factor in all of this, I can micro hydras on 2
       coordinated attack.  I can't however micro 2 fronts, deny the
       extra gas, tranfuse and handle the lag all at once.
       my optimal play is always all spawner on 1 terran while
       defensing the other side and mid.
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