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       #Post#: 1924--------------------------------------------------
       why it takes so long to fix the tank? + ideas to balance
       By: Asiown Date: February 23, 2021, 12:13 pm
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       if you already do mistakes and not checking your updates, at
       least fix them asap. you played with us in lobby few days ago
       then we pointed u of how ridicolous tank cost and abilities are,
       and you just did another update with the tumors still not fixing
       tanks. every 3 weeks u change something and usually its a bad
       change, then takes u ages to fix mistakes its kinda annoying.
       2 good zergs that are aware of infestors transufe and eco, will
       win 99% of lobbies today. 95% of terrans dont know to push big
       spines with tier 1 before 18m.
       recent updates put all the decent terrans and begginers and
       intermidate players to be completely useless. feels like its
       just a fight between the zerg and the 1-2 best terrans.
       please fix it asap so games will be actually fun and not gg from
       first minute.
       my ideas:
       there need to be as many possible ways to use skill,
       and there needs to be much more choice in start so:
       1) zerg will start with 45 supply, and terrans with 3 marine 1
       shock 1/2 reaper.
       2)zerg cannot f2 terrans before 5-7m (a boarder line that being
       removed after 5-7m or a rock to be destroyed)
       3)extra 2 big spines per hive to build at reasonable cost to
       locate wherever the zerg choose(tactical ****)
       4)add another type of cloud from nests. instead of only green
       one that take -3 eneryg second, add red cloud that reduce
       range(to combine with hydra defend)
       these ideas open many options to start, including fast side
       gases cuz of reapers,better terran starts overall, from the
       other hand zerg starts with 45 supply and can eco really well.
       45 supply can fuk any 1 terran like zerg focus should be.
       #Post#: 1925--------------------------------------------------
       Re: why it takes so long to fix the tank? + ideas to balance
       By: Mett Gaming Date: February 23, 2021, 1:36 pm
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       While I do agree that the new tank is poorly designed, it didn't
       really take anything away from the game as the old tanks were
       already pretty niche.
       And quite frankly terrans don't need a buff. Terran already has
       all the tools to runover the zerg or not and just simply ion
       them to death. What you are complaining about are people that
       don't know how to play and those people existing is certainly
       not a flaw in game design. What you are proposing would not make
       noobs stronger. Cause bad players will stay bad players no
       matter how many units you give them to not do anything with. The
       players this would benefit are the ones that know how to play
       and quite frankly those are already an issue, if you so will,
       cause if they work together there is a 100% chance of them
       winning no matter how good the zerg is.
       If anything zerg should get the tools to more effectively be
       able to defend against marines in the midgame. Cause I can tell
       you from experience having 150 T1 marines ravaging through your
       base by 14mins is no fun and adding more to that would only make
       it worse.
       #Post#: 1926--------------------------------------------------
       Re: why it takes so long to fix the tank? + ideas to balance
       By: Oayoo Date: February 23, 2021, 3:09 pm
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