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#Post#: 2023--------------------------------------------------
Party Zerg Strategy Logic
By: Buggo Date: April 2, 2021, 11:57 pm
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"This is gonna be a long essay to teach u how to play Zerg in a
party against Good/Decent Terrains."
Before the lobby fills up, check each player match history for
past hex games. To win the game, zerg needs to know what they're
up against.
List them into 1/2/3 level of players, level 3 is around 80% win
rate terrain (There are 90%+ but rarely seeing, and they are
very good and unlikely to beat them).
Level 3 terrain is capable of pushing big spines fast and obtain
3 gas fast with pressure; with knowledge of end game build and
ion.
Level 2 terrain is capable of support energy, deny infestor
feed, minor hatch push, and pushing ion button.
Level 1 terrain is rather new, maybe minor hatch push or ion;
likely to die to roach f2.
Most lobbies are filled with 2-1 level 3 terrains, 3-2 level 2
terrains, and 2-1 level1 terrains. After the game starts, the
zerg needs to make a decision on who has the stronger side. The
stronger side zerg needs to play more aggressively, and the
weaker side zerg plays defensively and carry most of zerg tech
to support teammate killing stronger terrains.
For stronger side zerg. pick the strongest level 3 terrain to
focus and only focus him, make sure he doesnt get a break.
Making striklings to harass the other level 3 player, and
meanwhile deny all the extra gas. Use infestors to defend at big
spines prevent him pushing further, some f2s to help defend.
Leave the other player complete free. Around 18 min, mass up
roach with upgs and 3 attaks to kill or push back the strongest
player. Then switch back to the 2nd strong player.
(To be continued)
#Post#: 2024--------------------------------------------------
Re: Party Zerg Strategy Logic
By: Adam Date: April 3, 2021, 4:26 pm
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.
.
.
I love it already... cant wait to read more...
is by any chance fatalist ur alt?
#Post#: 2025--------------------------------------------------
Re: Party Zerg Strategy Logic
By: Buggo Date: April 3, 2021, 5:22 pm
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I do know him, but it's definitely not my alt. I mean one big
thing playing zerg is to make Terrain uncomfortable and hate
each other.
[quote author=Adam link=topic=217.msg2024#msg2024
date=1617485161]
.
.
.
I love it already... cant wait to read more...
is by any chance fatalist ur alt?
[/quote]
#Post#: 2028--------------------------------------------------
Re: Party Zerg Strategy Logic
By: Speed Date: April 4, 2021, 5:20 am
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Sorry dude, but you didn't tell people to F2 + a-click middle
terran twice at start (grab both waves of side terrans) and
simply hope that the middle terran will accept being 1-2minutes
behind instead of F10 + Q'ing. Clearly this is an essential part
of zerg gameplay :>
Also you didn't explicitly say that zerg is supposed to upgrade
capacity on each and every spawner. ;D
Jokes aside, zerg is supposed to eco, but the issue with that is
that zerg eco is too slow and it's too simple, having good
mechanics isn't rewarded as much for zerg as it is for terran.
Also ion is literally more OP now than T1/T2. About T3 I'm not
sure, with 1k income T3 is preeeeetty broken :)
#Post#: 2048--------------------------------------------------
Re: Party Zerg Strategy Logic
By: ZergTriumph Date: April 6, 2021, 8:40 am
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Maybe it's better to focus the level 2 terrans. A level 3
terran like Najdorf can hold pressure no problem and still kill
you. If you push in a level 2 terran, half of them will give up
and turtle, then you just have to defend against the level 3
terran.
#Post#: 2050--------------------------------------------------
Re: Party Zerg Strategy Logic
By: scdpride Date: April 6, 2021, 1:47 pm
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anything past 5x lvl 3 terran will be a 95% winrate. Zerg just
can't win at that point, unless they do something very sexy
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